When would it be advantageous not apply Training Ground's cost reduction?Paying more mana for a Flashed creatureCan I use Trait Doctoring to to make a Circle of Protection monocolor or multicolor?Chandra, Pyromaster's ability and spells with x casting costCan I play countered sorcery speed spells with Guile?What does outlast do?Why does Bonded Horncrest have to attack with another creature?Can I use Improvise to pay for activated abilities?Why do cards like Isochron Scepter have more than one “may” clause?Can I use Nissa, Steward of Elements, to put out a creature with X in its mana cost onto the field?Omnispell Adept and Entrancing MelodyPaying more mana for a Flashed creature
Winning Strategy for the Magician and his Apprentice
When would it be advantageous not apply Training Ground's cost reduction?
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When would it be advantageous not apply Training Ground's cost reduction?
Paying more mana for a Flashed creatureCan I use Trait Doctoring to to make a Circle of Protection monocolor or multicolor?Chandra, Pyromaster's ability and spells with x casting costCan I play countered sorcery speed spells with Guile?What does outlast do?Why does Bonded Horncrest have to attack with another creature?Can I use Improvise to pay for activated abilities?Why do cards like Isochron Scepter have more than one “may” clause?Can I use Nissa, Steward of Elements, to put out a creature with X in its mana cost onto the field?Omnispell Adept and Entrancing MelodyPaying more mana for a Flashed creature
Training Grounds has an optional cost reduction ability, as indicated by the card-specific ruling:
You may choose not to apply Training Ground’s cost reduction effect. You may also choose to apply only part of it (causing an activated ability of a creature you control to cost just 1 less to activate).
Why is this conditional? Training Grounds never co-existed with Mana Burn. Are there any situations in which it would be advantageous to not apply this ability?
(This is related to Paying more mana for a Flashed creature, but is about why you would not apply the cost reduction rather than whether or not you can.)
magic-the-gathering
add a comment |
Training Grounds has an optional cost reduction ability, as indicated by the card-specific ruling:
You may choose not to apply Training Ground’s cost reduction effect. You may also choose to apply only part of it (causing an activated ability of a creature you control to cost just 1 less to activate).
Why is this conditional? Training Grounds never co-existed with Mana Burn. Are there any situations in which it would be advantageous to not apply this ability?
(This is related to Paying more mana for a Flashed creature, but is about why you would not apply the cost reduction rather than whether or not you can.)
magic-the-gathering
1
With spells, it could be as simple as avoiding Eidolon of the Great Revel, or Mental Misstep. With abilities, it's trickier.
– GendoIkari
8 hours ago
2
Both Eidolon of the Great Revel and Mental Misstep check the (converted) mana cost. Cost reductions don't impact them at all.
– murgatroid99♦
5 hours ago
add a comment |
Training Grounds has an optional cost reduction ability, as indicated by the card-specific ruling:
You may choose not to apply Training Ground’s cost reduction effect. You may also choose to apply only part of it (causing an activated ability of a creature you control to cost just 1 less to activate).
Why is this conditional? Training Grounds never co-existed with Mana Burn. Are there any situations in which it would be advantageous to not apply this ability?
(This is related to Paying more mana for a Flashed creature, but is about why you would not apply the cost reduction rather than whether or not you can.)
magic-the-gathering
Training Grounds has an optional cost reduction ability, as indicated by the card-specific ruling:
You may choose not to apply Training Ground’s cost reduction effect. You may also choose to apply only part of it (causing an activated ability of a creature you control to cost just 1 less to activate).
Why is this conditional? Training Grounds never co-existed with Mana Burn. Are there any situations in which it would be advantageous to not apply this ability?
(This is related to Paying more mana for a Flashed creature, but is about why you would not apply the cost reduction rather than whether or not you can.)
magic-the-gathering
magic-the-gathering
asked 9 hours ago
ZagsZags
9,80532073
9,80532073
1
With spells, it could be as simple as avoiding Eidolon of the Great Revel, or Mental Misstep. With abilities, it's trickier.
– GendoIkari
8 hours ago
2
Both Eidolon of the Great Revel and Mental Misstep check the (converted) mana cost. Cost reductions don't impact them at all.
– murgatroid99♦
5 hours ago
add a comment |
1
With spells, it could be as simple as avoiding Eidolon of the Great Revel, or Mental Misstep. With abilities, it's trickier.
– GendoIkari
8 hours ago
2
Both Eidolon of the Great Revel and Mental Misstep check the (converted) mana cost. Cost reductions don't impact them at all.
– murgatroid99♦
5 hours ago
1
1
With spells, it could be as simple as avoiding Eidolon of the Great Revel, or Mental Misstep. With abilities, it's trickier.
– GendoIkari
8 hours ago
With spells, it could be as simple as avoiding Eidolon of the Great Revel, or Mental Misstep. With abilities, it's trickier.
– GendoIkari
8 hours ago
2
2
Both Eidolon of the Great Revel and Mental Misstep check the (converted) mana cost. Cost reductions don't impact them at all.
– murgatroid99♦
5 hours ago
Both Eidolon of the Great Revel and Mental Misstep check the (converted) mana cost. Cost reductions don't impact them at all.
– murgatroid99♦
5 hours ago
add a comment |
2 Answers
2
active
oldest
votes
The main advantage here is in very niche cases where you have lands or other effects that add more than 1 mana and cards that care about the amount of mana in your mana pool. Glissa Sunseeker, for example, has this ability:
T: Destroy target artifact if its converted mana cost is equal to the amount of unspent mana you have.
If you have an activated ability that costs more than 1 mana and you can only activate it a limited number of times, the flexibility of Training Grounds's cost reduction gives you a wider range of amounts that you can end up with in your mana pool, giving you a wider range of targets that you can hit with that ability.
Similarly, Omnath, Locus of Mana gets a power and toughness bonus based on the amount of mana in your mana pool. If you want to dodge Legion's Judgment while keeping it as large as possible, you have the flexibility to do so.
add a comment |
You have a Glissa Sunseeker in play, and your opponent has an artifact with CMC 1. You have 1 untapped Lotus Vale and no other untapped lands or mana in your mana pool.
You want to activate an ability on a creature that normally costs 3 (like that on Walking Wall), and you also want to use Glissa to destroy your opponent's artifact.
After getting 3 mana from Lotus Vale, you need to spend exactly 2 mana in order to have 1 remaining, so that you can destroy your opponent's artifact. So you choose to only reduce the cost if your ability by 1 instead of reducing it by 2.
Your specific example doesn't work that well because you can just activate Glissa's ability before casting Dark Ritual. Also, with the ability on Training Grounds, you can activate that ability without casting Dark Ritual at all.
– murgatroid99♦
8 hours ago
@murgatroid99 No; if you didn't use Dark Ritual, and reduced the cost by 2, then you would be left with 0 in your mana pool, not 1.
– GendoIkari
8 hours ago
If you activate Glissa's ability before activating the other ability, it wouldn't matter how much mana you have after activating the other ability
– murgatroid99♦
8 hours ago
I see what you mean, but there could be various reasons that you didn't or couldn't. Perhaps I just gave too much detail; the point really was that Glissa Sunseeker could cause it.
– GendoIkari
8 hours ago
@murgatroid99 Updated; of course it's even more contrived now.
– GendoIkari
8 hours ago
|
show 4 more comments
Your Answer
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
The main advantage here is in very niche cases where you have lands or other effects that add more than 1 mana and cards that care about the amount of mana in your mana pool. Glissa Sunseeker, for example, has this ability:
T: Destroy target artifact if its converted mana cost is equal to the amount of unspent mana you have.
If you have an activated ability that costs more than 1 mana and you can only activate it a limited number of times, the flexibility of Training Grounds's cost reduction gives you a wider range of amounts that you can end up with in your mana pool, giving you a wider range of targets that you can hit with that ability.
Similarly, Omnath, Locus of Mana gets a power and toughness bonus based on the amount of mana in your mana pool. If you want to dodge Legion's Judgment while keeping it as large as possible, you have the flexibility to do so.
add a comment |
The main advantage here is in very niche cases where you have lands or other effects that add more than 1 mana and cards that care about the amount of mana in your mana pool. Glissa Sunseeker, for example, has this ability:
T: Destroy target artifact if its converted mana cost is equal to the amount of unspent mana you have.
If you have an activated ability that costs more than 1 mana and you can only activate it a limited number of times, the flexibility of Training Grounds's cost reduction gives you a wider range of amounts that you can end up with in your mana pool, giving you a wider range of targets that you can hit with that ability.
Similarly, Omnath, Locus of Mana gets a power and toughness bonus based on the amount of mana in your mana pool. If you want to dodge Legion's Judgment while keeping it as large as possible, you have the flexibility to do so.
add a comment |
The main advantage here is in very niche cases where you have lands or other effects that add more than 1 mana and cards that care about the amount of mana in your mana pool. Glissa Sunseeker, for example, has this ability:
T: Destroy target artifact if its converted mana cost is equal to the amount of unspent mana you have.
If you have an activated ability that costs more than 1 mana and you can only activate it a limited number of times, the flexibility of Training Grounds's cost reduction gives you a wider range of amounts that you can end up with in your mana pool, giving you a wider range of targets that you can hit with that ability.
Similarly, Omnath, Locus of Mana gets a power and toughness bonus based on the amount of mana in your mana pool. If you want to dodge Legion's Judgment while keeping it as large as possible, you have the flexibility to do so.
The main advantage here is in very niche cases where you have lands or other effects that add more than 1 mana and cards that care about the amount of mana in your mana pool. Glissa Sunseeker, for example, has this ability:
T: Destroy target artifact if its converted mana cost is equal to the amount of unspent mana you have.
If you have an activated ability that costs more than 1 mana and you can only activate it a limited number of times, the flexibility of Training Grounds's cost reduction gives you a wider range of amounts that you can end up with in your mana pool, giving you a wider range of targets that you can hit with that ability.
Similarly, Omnath, Locus of Mana gets a power and toughness bonus based on the amount of mana in your mana pool. If you want to dodge Legion's Judgment while keeping it as large as possible, you have the flexibility to do so.
answered 8 hours ago
murgatroid99♦murgatroid99
49.1k8126210
49.1k8126210
add a comment |
add a comment |
You have a Glissa Sunseeker in play, and your opponent has an artifact with CMC 1. You have 1 untapped Lotus Vale and no other untapped lands or mana in your mana pool.
You want to activate an ability on a creature that normally costs 3 (like that on Walking Wall), and you also want to use Glissa to destroy your opponent's artifact.
After getting 3 mana from Lotus Vale, you need to spend exactly 2 mana in order to have 1 remaining, so that you can destroy your opponent's artifact. So you choose to only reduce the cost if your ability by 1 instead of reducing it by 2.
Your specific example doesn't work that well because you can just activate Glissa's ability before casting Dark Ritual. Also, with the ability on Training Grounds, you can activate that ability without casting Dark Ritual at all.
– murgatroid99♦
8 hours ago
@murgatroid99 No; if you didn't use Dark Ritual, and reduced the cost by 2, then you would be left with 0 in your mana pool, not 1.
– GendoIkari
8 hours ago
If you activate Glissa's ability before activating the other ability, it wouldn't matter how much mana you have after activating the other ability
– murgatroid99♦
8 hours ago
I see what you mean, but there could be various reasons that you didn't or couldn't. Perhaps I just gave too much detail; the point really was that Glissa Sunseeker could cause it.
– GendoIkari
8 hours ago
@murgatroid99 Updated; of course it's even more contrived now.
– GendoIkari
8 hours ago
|
show 4 more comments
You have a Glissa Sunseeker in play, and your opponent has an artifact with CMC 1. You have 1 untapped Lotus Vale and no other untapped lands or mana in your mana pool.
You want to activate an ability on a creature that normally costs 3 (like that on Walking Wall), and you also want to use Glissa to destroy your opponent's artifact.
After getting 3 mana from Lotus Vale, you need to spend exactly 2 mana in order to have 1 remaining, so that you can destroy your opponent's artifact. So you choose to only reduce the cost if your ability by 1 instead of reducing it by 2.
Your specific example doesn't work that well because you can just activate Glissa's ability before casting Dark Ritual. Also, with the ability on Training Grounds, you can activate that ability without casting Dark Ritual at all.
– murgatroid99♦
8 hours ago
@murgatroid99 No; if you didn't use Dark Ritual, and reduced the cost by 2, then you would be left with 0 in your mana pool, not 1.
– GendoIkari
8 hours ago
If you activate Glissa's ability before activating the other ability, it wouldn't matter how much mana you have after activating the other ability
– murgatroid99♦
8 hours ago
I see what you mean, but there could be various reasons that you didn't or couldn't. Perhaps I just gave too much detail; the point really was that Glissa Sunseeker could cause it.
– GendoIkari
8 hours ago
@murgatroid99 Updated; of course it's even more contrived now.
– GendoIkari
8 hours ago
|
show 4 more comments
You have a Glissa Sunseeker in play, and your opponent has an artifact with CMC 1. You have 1 untapped Lotus Vale and no other untapped lands or mana in your mana pool.
You want to activate an ability on a creature that normally costs 3 (like that on Walking Wall), and you also want to use Glissa to destroy your opponent's artifact.
After getting 3 mana from Lotus Vale, you need to spend exactly 2 mana in order to have 1 remaining, so that you can destroy your opponent's artifact. So you choose to only reduce the cost if your ability by 1 instead of reducing it by 2.
You have a Glissa Sunseeker in play, and your opponent has an artifact with CMC 1. You have 1 untapped Lotus Vale and no other untapped lands or mana in your mana pool.
You want to activate an ability on a creature that normally costs 3 (like that on Walking Wall), and you also want to use Glissa to destroy your opponent's artifact.
After getting 3 mana from Lotus Vale, you need to spend exactly 2 mana in order to have 1 remaining, so that you can destroy your opponent's artifact. So you choose to only reduce the cost if your ability by 1 instead of reducing it by 2.
edited 5 hours ago
Zags
9,80532073
9,80532073
answered 8 hours ago
GendoIkariGendoIkari
45.9k399183
45.9k399183
Your specific example doesn't work that well because you can just activate Glissa's ability before casting Dark Ritual. Also, with the ability on Training Grounds, you can activate that ability without casting Dark Ritual at all.
– murgatroid99♦
8 hours ago
@murgatroid99 No; if you didn't use Dark Ritual, and reduced the cost by 2, then you would be left with 0 in your mana pool, not 1.
– GendoIkari
8 hours ago
If you activate Glissa's ability before activating the other ability, it wouldn't matter how much mana you have after activating the other ability
– murgatroid99♦
8 hours ago
I see what you mean, but there could be various reasons that you didn't or couldn't. Perhaps I just gave too much detail; the point really was that Glissa Sunseeker could cause it.
– GendoIkari
8 hours ago
@murgatroid99 Updated; of course it's even more contrived now.
– GendoIkari
8 hours ago
|
show 4 more comments
Your specific example doesn't work that well because you can just activate Glissa's ability before casting Dark Ritual. Also, with the ability on Training Grounds, you can activate that ability without casting Dark Ritual at all.
– murgatroid99♦
8 hours ago
@murgatroid99 No; if you didn't use Dark Ritual, and reduced the cost by 2, then you would be left with 0 in your mana pool, not 1.
– GendoIkari
8 hours ago
If you activate Glissa's ability before activating the other ability, it wouldn't matter how much mana you have after activating the other ability
– murgatroid99♦
8 hours ago
I see what you mean, but there could be various reasons that you didn't or couldn't. Perhaps I just gave too much detail; the point really was that Glissa Sunseeker could cause it.
– GendoIkari
8 hours ago
@murgatroid99 Updated; of course it's even more contrived now.
– GendoIkari
8 hours ago
Your specific example doesn't work that well because you can just activate Glissa's ability before casting Dark Ritual. Also, with the ability on Training Grounds, you can activate that ability without casting Dark Ritual at all.
– murgatroid99♦
8 hours ago
Your specific example doesn't work that well because you can just activate Glissa's ability before casting Dark Ritual. Also, with the ability on Training Grounds, you can activate that ability without casting Dark Ritual at all.
– murgatroid99♦
8 hours ago
@murgatroid99 No; if you didn't use Dark Ritual, and reduced the cost by 2, then you would be left with 0 in your mana pool, not 1.
– GendoIkari
8 hours ago
@murgatroid99 No; if you didn't use Dark Ritual, and reduced the cost by 2, then you would be left with 0 in your mana pool, not 1.
– GendoIkari
8 hours ago
If you activate Glissa's ability before activating the other ability, it wouldn't matter how much mana you have after activating the other ability
– murgatroid99♦
8 hours ago
If you activate Glissa's ability before activating the other ability, it wouldn't matter how much mana you have after activating the other ability
– murgatroid99♦
8 hours ago
I see what you mean, but there could be various reasons that you didn't or couldn't. Perhaps I just gave too much detail; the point really was that Glissa Sunseeker could cause it.
– GendoIkari
8 hours ago
I see what you mean, but there could be various reasons that you didn't or couldn't. Perhaps I just gave too much detail; the point really was that Glissa Sunseeker could cause it.
– GendoIkari
8 hours ago
@murgatroid99 Updated; of course it's even more contrived now.
– GendoIkari
8 hours ago
@murgatroid99 Updated; of course it's even more contrived now.
– GendoIkari
8 hours ago
|
show 4 more comments
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1
With spells, it could be as simple as avoiding Eidolon of the Great Revel, or Mental Misstep. With abilities, it's trickier.
– GendoIkari
8 hours ago
2
Both Eidolon of the Great Revel and Mental Misstep check the (converted) mana cost. Cost reductions don't impact them at all.
– murgatroid99♦
5 hours ago