How do I test for when someone kills all of the zombies in an area?How do I /testfor no mobs in an areaHow to test for if all players of a particular team are on a particular area?Cant connect to friends on Minecraft windows 10 15.0 through xboxTest for all player without a scoreHow to display colored text to players when they enter a certain area/coordinatesHow do you kill all the entities that enter a certain radius except for villagers and players?How to make a Potion Spawner in 1.12.2How to enter commands in Minecraft via remote keyboardI lost my (Windows 10 Edition) minecraft seedCan Minecraft for Windows 10 create Map Markers?
With Ubuntu 18.04, how can I have a hot corner that locks the computer?
Generate basis elements of the Steenrod algebra
Second (easy access) account in case my bank screws up
LuaLaTex - how to use number, computed later in the document
How to trick the reader into thinking they're following a redshirt instead of the protagonist?
Who won a Game of Bar Dice?
Someone whose aspirations exceed abilities or means
How did old MS-DOS games utilize various graphic cards?
Is it expected that a reader will skip parts of what you write?
Which languages would be most useful in Europe at the end of the 19th century?
What aircraft was used as Air Force One for the flight between Southampton and Shannon?
Why we don’t make use of the t-distribution for constructing a confidence interval for a proportion?
Is it legal for a bar bouncer to confiscate a fake ID
Electricity free spaceship
Writing an augmented sixth chord on the flattened supertonic
Is it a bad idea to to run 24 tap and shock lands in standard
Traversing Oceania: A Cryptic Journey
Align equations within one column
Why not invest in precious metals?
How is the excise border managed in Ireland?
Why am I getting a strange double quote (“) in Open Office instead of the ordinary one (")?
Thread Pool C++ Implementation
Entire circuit dead after GFCI outlet
Why does Sin[b-a] simplify to -Sin[a-b]?
How do I test for when someone kills all of the zombies in an area?
How do I /testfor no mobs in an areaHow to test for if all players of a particular team are on a particular area?Cant connect to friends on Minecraft windows 10 15.0 through xboxTest for all player without a scoreHow to display colored text to players when they enter a certain area/coordinatesHow do you kill all the entities that enter a certain radius except for villagers and players?How to make a Potion Spawner in 1.12.2How to enter commands in Minecraft via remote keyboardI lost my (Windows 10 Edition) minecraft seedCan Minecraft for Windows 10 create Map Markers?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.
minecraft minecraft-commands minecraft-windows-10
bumped to the homepage by Community♦ 1 hour ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.
minecraft minecraft-commands minecraft-windows-10
bumped to the homepage by Community♦ 1 hour ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
2
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42
add a comment |
I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.
minecraft minecraft-commands minecraft-windows-10
I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.
minecraft minecraft-commands minecraft-windows-10
minecraft minecraft-commands minecraft-windows-10
asked Jan 6 at 15:00
joejoe
6
6
bumped to the homepage by Community♦ 1 hour ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 1 hour ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
2
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42
add a comment |
2
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42
2
2
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42
add a comment |
1 Answer
1
active
oldest
votes
A solution I found is that you can do a command testfor
this will test for entities:
/testfor @e[type=zombie]
This will test for all currently loaded zombies
/testfor @e[type=zombie,(r for PE, distance for PC)=20]
This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch
1
As the question states, the post is for bedrock edition. Specifying that the selectorr
should be substituted withdistance
for java edition is not required, since/testfor
has been replaced with/execute
in the Java edition.
– Jayden
Jan 9 at 1:59
Also, please don't usetestfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other thantestfor
.
– MBraedley
Feb 6 at 14:29
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "41"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f344556%2fhow-do-i-test-for-when-someone-kills-all-of-the-zombies-in-an-area%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
A solution I found is that you can do a command testfor
this will test for entities:
/testfor @e[type=zombie]
This will test for all currently loaded zombies
/testfor @e[type=zombie,(r for PE, distance for PC)=20]
This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch
1
As the question states, the post is for bedrock edition. Specifying that the selectorr
should be substituted withdistance
for java edition is not required, since/testfor
has been replaced with/execute
in the Java edition.
– Jayden
Jan 9 at 1:59
Also, please don't usetestfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other thantestfor
.
– MBraedley
Feb 6 at 14:29
add a comment |
A solution I found is that you can do a command testfor
this will test for entities:
/testfor @e[type=zombie]
This will test for all currently loaded zombies
/testfor @e[type=zombie,(r for PE, distance for PC)=20]
This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch
1
As the question states, the post is for bedrock edition. Specifying that the selectorr
should be substituted withdistance
for java edition is not required, since/testfor
has been replaced with/execute
in the Java edition.
– Jayden
Jan 9 at 1:59
Also, please don't usetestfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other thantestfor
.
– MBraedley
Feb 6 at 14:29
add a comment |
A solution I found is that you can do a command testfor
this will test for entities:
/testfor @e[type=zombie]
This will test for all currently loaded zombies
/testfor @e[type=zombie,(r for PE, distance for PC)=20]
This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch
A solution I found is that you can do a command testfor
this will test for entities:
/testfor @e[type=zombie]
This will test for all currently loaded zombies
/testfor @e[type=zombie,(r for PE, distance for PC)=20]
This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch
edited Jan 8 at 3:36
answered Jan 7 at 14:34
BratworstBratworst
8711
8711
1
As the question states, the post is for bedrock edition. Specifying that the selectorr
should be substituted withdistance
for java edition is not required, since/testfor
has been replaced with/execute
in the Java edition.
– Jayden
Jan 9 at 1:59
Also, please don't usetestfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other thantestfor
.
– MBraedley
Feb 6 at 14:29
add a comment |
1
As the question states, the post is for bedrock edition. Specifying that the selectorr
should be substituted withdistance
for java edition is not required, since/testfor
has been replaced with/execute
in the Java edition.
– Jayden
Jan 9 at 1:59
Also, please don't usetestfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other thantestfor
.
– MBraedley
Feb 6 at 14:29
1
1
As the question states, the post is for bedrock edition. Specifying that the selector
r
should be substituted with distance
for java edition is not required, since /testfor
has been replaced with /execute
in the Java edition.– Jayden
Jan 9 at 1:59
As the question states, the post is for bedrock edition. Specifying that the selector
r
should be substituted with distance
for java edition is not required, since /testfor
has been replaced with /execute
in the Java edition.– Jayden
Jan 9 at 1:59
Also, please don't use
testfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor
.– MBraedley
Feb 6 at 14:29
Also, please don't use
testfor
even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor
.– MBraedley
Feb 6 at 14:29
add a comment |
Thanks for contributing an answer to Arqade!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f344556%2fhow-do-i-test-for-when-someone-kills-all-of-the-zombies-in-an-area%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
2
What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?
– SpiceWeasel
Jan 6 at 20:42