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How much water can a ship take on before sinking?
How to handle attacking a ship from underwater?What do the vehicles in 3:16 actually do?How can I deal with players who don't consider the narrative?Is there light inside a Bag of Holding?How much more dangerous is an encounter with the PCs outnumbered and how do I balance around it?How much room does an Aarakocra need to fly/take-off?Is there a spell that can stop a ship?How to handle attacking a ship from underwater?How can I add encounters in the Lost Mine of Phandelver campaign without giving PCs too much XP?How does the AC of ships in Ghosts of Saltmarsh interact with the optional vehicle proficiency rules from Xanathar's?Does a warship make a Constitution saving throw against the Shatter spell, or does it automatically take the damage?
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$begingroup$
My players are currently in a naval battle. The wizard used Disintegrate on the enemy warship's hull and now water is getting inside the ship.
I remember reading something about that in the Ghosts of Saltmarsh book, but when I tried looking for the rule I just couldn't find it again.
Are there any rules for how much water gets inside a ship per round and how much water a ship can take on before starting to sink?
We are using the stats for the Warship from Ghosts of Saltmarsh.
dnd-5e damage vehicles ghosts-of-saltmarsh
$endgroup$
|
show 2 more comments
$begingroup$
My players are currently in a naval battle. The wizard used Disintegrate on the enemy warship's hull and now water is getting inside the ship.
I remember reading something about that in the Ghosts of Saltmarsh book, but when I tried looking for the rule I just couldn't find it again.
Are there any rules for how much water gets inside a ship per round and how much water a ship can take on before starting to sink?
We are using the stats for the Warship from Ghosts of Saltmarsh.
dnd-5e damage vehicles ghosts-of-saltmarsh
$endgroup$
1
$begingroup$
Related: rpg.stackexchange.com/questions/138084/…
$endgroup$
– JohnP
9 hours ago
$begingroup$
@JohnP Nice find. It's for the pre-saltmarsh UA, but interested to see if Saltmarsh has more mechanics. What happens when ship structures are destroyed doesn't seem to be in the UA :(
$endgroup$
– NautArch
9 hours ago
$begingroup$
@JohnP: If you think those rules (mentioned in your later comment) are useful in answering the question, you should leave it as an answer instead of a comment :)
$endgroup$
– V2Blast♦
3 hours ago
1
$begingroup$
Side note: since the GoS warship is 20 feet wide, depending on where the Disintegrate was aimed, the 10-foot cube that was disintegrated may have included a section of the keel (located along the center line of the ship's underside) or other critical structural elements, in which case this ship might have even worse concerns than just taking on water.
$endgroup$
– Ryan Thompson
3 hours ago
1
$begingroup$
The keel is the ship's "backbone", and if a 10-foot section gets disintegrated, the ship's hull may break apart into 2 pieces. Honestly, I'm not familiar enough with the specifics to say whether this would happen for sure, and keep in mind the spell might not even hit the keel unless the caster was aiming at the very bottom of the ship. Here's a pretty good cross-section of the structural elements (the keel is large beam in the bottom center, marked as number 2): penobscotmarinemuseum.org/pbho-1/collection/…
$endgroup$
– Ryan Thompson
2 hours ago
|
show 2 more comments
$begingroup$
My players are currently in a naval battle. The wizard used Disintegrate on the enemy warship's hull and now water is getting inside the ship.
I remember reading something about that in the Ghosts of Saltmarsh book, but when I tried looking for the rule I just couldn't find it again.
Are there any rules for how much water gets inside a ship per round and how much water a ship can take on before starting to sink?
We are using the stats for the Warship from Ghosts of Saltmarsh.
dnd-5e damage vehicles ghosts-of-saltmarsh
$endgroup$
My players are currently in a naval battle. The wizard used Disintegrate on the enemy warship's hull and now water is getting inside the ship.
I remember reading something about that in the Ghosts of Saltmarsh book, but when I tried looking for the rule I just couldn't find it again.
Are there any rules for how much water gets inside a ship per round and how much water a ship can take on before starting to sink?
We are using the stats for the Warship from Ghosts of Saltmarsh.
dnd-5e damage vehicles ghosts-of-saltmarsh
dnd-5e damage vehicles ghosts-of-saltmarsh
edited 6 hours ago
SevenSidedDie
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MannerManner
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1
$begingroup$
Related: rpg.stackexchange.com/questions/138084/…
$endgroup$
– JohnP
9 hours ago
$begingroup$
@JohnP Nice find. It's for the pre-saltmarsh UA, but interested to see if Saltmarsh has more mechanics. What happens when ship structures are destroyed doesn't seem to be in the UA :(
$endgroup$
– NautArch
9 hours ago
$begingroup$
@JohnP: If you think those rules (mentioned in your later comment) are useful in answering the question, you should leave it as an answer instead of a comment :)
$endgroup$
– V2Blast♦
3 hours ago
1
$begingroup$
Side note: since the GoS warship is 20 feet wide, depending on where the Disintegrate was aimed, the 10-foot cube that was disintegrated may have included a section of the keel (located along the center line of the ship's underside) or other critical structural elements, in which case this ship might have even worse concerns than just taking on water.
$endgroup$
– Ryan Thompson
3 hours ago
1
$begingroup$
The keel is the ship's "backbone", and if a 10-foot section gets disintegrated, the ship's hull may break apart into 2 pieces. Honestly, I'm not familiar enough with the specifics to say whether this would happen for sure, and keep in mind the spell might not even hit the keel unless the caster was aiming at the very bottom of the ship. Here's a pretty good cross-section of the structural elements (the keel is large beam in the bottom center, marked as number 2): penobscotmarinemuseum.org/pbho-1/collection/…
$endgroup$
– Ryan Thompson
2 hours ago
|
show 2 more comments
1
$begingroup$
Related: rpg.stackexchange.com/questions/138084/…
$endgroup$
– JohnP
9 hours ago
$begingroup$
@JohnP Nice find. It's for the pre-saltmarsh UA, but interested to see if Saltmarsh has more mechanics. What happens when ship structures are destroyed doesn't seem to be in the UA :(
$endgroup$
– NautArch
9 hours ago
$begingroup$
@JohnP: If you think those rules (mentioned in your later comment) are useful in answering the question, you should leave it as an answer instead of a comment :)
$endgroup$
– V2Blast♦
3 hours ago
1
$begingroup$
Side note: since the GoS warship is 20 feet wide, depending on where the Disintegrate was aimed, the 10-foot cube that was disintegrated may have included a section of the keel (located along the center line of the ship's underside) or other critical structural elements, in which case this ship might have even worse concerns than just taking on water.
$endgroup$
– Ryan Thompson
3 hours ago
1
$begingroup$
The keel is the ship's "backbone", and if a 10-foot section gets disintegrated, the ship's hull may break apart into 2 pieces. Honestly, I'm not familiar enough with the specifics to say whether this would happen for sure, and keep in mind the spell might not even hit the keel unless the caster was aiming at the very bottom of the ship. Here's a pretty good cross-section of the structural elements (the keel is large beam in the bottom center, marked as number 2): penobscotmarinemuseum.org/pbho-1/collection/…
$endgroup$
– Ryan Thompson
2 hours ago
1
1
$begingroup$
Related: rpg.stackexchange.com/questions/138084/…
$endgroup$
– JohnP
9 hours ago
$begingroup$
Related: rpg.stackexchange.com/questions/138084/…
$endgroup$
– JohnP
9 hours ago
$begingroup$
@JohnP Nice find. It's for the pre-saltmarsh UA, but interested to see if Saltmarsh has more mechanics. What happens when ship structures are destroyed doesn't seem to be in the UA :(
$endgroup$
– NautArch
9 hours ago
$begingroup$
@JohnP Nice find. It's for the pre-saltmarsh UA, but interested to see if Saltmarsh has more mechanics. What happens when ship structures are destroyed doesn't seem to be in the UA :(
$endgroup$
– NautArch
9 hours ago
$begingroup$
@JohnP: If you think those rules (mentioned in your later comment) are useful in answering the question, you should leave it as an answer instead of a comment :)
$endgroup$
– V2Blast♦
3 hours ago
$begingroup$
@JohnP: If you think those rules (mentioned in your later comment) are useful in answering the question, you should leave it as an answer instead of a comment :)
$endgroup$
– V2Blast♦
3 hours ago
1
1
$begingroup$
Side note: since the GoS warship is 20 feet wide, depending on where the Disintegrate was aimed, the 10-foot cube that was disintegrated may have included a section of the keel (located along the center line of the ship's underside) or other critical structural elements, in which case this ship might have even worse concerns than just taking on water.
$endgroup$
– Ryan Thompson
3 hours ago
$begingroup$
Side note: since the GoS warship is 20 feet wide, depending on where the Disintegrate was aimed, the 10-foot cube that was disintegrated may have included a section of the keel (located along the center line of the ship's underside) or other critical structural elements, in which case this ship might have even worse concerns than just taking on water.
$endgroup$
– Ryan Thompson
3 hours ago
1
1
$begingroup$
The keel is the ship's "backbone", and if a 10-foot section gets disintegrated, the ship's hull may break apart into 2 pieces. Honestly, I'm not familiar enough with the specifics to say whether this would happen for sure, and keep in mind the spell might not even hit the keel unless the caster was aiming at the very bottom of the ship. Here's a pretty good cross-section of the structural elements (the keel is large beam in the bottom center, marked as number 2): penobscotmarinemuseum.org/pbho-1/collection/…
$endgroup$
– Ryan Thompson
2 hours ago
$begingroup$
The keel is the ship's "backbone", and if a 10-foot section gets disintegrated, the ship's hull may break apart into 2 pieces. Honestly, I'm not familiar enough with the specifics to say whether this would happen for sure, and keep in mind the spell might not even hit the keel unless the caster was aiming at the very bottom of the ship. Here's a pretty good cross-section of the structural elements (the keel is large beam in the bottom center, marked as number 2): penobscotmarinemuseum.org/pbho-1/collection/…
$endgroup$
– Ryan Thompson
2 hours ago
|
show 2 more comments
1 Answer
1
active
oldest
votes
$begingroup$
There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)
In the adventure:
The Sinister Secret of Saltmarsh
The section on
the Sea Ghost (in the sidebar)
states:
[...] Holing Attempts to hole the ship and sink it requies the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [...]. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.
This section is probably the most relevant section to your question as it specifically talks about creating a hole in the ship. 5 minutes of axing on a solid hull can create quite a sizable hole. This could easily be comparable in size to the hole created by the Disintegrate spell.
The other section that deals with sinking is in:
Salvage Operation
under the section on:
Death of The Emperor > Octopus Attacks > Sequence of Events > Rounds 3 through 20
Admittedly
the ship in this sequence is being actively attacked repeatedly by an enormous elder octopus intent on destroying the ship...
$endgroup$
1
$begingroup$
@Rykara you don't need to delete your answer. Answers that contain the same information, or slightly different information are perfectly fine.
$endgroup$
– illustro
8 hours ago
$begingroup$
Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
$endgroup$
– Southpaw Hare
8 hours ago
3
$begingroup$
@SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
$endgroup$
– illustro
8 hours ago
$begingroup$
Disintegrate would make a 10-foot square hole in the side of the ship. I'm pretty sure this would be at least an order of magnitude larger than any hole you could make in a thick warship hull using axes in 5 minutes. Not to mention that with Disintegrate you can position the hole entirely under the water line.
$endgroup$
– Ryan Thompson
6 hours ago
$begingroup$
@RyanThompson four to six characters hacking at a hull with axes for five minutes?!
$endgroup$
– illustro
5 hours ago
|
show 4 more comments
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votes
$begingroup$
There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)
In the adventure:
The Sinister Secret of Saltmarsh
The section on
the Sea Ghost (in the sidebar)
states:
[...] Holing Attempts to hole the ship and sink it requies the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [...]. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.
This section is probably the most relevant section to your question as it specifically talks about creating a hole in the ship. 5 minutes of axing on a solid hull can create quite a sizable hole. This could easily be comparable in size to the hole created by the Disintegrate spell.
The other section that deals with sinking is in:
Salvage Operation
under the section on:
Death of The Emperor > Octopus Attacks > Sequence of Events > Rounds 3 through 20
Admittedly
the ship in this sequence is being actively attacked repeatedly by an enormous elder octopus intent on destroying the ship...
$endgroup$
1
$begingroup$
@Rykara you don't need to delete your answer. Answers that contain the same information, or slightly different information are perfectly fine.
$endgroup$
– illustro
8 hours ago
$begingroup$
Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
$endgroup$
– Southpaw Hare
8 hours ago
3
$begingroup$
@SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
$endgroup$
– illustro
8 hours ago
$begingroup$
Disintegrate would make a 10-foot square hole in the side of the ship. I'm pretty sure this would be at least an order of magnitude larger than any hole you could make in a thick warship hull using axes in 5 minutes. Not to mention that with Disintegrate you can position the hole entirely under the water line.
$endgroup$
– Ryan Thompson
6 hours ago
$begingroup$
@RyanThompson four to six characters hacking at a hull with axes for five minutes?!
$endgroup$
– illustro
5 hours ago
|
show 4 more comments
$begingroup$
There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)
In the adventure:
The Sinister Secret of Saltmarsh
The section on
the Sea Ghost (in the sidebar)
states:
[...] Holing Attempts to hole the ship and sink it requies the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [...]. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.
This section is probably the most relevant section to your question as it specifically talks about creating a hole in the ship. 5 minutes of axing on a solid hull can create quite a sizable hole. This could easily be comparable in size to the hole created by the Disintegrate spell.
The other section that deals with sinking is in:
Salvage Operation
under the section on:
Death of The Emperor > Octopus Attacks > Sequence of Events > Rounds 3 through 20
Admittedly
the ship in this sequence is being actively attacked repeatedly by an enormous elder octopus intent on destroying the ship...
$endgroup$
1
$begingroup$
@Rykara you don't need to delete your answer. Answers that contain the same information, or slightly different information are perfectly fine.
$endgroup$
– illustro
8 hours ago
$begingroup$
Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
$endgroup$
– Southpaw Hare
8 hours ago
3
$begingroup$
@SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
$endgroup$
– illustro
8 hours ago
$begingroup$
Disintegrate would make a 10-foot square hole in the side of the ship. I'm pretty sure this would be at least an order of magnitude larger than any hole you could make in a thick warship hull using axes in 5 minutes. Not to mention that with Disintegrate you can position the hole entirely under the water line.
$endgroup$
– Ryan Thompson
6 hours ago
$begingroup$
@RyanThompson four to six characters hacking at a hull with axes for five minutes?!
$endgroup$
– illustro
5 hours ago
|
show 4 more comments
$begingroup$
There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)
In the adventure:
The Sinister Secret of Saltmarsh
The section on
the Sea Ghost (in the sidebar)
states:
[...] Holing Attempts to hole the ship and sink it requies the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [...]. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.
This section is probably the most relevant section to your question as it specifically talks about creating a hole in the ship. 5 minutes of axing on a solid hull can create quite a sizable hole. This could easily be comparable in size to the hole created by the Disintegrate spell.
The other section that deals with sinking is in:
Salvage Operation
under the section on:
Death of The Emperor > Octopus Attacks > Sequence of Events > Rounds 3 through 20
Admittedly
the ship in this sequence is being actively attacked repeatedly by an enormous elder octopus intent on destroying the ship...
$endgroup$
There are two places in Ghosts of Saltmarsh where sinking is dealt with (in particular sinking from a hole in a ship take an hour from the primary example given)
In the adventure:
The Sinister Secret of Saltmarsh
The section on
the Sea Ghost (in the sidebar)
states:
[...] Holing Attempts to hole the ship and sink it requies the use of axes or similar implements applied with vigor. The undertaking takes 5 minutes [...]. If the hole is completed, the ship takes on water and sinks after an hour if the hole remains unrepaired.
This section is probably the most relevant section to your question as it specifically talks about creating a hole in the ship. 5 minutes of axing on a solid hull can create quite a sizable hole. This could easily be comparable in size to the hole created by the Disintegrate spell.
The other section that deals with sinking is in:
Salvage Operation
under the section on:
Death of The Emperor > Octopus Attacks > Sequence of Events > Rounds 3 through 20
Admittedly
the ship in this sequence is being actively attacked repeatedly by an enormous elder octopus intent on destroying the ship...
edited 8 hours ago
answered 8 hours ago
illustroillustro
12k2 gold badges40 silver badges89 bronze badges
12k2 gold badges40 silver badges89 bronze badges
1
$begingroup$
@Rykara you don't need to delete your answer. Answers that contain the same information, or slightly different information are perfectly fine.
$endgroup$
– illustro
8 hours ago
$begingroup$
Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
$endgroup$
– Southpaw Hare
8 hours ago
3
$begingroup$
@SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
$endgroup$
– illustro
8 hours ago
$begingroup$
Disintegrate would make a 10-foot square hole in the side of the ship. I'm pretty sure this would be at least an order of magnitude larger than any hole you could make in a thick warship hull using axes in 5 minutes. Not to mention that with Disintegrate you can position the hole entirely under the water line.
$endgroup$
– Ryan Thompson
6 hours ago
$begingroup$
@RyanThompson four to six characters hacking at a hull with axes for five minutes?!
$endgroup$
– illustro
5 hours ago
|
show 4 more comments
1
$begingroup$
@Rykara you don't need to delete your answer. Answers that contain the same information, or slightly different information are perfectly fine.
$endgroup$
– illustro
8 hours ago
$begingroup$
Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
$endgroup$
– Southpaw Hare
8 hours ago
3
$begingroup$
@SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
$endgroup$
– illustro
8 hours ago
$begingroup$
Disintegrate would make a 10-foot square hole in the side of the ship. I'm pretty sure this would be at least an order of magnitude larger than any hole you could make in a thick warship hull using axes in 5 minutes. Not to mention that with Disintegrate you can position the hole entirely under the water line.
$endgroup$
– Ryan Thompson
6 hours ago
$begingroup$
@RyanThompson four to six characters hacking at a hull with axes for five minutes?!
$endgroup$
– illustro
5 hours ago
1
1
$begingroup$
@Rykara you don't need to delete your answer. Answers that contain the same information, or slightly different information are perfectly fine.
$endgroup$
– illustro
8 hours ago
$begingroup$
@Rykara you don't need to delete your answer. Answers that contain the same information, or slightly different information are perfectly fine.
$endgroup$
– illustro
8 hours ago
$begingroup$
Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
$endgroup$
– Southpaw Hare
8 hours ago
$begingroup$
Seems rather short-sighted of the original authors to assume that their 5-minute axe-using method would be necessary in a world where a couple-second spell can instantly do it better.
$endgroup$
– Southpaw Hare
8 hours ago
3
3
$begingroup$
@SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
$endgroup$
– illustro
8 hours ago
$begingroup$
@SouthpawHare distintegrate isn't an option the characters have available to them in the specific adventure quoted (it's designed for 4-6 1st level characters)
$endgroup$
– illustro
8 hours ago
$begingroup$
Disintegrate would make a 10-foot square hole in the side of the ship. I'm pretty sure this would be at least an order of magnitude larger than any hole you could make in a thick warship hull using axes in 5 minutes. Not to mention that with Disintegrate you can position the hole entirely under the water line.
$endgroup$
– Ryan Thompson
6 hours ago
$begingroup$
Disintegrate would make a 10-foot square hole in the side of the ship. I'm pretty sure this would be at least an order of magnitude larger than any hole you could make in a thick warship hull using axes in 5 minutes. Not to mention that with Disintegrate you can position the hole entirely under the water line.
$endgroup$
– Ryan Thompson
6 hours ago
$begingroup$
@RyanThompson four to six characters hacking at a hull with axes for five minutes?!
$endgroup$
– illustro
5 hours ago
$begingroup$
@RyanThompson four to six characters hacking at a hull with axes for five minutes?!
$endgroup$
– illustro
5 hours ago
|
show 4 more comments
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Related: rpg.stackexchange.com/questions/138084/…
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– JohnP
9 hours ago
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@JohnP Nice find. It's for the pre-saltmarsh UA, but interested to see if Saltmarsh has more mechanics. What happens when ship structures are destroyed doesn't seem to be in the UA :(
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– NautArch
9 hours ago
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@JohnP: If you think those rules (mentioned in your later comment) are useful in answering the question, you should leave it as an answer instead of a comment :)
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– V2Blast♦
3 hours ago
1
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Side note: since the GoS warship is 20 feet wide, depending on where the Disintegrate was aimed, the 10-foot cube that was disintegrated may have included a section of the keel (located along the center line of the ship's underside) or other critical structural elements, in which case this ship might have even worse concerns than just taking on water.
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– Ryan Thompson
3 hours ago
1
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The keel is the ship's "backbone", and if a 10-foot section gets disintegrated, the ship's hull may break apart into 2 pieces. Honestly, I'm not familiar enough with the specifics to say whether this would happen for sure, and keep in mind the spell might not even hit the keel unless the caster was aiming at the very bottom of the ship. Here's a pretty good cross-section of the structural elements (the keel is large beam in the bottom center, marked as number 2): penobscotmarinemuseum.org/pbho-1/collection/…
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– Ryan Thompson
2 hours ago