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How to test for any mob death w/o scoreboard



Unicorn Meta Zoo #1: Why another podcast?
Announcing the arrival of Valued Associate #679: Cesar ManaraHow to target entities relative to the executor in scoreboard operations?How can I test my command block contraptions for multiplayer compatibiltiy?How to detect 1 block then another in the one command?My command for minecraft executing a command at an entity won't workMinecraft– How to detect for player with custom headMinecraft - execute command testing logic (lightning Sword)Snapshot 18w02a: How do you set a custom name for an entity through commands?minecraft Aquatic [1.13], execute can't find any entitiesClearing a Custom Lore Item from inventory Minecraft 1.13How do I detect the death of a mob?



.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2















I'm currently working on a simple thing where whenever an entity near me dies, it gives me an item. I can do all of this, save for test when an entity dies. On research, many solutions are there for testing for specific entity deaths using scoreboards, but I just want to use the DeathTime NBT tag to test for any mob death. My command is as follows:



execute if entity @e[nbt=DeathTime:1]


This doesn't detect any mob deaths. Is it possible to use a solution similar to this, or are scoreboards required?
Edit: I am not in the snapshot, I'm in 1.13.2.










share|improve this question
























  • Interesting, that also doesn't work for me. I can't even target dying entities, they disappear from the list instantly. Are you in the snapshot? It has many issues with global vs. chunk entity list, maybe that's one of the problems it causes.

    – Fabian Röling
    Jan 12 at 19:55











  • Minecraft is more strict about adding stuff like b and f at the end of nbt strings. Does DeathTime:1b work?

    – SpiceWeasel
    Jan 12 at 23:48











  • DeathTime:1b also doesn't work. Nor does 1f.

    – Meowl
    Jan 13 at 13:45











  • I've just done some testing, and I don't think DeathTime does what it's supposed to do. Also, it's stored as a short.

    – MBraedley
    Jan 13 at 14:32


















2















I'm currently working on a simple thing where whenever an entity near me dies, it gives me an item. I can do all of this, save for test when an entity dies. On research, many solutions are there for testing for specific entity deaths using scoreboards, but I just want to use the DeathTime NBT tag to test for any mob death. My command is as follows:



execute if entity @e[nbt=DeathTime:1]


This doesn't detect any mob deaths. Is it possible to use a solution similar to this, or are scoreboards required?
Edit: I am not in the snapshot, I'm in 1.13.2.










share|improve this question
























  • Interesting, that also doesn't work for me. I can't even target dying entities, they disappear from the list instantly. Are you in the snapshot? It has many issues with global vs. chunk entity list, maybe that's one of the problems it causes.

    – Fabian Röling
    Jan 12 at 19:55











  • Minecraft is more strict about adding stuff like b and f at the end of nbt strings. Does DeathTime:1b work?

    – SpiceWeasel
    Jan 12 at 23:48











  • DeathTime:1b also doesn't work. Nor does 1f.

    – Meowl
    Jan 13 at 13:45











  • I've just done some testing, and I don't think DeathTime does what it's supposed to do. Also, it's stored as a short.

    – MBraedley
    Jan 13 at 14:32














2












2








2








I'm currently working on a simple thing where whenever an entity near me dies, it gives me an item. I can do all of this, save for test when an entity dies. On research, many solutions are there for testing for specific entity deaths using scoreboards, but I just want to use the DeathTime NBT tag to test for any mob death. My command is as follows:



execute if entity @e[nbt=DeathTime:1]


This doesn't detect any mob deaths. Is it possible to use a solution similar to this, or are scoreboards required?
Edit: I am not in the snapshot, I'm in 1.13.2.










share|improve this question
















I'm currently working on a simple thing where whenever an entity near me dies, it gives me an item. I can do all of this, save for test when an entity dies. On research, many solutions are there for testing for specific entity deaths using scoreboards, but I just want to use the DeathTime NBT tag to test for any mob death. My command is as follows:



execute if entity @e[nbt=DeathTime:1]


This doesn't detect any mob deaths. Is it possible to use a solution similar to this, or are scoreboards required?
Edit: I am not in the snapshot, I'm in 1.13.2.







minecraft minecraft-commands






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 12 at 22:47







Meowl

















asked Jan 12 at 18:23









MeowlMeowl

4915




4915












  • Interesting, that also doesn't work for me. I can't even target dying entities, they disappear from the list instantly. Are you in the snapshot? It has many issues with global vs. chunk entity list, maybe that's one of the problems it causes.

    – Fabian Röling
    Jan 12 at 19:55











  • Minecraft is more strict about adding stuff like b and f at the end of nbt strings. Does DeathTime:1b work?

    – SpiceWeasel
    Jan 12 at 23:48











  • DeathTime:1b also doesn't work. Nor does 1f.

    – Meowl
    Jan 13 at 13:45











  • I've just done some testing, and I don't think DeathTime does what it's supposed to do. Also, it's stored as a short.

    – MBraedley
    Jan 13 at 14:32


















  • Interesting, that also doesn't work for me. I can't even target dying entities, they disappear from the list instantly. Are you in the snapshot? It has many issues with global vs. chunk entity list, maybe that's one of the problems it causes.

    – Fabian Röling
    Jan 12 at 19:55











  • Minecraft is more strict about adding stuff like b and f at the end of nbt strings. Does DeathTime:1b work?

    – SpiceWeasel
    Jan 12 at 23:48











  • DeathTime:1b also doesn't work. Nor does 1f.

    – Meowl
    Jan 13 at 13:45











  • I've just done some testing, and I don't think DeathTime does what it's supposed to do. Also, it's stored as a short.

    – MBraedley
    Jan 13 at 14:32

















Interesting, that also doesn't work for me. I can't even target dying entities, they disappear from the list instantly. Are you in the snapshot? It has many issues with global vs. chunk entity list, maybe that's one of the problems it causes.

– Fabian Röling
Jan 12 at 19:55





Interesting, that also doesn't work for me. I can't even target dying entities, they disappear from the list instantly. Are you in the snapshot? It has many issues with global vs. chunk entity list, maybe that's one of the problems it causes.

– Fabian Röling
Jan 12 at 19:55













Minecraft is more strict about adding stuff like b and f at the end of nbt strings. Does DeathTime:1b work?

– SpiceWeasel
Jan 12 at 23:48





Minecraft is more strict about adding stuff like b and f at the end of nbt strings. Does DeathTime:1b work?

– SpiceWeasel
Jan 12 at 23:48













DeathTime:1b also doesn't work. Nor does 1f.

– Meowl
Jan 13 at 13:45





DeathTime:1b also doesn't work. Nor does 1f.

– Meowl
Jan 13 at 13:45













I've just done some testing, and I don't think DeathTime does what it's supposed to do. Also, it's stored as a short.

– MBraedley
Jan 13 at 14:32






I've just done some testing, and I don't think DeathTime does what it's supposed to do. Also, it's stored as a short.

– MBraedley
Jan 13 at 14:32











1 Answer
1






active

oldest

votes


















0














So, turns out DeathTime is broken. I instead just did, in fact, end up using scoreboards.
First, I created a score.



/scoreboard objectives add DeathScore minecraft.custom:minecraft.mob_kills


Then, I entered this into a repeating always active cmd block:
execute if score User1 DeathScore matches 1.. run give User1 minecraft:skeleton_skull
A chain always active command block chained to this says:



execute if score User1 DeatchScore matches 1.. run scoreboard players remove User1 DeathScore 1


This mean that even with a sweeping edge sword killing two mobs, I got two skulls.






share|improve this answer























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    1 Answer
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    1 Answer
    1






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    active

    oldest

    votes






    active

    oldest

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    0














    So, turns out DeathTime is broken. I instead just did, in fact, end up using scoreboards.
    First, I created a score.



    /scoreboard objectives add DeathScore minecraft.custom:minecraft.mob_kills


    Then, I entered this into a repeating always active cmd block:
    execute if score User1 DeathScore matches 1.. run give User1 minecraft:skeleton_skull
    A chain always active command block chained to this says:



    execute if score User1 DeatchScore matches 1.. run scoreboard players remove User1 DeathScore 1


    This mean that even with a sweeping edge sword killing two mobs, I got two skulls.






    share|improve this answer



























      0














      So, turns out DeathTime is broken. I instead just did, in fact, end up using scoreboards.
      First, I created a score.



      /scoreboard objectives add DeathScore minecraft.custom:minecraft.mob_kills


      Then, I entered this into a repeating always active cmd block:
      execute if score User1 DeathScore matches 1.. run give User1 minecraft:skeleton_skull
      A chain always active command block chained to this says:



      execute if score User1 DeatchScore matches 1.. run scoreboard players remove User1 DeathScore 1


      This mean that even with a sweeping edge sword killing two mobs, I got two skulls.






      share|improve this answer

























        0












        0








        0







        So, turns out DeathTime is broken. I instead just did, in fact, end up using scoreboards.
        First, I created a score.



        /scoreboard objectives add DeathScore minecraft.custom:minecraft.mob_kills


        Then, I entered this into a repeating always active cmd block:
        execute if score User1 DeathScore matches 1.. run give User1 minecraft:skeleton_skull
        A chain always active command block chained to this says:



        execute if score User1 DeatchScore matches 1.. run scoreboard players remove User1 DeathScore 1


        This mean that even with a sweeping edge sword killing two mobs, I got two skulls.






        share|improve this answer













        So, turns out DeathTime is broken. I instead just did, in fact, end up using scoreboards.
        First, I created a score.



        /scoreboard objectives add DeathScore minecraft.custom:minecraft.mob_kills


        Then, I entered this into a repeating always active cmd block:
        execute if score User1 DeathScore matches 1.. run give User1 minecraft:skeleton_skull
        A chain always active command block chained to this says:



        execute if score User1 DeatchScore matches 1.. run scoreboard players remove User1 DeathScore 1


        This mean that even with a sweeping edge sword killing two mobs, I got two skulls.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 52 mins ago









        MeowlMeowl

        4915




        4915



























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