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Item sorter with multiple items per tick


How can I break a minecart with the environment without destroying it?How to power a row of droppers efficiently from side or bottom?Automatic item recognitionAll items not removed from brewing stand in automated brewing systemCounting items in a chestRedstone circuits in spawn chunks in Minecraft SMP and no players onlineSystem with multiple inputs, but when one is activated it disables the other inputsSignal directing on lanesLong Minecraft Delays (1.12.2)Detect an Empty Hopper in MC 1.12.2






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















General Info

I'm playing on a server where they modified the hoppers to pass 8 items per tick instead of 1.



The system I want to build

I'm working on a casino game. User tosses 1 item into a hopper. This activates the casino making the user win or lose.



The problem

An item sorter is required to prevent the user from tossing in different items. Whether this is a hopper that only allowes 1 type of item to enter or 1 that filters out different item types does not matter.



The problem is the hoppers passing 8 items per tick. Say there are 18 stacked items inside a hopper. 1 is tossed in, activating the redstone signal. Instead of that 1 item passing through to the next hopper, 8 are passed through at once, leaving only 11 stacked items into the "sorter hopper". So now the next player would have to toss in 8 items instead of 1 in order for it to activate the redstone signal again.



Is there some way I can solve this issue?



Some extra info that might be usefull

The game doesn't require an item sorter to work. Without redstone, a single item gets passed through the hoppers just fine. I just need to prevent players from tossing in other items than the one required. So any solution to that end is perfect.



What I've tried myself

I've tried the classic item sorter method passing "wrong" items on to a different hopper and I've tried the "1 item type only" method where the input hopper only accepts that item type. Both resulted in the same issue.









share




























    0















    General Info

    I'm playing on a server where they modified the hoppers to pass 8 items per tick instead of 1.



    The system I want to build

    I'm working on a casino game. User tosses 1 item into a hopper. This activates the casino making the user win or lose.



    The problem

    An item sorter is required to prevent the user from tossing in different items. Whether this is a hopper that only allowes 1 type of item to enter or 1 that filters out different item types does not matter.



    The problem is the hoppers passing 8 items per tick. Say there are 18 stacked items inside a hopper. 1 is tossed in, activating the redstone signal. Instead of that 1 item passing through to the next hopper, 8 are passed through at once, leaving only 11 stacked items into the "sorter hopper". So now the next player would have to toss in 8 items instead of 1 in order for it to activate the redstone signal again.



    Is there some way I can solve this issue?



    Some extra info that might be usefull

    The game doesn't require an item sorter to work. Without redstone, a single item gets passed through the hoppers just fine. I just need to prevent players from tossing in other items than the one required. So any solution to that end is perfect.



    What I've tried myself

    I've tried the classic item sorter method passing "wrong" items on to a different hopper and I've tried the "1 item type only" method where the input hopper only accepts that item type. Both resulted in the same issue.









    share
























      0












      0








      0








      General Info

      I'm playing on a server where they modified the hoppers to pass 8 items per tick instead of 1.



      The system I want to build

      I'm working on a casino game. User tosses 1 item into a hopper. This activates the casino making the user win or lose.



      The problem

      An item sorter is required to prevent the user from tossing in different items. Whether this is a hopper that only allowes 1 type of item to enter or 1 that filters out different item types does not matter.



      The problem is the hoppers passing 8 items per tick. Say there are 18 stacked items inside a hopper. 1 is tossed in, activating the redstone signal. Instead of that 1 item passing through to the next hopper, 8 are passed through at once, leaving only 11 stacked items into the "sorter hopper". So now the next player would have to toss in 8 items instead of 1 in order for it to activate the redstone signal again.



      Is there some way I can solve this issue?



      Some extra info that might be usefull

      The game doesn't require an item sorter to work. Without redstone, a single item gets passed through the hoppers just fine. I just need to prevent players from tossing in other items than the one required. So any solution to that end is perfect.



      What I've tried myself

      I've tried the classic item sorter method passing "wrong" items on to a different hopper and I've tried the "1 item type only" method where the input hopper only accepts that item type. Both resulted in the same issue.









      share














      General Info

      I'm playing on a server where they modified the hoppers to pass 8 items per tick instead of 1.



      The system I want to build

      I'm working on a casino game. User tosses 1 item into a hopper. This activates the casino making the user win or lose.



      The problem

      An item sorter is required to prevent the user from tossing in different items. Whether this is a hopper that only allowes 1 type of item to enter or 1 that filters out different item types does not matter.



      The problem is the hoppers passing 8 items per tick. Say there are 18 stacked items inside a hopper. 1 is tossed in, activating the redstone signal. Instead of that 1 item passing through to the next hopper, 8 are passed through at once, leaving only 11 stacked items into the "sorter hopper". So now the next player would have to toss in 8 items instead of 1 in order for it to activate the redstone signal again.



      Is there some way I can solve this issue?



      Some extra info that might be usefull

      The game doesn't require an item sorter to work. Without redstone, a single item gets passed through the hoppers just fine. I just need to prevent players from tossing in other items than the one required. So any solution to that end is perfect.



      What I've tried myself

      I've tried the classic item sorter method passing "wrong" items on to a different hopper and I've tried the "1 item type only" method where the input hopper only accepts that item type. Both resulted in the same issue.







      minecraft minecraft-redstone





      share












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      asked 7 mins ago









      icecubicecub

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