If someone intimidates another person, does the person affected gain the Frightened condition?Can you negate the Frightened condition by not looking at the source of your fear?When immune to a condition, do you still gain the condition?Does Aura of Courage end the frightened condition if a frightened ally enters its area of effect?For the frightened condition, do transparent objects block line of sight?Does the frightened condition provide supernatural knowledge of the location of the source of fear?What is “closer” for the purposes of the frightened condition?Can you move a creature you're grappling but frightened of?How long does the frightened condition last?Can either flavor of Restoration remove the Frightened condition?How can a frightened creature affected by the Fear spell attack the spellcaster normally?

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If someone intimidates another person, does the person affected gain the Frightened condition?


Can you negate the Frightened condition by not looking at the source of your fear?When immune to a condition, do you still gain the condition?Does Aura of Courage end the frightened condition if a frightened ally enters its area of effect?For the frightened condition, do transparent objects block line of sight?Does the frightened condition provide supernatural knowledge of the location of the source of fear?What is “closer” for the purposes of the frightened condition?Can you move a creature you're grappling but frightened of?How long does the frightened condition last?Can either flavor of Restoration remove the Frightened condition?How can a frightened creature affected by the Fear spell attack the spellcaster normally?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








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This came up when a PC in my game was immune to the Frightened condition. They said that the intimidation should fail since it relied on fear. How do I rule this?










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    $begingroup$
    Hi LoadingInABottle, Welcome to RPG.SE! Take the tour when you get a chance. This is an interesting first question. By the "Fear status", do you mean being immune to the Frightened condition?
    $endgroup$
    – NathanS
    8 hours ago


















7












$begingroup$


This came up when a PC in my game was immune to the Frightened condition. They said that the intimidation should fail since it relied on fear. How do I rule this?










share|improve this question









New contributor



LoadingInABottle is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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    $begingroup$
    Hi LoadingInABottle, Welcome to RPG.SE! Take the tour when you get a chance. This is an interesting first question. By the "Fear status", do you mean being immune to the Frightened condition?
    $endgroup$
    – NathanS
    8 hours ago














7












7








7





$begingroup$


This came up when a PC in my game was immune to the Frightened condition. They said that the intimidation should fail since it relied on fear. How do I rule this?










share|improve this question









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This came up when a PC in my game was immune to the Frightened condition. They said that the intimidation should fail since it relied on fear. How do I rule this?







dnd-5e skills conditions fear social-combat






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  • 1




    $begingroup$
    Hi LoadingInABottle, Welcome to RPG.SE! Take the tour when you get a chance. This is an interesting first question. By the "Fear status", do you mean being immune to the Frightened condition?
    $endgroup$
    – NathanS
    8 hours ago













  • 1




    $begingroup$
    Hi LoadingInABottle, Welcome to RPG.SE! Take the tour when you get a chance. This is an interesting first question. By the "Fear status", do you mean being immune to the Frightened condition?
    $endgroup$
    – NathanS
    8 hours ago








1




1




$begingroup$
Hi LoadingInABottle, Welcome to RPG.SE! Take the tour when you get a chance. This is an interesting first question. By the "Fear status", do you mean being immune to the Frightened condition?
$endgroup$
– NathanS
8 hours ago





$begingroup$
Hi LoadingInABottle, Welcome to RPG.SE! Take the tour when you get a chance. This is an interesting first question. By the "Fear status", do you mean being immune to the Frightened condition?
$endgroup$
– NathanS
8 hours ago











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The rules on the Intimidation skill state:




Intimidation. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.




It says nothing about the Frightened condition so by rules as written it makes no difference. A GM could rule that a character immune to being Frightened would get advantage on any rolls against being intimidated but that is at their discretion.



Keep in mind though that intimidation isn't simply a matter of making someone else fear you. Not being afraid isn't the same as being reckless. A character might back down when intimidated because they know they might be hurt or killed otherwise. Consider the case of a town mayor with 20 poorly armed and trained militia members at his back being intimidated by a bandit leader with a hundred well armed and seasoned bandits at his back. Even if the mayor is immune to being Frightened he could still see it would end badly for him and his town if it came to a fight.






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    $begingroup$

    The rules on the Intimidation skill state:




    Intimidation. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.




    It says nothing about the Frightened condition so by rules as written it makes no difference. A GM could rule that a character immune to being Frightened would get advantage on any rolls against being intimidated but that is at their discretion.



    Keep in mind though that intimidation isn't simply a matter of making someone else fear you. Not being afraid isn't the same as being reckless. A character might back down when intimidated because they know they might be hurt or killed otherwise. Consider the case of a town mayor with 20 poorly armed and trained militia members at his back being intimidated by a bandit leader with a hundred well armed and seasoned bandits at his back. Even if the mayor is immune to being Frightened he could still see it would end badly for him and his town if it came to a fight.






    share|improve this answer











    $endgroup$

















      8












      $begingroup$

      The rules on the Intimidation skill state:




      Intimidation. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.




      It says nothing about the Frightened condition so by rules as written it makes no difference. A GM could rule that a character immune to being Frightened would get advantage on any rolls against being intimidated but that is at their discretion.



      Keep in mind though that intimidation isn't simply a matter of making someone else fear you. Not being afraid isn't the same as being reckless. A character might back down when intimidated because they know they might be hurt or killed otherwise. Consider the case of a town mayor with 20 poorly armed and trained militia members at his back being intimidated by a bandit leader with a hundred well armed and seasoned bandits at his back. Even if the mayor is immune to being Frightened he could still see it would end badly for him and his town if it came to a fight.






      share|improve this answer











      $endgroup$















        8












        8








        8





        $begingroup$

        The rules on the Intimidation skill state:




        Intimidation. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.




        It says nothing about the Frightened condition so by rules as written it makes no difference. A GM could rule that a character immune to being Frightened would get advantage on any rolls against being intimidated but that is at their discretion.



        Keep in mind though that intimidation isn't simply a matter of making someone else fear you. Not being afraid isn't the same as being reckless. A character might back down when intimidated because they know they might be hurt or killed otherwise. Consider the case of a town mayor with 20 poorly armed and trained militia members at his back being intimidated by a bandit leader with a hundred well armed and seasoned bandits at his back. Even if the mayor is immune to being Frightened he could still see it would end badly for him and his town if it came to a fight.






        share|improve this answer











        $endgroup$



        The rules on the Intimidation skill state:




        Intimidation. When you attempt to influence someone through overt threats, hostile actions, and physical violence, the GM might ask you to make a Charisma (Intimidation) check. Examples include trying to pry information out of a prisoner, convincing street thugs to back down from a confrontation, or using the edge of a broken bottle to convince a sneering vizier to reconsider a decision.




        It says nothing about the Frightened condition so by rules as written it makes no difference. A GM could rule that a character immune to being Frightened would get advantage on any rolls against being intimidated but that is at their discretion.



        Keep in mind though that intimidation isn't simply a matter of making someone else fear you. Not being afraid isn't the same as being reckless. A character might back down when intimidated because they know they might be hurt or killed otherwise. Consider the case of a town mayor with 20 poorly armed and trained militia members at his back being intimidated by a bandit leader with a hundred well armed and seasoned bandits at his back. Even if the mayor is immune to being Frightened he could still see it would end badly for him and his town if it came to a fight.







        share|improve this answer














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