What should I discuss with my DM prior to my first game?Reading material to present to completely new playersWhat books should I bring with me to my first gaming session?What etiquette should a new player observe at the gaming table?What sort of cheat sheets should a new DM have for a better flowing 5e game of Dungeons and Dragons?What Should I Bring To My First RPG?What should I have my players read before our first session ever?Are there any 3rd party products for D&D 5e endorsed by WotC?Are there any overpowered race/class combinations for the 5e campaign Curse of Strahd?What issues could arise with this Advantage/Disadvantage Variant?What are the mechanical balance issues with a playable race with more than two hands?

Getting UPS Power from One Room to Another

Possible runaway argument using circuitikz

If there's something that implicates the president why is there then a national security issue? (John Dowd)

Why was this person allowed to become Grand Maester?

How can I use the SpendProofV1 to prove I sent Monero to an exchange?

The origin of the Russian proverb about two hares

What is the color of artificial intelligence?

How do free-speech protections in the United States apply in public to corporate misrepresentations?

Reference to understand the notation of orbital charts

What is the energy payback time of solar panels, in hours?

Why did the World Bank set the global poverty line at $1.90?

Write a function that checks if a string starts with or contains something

Can you make an identity from this product?

What STL algorithm can determine if exactly one item in a container satisfies a predicate?

Are polynomials with the same roots identical?

Is using 'echo' to display attacker-controlled data on the terminal dangerous?

If I leave the US through an airport, do I have to return through the same airport?

Do people with slow metabolism tend to gain weight (fat) if they stop exercising?

Why is Na5 not played in this line of the French Defense, Advance Variation?

What would be the way to say "just saying" in German? (Not the literal translation)

Why Does Mama Coco Look Old After Going to the Other World?

Section numbering in binary

Why does this query, missing a FROM clause, not error out?

Math cases align being colored as a table



What should I discuss with my DM prior to my first game?


Reading material to present to completely new playersWhat books should I bring with me to my first gaming session?What etiquette should a new player observe at the gaming table?What sort of cheat sheets should a new DM have for a better flowing 5e game of Dungeons and Dragons?What Should I Bring To My First RPG?What should I have my players read before our first session ever?Are there any 3rd party products for D&D 5e endorsed by WotC?Are there any overpowered race/class combinations for the 5e campaign Curse of Strahd?What issues could arise with this Advantage/Disadvantage Variant?What are the mechanical balance issues with a playable race with more than two hands?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








5












$begingroup$


What should I discuss with my DM prior to my first game? Classes, races and sub-races? There is a lot of info in multiple sources; any word on what to discuss with DM? I'm new to D&D.










share|improve this question









New contributor



Undead-bedhead is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 4




    $begingroup$
    This question is a case of Good Subjective: I'm going to advise anyone who answers this question to focus on backing their answer with the experience they've had guiding new player's and being a new player.
    $endgroup$
    – Akixkisu
    9 hours ago






  • 1




    $begingroup$
    Quick additional question: How experienced is your DM?
    $endgroup$
    – SeriousBri
    8 hours ago

















5












$begingroup$


What should I discuss with my DM prior to my first game? Classes, races and sub-races? There is a lot of info in multiple sources; any word on what to discuss with DM? I'm new to D&D.










share|improve this question









New contributor



Undead-bedhead is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$







  • 4




    $begingroup$
    This question is a case of Good Subjective: I'm going to advise anyone who answers this question to focus on backing their answer with the experience they've had guiding new player's and being a new player.
    $endgroup$
    – Akixkisu
    9 hours ago






  • 1




    $begingroup$
    Quick additional question: How experienced is your DM?
    $endgroup$
    – SeriousBri
    8 hours ago













5












5








5





$begingroup$


What should I discuss with my DM prior to my first game? Classes, races and sub-races? There is a lot of info in multiple sources; any word on what to discuss with DM? I'm new to D&D.










share|improve this question









New contributor



Undead-bedhead is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




What should I discuss with my DM prior to my first game? Classes, races and sub-races? There is a lot of info in multiple sources; any word on what to discuss with DM? I'm new to D&D.







dnd-5e new-players social player-communication






share|improve this question









New contributor



Undead-bedhead is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Undead-bedhead is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 7 hours ago









V2Blast

30.5k5112185




30.5k5112185






New contributor



Undead-bedhead is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








asked 9 hours ago









Undead-bedheadUndead-bedhead

1739




1739




New contributor



Undead-bedhead is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Undead-bedhead is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









  • 4




    $begingroup$
    This question is a case of Good Subjective: I'm going to advise anyone who answers this question to focus on backing their answer with the experience they've had guiding new player's and being a new player.
    $endgroup$
    – Akixkisu
    9 hours ago






  • 1




    $begingroup$
    Quick additional question: How experienced is your DM?
    $endgroup$
    – SeriousBri
    8 hours ago












  • 4




    $begingroup$
    This question is a case of Good Subjective: I'm going to advise anyone who answers this question to focus on backing their answer with the experience they've had guiding new player's and being a new player.
    $endgroup$
    – Akixkisu
    9 hours ago






  • 1




    $begingroup$
    Quick additional question: How experienced is your DM?
    $endgroup$
    – SeriousBri
    8 hours ago







4




4




$begingroup$
This question is a case of Good Subjective: I'm going to advise anyone who answers this question to focus on backing their answer with the experience they've had guiding new player's and being a new player.
$endgroup$
– Akixkisu
9 hours ago




$begingroup$
This question is a case of Good Subjective: I'm going to advise anyone who answers this question to focus on backing their answer with the experience they've had guiding new player's and being a new player.
$endgroup$
– Akixkisu
9 hours ago




1




1




$begingroup$
Quick additional question: How experienced is your DM?
$endgroup$
– SeriousBri
8 hours ago




$begingroup$
Quick additional question: How experienced is your DM?
$endgroup$
– SeriousBri
8 hours ago










1 Answer
1






active

oldest

votes


















8












$begingroup$

Everything.



In no particular order, you'll want to discuss:




  • Campaign style and tone. What are the expected PC actions? Who are the major factions, and what are they like? What kinds of acts are "too much"? What kinds of characters are acceptable in that style? If it's a grim and serious game about dark choices then playing a bubble-headed free-spirit that tries to make everyone smile would violate the style and tone of the campaign; potentially in unacceptable and fun-destroying ways.


  • Allowed source material. Not all DMs allow all published sources; they may not allow all material from a particular source (such as Xanathar's or Volo's). Trying to play that material is going to cause problems. Avoid those problems by discussing what you want to play, and what the DM allows, before the game starts.


  • Table conventions. What resources is each player expected to bring? What rules govern the gaming space? How do dice that land oddly, or on the floor, get handled? What's the snack, food, and drink situation? These can be a big deal and can lead to spectacular arguments if someone violates the rules (in ignorance or in malice). These rarely change between campaigns for the same group, but you want to learn them every time you join (or form) a new group.


  • Player quirks. Everyone has issues, lines, triggers, or whatever you want to call them. When those get crossed, players react in extreme ways that can include: crying, violence, screaming, destruction of property, suicidal behavior, etc. Ask your DM about any such quirks your new group may have, so you can avoid them. Example: A friend of mine cannot handle zombies, so when she plays I disallow necromancer player characters and minimize the presence of reanimated corpses in my foes; she's a close friend and any prospective player that can't respect that line can go find another table.


  • Party composition. While every character can be interesting, D&D is a group game that benefits from teamwork. Ask about what the current group is like and what roles they cover. You don't have to fill their gaps but you need to be aware of those gaps when designing your character.


  • Character optimization. Different campaigns expect different levels of character optimization. Learn how important it is for your game by talking to your DM. If your build is too optimal then you'll make encounters much easier and may make other players feel superfluous and reduce their fun (that really sucks, as I can attest, and is why I no longer allow players to roll dice for character stats). If your build is too sub-optimal then you'll feel like a weakling (probably having less fun) and are likely to stress your fellow players if they feel obligated to help your character survive (reducing their fun).


  • Setting details. At a minimum you need to know the general style and era of the setting, as well as how common magic is and what the usual reaction is. If you can remember more then ask about cultures, politics, religion, economics, or whatever features the DM thinks are relevant. If you can't remember more (and I've had that problem a few times) then make it clear that you care but need to process what you've already learned and will ask later.

Welcome to D&D! Good luck!






share|improve this answer









$endgroup$












  • $begingroup$
    I would like to second the first point you made as hugely important. In one group I was a law enforcing Paladin and after a few character deaths 2 people rolled up some characters that I struggle not to smite and have to meta-game to avoid doing so. Fitting into the party is hugely important.
    $endgroup$
    – SeriousBri
    8 hours ago






  • 1




    $begingroup$
    This reddit post also provides a very thorough overview of topics that could be discussed in session 0, though one doesn't necessarily need to cover all of them.
    $endgroup$
    – V2Blast
    7 hours ago











Your Answer








StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "122"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);

else
createEditor();

);

function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);



);






Undead-bedhead is a new contributor. Be nice, and check out our Code of Conduct.









draft saved

draft discarded


















StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f149540%2fwhat-should-i-discuss-with-my-dm-prior-to-my-first-game%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown

























1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









8












$begingroup$

Everything.



In no particular order, you'll want to discuss:




  • Campaign style and tone. What are the expected PC actions? Who are the major factions, and what are they like? What kinds of acts are "too much"? What kinds of characters are acceptable in that style? If it's a grim and serious game about dark choices then playing a bubble-headed free-spirit that tries to make everyone smile would violate the style and tone of the campaign; potentially in unacceptable and fun-destroying ways.


  • Allowed source material. Not all DMs allow all published sources; they may not allow all material from a particular source (such as Xanathar's or Volo's). Trying to play that material is going to cause problems. Avoid those problems by discussing what you want to play, and what the DM allows, before the game starts.


  • Table conventions. What resources is each player expected to bring? What rules govern the gaming space? How do dice that land oddly, or on the floor, get handled? What's the snack, food, and drink situation? These can be a big deal and can lead to spectacular arguments if someone violates the rules (in ignorance or in malice). These rarely change between campaigns for the same group, but you want to learn them every time you join (or form) a new group.


  • Player quirks. Everyone has issues, lines, triggers, or whatever you want to call them. When those get crossed, players react in extreme ways that can include: crying, violence, screaming, destruction of property, suicidal behavior, etc. Ask your DM about any such quirks your new group may have, so you can avoid them. Example: A friend of mine cannot handle zombies, so when she plays I disallow necromancer player characters and minimize the presence of reanimated corpses in my foes; she's a close friend and any prospective player that can't respect that line can go find another table.


  • Party composition. While every character can be interesting, D&D is a group game that benefits from teamwork. Ask about what the current group is like and what roles they cover. You don't have to fill their gaps but you need to be aware of those gaps when designing your character.


  • Character optimization. Different campaigns expect different levels of character optimization. Learn how important it is for your game by talking to your DM. If your build is too optimal then you'll make encounters much easier and may make other players feel superfluous and reduce their fun (that really sucks, as I can attest, and is why I no longer allow players to roll dice for character stats). If your build is too sub-optimal then you'll feel like a weakling (probably having less fun) and are likely to stress your fellow players if they feel obligated to help your character survive (reducing their fun).


  • Setting details. At a minimum you need to know the general style and era of the setting, as well as how common magic is and what the usual reaction is. If you can remember more then ask about cultures, politics, religion, economics, or whatever features the DM thinks are relevant. If you can't remember more (and I've had that problem a few times) then make it clear that you care but need to process what you've already learned and will ask later.

Welcome to D&D! Good luck!






share|improve this answer









$endgroup$












  • $begingroup$
    I would like to second the first point you made as hugely important. In one group I was a law enforcing Paladin and after a few character deaths 2 people rolled up some characters that I struggle not to smite and have to meta-game to avoid doing so. Fitting into the party is hugely important.
    $endgroup$
    – SeriousBri
    8 hours ago






  • 1




    $begingroup$
    This reddit post also provides a very thorough overview of topics that could be discussed in session 0, though one doesn't necessarily need to cover all of them.
    $endgroup$
    – V2Blast
    7 hours ago















8












$begingroup$

Everything.



In no particular order, you'll want to discuss:




  • Campaign style and tone. What are the expected PC actions? Who are the major factions, and what are they like? What kinds of acts are "too much"? What kinds of characters are acceptable in that style? If it's a grim and serious game about dark choices then playing a bubble-headed free-spirit that tries to make everyone smile would violate the style and tone of the campaign; potentially in unacceptable and fun-destroying ways.


  • Allowed source material. Not all DMs allow all published sources; they may not allow all material from a particular source (such as Xanathar's or Volo's). Trying to play that material is going to cause problems. Avoid those problems by discussing what you want to play, and what the DM allows, before the game starts.


  • Table conventions. What resources is each player expected to bring? What rules govern the gaming space? How do dice that land oddly, or on the floor, get handled? What's the snack, food, and drink situation? These can be a big deal and can lead to spectacular arguments if someone violates the rules (in ignorance or in malice). These rarely change between campaigns for the same group, but you want to learn them every time you join (or form) a new group.


  • Player quirks. Everyone has issues, lines, triggers, or whatever you want to call them. When those get crossed, players react in extreme ways that can include: crying, violence, screaming, destruction of property, suicidal behavior, etc. Ask your DM about any such quirks your new group may have, so you can avoid them. Example: A friend of mine cannot handle zombies, so when she plays I disallow necromancer player characters and minimize the presence of reanimated corpses in my foes; she's a close friend and any prospective player that can't respect that line can go find another table.


  • Party composition. While every character can be interesting, D&D is a group game that benefits from teamwork. Ask about what the current group is like and what roles they cover. You don't have to fill their gaps but you need to be aware of those gaps when designing your character.


  • Character optimization. Different campaigns expect different levels of character optimization. Learn how important it is for your game by talking to your DM. If your build is too optimal then you'll make encounters much easier and may make other players feel superfluous and reduce their fun (that really sucks, as I can attest, and is why I no longer allow players to roll dice for character stats). If your build is too sub-optimal then you'll feel like a weakling (probably having less fun) and are likely to stress your fellow players if they feel obligated to help your character survive (reducing their fun).


  • Setting details. At a minimum you need to know the general style and era of the setting, as well as how common magic is and what the usual reaction is. If you can remember more then ask about cultures, politics, religion, economics, or whatever features the DM thinks are relevant. If you can't remember more (and I've had that problem a few times) then make it clear that you care but need to process what you've already learned and will ask later.

Welcome to D&D! Good luck!






share|improve this answer









$endgroup$












  • $begingroup$
    I would like to second the first point you made as hugely important. In one group I was a law enforcing Paladin and after a few character deaths 2 people rolled up some characters that I struggle not to smite and have to meta-game to avoid doing so. Fitting into the party is hugely important.
    $endgroup$
    – SeriousBri
    8 hours ago






  • 1




    $begingroup$
    This reddit post also provides a very thorough overview of topics that could be discussed in session 0, though one doesn't necessarily need to cover all of them.
    $endgroup$
    – V2Blast
    7 hours ago













8












8








8





$begingroup$

Everything.



In no particular order, you'll want to discuss:




  • Campaign style and tone. What are the expected PC actions? Who are the major factions, and what are they like? What kinds of acts are "too much"? What kinds of characters are acceptable in that style? If it's a grim and serious game about dark choices then playing a bubble-headed free-spirit that tries to make everyone smile would violate the style and tone of the campaign; potentially in unacceptable and fun-destroying ways.


  • Allowed source material. Not all DMs allow all published sources; they may not allow all material from a particular source (such as Xanathar's or Volo's). Trying to play that material is going to cause problems. Avoid those problems by discussing what you want to play, and what the DM allows, before the game starts.


  • Table conventions. What resources is each player expected to bring? What rules govern the gaming space? How do dice that land oddly, or on the floor, get handled? What's the snack, food, and drink situation? These can be a big deal and can lead to spectacular arguments if someone violates the rules (in ignorance or in malice). These rarely change between campaigns for the same group, but you want to learn them every time you join (or form) a new group.


  • Player quirks. Everyone has issues, lines, triggers, or whatever you want to call them. When those get crossed, players react in extreme ways that can include: crying, violence, screaming, destruction of property, suicidal behavior, etc. Ask your DM about any such quirks your new group may have, so you can avoid them. Example: A friend of mine cannot handle zombies, so when she plays I disallow necromancer player characters and minimize the presence of reanimated corpses in my foes; she's a close friend and any prospective player that can't respect that line can go find another table.


  • Party composition. While every character can be interesting, D&D is a group game that benefits from teamwork. Ask about what the current group is like and what roles they cover. You don't have to fill their gaps but you need to be aware of those gaps when designing your character.


  • Character optimization. Different campaigns expect different levels of character optimization. Learn how important it is for your game by talking to your DM. If your build is too optimal then you'll make encounters much easier and may make other players feel superfluous and reduce their fun (that really sucks, as I can attest, and is why I no longer allow players to roll dice for character stats). If your build is too sub-optimal then you'll feel like a weakling (probably having less fun) and are likely to stress your fellow players if they feel obligated to help your character survive (reducing their fun).


  • Setting details. At a minimum you need to know the general style and era of the setting, as well as how common magic is and what the usual reaction is. If you can remember more then ask about cultures, politics, religion, economics, or whatever features the DM thinks are relevant. If you can't remember more (and I've had that problem a few times) then make it clear that you care but need to process what you've already learned and will ask later.

Welcome to D&D! Good luck!






share|improve this answer









$endgroup$



Everything.



In no particular order, you'll want to discuss:




  • Campaign style and tone. What are the expected PC actions? Who are the major factions, and what are they like? What kinds of acts are "too much"? What kinds of characters are acceptable in that style? If it's a grim and serious game about dark choices then playing a bubble-headed free-spirit that tries to make everyone smile would violate the style and tone of the campaign; potentially in unacceptable and fun-destroying ways.


  • Allowed source material. Not all DMs allow all published sources; they may not allow all material from a particular source (such as Xanathar's or Volo's). Trying to play that material is going to cause problems. Avoid those problems by discussing what you want to play, and what the DM allows, before the game starts.


  • Table conventions. What resources is each player expected to bring? What rules govern the gaming space? How do dice that land oddly, or on the floor, get handled? What's the snack, food, and drink situation? These can be a big deal and can lead to spectacular arguments if someone violates the rules (in ignorance or in malice). These rarely change between campaigns for the same group, but you want to learn them every time you join (or form) a new group.


  • Player quirks. Everyone has issues, lines, triggers, or whatever you want to call them. When those get crossed, players react in extreme ways that can include: crying, violence, screaming, destruction of property, suicidal behavior, etc. Ask your DM about any such quirks your new group may have, so you can avoid them. Example: A friend of mine cannot handle zombies, so when she plays I disallow necromancer player characters and minimize the presence of reanimated corpses in my foes; she's a close friend and any prospective player that can't respect that line can go find another table.


  • Party composition. While every character can be interesting, D&D is a group game that benefits from teamwork. Ask about what the current group is like and what roles they cover. You don't have to fill their gaps but you need to be aware of those gaps when designing your character.


  • Character optimization. Different campaigns expect different levels of character optimization. Learn how important it is for your game by talking to your DM. If your build is too optimal then you'll make encounters much easier and may make other players feel superfluous and reduce their fun (that really sucks, as I can attest, and is why I no longer allow players to roll dice for character stats). If your build is too sub-optimal then you'll feel like a weakling (probably having less fun) and are likely to stress your fellow players if they feel obligated to help your character survive (reducing their fun).


  • Setting details. At a minimum you need to know the general style and era of the setting, as well as how common magic is and what the usual reaction is. If you can remember more then ask about cultures, politics, religion, economics, or whatever features the DM thinks are relevant. If you can't remember more (and I've had that problem a few times) then make it clear that you care but need to process what you've already learned and will ask later.

Welcome to D&D! Good luck!







share|improve this answer












share|improve this answer



share|improve this answer










answered 8 hours ago









ValhallaGHValhallaGH

4,2031429




4,2031429











  • $begingroup$
    I would like to second the first point you made as hugely important. In one group I was a law enforcing Paladin and after a few character deaths 2 people rolled up some characters that I struggle not to smite and have to meta-game to avoid doing so. Fitting into the party is hugely important.
    $endgroup$
    – SeriousBri
    8 hours ago






  • 1




    $begingroup$
    This reddit post also provides a very thorough overview of topics that could be discussed in session 0, though one doesn't necessarily need to cover all of them.
    $endgroup$
    – V2Blast
    7 hours ago
















  • $begingroup$
    I would like to second the first point you made as hugely important. In one group I was a law enforcing Paladin and after a few character deaths 2 people rolled up some characters that I struggle not to smite and have to meta-game to avoid doing so. Fitting into the party is hugely important.
    $endgroup$
    – SeriousBri
    8 hours ago






  • 1




    $begingroup$
    This reddit post also provides a very thorough overview of topics that could be discussed in session 0, though one doesn't necessarily need to cover all of them.
    $endgroup$
    – V2Blast
    7 hours ago















$begingroup$
I would like to second the first point you made as hugely important. In one group I was a law enforcing Paladin and after a few character deaths 2 people rolled up some characters that I struggle not to smite and have to meta-game to avoid doing so. Fitting into the party is hugely important.
$endgroup$
– SeriousBri
8 hours ago




$begingroup$
I would like to second the first point you made as hugely important. In one group I was a law enforcing Paladin and after a few character deaths 2 people rolled up some characters that I struggle not to smite and have to meta-game to avoid doing so. Fitting into the party is hugely important.
$endgroup$
– SeriousBri
8 hours ago




1




1




$begingroup$
This reddit post also provides a very thorough overview of topics that could be discussed in session 0, though one doesn't necessarily need to cover all of them.
$endgroup$
– V2Blast
7 hours ago




$begingroup$
This reddit post also provides a very thorough overview of topics that could be discussed in session 0, though one doesn't necessarily need to cover all of them.
$endgroup$
– V2Blast
7 hours ago










Undead-bedhead is a new contributor. Be nice, and check out our Code of Conduct.









draft saved

draft discarded


















Undead-bedhead is a new contributor. Be nice, and check out our Code of Conduct.












Undead-bedhead is a new contributor. Be nice, and check out our Code of Conduct.











Undead-bedhead is a new contributor. Be nice, and check out our Code of Conduct.














Thanks for contributing an answer to Role-playing Games Stack Exchange!


  • Please be sure to answer the question. Provide details and share your research!

But avoid


  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.

Use MathJax to format equations. MathJax reference.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2frpg.stackexchange.com%2fquestions%2f149540%2fwhat-should-i-discuss-with-my-dm-prior-to-my-first-game%23new-answer', 'question_page');

);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

ParseJSON using SSJSUsing AMPscript with SSJS ActivitiesHow to resubscribe a user in Marketing cloud using SSJS?Pulling Subscriber Status from Lists using SSJSRetrieving Emails using SSJSProblem in updating DE using SSJSUsing SSJS to send single email in Marketing CloudError adding EmailSendDefinition using SSJS

Кампала Садржај Географија Географија Историја Становништво Привреда Партнерски градови Референце Спољашње везе Мени за навигацију0°11′ СГШ; 32°20′ ИГД / 0.18° СГШ; 32.34° ИГД / 0.18; 32.340°11′ СГШ; 32°20′ ИГД / 0.18° СГШ; 32.34° ИГД / 0.18; 32.34МедијиПодациЗванични веб-сајту

19. јануар Садржај Догађаји Рођења Смрти Празници и дани сећања Види још Референце Мени за навигацијуу