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Does Pokemon Go skew item drops?
How much data does Pokemon Go use?Does incense stack in Pokemon Go?Does Incense increase Pokemon rarity?How often does incense spawn Pokemon?Does training increase Pokemon stats?Does Pokemon IV stay same after evolution?Does Pokemon: GO indicate that you've powered up a Pokemon?What are my chances to get anything from Pokestops?Does the same team bonus item have a greater chance to be a rarer item than usual?What items in Pokémon Go count against item storage limit?
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Recently I have been playing a fair bit of Pokemon Go. I have noticed however that I am not really getting the items that I am low on. I am low on healing items like potions, yet I rarely see them from Pokestops and Gyms, along with gifts from friends. I have an abundance of Pokeballs on the other hand, and it seems that they are the only thing I am getting. Is the item drop rate skewed so that you do not get items you are low on? Is there an item drop chance formula or is it random?
I would not be too suspicious on my own, but my friend is having the opposite situation, where all they get is healing items and are constantly low on Pokeballs. We are both getting our items from different sources though.
pokemon-go
add a comment |
Recently I have been playing a fair bit of Pokemon Go. I have noticed however that I am not really getting the items that I am low on. I am low on healing items like potions, yet I rarely see them from Pokestops and Gyms, along with gifts from friends. I have an abundance of Pokeballs on the other hand, and it seems that they are the only thing I am getting. Is the item drop rate skewed so that you do not get items you are low on? Is there an item drop chance formula or is it random?
I would not be too suspicious on my own, but my friend is having the opposite situation, where all they get is healing items and are constantly low on Pokeballs. We are both getting our items from different sources though.
pokemon-go
add a comment |
Recently I have been playing a fair bit of Pokemon Go. I have noticed however that I am not really getting the items that I am low on. I am low on healing items like potions, yet I rarely see them from Pokestops and Gyms, along with gifts from friends. I have an abundance of Pokeballs on the other hand, and it seems that they are the only thing I am getting. Is the item drop rate skewed so that you do not get items you are low on? Is there an item drop chance formula or is it random?
I would not be too suspicious on my own, but my friend is having the opposite situation, where all they get is healing items and are constantly low on Pokeballs. We are both getting our items from different sources though.
pokemon-go
Recently I have been playing a fair bit of Pokemon Go. I have noticed however that I am not really getting the items that I am low on. I am low on healing items like potions, yet I rarely see them from Pokestops and Gyms, along with gifts from friends. I have an abundance of Pokeballs on the other hand, and it seems that they are the only thing I am getting. Is the item drop rate skewed so that you do not get items you are low on? Is there an item drop chance formula or is it random?
I would not be too suspicious on my own, but my friend is having the opposite situation, where all they get is healing items and are constantly low on Pokeballs. We are both getting our items from different sources though.
pokemon-go
pokemon-go
edited 15 mins ago
Shadow Z.
asked 23 hours ago
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Shadow Z.Shadow Z.
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The drops are random, but they do have weights - some items are more likely than others. Some time ago, the weights for Pokestops and gyms were altered such that gyms would give out potions and revives (supplies for battling) around 10 times more often. And pokestops would have a greater focus on pokeballs (supplies for catching).
This Reddit post breaks down the drop rates based on player research, and there is a Silph Road article on the drop rates of gifts. Between these we can assemble an approximate drop rate chart for the three main sources of common items:
Category | Gifts | Gyms | PokeStops
------------+-----------+-----------+-------------
Balls | 33.33% | 47.66% | 73.70%
Potions | 13.88% | 19.20% | 2.81%
Revives | 9.72% | 9.27% | 0.61%
Berries | 8.39% | 23.83% | 22.81%
Evolution | 0.06% | 0.05% | 0.07%
Stardust | 34.62% | [n/a] | [n/a]
(Rates based on player data, and is assumed to be roughly accurate)
So are the drops rigged against individual players based on what they have? There is no evidence to support this (nor any to refute it). But I would suggest that the discrepancies noted in the question could be better explained by differences in the way each player interacts with the game:
Would you say you are mostly spinning Pokestops, rather than gyms? Is your friend mostly spinning gyms? Your friend who finds himself short on Pokeballs, does he catch more Pokemon per location spun than you? How many Pokeballs are wasted per catch attempt (missed throw, Pokemon broke free, hit the Pokemon during an invulnerable animation)?
If you haven't already, one way to partially mitigate some dry spells in the random drops is to use the coins from holding gyms to buy bag upgrades - this lets you hold more items so you don't run out as quick.
Another trick is to manually throw out unneeded items. If you have a decent stockpile of max/hyper potions, the regular potions are just taking up space. How many evolution items do you really need to hold on to (I try not to hold onto more than 2 each)? they can start to build up and take up valuable room. Nanab Berries - practically useless for catching, but good for farming stardust/candies in friendly gyms, so feed a bunch of them to Pokemon to free up backpack space.
Find a community online to share friend codes with. You can only open 20 gifts per day, but the more friends you have, the more likely you get 20 gifts to open. I frequently have to purge items in my backpack just to have room for all the items I get daily in this way. More drops = more chances for the items you need.
I do mostly spin Pokestops, and my friend gets most items from Gifts. So I guess that would make sense that we get what we get when looking at the statistics. And I will take your advice on trying to join some online communities.
– Shadow Z.
5 hours ago
add a comment |
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The drops are random, but they do have weights - some items are more likely than others. Some time ago, the weights for Pokestops and gyms were altered such that gyms would give out potions and revives (supplies for battling) around 10 times more often. And pokestops would have a greater focus on pokeballs (supplies for catching).
This Reddit post breaks down the drop rates based on player research, and there is a Silph Road article on the drop rates of gifts. Between these we can assemble an approximate drop rate chart for the three main sources of common items:
Category | Gifts | Gyms | PokeStops
------------+-----------+-----------+-------------
Balls | 33.33% | 47.66% | 73.70%
Potions | 13.88% | 19.20% | 2.81%
Revives | 9.72% | 9.27% | 0.61%
Berries | 8.39% | 23.83% | 22.81%
Evolution | 0.06% | 0.05% | 0.07%
Stardust | 34.62% | [n/a] | [n/a]
(Rates based on player data, and is assumed to be roughly accurate)
So are the drops rigged against individual players based on what they have? There is no evidence to support this (nor any to refute it). But I would suggest that the discrepancies noted in the question could be better explained by differences in the way each player interacts with the game:
Would you say you are mostly spinning Pokestops, rather than gyms? Is your friend mostly spinning gyms? Your friend who finds himself short on Pokeballs, does he catch more Pokemon per location spun than you? How many Pokeballs are wasted per catch attempt (missed throw, Pokemon broke free, hit the Pokemon during an invulnerable animation)?
If you haven't already, one way to partially mitigate some dry spells in the random drops is to use the coins from holding gyms to buy bag upgrades - this lets you hold more items so you don't run out as quick.
Another trick is to manually throw out unneeded items. If you have a decent stockpile of max/hyper potions, the regular potions are just taking up space. How many evolution items do you really need to hold on to (I try not to hold onto more than 2 each)? they can start to build up and take up valuable room. Nanab Berries - practically useless for catching, but good for farming stardust/candies in friendly gyms, so feed a bunch of them to Pokemon to free up backpack space.
Find a community online to share friend codes with. You can only open 20 gifts per day, but the more friends you have, the more likely you get 20 gifts to open. I frequently have to purge items in my backpack just to have room for all the items I get daily in this way. More drops = more chances for the items you need.
I do mostly spin Pokestops, and my friend gets most items from Gifts. So I guess that would make sense that we get what we get when looking at the statistics. And I will take your advice on trying to join some online communities.
– Shadow Z.
5 hours ago
add a comment |
The drops are random, but they do have weights - some items are more likely than others. Some time ago, the weights for Pokestops and gyms were altered such that gyms would give out potions and revives (supplies for battling) around 10 times more often. And pokestops would have a greater focus on pokeballs (supplies for catching).
This Reddit post breaks down the drop rates based on player research, and there is a Silph Road article on the drop rates of gifts. Between these we can assemble an approximate drop rate chart for the three main sources of common items:
Category | Gifts | Gyms | PokeStops
------------+-----------+-----------+-------------
Balls | 33.33% | 47.66% | 73.70%
Potions | 13.88% | 19.20% | 2.81%
Revives | 9.72% | 9.27% | 0.61%
Berries | 8.39% | 23.83% | 22.81%
Evolution | 0.06% | 0.05% | 0.07%
Stardust | 34.62% | [n/a] | [n/a]
(Rates based on player data, and is assumed to be roughly accurate)
So are the drops rigged against individual players based on what they have? There is no evidence to support this (nor any to refute it). But I would suggest that the discrepancies noted in the question could be better explained by differences in the way each player interacts with the game:
Would you say you are mostly spinning Pokestops, rather than gyms? Is your friend mostly spinning gyms? Your friend who finds himself short on Pokeballs, does he catch more Pokemon per location spun than you? How many Pokeballs are wasted per catch attempt (missed throw, Pokemon broke free, hit the Pokemon during an invulnerable animation)?
If you haven't already, one way to partially mitigate some dry spells in the random drops is to use the coins from holding gyms to buy bag upgrades - this lets you hold more items so you don't run out as quick.
Another trick is to manually throw out unneeded items. If you have a decent stockpile of max/hyper potions, the regular potions are just taking up space. How many evolution items do you really need to hold on to (I try not to hold onto more than 2 each)? they can start to build up and take up valuable room. Nanab Berries - practically useless for catching, but good for farming stardust/candies in friendly gyms, so feed a bunch of them to Pokemon to free up backpack space.
Find a community online to share friend codes with. You can only open 20 gifts per day, but the more friends you have, the more likely you get 20 gifts to open. I frequently have to purge items in my backpack just to have room for all the items I get daily in this way. More drops = more chances for the items you need.
I do mostly spin Pokestops, and my friend gets most items from Gifts. So I guess that would make sense that we get what we get when looking at the statistics. And I will take your advice on trying to join some online communities.
– Shadow Z.
5 hours ago
add a comment |
The drops are random, but they do have weights - some items are more likely than others. Some time ago, the weights for Pokestops and gyms were altered such that gyms would give out potions and revives (supplies for battling) around 10 times more often. And pokestops would have a greater focus on pokeballs (supplies for catching).
This Reddit post breaks down the drop rates based on player research, and there is a Silph Road article on the drop rates of gifts. Between these we can assemble an approximate drop rate chart for the three main sources of common items:
Category | Gifts | Gyms | PokeStops
------------+-----------+-----------+-------------
Balls | 33.33% | 47.66% | 73.70%
Potions | 13.88% | 19.20% | 2.81%
Revives | 9.72% | 9.27% | 0.61%
Berries | 8.39% | 23.83% | 22.81%
Evolution | 0.06% | 0.05% | 0.07%
Stardust | 34.62% | [n/a] | [n/a]
(Rates based on player data, and is assumed to be roughly accurate)
So are the drops rigged against individual players based on what they have? There is no evidence to support this (nor any to refute it). But I would suggest that the discrepancies noted in the question could be better explained by differences in the way each player interacts with the game:
Would you say you are mostly spinning Pokestops, rather than gyms? Is your friend mostly spinning gyms? Your friend who finds himself short on Pokeballs, does he catch more Pokemon per location spun than you? How many Pokeballs are wasted per catch attempt (missed throw, Pokemon broke free, hit the Pokemon during an invulnerable animation)?
If you haven't already, one way to partially mitigate some dry spells in the random drops is to use the coins from holding gyms to buy bag upgrades - this lets you hold more items so you don't run out as quick.
Another trick is to manually throw out unneeded items. If you have a decent stockpile of max/hyper potions, the regular potions are just taking up space. How many evolution items do you really need to hold on to (I try not to hold onto more than 2 each)? they can start to build up and take up valuable room. Nanab Berries - practically useless for catching, but good for farming stardust/candies in friendly gyms, so feed a bunch of them to Pokemon to free up backpack space.
Find a community online to share friend codes with. You can only open 20 gifts per day, but the more friends you have, the more likely you get 20 gifts to open. I frequently have to purge items in my backpack just to have room for all the items I get daily in this way. More drops = more chances for the items you need.
The drops are random, but they do have weights - some items are more likely than others. Some time ago, the weights for Pokestops and gyms were altered such that gyms would give out potions and revives (supplies for battling) around 10 times more often. And pokestops would have a greater focus on pokeballs (supplies for catching).
This Reddit post breaks down the drop rates based on player research, and there is a Silph Road article on the drop rates of gifts. Between these we can assemble an approximate drop rate chart for the three main sources of common items:
Category | Gifts | Gyms | PokeStops
------------+-----------+-----------+-------------
Balls | 33.33% | 47.66% | 73.70%
Potions | 13.88% | 19.20% | 2.81%
Revives | 9.72% | 9.27% | 0.61%
Berries | 8.39% | 23.83% | 22.81%
Evolution | 0.06% | 0.05% | 0.07%
Stardust | 34.62% | [n/a] | [n/a]
(Rates based on player data, and is assumed to be roughly accurate)
So are the drops rigged against individual players based on what they have? There is no evidence to support this (nor any to refute it). But I would suggest that the discrepancies noted in the question could be better explained by differences in the way each player interacts with the game:
Would you say you are mostly spinning Pokestops, rather than gyms? Is your friend mostly spinning gyms? Your friend who finds himself short on Pokeballs, does he catch more Pokemon per location spun than you? How many Pokeballs are wasted per catch attempt (missed throw, Pokemon broke free, hit the Pokemon during an invulnerable animation)?
If you haven't already, one way to partially mitigate some dry spells in the random drops is to use the coins from holding gyms to buy bag upgrades - this lets you hold more items so you don't run out as quick.
Another trick is to manually throw out unneeded items. If you have a decent stockpile of max/hyper potions, the regular potions are just taking up space. How many evolution items do you really need to hold on to (I try not to hold onto more than 2 each)? they can start to build up and take up valuable room. Nanab Berries - practically useless for catching, but good for farming stardust/candies in friendly gyms, so feed a bunch of them to Pokemon to free up backpack space.
Find a community online to share friend codes with. You can only open 20 gifts per day, but the more friends you have, the more likely you get 20 gifts to open. I frequently have to purge items in my backpack just to have room for all the items I get daily in this way. More drops = more chances for the items you need.
edited 21 hours ago
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Mathias711
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15.3k22 gold badges74 silver badges134 bronze badges
answered 21 hours ago
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Trent HawkinsTrent Hawkins
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I do mostly spin Pokestops, and my friend gets most items from Gifts. So I guess that would make sense that we get what we get when looking at the statistics. And I will take your advice on trying to join some online communities.
– Shadow Z.
5 hours ago
add a comment |
I do mostly spin Pokestops, and my friend gets most items from Gifts. So I guess that would make sense that we get what we get when looking at the statistics. And I will take your advice on trying to join some online communities.
– Shadow Z.
5 hours ago
I do mostly spin Pokestops, and my friend gets most items from Gifts. So I guess that would make sense that we get what we get when looking at the statistics. And I will take your advice on trying to join some online communities.
– Shadow Z.
5 hours ago
I do mostly spin Pokestops, and my friend gets most items from Gifts. So I guess that would make sense that we get what we get when looking at the statistics. And I will take your advice on trying to join some online communities.
– Shadow Z.
5 hours ago
add a comment |
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