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How to effect players that triggered a command in Minecraft?


What can I use the /testfor command In MinecraftHow to set a command with a comand block?Is there a command to stop fire damage in minecraft?Choosing players for command executionHow can I make players share damage using command blocks?How do I use testfor to testfor players nearby?is there a command that sends a redstone signal when a mob attacks a player?Minecraft: How to teleport players using a distant command blockIs there a command that makes food restore healthHow to Have Minecraft Command Blocks output comparator signal in 1.13






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








-2















I want to do a /testfor command for burning players, and then instantly heal them, what is the command for that?










share|improve this question
























  • Have you tried anything yourself? Or have you tried looking up how to do this?

    – Robotnik
    Jul 16 '15 at 13:47

















-2















I want to do a /testfor command for burning players, and then instantly heal them, what is the command for that?










share|improve this question
























  • Have you tried anything yourself? Or have you tried looking up how to do this?

    – Robotnik
    Jul 16 '15 at 13:47













-2












-2








-2








I want to do a /testfor command for burning players, and then instantly heal them, what is the command for that?










share|improve this question
















I want to do a /testfor command for burning players, and then instantly heal them, what is the command for that?







minecraft minecraft-commands






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jul 16 '15 at 13:47









Robotnik

27.4k43 gold badges132 silver badges232 bronze badges




27.4k43 gold badges132 silver badges232 bronze badges










asked Jul 16 '15 at 13:43









Melvin JunodMelvin Junod

1




1












  • Have you tried anything yourself? Or have you tried looking up how to do this?

    – Robotnik
    Jul 16 '15 at 13:47

















  • Have you tried anything yourself? Or have you tried looking up how to do this?

    – Robotnik
    Jul 16 '15 at 13:47
















Have you tried anything yourself? Or have you tried looking up how to do this?

– Robotnik
Jul 16 '15 at 13:47





Have you tried anything yourself? Or have you tried looking up how to do this?

– Robotnik
Jul 16 '15 at 13:47










2 Answers
2






active

oldest

votes


















2














First, add an objective to track if a player is burning:



/scoreboard objectives add isBurning dummy


On a clock, run the following commands in this order:



/scoreboard players set @a isBurning 1 
/scoreboard players set @a isBurning 0 Fire:-20s
/effect @a[score_isBurning_min=1] instant_health 20 20


The way this works is that, first, everybody's isBurning score is set to 1. When not burning, a player's Fire tag is at -20s, so the isBurning score for those with a Fire tag at -20s is then set to 0, leaving only those who are burning still with an isBurning score of 1. The instant_health potion effect can then be applied to the players that are burning.




As a general tip, the /testfor command is a lot less useful than people seem to think. When using /testfor, you are essentially just asking "Does this entity exist?" and getting a yes/no answer without being able to do anything with the entity matched your query. If you want to be doing something with the entity (healing, killing, teleporting, etc.), you shouldn't use /testfor.






share|improve this answer

























  • +1 for the general tip. Typically, execute is better suited. testfor has niche functionality for adventure maps, and is largely incompatible with fill clocks.

    – MrLemon
    Jul 18 '15 at 11:57











  • You should explicitly mention fill clocks, as the scoreboard commands need to run simultaneously but in order, so that the wscores don't fluctuate

    – MrLemon
    Jul 18 '15 at 12:00











  • @MrLemon It should be fine if they're not run simultaneously, so long as they're run in order.

    – SirBenet
    Jul 18 '15 at 13:21


















0














This can be done in just one command in Minecraft 1.13:



/effect give @a[nbt=!Fire:-20s] instant_health 20 20





share|improve this answer

























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    2 Answers
    2






    active

    oldest

    votes








    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    2














    First, add an objective to track if a player is burning:



    /scoreboard objectives add isBurning dummy


    On a clock, run the following commands in this order:



    /scoreboard players set @a isBurning 1 
    /scoreboard players set @a isBurning 0 Fire:-20s
    /effect @a[score_isBurning_min=1] instant_health 20 20


    The way this works is that, first, everybody's isBurning score is set to 1. When not burning, a player's Fire tag is at -20s, so the isBurning score for those with a Fire tag at -20s is then set to 0, leaving only those who are burning still with an isBurning score of 1. The instant_health potion effect can then be applied to the players that are burning.




    As a general tip, the /testfor command is a lot less useful than people seem to think. When using /testfor, you are essentially just asking "Does this entity exist?" and getting a yes/no answer without being able to do anything with the entity matched your query. If you want to be doing something with the entity (healing, killing, teleporting, etc.), you shouldn't use /testfor.






    share|improve this answer

























    • +1 for the general tip. Typically, execute is better suited. testfor has niche functionality for adventure maps, and is largely incompatible with fill clocks.

      – MrLemon
      Jul 18 '15 at 11:57











    • You should explicitly mention fill clocks, as the scoreboard commands need to run simultaneously but in order, so that the wscores don't fluctuate

      – MrLemon
      Jul 18 '15 at 12:00











    • @MrLemon It should be fine if they're not run simultaneously, so long as they're run in order.

      – SirBenet
      Jul 18 '15 at 13:21















    2














    First, add an objective to track if a player is burning:



    /scoreboard objectives add isBurning dummy


    On a clock, run the following commands in this order:



    /scoreboard players set @a isBurning 1 
    /scoreboard players set @a isBurning 0 Fire:-20s
    /effect @a[score_isBurning_min=1] instant_health 20 20


    The way this works is that, first, everybody's isBurning score is set to 1. When not burning, a player's Fire tag is at -20s, so the isBurning score for those with a Fire tag at -20s is then set to 0, leaving only those who are burning still with an isBurning score of 1. The instant_health potion effect can then be applied to the players that are burning.




    As a general tip, the /testfor command is a lot less useful than people seem to think. When using /testfor, you are essentially just asking "Does this entity exist?" and getting a yes/no answer without being able to do anything with the entity matched your query. If you want to be doing something with the entity (healing, killing, teleporting, etc.), you shouldn't use /testfor.






    share|improve this answer

























    • +1 for the general tip. Typically, execute is better suited. testfor has niche functionality for adventure maps, and is largely incompatible with fill clocks.

      – MrLemon
      Jul 18 '15 at 11:57











    • You should explicitly mention fill clocks, as the scoreboard commands need to run simultaneously but in order, so that the wscores don't fluctuate

      – MrLemon
      Jul 18 '15 at 12:00











    • @MrLemon It should be fine if they're not run simultaneously, so long as they're run in order.

      – SirBenet
      Jul 18 '15 at 13:21













    2












    2








    2







    First, add an objective to track if a player is burning:



    /scoreboard objectives add isBurning dummy


    On a clock, run the following commands in this order:



    /scoreboard players set @a isBurning 1 
    /scoreboard players set @a isBurning 0 Fire:-20s
    /effect @a[score_isBurning_min=1] instant_health 20 20


    The way this works is that, first, everybody's isBurning score is set to 1. When not burning, a player's Fire tag is at -20s, so the isBurning score for those with a Fire tag at -20s is then set to 0, leaving only those who are burning still with an isBurning score of 1. The instant_health potion effect can then be applied to the players that are burning.




    As a general tip, the /testfor command is a lot less useful than people seem to think. When using /testfor, you are essentially just asking "Does this entity exist?" and getting a yes/no answer without being able to do anything with the entity matched your query. If you want to be doing something with the entity (healing, killing, teleporting, etc.), you shouldn't use /testfor.






    share|improve this answer















    First, add an objective to track if a player is burning:



    /scoreboard objectives add isBurning dummy


    On a clock, run the following commands in this order:



    /scoreboard players set @a isBurning 1 
    /scoreboard players set @a isBurning 0 Fire:-20s
    /effect @a[score_isBurning_min=1] instant_health 20 20


    The way this works is that, first, everybody's isBurning score is set to 1. When not burning, a player's Fire tag is at -20s, so the isBurning score for those with a Fire tag at -20s is then set to 0, leaving only those who are burning still with an isBurning score of 1. The instant_health potion effect can then be applied to the players that are burning.




    As a general tip, the /testfor command is a lot less useful than people seem to think. When using /testfor, you are essentially just asking "Does this entity exist?" and getting a yes/no answer without being able to do anything with the entity matched your query. If you want to be doing something with the entity (healing, killing, teleporting, etc.), you shouldn't use /testfor.







    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Jul 18 '15 at 10:32

























    answered Jul 18 '15 at 10:27









    SirBenetSirBenet

    25.5k3 gold badges51 silver badges81 bronze badges




    25.5k3 gold badges51 silver badges81 bronze badges












    • +1 for the general tip. Typically, execute is better suited. testfor has niche functionality for adventure maps, and is largely incompatible with fill clocks.

      – MrLemon
      Jul 18 '15 at 11:57











    • You should explicitly mention fill clocks, as the scoreboard commands need to run simultaneously but in order, so that the wscores don't fluctuate

      – MrLemon
      Jul 18 '15 at 12:00











    • @MrLemon It should be fine if they're not run simultaneously, so long as they're run in order.

      – SirBenet
      Jul 18 '15 at 13:21

















    • +1 for the general tip. Typically, execute is better suited. testfor has niche functionality for adventure maps, and is largely incompatible with fill clocks.

      – MrLemon
      Jul 18 '15 at 11:57











    • You should explicitly mention fill clocks, as the scoreboard commands need to run simultaneously but in order, so that the wscores don't fluctuate

      – MrLemon
      Jul 18 '15 at 12:00











    • @MrLemon It should be fine if they're not run simultaneously, so long as they're run in order.

      – SirBenet
      Jul 18 '15 at 13:21
















    +1 for the general tip. Typically, execute is better suited. testfor has niche functionality for adventure maps, and is largely incompatible with fill clocks.

    – MrLemon
    Jul 18 '15 at 11:57





    +1 for the general tip. Typically, execute is better suited. testfor has niche functionality for adventure maps, and is largely incompatible with fill clocks.

    – MrLemon
    Jul 18 '15 at 11:57













    You should explicitly mention fill clocks, as the scoreboard commands need to run simultaneously but in order, so that the wscores don't fluctuate

    – MrLemon
    Jul 18 '15 at 12:00





    You should explicitly mention fill clocks, as the scoreboard commands need to run simultaneously but in order, so that the wscores don't fluctuate

    – MrLemon
    Jul 18 '15 at 12:00













    @MrLemon It should be fine if they're not run simultaneously, so long as they're run in order.

    – SirBenet
    Jul 18 '15 at 13:21





    @MrLemon It should be fine if they're not run simultaneously, so long as they're run in order.

    – SirBenet
    Jul 18 '15 at 13:21













    0














    This can be done in just one command in Minecraft 1.13:



    /effect give @a[nbt=!Fire:-20s] instant_health 20 20





    share|improve this answer



























      0














      This can be done in just one command in Minecraft 1.13:



      /effect give @a[nbt=!Fire:-20s] instant_health 20 20





      share|improve this answer

























        0












        0








        0







        This can be done in just one command in Minecraft 1.13:



        /effect give @a[nbt=!Fire:-20s] instant_health 20 20





        share|improve this answer













        This can be done in just one command in Minecraft 1.13:



        /effect give @a[nbt=!Fire:-20s] instant_health 20 20






        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 59 mins ago









        ppperypppery

        8515 silver badges17 bronze badges




        8515 silver badges17 bronze badges



























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