Is there a reason effects that introduce another combat phase also create another main phase?Does “prevent all damage to target creature” save the other creatures in a gang block?Do creatures that enter the battlefield at the same time see each other enter?Is it possible to counter cards that boost a creatures power during the combat phase?Do effects that reduce a spell's casting cost also reduce its converted mana cost?Do effects that remove abilities also remove counters?How does Hour of Devastation's Neheb the Eternal work with extra combat & main phases?Is there a term for defensive effects that only/primarily function for attacking creatures?Can I cast spells right before the end of my opponent's second main phase?Can you give an example why the active player wants to have priority in Beginning of Combat first?Why doesn't Djinn of Wishes let me play a land on my opponent's turn?

Is mathematics truth?

Zermelo's proof for unique factorisation

If I have an accident, should I file a claim with my car insurance company?

Did the US Climate Reference Network Show No New Warming Since 2005 in the US?

Does POSIX guarantee the paths to any standard utilities?

How many people can lift Thor's hammer?

What is the source of the fear in the Hallow spell's extra Fear effect?

A magician's sleight of hand

Project Euler Problem 45

How do German speakers decide what should be on the left side of the verb?

Is there any difference between these two sentences? (Adverbs)

Are buttons really enough to bound validities by S4.2?

Is using different public keys for different peers safer than reusing the public key, beyond forward secrecy - x25519

ASCII Maze Rendering 3000

Are language and thought the same?

Do we know what "hardness" of Brexit people actually wanted in the referendum, if there had been other choices available?

If I sell my PS4 game disc and buy a digital version, can I still access my saved game?

How were the names on the memorial stones in Avengers: Endgame chosen, out-of-universe?

Label "Alto en grasa saturada, sal, ..." should there also be Alta?

Round away from zero

Do I have to rename all creatures in a new world?

Tying double knot of garbarge bag

Left my gmail logged in when I was fired

Why did Boris Johnson call for new elections?



Is there a reason effects that introduce another combat phase also create another main phase?


Does “prevent all damage to target creature” save the other creatures in a gang block?Do creatures that enter the battlefield at the same time see each other enter?Is it possible to counter cards that boost a creatures power during the combat phase?Do effects that reduce a spell's casting cost also reduce its converted mana cost?Do effects that remove abilities also remove counters?How does Hour of Devastation's Neheb the Eternal work with extra combat & main phases?Is there a term for defensive effects that only/primarily function for attacking creatures?Can I cast spells right before the end of my opponent's second main phase?Can you give an example why the active player wants to have priority in Beginning of Combat first?Why doesn't Djinn of Wishes let me play a land on my opponent's turn?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








2















In Magic, there are a number of effects that create an additional combat phase. In any example I've seen, they either also create an additional main phase, or else they can only be cast/activated during combat (meaning the additional combat phase will happen, followed by the next main phase). Is there a reason for this? (Besides the reason of: the game designers designed it that way)



A different way of phrasing my question could be: would something hinder the game from continuing if an effect caused combat to not be followed by a main phase? (For example, Precombat Main Phase -> Combat -> Postcombat Main Phase -> Additional Combat -> End Step)



If not, has any justification been given for the apparent design rule that a main phase should always happen before the End Step?










share|improve this question
























  • I guess they don't want that the structure of a turn changes. Don't know the real reasons, though.

    – Aulis Ronkainen
    8 hours ago






  • 1





    There's lots of reasons to cast stuff after combat. Being denied that opportunity would be a significant disadvantage.

    – ikegami
    8 hours ago












  • Agreed. Given that, it seems like that could be a useful tool in lowering the power of a card that gives additional combat. It just seems odd that it's a tool WotC has never used. I wasn't sure if there was some rules-dependent reason.

    – Aetherfox
    7 hours ago

















2















In Magic, there are a number of effects that create an additional combat phase. In any example I've seen, they either also create an additional main phase, or else they can only be cast/activated during combat (meaning the additional combat phase will happen, followed by the next main phase). Is there a reason for this? (Besides the reason of: the game designers designed it that way)



A different way of phrasing my question could be: would something hinder the game from continuing if an effect caused combat to not be followed by a main phase? (For example, Precombat Main Phase -> Combat -> Postcombat Main Phase -> Additional Combat -> End Step)



If not, has any justification been given for the apparent design rule that a main phase should always happen before the End Step?










share|improve this question
























  • I guess they don't want that the structure of a turn changes. Don't know the real reasons, though.

    – Aulis Ronkainen
    8 hours ago






  • 1





    There's lots of reasons to cast stuff after combat. Being denied that opportunity would be a significant disadvantage.

    – ikegami
    8 hours ago












  • Agreed. Given that, it seems like that could be a useful tool in lowering the power of a card that gives additional combat. It just seems odd that it's a tool WotC has never used. I wasn't sure if there was some rules-dependent reason.

    – Aetherfox
    7 hours ago













2












2








2








In Magic, there are a number of effects that create an additional combat phase. In any example I've seen, they either also create an additional main phase, or else they can only be cast/activated during combat (meaning the additional combat phase will happen, followed by the next main phase). Is there a reason for this? (Besides the reason of: the game designers designed it that way)



A different way of phrasing my question could be: would something hinder the game from continuing if an effect caused combat to not be followed by a main phase? (For example, Precombat Main Phase -> Combat -> Postcombat Main Phase -> Additional Combat -> End Step)



If not, has any justification been given for the apparent design rule that a main phase should always happen before the End Step?










share|improve this question














In Magic, there are a number of effects that create an additional combat phase. In any example I've seen, they either also create an additional main phase, or else they can only be cast/activated during combat (meaning the additional combat phase will happen, followed by the next main phase). Is there a reason for this? (Besides the reason of: the game designers designed it that way)



A different way of phrasing my question could be: would something hinder the game from continuing if an effect caused combat to not be followed by a main phase? (For example, Precombat Main Phase -> Combat -> Postcombat Main Phase -> Additional Combat -> End Step)



If not, has any justification been given for the apparent design rule that a main phase should always happen before the End Step?







magic-the-gathering






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 8 hours ago









AetherfoxAetherfox

6471 silver badge13 bronze badges




6471 silver badge13 bronze badges















  • I guess they don't want that the structure of a turn changes. Don't know the real reasons, though.

    – Aulis Ronkainen
    8 hours ago






  • 1





    There's lots of reasons to cast stuff after combat. Being denied that opportunity would be a significant disadvantage.

    – ikegami
    8 hours ago












  • Agreed. Given that, it seems like that could be a useful tool in lowering the power of a card that gives additional combat. It just seems odd that it's a tool WotC has never used. I wasn't sure if there was some rules-dependent reason.

    – Aetherfox
    7 hours ago

















  • I guess they don't want that the structure of a turn changes. Don't know the real reasons, though.

    – Aulis Ronkainen
    8 hours ago






  • 1





    There's lots of reasons to cast stuff after combat. Being denied that opportunity would be a significant disadvantage.

    – ikegami
    8 hours ago












  • Agreed. Given that, it seems like that could be a useful tool in lowering the power of a card that gives additional combat. It just seems odd that it's a tool WotC has never used. I wasn't sure if there was some rules-dependent reason.

    – Aetherfox
    7 hours ago
















I guess they don't want that the structure of a turn changes. Don't know the real reasons, though.

– Aulis Ronkainen
8 hours ago





I guess they don't want that the structure of a turn changes. Don't know the real reasons, though.

– Aulis Ronkainen
8 hours ago




1




1





There's lots of reasons to cast stuff after combat. Being denied that opportunity would be a significant disadvantage.

– ikegami
8 hours ago






There's lots of reasons to cast stuff after combat. Being denied that opportunity would be a significant disadvantage.

– ikegami
8 hours ago














Agreed. Given that, it seems like that could be a useful tool in lowering the power of a card that gives additional combat. It just seems odd that it's a tool WotC has never used. I wasn't sure if there was some rules-dependent reason.

– Aetherfox
7 hours ago





Agreed. Given that, it seems like that could be a useful tool in lowering the power of a card that gives additional combat. It just seems odd that it's a tool WotC has never used. I wasn't sure if there was some rules-dependent reason.

– Aetherfox
7 hours ago










2 Answers
2






active

oldest

votes


















4
















The rules do not require the cards to be written that way, or in general for the final combat phase to be followed by a main phase. The card Fatespinner, for example, can cause players to skip main phases, and go directly from the draw step to combat to the end step.



That implies that there are other reasons that these cards are consistently written this way. The simplest explanation is that having a final main phase to allow the active player to cast post combat spells is an important aspect of the turn structure that Wizards wants to preserve when granting players additional combat phases.






share|improve this answer
































    2
















    No, there is nothing preventing this from a rules perspective. Maintaining the flow of the turn (as murgatroid99 mentioned) is probably why this template has been preserved over time, but the origin of this template comes from the fact that the early rules of the game did not support such a turn structure.



    Up through 5th Edition, combat did not have its own phase. "Attacking" was an optional action that you could enter during your Main Phase. Entering combat was essentially a special action a player could choose to take like playing a land. As such, combat was wholly contained within a singular Main Phase, and combat was not standalone. The very first card to do this kind of effect was Relentless Assault from Visions. The relevant part of the original text was this:




    You may declare an additional attack during your main phase this turn.




    So this automatically functioned the way it does today since every combat happened within a Main Phase and would kick you back out to the Main Phase when they were complete. When combat was promoted to its own phase in the Sixth Edition rules update and split up the Main Phase to pre- and postcombat, the card received a new printing with wording that would allow it to function the same under the new rules:




    You get an additional combat phase followed by an additional main phase this turn.




    After that, this kind of wording became the standard for effects that create additional combats in the turn. Wizards tends to normalize templates for effects that are used on multiple cards so that players don't have to remember the slight differences between the different implementations, and this has been the basis for templating this particular effect from that point onward.






    share|improve this answer



























      Your Answer








      StackExchange.ready(function()
      var channelOptions =
      tags: "".split(" "),
      id: "147"
      ;
      initTagRenderer("".split(" "), "".split(" "), channelOptions);

      StackExchange.using("externalEditor", function()
      // Have to fire editor after snippets, if snippets enabled
      if (StackExchange.settings.snippets.snippetsEnabled)
      StackExchange.using("snippets", function()
      createEditor();
      );

      else
      createEditor();

      );

      function createEditor()
      StackExchange.prepareEditor(
      heartbeatType: 'answer',
      autoActivateHeartbeat: false,
      convertImagesToLinks: false,
      noModals: true,
      showLowRepImageUploadWarning: true,
      reputationToPostImages: null,
      bindNavPrevention: true,
      postfix: "",
      imageUploader:
      brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
      contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
      allowUrls: true
      ,
      noCode: true, onDemand: true,
      discardSelector: ".discard-answer"
      ,immediatelyShowMarkdownHelp:true
      );



      );













      draft saved

      draft discarded


















      StackExchange.ready(
      function ()
      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f48527%2fis-there-a-reason-effects-that-introduce-another-combat-phase-also-create-anothe%23new-answer', 'question_page');

      );

      Post as a guest















      Required, but never shown

























      2 Answers
      2






      active

      oldest

      votes








      2 Answers
      2






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      4
















      The rules do not require the cards to be written that way, or in general for the final combat phase to be followed by a main phase. The card Fatespinner, for example, can cause players to skip main phases, and go directly from the draw step to combat to the end step.



      That implies that there are other reasons that these cards are consistently written this way. The simplest explanation is that having a final main phase to allow the active player to cast post combat spells is an important aspect of the turn structure that Wizards wants to preserve when granting players additional combat phases.






      share|improve this answer





























        4
















        The rules do not require the cards to be written that way, or in general for the final combat phase to be followed by a main phase. The card Fatespinner, for example, can cause players to skip main phases, and go directly from the draw step to combat to the end step.



        That implies that there are other reasons that these cards are consistently written this way. The simplest explanation is that having a final main phase to allow the active player to cast post combat spells is an important aspect of the turn structure that Wizards wants to preserve when granting players additional combat phases.






        share|improve this answer



























          4














          4










          4









          The rules do not require the cards to be written that way, or in general for the final combat phase to be followed by a main phase. The card Fatespinner, for example, can cause players to skip main phases, and go directly from the draw step to combat to the end step.



          That implies that there are other reasons that these cards are consistently written this way. The simplest explanation is that having a final main phase to allow the active player to cast post combat spells is an important aspect of the turn structure that Wizards wants to preserve when granting players additional combat phases.






          share|improve this answer













          The rules do not require the cards to be written that way, or in general for the final combat phase to be followed by a main phase. The card Fatespinner, for example, can cause players to skip main phases, and go directly from the draw step to combat to the end step.



          That implies that there are other reasons that these cards are consistently written this way. The simplest explanation is that having a final main phase to allow the active player to cast post combat spells is an important aspect of the turn structure that Wizards wants to preserve when granting players additional combat phases.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 7 hours ago









          murgatroid99murgatroid99

          52.3k8 gold badges134 silver badges219 bronze badges




          52.3k8 gold badges134 silver badges219 bronze badges


























              2
















              No, there is nothing preventing this from a rules perspective. Maintaining the flow of the turn (as murgatroid99 mentioned) is probably why this template has been preserved over time, but the origin of this template comes from the fact that the early rules of the game did not support such a turn structure.



              Up through 5th Edition, combat did not have its own phase. "Attacking" was an optional action that you could enter during your Main Phase. Entering combat was essentially a special action a player could choose to take like playing a land. As such, combat was wholly contained within a singular Main Phase, and combat was not standalone. The very first card to do this kind of effect was Relentless Assault from Visions. The relevant part of the original text was this:




              You may declare an additional attack during your main phase this turn.




              So this automatically functioned the way it does today since every combat happened within a Main Phase and would kick you back out to the Main Phase when they were complete. When combat was promoted to its own phase in the Sixth Edition rules update and split up the Main Phase to pre- and postcombat, the card received a new printing with wording that would allow it to function the same under the new rules:




              You get an additional combat phase followed by an additional main phase this turn.




              After that, this kind of wording became the standard for effects that create additional combats in the turn. Wizards tends to normalize templates for effects that are used on multiple cards so that players don't have to remember the slight differences between the different implementations, and this has been the basis for templating this particular effect from that point onward.






              share|improve this answer





























                2
















                No, there is nothing preventing this from a rules perspective. Maintaining the flow of the turn (as murgatroid99 mentioned) is probably why this template has been preserved over time, but the origin of this template comes from the fact that the early rules of the game did not support such a turn structure.



                Up through 5th Edition, combat did not have its own phase. "Attacking" was an optional action that you could enter during your Main Phase. Entering combat was essentially a special action a player could choose to take like playing a land. As such, combat was wholly contained within a singular Main Phase, and combat was not standalone. The very first card to do this kind of effect was Relentless Assault from Visions. The relevant part of the original text was this:




                You may declare an additional attack during your main phase this turn.




                So this automatically functioned the way it does today since every combat happened within a Main Phase and would kick you back out to the Main Phase when they were complete. When combat was promoted to its own phase in the Sixth Edition rules update and split up the Main Phase to pre- and postcombat, the card received a new printing with wording that would allow it to function the same under the new rules:




                You get an additional combat phase followed by an additional main phase this turn.




                After that, this kind of wording became the standard for effects that create additional combats in the turn. Wizards tends to normalize templates for effects that are used on multiple cards so that players don't have to remember the slight differences between the different implementations, and this has been the basis for templating this particular effect from that point onward.






                share|improve this answer



























                  2














                  2










                  2









                  No, there is nothing preventing this from a rules perspective. Maintaining the flow of the turn (as murgatroid99 mentioned) is probably why this template has been preserved over time, but the origin of this template comes from the fact that the early rules of the game did not support such a turn structure.



                  Up through 5th Edition, combat did not have its own phase. "Attacking" was an optional action that you could enter during your Main Phase. Entering combat was essentially a special action a player could choose to take like playing a land. As such, combat was wholly contained within a singular Main Phase, and combat was not standalone. The very first card to do this kind of effect was Relentless Assault from Visions. The relevant part of the original text was this:




                  You may declare an additional attack during your main phase this turn.




                  So this automatically functioned the way it does today since every combat happened within a Main Phase and would kick you back out to the Main Phase when they were complete. When combat was promoted to its own phase in the Sixth Edition rules update and split up the Main Phase to pre- and postcombat, the card received a new printing with wording that would allow it to function the same under the new rules:




                  You get an additional combat phase followed by an additional main phase this turn.




                  After that, this kind of wording became the standard for effects that create additional combats in the turn. Wizards tends to normalize templates for effects that are used on multiple cards so that players don't have to remember the slight differences between the different implementations, and this has been the basis for templating this particular effect from that point onward.






                  share|improve this answer













                  No, there is nothing preventing this from a rules perspective. Maintaining the flow of the turn (as murgatroid99 mentioned) is probably why this template has been preserved over time, but the origin of this template comes from the fact that the early rules of the game did not support such a turn structure.



                  Up through 5th Edition, combat did not have its own phase. "Attacking" was an optional action that you could enter during your Main Phase. Entering combat was essentially a special action a player could choose to take like playing a land. As such, combat was wholly contained within a singular Main Phase, and combat was not standalone. The very first card to do this kind of effect was Relentless Assault from Visions. The relevant part of the original text was this:




                  You may declare an additional attack during your main phase this turn.




                  So this automatically functioned the way it does today since every combat happened within a Main Phase and would kick you back out to the Main Phase when they were complete. When combat was promoted to its own phase in the Sixth Edition rules update and split up the Main Phase to pre- and postcombat, the card received a new printing with wording that would allow it to function the same under the new rules:




                  You get an additional combat phase followed by an additional main phase this turn.




                  After that, this kind of wording became the standard for effects that create additional combats in the turn. Wizards tends to normalize templates for effects that are used on multiple cards so that players don't have to remember the slight differences between the different implementations, and this has been the basis for templating this particular effect from that point onward.







                  share|improve this answer












                  share|improve this answer



                  share|improve this answer










                  answered 3 hours ago









                  CALEB FCALEB F

                  662 bronze badges




                  662 bronze badges






























                      draft saved

                      draft discarded
















































                      Thanks for contributing an answer to Board & Card Games Stack Exchange!


                      • Please be sure to answer the question. Provide details and share your research!

                      But avoid


                      • Asking for help, clarification, or responding to other answers.

                      • Making statements based on opinion; back them up with references or personal experience.

                      To learn more, see our tips on writing great answers.




                      draft saved


                      draft discarded














                      StackExchange.ready(
                      function ()
                      StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fboardgames.stackexchange.com%2fquestions%2f48527%2fis-there-a-reason-effects-that-introduce-another-combat-phase-also-create-anothe%23new-answer', 'question_page');

                      );

                      Post as a guest















                      Required, but never shown





















































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown

































                      Required, but never shown














                      Required, but never shown












                      Required, but never shown







                      Required, but never shown







                      Popular posts from this blog

                      19. јануар Садржај Догађаји Рођења Смрти Празници и дани сећања Види још Референце Мени за навигацијуу

                      Israel Cuprins Etimologie | Istorie | Geografie | Politică | Demografie | Educație | Economie | Cultură | Note explicative | Note bibliografice | Bibliografie | Legături externe | Meniu de navigaresite web oficialfacebooktweeterGoogle+Instagramcanal YouTubeInstagramtextmodificaremodificarewww.technion.ac.ilnew.huji.ac.ilwww.weizmann.ac.ilwww1.biu.ac.ilenglish.tau.ac.ilwww.haifa.ac.ilin.bgu.ac.ilwww.openu.ac.ilwww.ariel.ac.ilCIA FactbookHarta Israelului"Negotiating Jerusalem," Palestine–Israel JournalThe Schizoid Nature of Modern Hebrew: A Slavic Language in Search of a Semitic Past„Arabic in Israel: an official language and a cultural bridge”„Latest Population Statistics for Israel”„Israel Population”„Tables”„Report for Selected Countries and Subjects”Human Development Report 2016: Human Development for Everyone„Distribution of family income - Gini index”The World FactbookJerusalem Law„Israel”„Israel”„Zionist Leaders: David Ben-Gurion 1886–1973”„The status of Jerusalem”„Analysis: Kadima's big plans”„Israel's Hard-Learned Lessons”„The Legacy of Undefined Borders, Tel Aviv Notes No. 40, 5 iunie 2002”„Israel Journal: A Land Without Borders”„Population”„Israel closes decade with population of 7.5 million”Time Series-DataBank„Selected Statistics on Jerusalem Day 2007 (Hebrew)”Golan belongs to Syria, Druze protestGlobal Survey 2006: Middle East Progress Amid Global Gains in FreedomWHO: Life expectancy in Israel among highest in the worldInternational Monetary Fund, World Economic Outlook Database, April 2011: Nominal GDP list of countries. Data for the year 2010.„Israel's accession to the OECD”Popular Opinion„On the Move”Hosea 12:5„Walking the Bible Timeline”„Palestine: History”„Return to Zion”An invention called 'the Jewish people' – Haaretz – Israel NewsoriginalJewish and Non-Jewish Population of Palestine-Israel (1517–2004)ImmigrationJewishvirtuallibrary.orgChapter One: The Heralders of Zionism„The birth of modern Israel: A scrap of paper that changed history”„League of Nations: The Mandate for Palestine, 24 iulie 1922”The Population of Palestine Prior to 1948originalBackground Paper No. 47 (ST/DPI/SER.A/47)History: Foreign DominationTwo Hundred and Seventh Plenary Meeting„Israel (Labor Zionism)”Population, by Religion and Population GroupThe Suez CrisisAdolf EichmannJustice Ministry Reply to Amnesty International Report„The Interregnum”Israel Ministry of Foreign Affairs – The Palestinian National Covenant- July 1968Research on terrorism: trends, achievements & failuresThe Routledge Atlas of the Arab–Israeli conflict: The Complete History of the Struggle and the Efforts to Resolve It"George Habash, Palestinian Terrorism Tactician, Dies at 82."„1973: Arab states attack Israeli forces”Agranat Commission„Has Israel Annexed East Jerusalem?”original„After 4 Years, Intifada Still Smolders”From the End of the Cold War to 2001originalThe Oslo Accords, 1993Israel-PLO Recognition – Exchange of Letters between PM Rabin and Chairman Arafat – Sept 9- 1993Foundation for Middle East PeaceSources of Population Growth: Total Israeli Population and Settler Population, 1991–2003original„Israel marks Rabin assassination”The Wye River Memorandumoriginal„West Bank barrier route disputed, Israeli missile kills 2”"Permanent Ceasefire to Be Based on Creation Of Buffer Zone Free of Armed Personnel Other than UN, Lebanese Forces"„Hezbollah kills 8 soldiers, kidnaps two in offensive on northern border”„Olmert confirms peace talks with Syria”„Battleground Gaza: Israeli ground forces invade the strip”„IDF begins Gaza troop withdrawal, hours after ending 3-week offensive”„THE LAND: Geography and Climate”„Area of districts, sub-districts, natural regions and lakes”„Israel - Geography”„Makhteshim Country”Israel and the Palestinian Territories„Makhtesh Ramon”„The Living Dead Sea”„Temperatures reach record high in Pakistan”„Climate Extremes In Israel”Israel in figures„Deuteronom”„JNF: 240 million trees planted since 1901”„Vegetation of Israel and Neighboring Countries”Environmental Law in Israel„Executive branch”„Israel's election process explained”„The Electoral System in Israel”„Constitution for Israel”„All 120 incoming Knesset members”„Statul ISRAEL”„The Judiciary: The Court System”„Israel's high court unique in region”„Israel and the International Criminal Court: A Legal Battlefield”„Localities and population, by population group, district, sub-district and natural region”„Israel: Districts, Major Cities, Urban Localities & Metropolitan Areas”„Israel-Egypt Relations: Background & Overview of Peace Treaty”„Solana to Haaretz: New Rules of War Needed for Age of Terror”„Israel's Announcement Regarding Settlements”„United Nations Security Council Resolution 497”„Security Council resolution 478 (1980) on the status of Jerusalem”„Arabs will ask U.N. to seek razing of Israeli wall”„Olmert: Willing to trade land for peace”„Mapping Peace between Syria and Israel”„Egypt: Israel must accept the land-for-peace formula”„Israel: Age structure from 2005 to 2015”„Global, regional, and national disability-adjusted life years (DALYs) for 306 diseases and injuries and healthy life expectancy (HALE) for 188 countries, 1990–2013: quantifying the epidemiological transition”10.1016/S0140-6736(15)61340-X„World Health Statistics 2014”„Life expectancy for Israeli men world's 4th highest”„Family Structure and Well-Being Across Israel's Diverse Population”„Fertility among Jewish and Muslim Women in Israel, by Level of Religiosity, 1979-2009”„Israel leaders in birth rate, but poverty major challenge”„Ethnic Groups”„Israel's population: Over 8.5 million”„Israel - Ethnic groups”„Jews, by country of origin and age”„Minority Communities in Israel: Background & Overview”„Israel”„Language in Israel”„Selected Data from the 2011 Social Survey on Mastery of the Hebrew Language and Usage of Languages”„Religions”„5 facts about Israeli Druze, a unique religious and ethnic group”„Israël”Israel Country Study Guide„Haredi city in Negev – blessing or curse?”„New town Harish harbors hopes of being more than another Pleasantville”„List of localities, in alphabetical order”„Muncitorii români, doriți în Israel”„Prietenia româno-israeliană la nevoie se cunoaște”„The Higher Education System in Israel”„Middle East”„Academic Ranking of World Universities 2016”„Israel”„Israel”„Jewish Nobel Prize Winners”„All Nobel Prizes in Literature”„All Nobel Peace Prizes”„All Prizes in Economic Sciences”„All Nobel Prizes in Chemistry”„List of Fields Medallists”„Sakharov Prize”„Țara care și-a sfidat "destinul" și se bate umăr la umăr cu Silicon Valley”„Apple's R&D center in Israel grew to about 800 employees”„Tim Cook: Apple's Herzliya R&D center second-largest in world”„Lecții de economie de la Israel”„Land use”Israel Investment and Business GuideA Country Study: IsraelCentral Bureau of StatisticsFlorin Diaconu, „Kadima: Flexibilitate și pragmatism, dar nici un compromis în chestiuni vitale", în Revista Institutului Diplomatic Român, anul I, numărul I, semestrul I, 2006, pp. 71-72Florin Diaconu, „Likud: Dreapta israeliană constant opusă retrocedării teritoriilor cureite prin luptă în 1967", în Revista Institutului Diplomatic Român, anul I, numărul I, semestrul I, 2006, pp. 73-74MassadaIsraelul a crescut in 50 de ani cât alte state intr-un mileniuIsrael Government PortalIsraelIsraelIsraelmmmmmXX451232cb118646298(data)4027808-634110000 0004 0372 0767n7900328503691455-bb46-37e3-91d2-cb064a35ffcc1003570400564274ge1294033523775214929302638955X146498911146498911

                      Кастелфранко ди Сопра Становништво Референце Спољашње везе Мени за навигацију43°37′18″ СГШ; 11°33′32″ ИГД / 43.62156° СГШ; 11.55885° ИГД / 43.62156; 11.5588543°37′18″ СГШ; 11°33′32″ ИГД / 43.62156° СГШ; 11.55885° ИГД / 43.62156; 11.558853179688„The GeoNames geographical database”„Istituto Nazionale di Statistica”проширитиууWorldCat156923403n850174324558639-1cb14643287r(подаци)