Minecraft command block targetingSelecting previous target in a second command blockCan I teleport entity to the block the player is targeting usnig command blocks?Minecraft Command Block Remote Volume SelectionHow to make a command block output a negative signalHow to test for the entity closest to the player?Command block questions using the execute commandMinecraft block detection for a specific blockMinecraft - execute command testing logic (lightning Sword)command block - "you must be a player to use this command!'Using execute command to teleport a player under a certain height

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Minecraft command block targeting


Selecting previous target in a second command blockCan I teleport entity to the block the player is targeting usnig command blocks?Minecraft Command Block Remote Volume SelectionHow to make a command block output a negative signalHow to test for the entity closest to the player?Command block questions using the execute commandMinecraft block detection for a specific blockMinecraft - execute command testing logic (lightning Sword)command block - "you must be a player to use this command!'Using execute command to teleport a player under a certain height






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








-1















How do I select multiple targets with one command block without using @e[type=!player]?
For instance:
/execute @e[type=creeper] ~ ~ ~ execute @e[type=spider] ~ ~ ~ execute....
Does this make the command block only execute the next execute command if the previous entity is found?










share|improve this question





















  • 1





    What Minecraft version?

    – dly
    Oct 18 '18 at 8:47











  • Minecraft 1.12.2

    – B. De Jong
    Oct 19 '18 at 14:00

















-1















How do I select multiple targets with one command block without using @e[type=!player]?
For instance:
/execute @e[type=creeper] ~ ~ ~ execute @e[type=spider] ~ ~ ~ execute....
Does this make the command block only execute the next execute command if the previous entity is found?










share|improve this question





















  • 1





    What Minecraft version?

    – dly
    Oct 18 '18 at 8:47











  • Minecraft 1.12.2

    – B. De Jong
    Oct 19 '18 at 14:00













-1












-1








-1








How do I select multiple targets with one command block without using @e[type=!player]?
For instance:
/execute @e[type=creeper] ~ ~ ~ execute @e[type=spider] ~ ~ ~ execute....
Does this make the command block only execute the next execute command if the previous entity is found?










share|improve this question
















How do I select multiple targets with one command block without using @e[type=!player]?
For instance:
/execute @e[type=creeper] ~ ~ ~ execute @e[type=spider] ~ ~ ~ execute....
Does this make the command block only execute the next execute command if the previous entity is found?







minecraft minecraft-commands






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 1 hour ago









pppery

1,5861 gold badge9 silver badges20 bronze badges




1,5861 gold badge9 silver badges20 bronze badges










asked Oct 18 '18 at 8:08









B. De JongB. De Jong

1




1










  • 1





    What Minecraft version?

    – dly
    Oct 18 '18 at 8:47











  • Minecraft 1.12.2

    – B. De Jong
    Oct 19 '18 at 14:00












  • 1





    What Minecraft version?

    – dly
    Oct 18 '18 at 8:47











  • Minecraft 1.12.2

    – B. De Jong
    Oct 19 '18 at 14:00







1




1





What Minecraft version?

– dly
Oct 18 '18 at 8:47





What Minecraft version?

– dly
Oct 18 '18 at 8:47













Minecraft 1.12.2

– B. De Jong
Oct 19 '18 at 14:00





Minecraft 1.12.2

– B. De Jong
Oct 19 '18 at 14:00










1 Answer
1






active

oldest

votes


















1
















1.13 answer:



Selector arguments are and connected, meaning @e[type=creeper,type=spider] selects everything that is both a creeper and a spider (which is nothing).



Chaining just splits up the execution, so execute as @e[type=creeper] as @e[type=spider] does something as every creeper as every spider, meaning every creeper does it as many times as there are spiders loaded.



What you want is an or connection. Minecraft isn't a proper programming language, so you need to repeat your commands for every mob type:



/execute as @e[type=creeper] run <command>
/execute as @e[type=spider] run <command>


Tip: If you have to do this multiple times or your command is very long, tag them:



/tag @e[type=creeper] add spookyScary
/tag @e[type=spider] add spookyScary
/execute as @e[tag=spookyScary] run <command>
/tag @e remove spookyScary



1.12 answer:



Selector arguments are and connected, meaning @e[type=creeper,type=spider] would select everything that is both a creeper and a spider (which is nothing). In actuality, the command just fails if you enter two of the same selector argument in 1.12.



Chaining just splits up the execution, so execute @e[type=creeper] ~ ~ ~ execute @e[type=spider] ~ ~ ~ does something as every creeper as every spider, meaning every creeper does it as many times as there are spiders loaded.



What you want is an or connection. Minecraft isn't a proper programming language, so you need to repeat your commands for every mob type:



/execute @e[type=creeper] ~ ~ ~ <command>
/execute @e[type=spider] ~ ~ ~ <command>


Tip: If you have to do this multiple times or your command is very long, tag them:



/scoreboard players tag @e[type=creeper] add spookyScary
/scoreboard players tag @e[type=spider] add spookyScary
/execute @e[tag=spookyScary] ~ ~ ~ <command>
/scoreboard players tag @e remove spookyScary





share|improve this answer



























  • Note to self: * doesn't work in /tag, don't try to optimise away the @e. ;)

    – Fabian Röling
    Oct 18 '18 at 19:39











  • I didn't forgot to change it. I have a pretty old laptop which can only run minecraft properly with optifine, but there is no optifine for 1.13+ versions.

    – B. De Jong
    Oct 19 '18 at 14:02











  • Ah, ok. Yes, 1.13 performance is pretty bad. Even on my pretty good laptop I struggle to get 60fps sometimes. Do you also want a 1.12 answer? It's the same principle.

    – Fabian Röling
    Oct 19 '18 at 14:03











  • Yes please. (Don't come with a struggle for 60fps to me, I'm struggling for 60 fps with optifine and all settings on fast or off)

    – B. De Jong
    Oct 19 '18 at 14:05











  • Yes please (I don't know if you received my comment, because I can't see it anywhere myself so I'll answer again).... oh. There it is. Never mind.

    – B. De Jong
    Oct 19 '18 at 14:09














Your Answer








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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









1
















1.13 answer:



Selector arguments are and connected, meaning @e[type=creeper,type=spider] selects everything that is both a creeper and a spider (which is nothing).



Chaining just splits up the execution, so execute as @e[type=creeper] as @e[type=spider] does something as every creeper as every spider, meaning every creeper does it as many times as there are spiders loaded.



What you want is an or connection. Minecraft isn't a proper programming language, so you need to repeat your commands for every mob type:



/execute as @e[type=creeper] run <command>
/execute as @e[type=spider] run <command>


Tip: If you have to do this multiple times or your command is very long, tag them:



/tag @e[type=creeper] add spookyScary
/tag @e[type=spider] add spookyScary
/execute as @e[tag=spookyScary] run <command>
/tag @e remove spookyScary



1.12 answer:



Selector arguments are and connected, meaning @e[type=creeper,type=spider] would select everything that is both a creeper and a spider (which is nothing). In actuality, the command just fails if you enter two of the same selector argument in 1.12.



Chaining just splits up the execution, so execute @e[type=creeper] ~ ~ ~ execute @e[type=spider] ~ ~ ~ does something as every creeper as every spider, meaning every creeper does it as many times as there are spiders loaded.



What you want is an or connection. Minecraft isn't a proper programming language, so you need to repeat your commands for every mob type:



/execute @e[type=creeper] ~ ~ ~ <command>
/execute @e[type=spider] ~ ~ ~ <command>


Tip: If you have to do this multiple times or your command is very long, tag them:



/scoreboard players tag @e[type=creeper] add spookyScary
/scoreboard players tag @e[type=spider] add spookyScary
/execute @e[tag=spookyScary] ~ ~ ~ <command>
/scoreboard players tag @e remove spookyScary





share|improve this answer



























  • Note to self: * doesn't work in /tag, don't try to optimise away the @e. ;)

    – Fabian Röling
    Oct 18 '18 at 19:39











  • I didn't forgot to change it. I have a pretty old laptop which can only run minecraft properly with optifine, but there is no optifine for 1.13+ versions.

    – B. De Jong
    Oct 19 '18 at 14:02











  • Ah, ok. Yes, 1.13 performance is pretty bad. Even on my pretty good laptop I struggle to get 60fps sometimes. Do you also want a 1.12 answer? It's the same principle.

    – Fabian Röling
    Oct 19 '18 at 14:03











  • Yes please. (Don't come with a struggle for 60fps to me, I'm struggling for 60 fps with optifine and all settings on fast or off)

    – B. De Jong
    Oct 19 '18 at 14:05











  • Yes please (I don't know if you received my comment, because I can't see it anywhere myself so I'll answer again).... oh. There it is. Never mind.

    – B. De Jong
    Oct 19 '18 at 14:09
















1
















1.13 answer:



Selector arguments are and connected, meaning @e[type=creeper,type=spider] selects everything that is both a creeper and a spider (which is nothing).



Chaining just splits up the execution, so execute as @e[type=creeper] as @e[type=spider] does something as every creeper as every spider, meaning every creeper does it as many times as there are spiders loaded.



What you want is an or connection. Minecraft isn't a proper programming language, so you need to repeat your commands for every mob type:



/execute as @e[type=creeper] run <command>
/execute as @e[type=spider] run <command>


Tip: If you have to do this multiple times or your command is very long, tag them:



/tag @e[type=creeper] add spookyScary
/tag @e[type=spider] add spookyScary
/execute as @e[tag=spookyScary] run <command>
/tag @e remove spookyScary



1.12 answer:



Selector arguments are and connected, meaning @e[type=creeper,type=spider] would select everything that is both a creeper and a spider (which is nothing). In actuality, the command just fails if you enter two of the same selector argument in 1.12.



Chaining just splits up the execution, so execute @e[type=creeper] ~ ~ ~ execute @e[type=spider] ~ ~ ~ does something as every creeper as every spider, meaning every creeper does it as many times as there are spiders loaded.



What you want is an or connection. Minecraft isn't a proper programming language, so you need to repeat your commands for every mob type:



/execute @e[type=creeper] ~ ~ ~ <command>
/execute @e[type=spider] ~ ~ ~ <command>


Tip: If you have to do this multiple times or your command is very long, tag them:



/scoreboard players tag @e[type=creeper] add spookyScary
/scoreboard players tag @e[type=spider] add spookyScary
/execute @e[tag=spookyScary] ~ ~ ~ <command>
/scoreboard players tag @e remove spookyScary





share|improve this answer



























  • Note to self: * doesn't work in /tag, don't try to optimise away the @e. ;)

    – Fabian Röling
    Oct 18 '18 at 19:39











  • I didn't forgot to change it. I have a pretty old laptop which can only run minecraft properly with optifine, but there is no optifine for 1.13+ versions.

    – B. De Jong
    Oct 19 '18 at 14:02











  • Ah, ok. Yes, 1.13 performance is pretty bad. Even on my pretty good laptop I struggle to get 60fps sometimes. Do you also want a 1.12 answer? It's the same principle.

    – Fabian Röling
    Oct 19 '18 at 14:03











  • Yes please. (Don't come with a struggle for 60fps to me, I'm struggling for 60 fps with optifine and all settings on fast or off)

    – B. De Jong
    Oct 19 '18 at 14:05











  • Yes please (I don't know if you received my comment, because I can't see it anywhere myself so I'll answer again).... oh. There it is. Never mind.

    – B. De Jong
    Oct 19 '18 at 14:09














1














1










1









1.13 answer:



Selector arguments are and connected, meaning @e[type=creeper,type=spider] selects everything that is both a creeper and a spider (which is nothing).



Chaining just splits up the execution, so execute as @e[type=creeper] as @e[type=spider] does something as every creeper as every spider, meaning every creeper does it as many times as there are spiders loaded.



What you want is an or connection. Minecraft isn't a proper programming language, so you need to repeat your commands for every mob type:



/execute as @e[type=creeper] run <command>
/execute as @e[type=spider] run <command>


Tip: If you have to do this multiple times or your command is very long, tag them:



/tag @e[type=creeper] add spookyScary
/tag @e[type=spider] add spookyScary
/execute as @e[tag=spookyScary] run <command>
/tag @e remove spookyScary



1.12 answer:



Selector arguments are and connected, meaning @e[type=creeper,type=spider] would select everything that is both a creeper and a spider (which is nothing). In actuality, the command just fails if you enter two of the same selector argument in 1.12.



Chaining just splits up the execution, so execute @e[type=creeper] ~ ~ ~ execute @e[type=spider] ~ ~ ~ does something as every creeper as every spider, meaning every creeper does it as many times as there are spiders loaded.



What you want is an or connection. Minecraft isn't a proper programming language, so you need to repeat your commands for every mob type:



/execute @e[type=creeper] ~ ~ ~ <command>
/execute @e[type=spider] ~ ~ ~ <command>


Tip: If you have to do this multiple times or your command is very long, tag them:



/scoreboard players tag @e[type=creeper] add spookyScary
/scoreboard players tag @e[type=spider] add spookyScary
/execute @e[tag=spookyScary] ~ ~ ~ <command>
/scoreboard players tag @e remove spookyScary





share|improve this answer















1.13 answer:



Selector arguments are and connected, meaning @e[type=creeper,type=spider] selects everything that is both a creeper and a spider (which is nothing).



Chaining just splits up the execution, so execute as @e[type=creeper] as @e[type=spider] does something as every creeper as every spider, meaning every creeper does it as many times as there are spiders loaded.



What you want is an or connection. Minecraft isn't a proper programming language, so you need to repeat your commands for every mob type:



/execute as @e[type=creeper] run <command>
/execute as @e[type=spider] run <command>


Tip: If you have to do this multiple times or your command is very long, tag them:



/tag @e[type=creeper] add spookyScary
/tag @e[type=spider] add spookyScary
/execute as @e[tag=spookyScary] run <command>
/tag @e remove spookyScary



1.12 answer:



Selector arguments are and connected, meaning @e[type=creeper,type=spider] would select everything that is both a creeper and a spider (which is nothing). In actuality, the command just fails if you enter two of the same selector argument in 1.12.



Chaining just splits up the execution, so execute @e[type=creeper] ~ ~ ~ execute @e[type=spider] ~ ~ ~ does something as every creeper as every spider, meaning every creeper does it as many times as there are spiders loaded.



What you want is an or connection. Minecraft isn't a proper programming language, so you need to repeat your commands for every mob type:



/execute @e[type=creeper] ~ ~ ~ <command>
/execute @e[type=spider] ~ ~ ~ <command>


Tip: If you have to do this multiple times or your command is very long, tag them:



/scoreboard players tag @e[type=creeper] add spookyScary
/scoreboard players tag @e[type=spider] add spookyScary
/execute @e[tag=spookyScary] ~ ~ ~ <command>
/scoreboard players tag @e remove spookyScary






share|improve this answer














share|improve this answer



share|improve this answer








edited Oct 19 '18 at 14:12

























answered Oct 18 '18 at 9:21









Fabian RölingFabian Röling

12.1k3 gold badges20 silver badges51 bronze badges




12.1k3 gold badges20 silver badges51 bronze badges















  • Note to self: * doesn't work in /tag, don't try to optimise away the @e. ;)

    – Fabian Röling
    Oct 18 '18 at 19:39











  • I didn't forgot to change it. I have a pretty old laptop which can only run minecraft properly with optifine, but there is no optifine for 1.13+ versions.

    – B. De Jong
    Oct 19 '18 at 14:02











  • Ah, ok. Yes, 1.13 performance is pretty bad. Even on my pretty good laptop I struggle to get 60fps sometimes. Do you also want a 1.12 answer? It's the same principle.

    – Fabian Röling
    Oct 19 '18 at 14:03











  • Yes please. (Don't come with a struggle for 60fps to me, I'm struggling for 60 fps with optifine and all settings on fast or off)

    – B. De Jong
    Oct 19 '18 at 14:05











  • Yes please (I don't know if you received my comment, because I can't see it anywhere myself so I'll answer again).... oh. There it is. Never mind.

    – B. De Jong
    Oct 19 '18 at 14:09


















  • Note to self: * doesn't work in /tag, don't try to optimise away the @e. ;)

    – Fabian Röling
    Oct 18 '18 at 19:39











  • I didn't forgot to change it. I have a pretty old laptop which can only run minecraft properly with optifine, but there is no optifine for 1.13+ versions.

    – B. De Jong
    Oct 19 '18 at 14:02











  • Ah, ok. Yes, 1.13 performance is pretty bad. Even on my pretty good laptop I struggle to get 60fps sometimes. Do you also want a 1.12 answer? It's the same principle.

    – Fabian Röling
    Oct 19 '18 at 14:03











  • Yes please. (Don't come with a struggle for 60fps to me, I'm struggling for 60 fps with optifine and all settings on fast or off)

    – B. De Jong
    Oct 19 '18 at 14:05











  • Yes please (I don't know if you received my comment, because I can't see it anywhere myself so I'll answer again).... oh. There it is. Never mind.

    – B. De Jong
    Oct 19 '18 at 14:09

















Note to self: * doesn't work in /tag, don't try to optimise away the @e. ;)

– Fabian Röling
Oct 18 '18 at 19:39





Note to self: * doesn't work in /tag, don't try to optimise away the @e. ;)

– Fabian Röling
Oct 18 '18 at 19:39













I didn't forgot to change it. I have a pretty old laptop which can only run minecraft properly with optifine, but there is no optifine for 1.13+ versions.

– B. De Jong
Oct 19 '18 at 14:02





I didn't forgot to change it. I have a pretty old laptop which can only run minecraft properly with optifine, but there is no optifine for 1.13+ versions.

– B. De Jong
Oct 19 '18 at 14:02













Ah, ok. Yes, 1.13 performance is pretty bad. Even on my pretty good laptop I struggle to get 60fps sometimes. Do you also want a 1.12 answer? It's the same principle.

– Fabian Röling
Oct 19 '18 at 14:03





Ah, ok. Yes, 1.13 performance is pretty bad. Even on my pretty good laptop I struggle to get 60fps sometimes. Do you also want a 1.12 answer? It's the same principle.

– Fabian Röling
Oct 19 '18 at 14:03













Yes please. (Don't come with a struggle for 60fps to me, I'm struggling for 60 fps with optifine and all settings on fast or off)

– B. De Jong
Oct 19 '18 at 14:05





Yes please. (Don't come with a struggle for 60fps to me, I'm struggling for 60 fps with optifine and all settings on fast or off)

– B. De Jong
Oct 19 '18 at 14:05













Yes please (I don't know if you received my comment, because I can't see it anywhere myself so I'll answer again).... oh. There it is. Never mind.

– B. De Jong
Oct 19 '18 at 14:09






Yes please (I don't know if you received my comment, because I can't see it anywhere myself so I'll answer again).... oh. There it is. Never mind.

– B. De Jong
Oct 19 '18 at 14:09



















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