Blender game recording at the wrong time Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern) 2019 Moderator Election Q&A - Question CollectionPhysics are not simulated past a certain frame?Why are keyframes in global coords, instead of local coords? (Blender 2.70a)Blender Game animation recording: specific recordingRotation animation on z-axis in BlenderHow to set keyframe handles to be interpolated via script on the fly (low-level variant: keyframe_points.add(int) + keyframe_points[i].co=..)?Is there a way to offset in time a scene's animation including physics and particle caches and markers?Stopping a character fall in Blender Game EngineCloth Sim + Time Remapping + location animation = teleporting meshHow to turn off keyframe interpolation (when importing to Unity)?recording game animation as keyframes
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Blender game recording at the wrong time
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - Question CollectionPhysics are not simulated past a certain frame?Why are keyframes in global coords, instead of local coords? (Blender 2.70a)Blender Game animation recording: specific recordingRotation animation on z-axis in BlenderHow to set keyframe handles to be interpolated via script on the fly (low-level variant: keyframe_points.add(int) + keyframe_points[i].co=..)?Is there a way to offset in time a scene's animation including physics and particle caches and markers?Stopping a character fall in Blender Game EngineCloth Sim + Time Remapping + location animation = teleporting meshHow to turn off keyframe interpolation (when importing to Unity)?recording game animation as keyframes
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I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?
animation game-engine
New contributor
$endgroup$
add a comment |
$begingroup$
I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?
animation game-engine
New contributor
$endgroup$
$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
2 hours ago
$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
1 hour ago
$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
1 hour ago
add a comment |
$begingroup$
I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?
animation game-engine
New contributor
$endgroup$
I have a simple animation for a midterm project; someone walks up and pushes dominoes over. I can set something with physics to knock the dominoes over at frame 125, then play the engine and he will walk up and push the dominoes up easy enough. When I record though, the animation will still show those things happening simultaneously, but the keyframes for the dominoes falling over are recorded at frame 270, a very long time after they're pushed over. How can I fix this?
animation game-engine
animation game-engine
New contributor
New contributor
New contributor
asked 4 hours ago
Aiden StoreyAiden Storey
111
111
New contributor
New contributor
$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
2 hours ago
$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
1 hour ago
$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
1 hour ago
add a comment |
$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
2 hours ago
$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
1 hour ago
$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
1 hour ago
$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
2 hours ago
$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
2 hours ago
$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
1 hour ago
$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
1 hour ago
$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
1 hour ago
$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
1 hour ago
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).
$endgroup$
add a comment |
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1 Answer
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1 Answer
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$begingroup$
If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).
$endgroup$
add a comment |
$begingroup$
If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).
$endgroup$
add a comment |
$begingroup$
If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).
$endgroup$
If your issue is simply that all of your keyframes on the dominoes are starting too late, you can easily fix this by using the dope sheet. Select all of the keyframes in your scene by hitting A (or select just the ones you want by using box selection with B, or circle selection with C). Then simply move them closer to the beginning of your timeline. (shortcut would be G).
answered 1 hour ago
X-27 the fluffy unicornX-27 the fluffy unicorn
8,56433272
8,56433272
add a comment |
add a comment |
Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.
Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.
Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.
Aiden Storey is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
(I think) you can use the dope sheet to select all the keyframes for all your dominoes, and move them closer to the beginning of your timeline.
$endgroup$
– X-27 the fluffy unicorn
2 hours ago
$begingroup$
@X-27thefluffyunicorn I'm just a first year student, so I guess they didn't think it was worth the time to teach me what the dope sheet was. Worked wonders, thank you!
$endgroup$
– Aiden Storey
1 hour ago
$begingroup$
Added an answer to make the question more useful. (I do not think comments are indexed in search engines). Feel free to upvote and accept :)
$endgroup$
– X-27 the fluffy unicorn
1 hour ago