How to use ^^^ coordinate systems for motion nbt (minecraft) Announcing the arrival of Valued Associate #679: Cesar Manara Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)How can I summon an entity with motion relative to where I'm facing?How to get a fireball/projectile to shoot in the same direction as the summoning player is looking in 1.13?How to remove specific item from existed minecraft world?How to right click items repeatedly with redstone/command blocks (Minecraft)How to use exclamation marks in Minecraft commands?Minecraft Command Blocks: /testfor command for wearing a player head, then tp/tp Relative CoordinatesMy arrows aren't being executed at by a looping function/command blockteleporting players to ender pearls?Minecraft 1.13: conditionally apply effect when player holds specific itemHow do I add a loot table to an item in a loot table in minecraft?Talking to moving NPCs in Minecraft 1.13 (Java edition)
Unable to start mainnet node docker container
Working around an AWS network ACL rule limit
Is it possible to ask for a hotel room without minibar/extra services?
Autumning in love
How does modal jazz use chord progressions?
Is above average number of years spent on PhD considered a red flag in future academia or industry positions?
How to say that you spent the night with someone, you were only sleeping and nothing else?
Can the prologue be the backstory of your main character?
What computer would be fastest for Mathematica Home Edition?
Who can trigger ship-wide alerts in Star Trek?
What do you call the holes in a flute?
When is phishing education going too far?
Do we know why communications with Beresheet and NASA were lost during the attempted landing of the Moon lander?
Mortgage adviser recommends a longer term than necessary combined with overpayments
How are presidential pardons supposed to be used?
Can a zero nonce be safely used with AES-GCM if the key is random and never used again?
Stop battery usage [Ubuntu 18]
Why does tar appear to skip file contents when output file is /dev/null?
Notation for two qubit composite product state
How is simplicity better than precision and clarity in prose?
Should you tell Jews they are breaking a commandment?
Need a suitable toxic chemical for a murder plot in my novel
Limit for e and 1/e
Cold is to Refrigerator as warm is to?
How to use ^^^ coordinate systems for motion nbt (minecraft)
Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)How can I summon an entity with motion relative to where I'm facing?How to get a fireball/projectile to shoot in the same direction as the summoning player is looking in 1.13?How to remove specific item from existed minecraft world?How to right click items repeatedly with redstone/command blocks (Minecraft)How to use exclamation marks in Minecraft commands?Minecraft Command Blocks: /testfor command for wearing a player head, then tp/tp Relative CoordinatesMy arrows aren't being executed at by a looping function/command blockteleporting players to ender pearls?Minecraft 1.13: conditionally apply effect when player holds specific itemHow do I add a loot table to an item in a loot table in minecraft?Talking to moving NPCs in Minecraft 1.13 (Java edition)
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
Since we can use ^ ^ ^
for relative coordinates with 1.13 like
/execute as Asaf31214 run summon lightning_bolt ^ ^ ^10
(Summons a lightning at 10 blocks from me to the direction I look. By the way, first part is how many blocks to left, second is up and third is how far from you, if you see this function for first time. It is just like cylindrical coordinates at science.)
I tried to write a command that throws a TNT out of me to the direction i want. It was supposed to be:
/summon tnt ^ ^1 ^10 //1 block up and 10 block forward// Fuse:50,Motion[^0,^1,^10]
if I don't use ^
it will throw the TNT to constant x direction. But it gives an error if I use it with new ^
coordinate system.
Can you explain me how to do this? I guess this coordinate system isn't fully useful yet since it is brand new, and this can be impossible for now.
minecraft
add a comment |
Since we can use ^ ^ ^
for relative coordinates with 1.13 like
/execute as Asaf31214 run summon lightning_bolt ^ ^ ^10
(Summons a lightning at 10 blocks from me to the direction I look. By the way, first part is how many blocks to left, second is up and third is how far from you, if you see this function for first time. It is just like cylindrical coordinates at science.)
I tried to write a command that throws a TNT out of me to the direction i want. It was supposed to be:
/summon tnt ^ ^1 ^10 //1 block up and 10 block forward// Fuse:50,Motion[^0,^1,^10]
if I don't use ^
it will throw the TNT to constant x direction. But it gives an error if I use it with new ^
coordinate system.
Can you explain me how to do this? I guess this coordinate system isn't fully useful yet since it is brand new, and this can be impossible for now.
minecraft
add a comment |
Since we can use ^ ^ ^
for relative coordinates with 1.13 like
/execute as Asaf31214 run summon lightning_bolt ^ ^ ^10
(Summons a lightning at 10 blocks from me to the direction I look. By the way, first part is how many blocks to left, second is up and third is how far from you, if you see this function for first time. It is just like cylindrical coordinates at science.)
I tried to write a command that throws a TNT out of me to the direction i want. It was supposed to be:
/summon tnt ^ ^1 ^10 //1 block up and 10 block forward// Fuse:50,Motion[^0,^1,^10]
if I don't use ^
it will throw the TNT to constant x direction. But it gives an error if I use it with new ^
coordinate system.
Can you explain me how to do this? I guess this coordinate system isn't fully useful yet since it is brand new, and this can be impossible for now.
minecraft
Since we can use ^ ^ ^
for relative coordinates with 1.13 like
/execute as Asaf31214 run summon lightning_bolt ^ ^ ^10
(Summons a lightning at 10 blocks from me to the direction I look. By the way, first part is how many blocks to left, second is up and third is how far from you, if you see this function for first time. It is just like cylindrical coordinates at science.)
I tried to write a command that throws a TNT out of me to the direction i want. It was supposed to be:
/summon tnt ^ ^1 ^10 //1 block up and 10 block forward// Fuse:50,Motion[^0,^1,^10]
if I don't use ^
it will throw the TNT to constant x direction. But it gives an error if I use it with new ^
coordinate system.
Can you explain me how to do this? I guess this coordinate system isn't fully useful yet since it is brand new, and this can be impossible for now.
minecraft
minecraft
edited 1 hour ago
MBraedley
13.3k1786136
13.3k1786136
asked Oct 13 '18 at 13:11
Asaf31214Asaf31214
83
83
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
Just like you can't use relative coordinates with ~
in NBT, you also can't use relative coordinates with ^
. What you can do instead is getting both your and the TNT's position and subtracting it to get a momentum.
For the position, you can use the NBT tag "Pos
", because that can be read with data get
. The rest is pretty straightforward, just putting Pos
NBT into scoreboards, applying an operation
to it and putting it back into NBT, this time Motion
.
Preparation:
scoreboard objectives add x dummy
scoreboard objectives add y dummy
scoreboard objectives add z dummy
When you want to activate it:
execute as @p at @s run summon tnt ^ ^ ^1 Fuse:80
execute as @e[type=tnt,tag=toMove] store result score @s x run data get entity @s Pos[0] 10
execute as @e[type=tnt,tag=toMove] store result score @s y run data get entity @s Pos[1] 10
execute as @e[type=tnt,tag=toMove] store result score @s z run data get entity @s Pos[2] 10
execute as @p store result score @s x run data get entity @s Pos[0] 10
execute as @p store result score @s y run data get entity @s Pos[1] 10
execute as @p store result score @s z run data get entity @s Pos[2] 10
scoreboard players operation @e[type=tnt,tag=toMove] x -= @p x
scoreboard players operation @e[type=tnt,tag=toMove] y -= @p y
scoreboard players operation @e[type=tnt,tag=toMove] z -= @p z
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[0] double 0.1 run scoreboard players get @s x
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[1] double 0.1 run scoreboard players get @s y
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[2] double 0.1 run scoreboard players get @s z
This works for multiple TNTs at once, but not yet for multiple players. If you want to use it in multiplayer, you have to replace @p
with your selector and probably also use tags for them.
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "41"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f339637%2fhow-to-use-coordinate-systems-for-motion-nbt-minecraft%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Just like you can't use relative coordinates with ~
in NBT, you also can't use relative coordinates with ^
. What you can do instead is getting both your and the TNT's position and subtracting it to get a momentum.
For the position, you can use the NBT tag "Pos
", because that can be read with data get
. The rest is pretty straightforward, just putting Pos
NBT into scoreboards, applying an operation
to it and putting it back into NBT, this time Motion
.
Preparation:
scoreboard objectives add x dummy
scoreboard objectives add y dummy
scoreboard objectives add z dummy
When you want to activate it:
execute as @p at @s run summon tnt ^ ^ ^1 Fuse:80
execute as @e[type=tnt,tag=toMove] store result score @s x run data get entity @s Pos[0] 10
execute as @e[type=tnt,tag=toMove] store result score @s y run data get entity @s Pos[1] 10
execute as @e[type=tnt,tag=toMove] store result score @s z run data get entity @s Pos[2] 10
execute as @p store result score @s x run data get entity @s Pos[0] 10
execute as @p store result score @s y run data get entity @s Pos[1] 10
execute as @p store result score @s z run data get entity @s Pos[2] 10
scoreboard players operation @e[type=tnt,tag=toMove] x -= @p x
scoreboard players operation @e[type=tnt,tag=toMove] y -= @p y
scoreboard players operation @e[type=tnt,tag=toMove] z -= @p z
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[0] double 0.1 run scoreboard players get @s x
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[1] double 0.1 run scoreboard players get @s y
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[2] double 0.1 run scoreboard players get @s z
This works for multiple TNTs at once, but not yet for multiple players. If you want to use it in multiplayer, you have to replace @p
with your selector and probably also use tags for them.
add a comment |
Just like you can't use relative coordinates with ~
in NBT, you also can't use relative coordinates with ^
. What you can do instead is getting both your and the TNT's position and subtracting it to get a momentum.
For the position, you can use the NBT tag "Pos
", because that can be read with data get
. The rest is pretty straightforward, just putting Pos
NBT into scoreboards, applying an operation
to it and putting it back into NBT, this time Motion
.
Preparation:
scoreboard objectives add x dummy
scoreboard objectives add y dummy
scoreboard objectives add z dummy
When you want to activate it:
execute as @p at @s run summon tnt ^ ^ ^1 Fuse:80
execute as @e[type=tnt,tag=toMove] store result score @s x run data get entity @s Pos[0] 10
execute as @e[type=tnt,tag=toMove] store result score @s y run data get entity @s Pos[1] 10
execute as @e[type=tnt,tag=toMove] store result score @s z run data get entity @s Pos[2] 10
execute as @p store result score @s x run data get entity @s Pos[0] 10
execute as @p store result score @s y run data get entity @s Pos[1] 10
execute as @p store result score @s z run data get entity @s Pos[2] 10
scoreboard players operation @e[type=tnt,tag=toMove] x -= @p x
scoreboard players operation @e[type=tnt,tag=toMove] y -= @p y
scoreboard players operation @e[type=tnt,tag=toMove] z -= @p z
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[0] double 0.1 run scoreboard players get @s x
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[1] double 0.1 run scoreboard players get @s y
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[2] double 0.1 run scoreboard players get @s z
This works for multiple TNTs at once, but not yet for multiple players. If you want to use it in multiplayer, you have to replace @p
with your selector and probably also use tags for them.
add a comment |
Just like you can't use relative coordinates with ~
in NBT, you also can't use relative coordinates with ^
. What you can do instead is getting both your and the TNT's position and subtracting it to get a momentum.
For the position, you can use the NBT tag "Pos
", because that can be read with data get
. The rest is pretty straightforward, just putting Pos
NBT into scoreboards, applying an operation
to it and putting it back into NBT, this time Motion
.
Preparation:
scoreboard objectives add x dummy
scoreboard objectives add y dummy
scoreboard objectives add z dummy
When you want to activate it:
execute as @p at @s run summon tnt ^ ^ ^1 Fuse:80
execute as @e[type=tnt,tag=toMove] store result score @s x run data get entity @s Pos[0] 10
execute as @e[type=tnt,tag=toMove] store result score @s y run data get entity @s Pos[1] 10
execute as @e[type=tnt,tag=toMove] store result score @s z run data get entity @s Pos[2] 10
execute as @p store result score @s x run data get entity @s Pos[0] 10
execute as @p store result score @s y run data get entity @s Pos[1] 10
execute as @p store result score @s z run data get entity @s Pos[2] 10
scoreboard players operation @e[type=tnt,tag=toMove] x -= @p x
scoreboard players operation @e[type=tnt,tag=toMove] y -= @p y
scoreboard players operation @e[type=tnt,tag=toMove] z -= @p z
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[0] double 0.1 run scoreboard players get @s x
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[1] double 0.1 run scoreboard players get @s y
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[2] double 0.1 run scoreboard players get @s z
This works for multiple TNTs at once, but not yet for multiple players. If you want to use it in multiplayer, you have to replace @p
with your selector and probably also use tags for them.
Just like you can't use relative coordinates with ~
in NBT, you also can't use relative coordinates with ^
. What you can do instead is getting both your and the TNT's position and subtracting it to get a momentum.
For the position, you can use the NBT tag "Pos
", because that can be read with data get
. The rest is pretty straightforward, just putting Pos
NBT into scoreboards, applying an operation
to it and putting it back into NBT, this time Motion
.
Preparation:
scoreboard objectives add x dummy
scoreboard objectives add y dummy
scoreboard objectives add z dummy
When you want to activate it:
execute as @p at @s run summon tnt ^ ^ ^1 Fuse:80
execute as @e[type=tnt,tag=toMove] store result score @s x run data get entity @s Pos[0] 10
execute as @e[type=tnt,tag=toMove] store result score @s y run data get entity @s Pos[1] 10
execute as @e[type=tnt,tag=toMove] store result score @s z run data get entity @s Pos[2] 10
execute as @p store result score @s x run data get entity @s Pos[0] 10
execute as @p store result score @s y run data get entity @s Pos[1] 10
execute as @p store result score @s z run data get entity @s Pos[2] 10
scoreboard players operation @e[type=tnt,tag=toMove] x -= @p x
scoreboard players operation @e[type=tnt,tag=toMove] y -= @p y
scoreboard players operation @e[type=tnt,tag=toMove] z -= @p z
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[0] double 0.1 run scoreboard players get @s x
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[1] double 0.1 run scoreboard players get @s y
execute as @e[type=tnt,tag=toMove] store result entity @s Motion[2] double 0.1 run scoreboard players get @s z
This works for multiple TNTs at once, but not yet for multiple players. If you want to use it in multiplayer, you have to replace @p
with your selector and probably also use tags for them.
answered Oct 14 '18 at 15:01
Fabian RölingFabian Röling
6,46431340
6,46431340
add a comment |
add a comment |
Thanks for contributing an answer to Arqade!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f339637%2fhow-to-use-coordinate-systems-for-motion-nbt-minecraft%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown