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how to make an item unbreakable when appearing in inventory
The 2019 Stack Overflow Developer Survey Results Are InMinecraft problem with commands - /testfor healthHow to change scoreboard score if player does not have item in his inventory?how to make setblock a command block with a command that is executed at a certain playerHow to use exclamation marks in Minecraft commands?How to make a fireball summoning item in vanilla Minecraft?testfor a cocoa bean in a player inventoryHow do I make command blocks teleport players away from an area when they don't have a specific item?How do I make a block only be placed on a certain block when crafted?Minecraft 1.13: conditionally apply effect when player holds specific itemHow can I make a killcounter?
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i already know how to make items in minecraft unbreakable (using the give command), but how would you make so when a player crafts or picks up a tool the command blocks would make it unbreakable? when i used this command, (without the quotation marks)
"/entitydata @a diamond_sword Unbreakable:1",
the output is:
awesomeianman is a player and cannot be changed.
could someone tell me if i suck at commands and got it all wrong, or i just got some of it wrong.
minecraft minecraft-commands
bumped to the homepage by Community♦ 45 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
i already know how to make items in minecraft unbreakable (using the give command), but how would you make so when a player crafts or picks up a tool the command blocks would make it unbreakable? when i used this command, (without the quotation marks)
"/entitydata @a diamond_sword Unbreakable:1",
the output is:
awesomeianman is a player and cannot be changed.
could someone tell me if i suck at commands and got it all wrong, or i just got some of it wrong.
minecraft minecraft-commands
bumped to the homepage by Community♦ 45 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
so would i need to delete the diamond_sword then change @a to diamond_sword?
– burger king
May 7 '17 at 22:44
Sorry about what i said earlier after looking at it there is a completely different problem you have yes you can't make a player unbreakable but also you can't use entity data at all for diamond sword because it isn't an entity. Here is a list of all entitys: digminecraft.com/lists/entity_list_pc.php
– Emptyisme
May 8 '17 at 3:03
are you trying to see if a player crafts a certain item then replace it with an unbreakable version?
– Jake
May 8 '17 at 20:50
@BACONISDABEST2COOL4U just to clarify, are you trying to do this for a specific tool or all tools?
– Jake
May 9 '17 at 17:03
yes, I do want to make when a player crafts a diamond_sword then gets replaced with an unbreakable version and I need it to make it happen with all tools.
– burger king
May 31 '17 at 1:16
add a comment |
i already know how to make items in minecraft unbreakable (using the give command), but how would you make so when a player crafts or picks up a tool the command blocks would make it unbreakable? when i used this command, (without the quotation marks)
"/entitydata @a diamond_sword Unbreakable:1",
the output is:
awesomeianman is a player and cannot be changed.
could someone tell me if i suck at commands and got it all wrong, or i just got some of it wrong.
minecraft minecraft-commands
i already know how to make items in minecraft unbreakable (using the give command), but how would you make so when a player crafts or picks up a tool the command blocks would make it unbreakable? when i used this command, (without the quotation marks)
"/entitydata @a diamond_sword Unbreakable:1",
the output is:
awesomeianman is a player and cannot be changed.
could someone tell me if i suck at commands and got it all wrong, or i just got some of it wrong.
minecraft minecraft-commands
minecraft minecraft-commands
asked May 7 '17 at 18:14
burger kingburger king
96
96
bumped to the homepage by Community♦ 45 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 45 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
so would i need to delete the diamond_sword then change @a to diamond_sword?
– burger king
May 7 '17 at 22:44
Sorry about what i said earlier after looking at it there is a completely different problem you have yes you can't make a player unbreakable but also you can't use entity data at all for diamond sword because it isn't an entity. Here is a list of all entitys: digminecraft.com/lists/entity_list_pc.php
– Emptyisme
May 8 '17 at 3:03
are you trying to see if a player crafts a certain item then replace it with an unbreakable version?
– Jake
May 8 '17 at 20:50
@BACONISDABEST2COOL4U just to clarify, are you trying to do this for a specific tool or all tools?
– Jake
May 9 '17 at 17:03
yes, I do want to make when a player crafts a diamond_sword then gets replaced with an unbreakable version and I need it to make it happen with all tools.
– burger king
May 31 '17 at 1:16
add a comment |
so would i need to delete the diamond_sword then change @a to diamond_sword?
– burger king
May 7 '17 at 22:44
Sorry about what i said earlier after looking at it there is a completely different problem you have yes you can't make a player unbreakable but also you can't use entity data at all for diamond sword because it isn't an entity. Here is a list of all entitys: digminecraft.com/lists/entity_list_pc.php
– Emptyisme
May 8 '17 at 3:03
are you trying to see if a player crafts a certain item then replace it with an unbreakable version?
– Jake
May 8 '17 at 20:50
@BACONISDABEST2COOL4U just to clarify, are you trying to do this for a specific tool or all tools?
– Jake
May 9 '17 at 17:03
yes, I do want to make when a player crafts a diamond_sword then gets replaced with an unbreakable version and I need it to make it happen with all tools.
– burger king
May 31 '17 at 1:16
so would i need to delete the diamond_sword then change @a to diamond_sword?
– burger king
May 7 '17 at 22:44
so would i need to delete the diamond_sword then change @a to diamond_sword?
– burger king
May 7 '17 at 22:44
Sorry about what i said earlier after looking at it there is a completely different problem you have yes you can't make a player unbreakable but also you can't use entity data at all for diamond sword because it isn't an entity. Here is a list of all entitys: digminecraft.com/lists/entity_list_pc.php
– Emptyisme
May 8 '17 at 3:03
Sorry about what i said earlier after looking at it there is a completely different problem you have yes you can't make a player unbreakable but also you can't use entity data at all for diamond sword because it isn't an entity. Here is a list of all entitys: digminecraft.com/lists/entity_list_pc.php
– Emptyisme
May 8 '17 at 3:03
are you trying to see if a player crafts a certain item then replace it with an unbreakable version?
– Jake
May 8 '17 at 20:50
are you trying to see if a player crafts a certain item then replace it with an unbreakable version?
– Jake
May 8 '17 at 20:50
@BACONISDABEST2COOL4U just to clarify, are you trying to do this for a specific tool or all tools?
– Jake
May 9 '17 at 17:03
@BACONISDABEST2COOL4U just to clarify, are you trying to do this for a specific tool or all tools?
– Jake
May 9 '17 at 17:03
yes, I do want to make when a player crafts a diamond_sword then gets replaced with an unbreakable version and I need it to make it happen with all tools.
– burger king
May 31 '17 at 1:16
yes, I do want to make when a player crafts a diamond_sword then gets replaced with an unbreakable version and I need it to make it happen with all tools.
– burger king
May 31 '17 at 1:16
add a comment |
1 Answer
1
active
oldest
votes
To do this you would need a few command blocks for each item you want to make unbreakable. To identify the player who has the item in their inventory we are going to use scoreboards. In this example we will use a diamond sword but you can change wherever it syas diamond sword to whatever item you would like.
Setup
run this once:
/scoreboard objectives add hasItem stat.craftItem.minecraft.diamond_sword
Detection
put this in a repeating command block:
/testfor @a[score_hasItem_min=1]
Execution
Using a comparator, run these commands when a player is found:
/clear @a[score_hasItem_min=1] minecraft:diamond_sword 0
/give @a[score_hasItem_min=1] minecraft:diamond_sword 1 1 Unbreakable:1b
/scoreboard players reset @a hasItem
Layout
Here is my layout:
Where the commands are from 1 - 4:
/testfor @a[score_hasItem_min=1]
/clear @a[score_hasItem_min=1] minecraft:diamond_sword 0
/give @a[score_hasItem_min=1] minecraft:diamond_sword 1 1 Unbreakable:1b
/scoreboard players reset @a hasItem
he is trying to add unbreakable to every tool the person crafts not specific tools he gives, what he wants is when somebody makes a wooden hoe he want it to be unbreakable. He wants every tool crafted to be unbreakable. Although your fix would work it would take a lot of scoreboard stats and a lot of command blocks and basically isn't worth the time.
– Emptyisme
May 8 '17 at 23:24
@Empytyisme I see, this would definitely not be effective for replacing every tool. I misunderstood what the OP was asking.
– Jake
May 9 '17 at 6:35
actually I just needed example with a diamond_sword so I could do it with all other tools
– burger king
May 31 '17 at 1:17
but i'm fine doing this strategy over and over again
– burger king
May 31 '17 at 1:18
@BACONISDABEST2COOL4U that's great, so is this an acceptable answer?
– Jake
May 31 '17 at 1:19
|
show 2 more comments
Your Answer
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
To do this you would need a few command blocks for each item you want to make unbreakable. To identify the player who has the item in their inventory we are going to use scoreboards. In this example we will use a diamond sword but you can change wherever it syas diamond sword to whatever item you would like.
Setup
run this once:
/scoreboard objectives add hasItem stat.craftItem.minecraft.diamond_sword
Detection
put this in a repeating command block:
/testfor @a[score_hasItem_min=1]
Execution
Using a comparator, run these commands when a player is found:
/clear @a[score_hasItem_min=1] minecraft:diamond_sword 0
/give @a[score_hasItem_min=1] minecraft:diamond_sword 1 1 Unbreakable:1b
/scoreboard players reset @a hasItem
Layout
Here is my layout:
Where the commands are from 1 - 4:
/testfor @a[score_hasItem_min=1]
/clear @a[score_hasItem_min=1] minecraft:diamond_sword 0
/give @a[score_hasItem_min=1] minecraft:diamond_sword 1 1 Unbreakable:1b
/scoreboard players reset @a hasItem
he is trying to add unbreakable to every tool the person crafts not specific tools he gives, what he wants is when somebody makes a wooden hoe he want it to be unbreakable. He wants every tool crafted to be unbreakable. Although your fix would work it would take a lot of scoreboard stats and a lot of command blocks and basically isn't worth the time.
– Emptyisme
May 8 '17 at 23:24
@Empytyisme I see, this would definitely not be effective for replacing every tool. I misunderstood what the OP was asking.
– Jake
May 9 '17 at 6:35
actually I just needed example with a diamond_sword so I could do it with all other tools
– burger king
May 31 '17 at 1:17
but i'm fine doing this strategy over and over again
– burger king
May 31 '17 at 1:18
@BACONISDABEST2COOL4U that's great, so is this an acceptable answer?
– Jake
May 31 '17 at 1:19
|
show 2 more comments
To do this you would need a few command blocks for each item you want to make unbreakable. To identify the player who has the item in their inventory we are going to use scoreboards. In this example we will use a diamond sword but you can change wherever it syas diamond sword to whatever item you would like.
Setup
run this once:
/scoreboard objectives add hasItem stat.craftItem.minecraft.diamond_sword
Detection
put this in a repeating command block:
/testfor @a[score_hasItem_min=1]
Execution
Using a comparator, run these commands when a player is found:
/clear @a[score_hasItem_min=1] minecraft:diamond_sword 0
/give @a[score_hasItem_min=1] minecraft:diamond_sword 1 1 Unbreakable:1b
/scoreboard players reset @a hasItem
Layout
Here is my layout:
Where the commands are from 1 - 4:
/testfor @a[score_hasItem_min=1]
/clear @a[score_hasItem_min=1] minecraft:diamond_sword 0
/give @a[score_hasItem_min=1] minecraft:diamond_sword 1 1 Unbreakable:1b
/scoreboard players reset @a hasItem
he is trying to add unbreakable to every tool the person crafts not specific tools he gives, what he wants is when somebody makes a wooden hoe he want it to be unbreakable. He wants every tool crafted to be unbreakable. Although your fix would work it would take a lot of scoreboard stats and a lot of command blocks and basically isn't worth the time.
– Emptyisme
May 8 '17 at 23:24
@Empytyisme I see, this would definitely not be effective for replacing every tool. I misunderstood what the OP was asking.
– Jake
May 9 '17 at 6:35
actually I just needed example with a diamond_sword so I could do it with all other tools
– burger king
May 31 '17 at 1:17
but i'm fine doing this strategy over and over again
– burger king
May 31 '17 at 1:18
@BACONISDABEST2COOL4U that's great, so is this an acceptable answer?
– Jake
May 31 '17 at 1:19
|
show 2 more comments
To do this you would need a few command blocks for each item you want to make unbreakable. To identify the player who has the item in their inventory we are going to use scoreboards. In this example we will use a diamond sword but you can change wherever it syas diamond sword to whatever item you would like.
Setup
run this once:
/scoreboard objectives add hasItem stat.craftItem.minecraft.diamond_sword
Detection
put this in a repeating command block:
/testfor @a[score_hasItem_min=1]
Execution
Using a comparator, run these commands when a player is found:
/clear @a[score_hasItem_min=1] minecraft:diamond_sword 0
/give @a[score_hasItem_min=1] minecraft:diamond_sword 1 1 Unbreakable:1b
/scoreboard players reset @a hasItem
Layout
Here is my layout:
Where the commands are from 1 - 4:
/testfor @a[score_hasItem_min=1]
/clear @a[score_hasItem_min=1] minecraft:diamond_sword 0
/give @a[score_hasItem_min=1] minecraft:diamond_sword 1 1 Unbreakable:1b
/scoreboard players reset @a hasItem
To do this you would need a few command blocks for each item you want to make unbreakable. To identify the player who has the item in their inventory we are going to use scoreboards. In this example we will use a diamond sword but you can change wherever it syas diamond sword to whatever item you would like.
Setup
run this once:
/scoreboard objectives add hasItem stat.craftItem.minecraft.diamond_sword
Detection
put this in a repeating command block:
/testfor @a[score_hasItem_min=1]
Execution
Using a comparator, run these commands when a player is found:
/clear @a[score_hasItem_min=1] minecraft:diamond_sword 0
/give @a[score_hasItem_min=1] minecraft:diamond_sword 1 1 Unbreakable:1b
/scoreboard players reset @a hasItem
Layout
Here is my layout:
Where the commands are from 1 - 4:
/testfor @a[score_hasItem_min=1]
/clear @a[score_hasItem_min=1] minecraft:diamond_sword 0
/give @a[score_hasItem_min=1] minecraft:diamond_sword 1 1 Unbreakable:1b
/scoreboard players reset @a hasItem
answered May 8 '17 at 21:31
JakeJake
239211
239211
he is trying to add unbreakable to every tool the person crafts not specific tools he gives, what he wants is when somebody makes a wooden hoe he want it to be unbreakable. He wants every tool crafted to be unbreakable. Although your fix would work it would take a lot of scoreboard stats and a lot of command blocks and basically isn't worth the time.
– Emptyisme
May 8 '17 at 23:24
@Empytyisme I see, this would definitely not be effective for replacing every tool. I misunderstood what the OP was asking.
– Jake
May 9 '17 at 6:35
actually I just needed example with a diamond_sword so I could do it with all other tools
– burger king
May 31 '17 at 1:17
but i'm fine doing this strategy over and over again
– burger king
May 31 '17 at 1:18
@BACONISDABEST2COOL4U that's great, so is this an acceptable answer?
– Jake
May 31 '17 at 1:19
|
show 2 more comments
he is trying to add unbreakable to every tool the person crafts not specific tools he gives, what he wants is when somebody makes a wooden hoe he want it to be unbreakable. He wants every tool crafted to be unbreakable. Although your fix would work it would take a lot of scoreboard stats and a lot of command blocks and basically isn't worth the time.
– Emptyisme
May 8 '17 at 23:24
@Empytyisme I see, this would definitely not be effective for replacing every tool. I misunderstood what the OP was asking.
– Jake
May 9 '17 at 6:35
actually I just needed example with a diamond_sword so I could do it with all other tools
– burger king
May 31 '17 at 1:17
but i'm fine doing this strategy over and over again
– burger king
May 31 '17 at 1:18
@BACONISDABEST2COOL4U that's great, so is this an acceptable answer?
– Jake
May 31 '17 at 1:19
he is trying to add unbreakable to every tool the person crafts not specific tools he gives, what he wants is when somebody makes a wooden hoe he want it to be unbreakable. He wants every tool crafted to be unbreakable. Although your fix would work it would take a lot of scoreboard stats and a lot of command blocks and basically isn't worth the time.
– Emptyisme
May 8 '17 at 23:24
he is trying to add unbreakable to every tool the person crafts not specific tools he gives, what he wants is when somebody makes a wooden hoe he want it to be unbreakable. He wants every tool crafted to be unbreakable. Although your fix would work it would take a lot of scoreboard stats and a lot of command blocks and basically isn't worth the time.
– Emptyisme
May 8 '17 at 23:24
@Empytyisme I see, this would definitely not be effective for replacing every tool. I misunderstood what the OP was asking.
– Jake
May 9 '17 at 6:35
@Empytyisme I see, this would definitely not be effective for replacing every tool. I misunderstood what the OP was asking.
– Jake
May 9 '17 at 6:35
actually I just needed example with a diamond_sword so I could do it with all other tools
– burger king
May 31 '17 at 1:17
actually I just needed example with a diamond_sword so I could do it with all other tools
– burger king
May 31 '17 at 1:17
but i'm fine doing this strategy over and over again
– burger king
May 31 '17 at 1:18
but i'm fine doing this strategy over and over again
– burger king
May 31 '17 at 1:18
@BACONISDABEST2COOL4U that's great, so is this an acceptable answer?
– Jake
May 31 '17 at 1:19
@BACONISDABEST2COOL4U that's great, so is this an acceptable answer?
– Jake
May 31 '17 at 1:19
|
show 2 more comments
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so would i need to delete the diamond_sword then change @a to diamond_sword?
– burger king
May 7 '17 at 22:44
Sorry about what i said earlier after looking at it there is a completely different problem you have yes you can't make a player unbreakable but also you can't use entity data at all for diamond sword because it isn't an entity. Here is a list of all entitys: digminecraft.com/lists/entity_list_pc.php
– Emptyisme
May 8 '17 at 3:03
are you trying to see if a player crafts a certain item then replace it with an unbreakable version?
– Jake
May 8 '17 at 20:50
@BACONISDABEST2COOL4U just to clarify, are you trying to do this for a specific tool or all tools?
– Jake
May 9 '17 at 17:03
yes, I do want to make when a player crafts a diamond_sword then gets replaced with an unbreakable version and I need it to make it happen with all tools.
– burger king
May 31 '17 at 1:16