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What are the differences between Minesweeper for Windows XP and for Windows 7?
Advanced Minesweeper Strategies?What are the differences between the 4GB and the 250 GB versions of the Xbox 360?What are the differences between GC and PS2 port of Viewtiful Joe?What are the differences between The Sims 3: Pets on Windows and Xbox 360?What are the differences between Pokemon X and Pokemon Y?What are the differences between the different platform version?Differences between Dungeon Defenders and EternityWhat are the differences between Splatoon Testfire and Global Testfire?What are the differences between PC and console versions?What Warhammer-specific mechanics were added to the Total War engine for Warhammer: Total War?What are the differences between Xbox 360E and Xbox 360S?
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My recent obsession with Minesweeper led me to open up the game at home (Windows 7). It's a lot different looking.
Aside from the fun new sounds, what other differences are there? Has the mine-placement algorithm changed?
version-differences minesweeper
add a comment |
My recent obsession with Minesweeper led me to open up the game at home (Windows 7). It's a lot different looking.
Aside from the fun new sounds, what other differences are there? Has the mine-placement algorithm changed?
version-differences minesweeper
add a comment |
My recent obsession with Minesweeper led me to open up the game at home (Windows 7). It's a lot different looking.
Aside from the fun new sounds, what other differences are there? Has the mine-placement algorithm changed?
version-differences minesweeper
My recent obsession with Minesweeper led me to open up the game at home (Windows 7). It's a lot different looking.
Aside from the fun new sounds, what other differences are there? Has the mine-placement algorithm changed?
version-differences minesweeper
version-differences minesweeper
edited 1 hour ago
Robotnik♦
27.3k43131231
27.3k43131231
asked Dec 1 '10 at 3:18
JJ CaldwellJJ Caldwell
5581414
5581414
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add a comment |
4 Answers
4
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votes
I think there are only some UI changes in the versions for Windows Vista and Windows 7. The following blog entry gives nice details:
The UI design minefield - er... flower field??
1
There's more to it than UI changes. See my answer.
– BoltClock
Mar 27 '12 at 18:51
add a comment |
Beyond the innocuous cosmetic changes that you mention, it's not known (nor can I find any proven studies) whether the algorithm was changed as well.
However, it is known that the pre-Vista/7 versions of Minesweeper did not always start your first click on an empty or 0 square (that is, a square with no adjacent mines), while the new version always does. In both versions, though, you never lose on the first click.
This means in previous versions, your first click often opened only a single number, rather than a large, enclosed area. This made gameplay substantially more difficult as you had to continue clicking around to avoid guessing situations. However, in the new version, you always start with a 0 square, opening a minimum of 9 squares on your first click (the one you click plus the 8 squares surrounding it, which may or may not have numbers). This gives you a better head start for the most part, as you can easily find mines to flag right away.
Another difference is with chording: when you surround a numbered square with flags, you can chord by clicking on the number with both the left and right mouse buttons to immediately open all the unflagged squares around it. This may or may not set off mines, depending on whether you places the flags on the right squares or not. In the new version, you can also chord with a double left click on the number. When you attempt to chord with the wrong number of flags around a number, nothing happens in the previous versions, but in the new version the number will flash a red X signaling the error. You will still lose if you have the right number of flags in the wrong positions, though.
The new version also allows you to save your progress (like all other built-in games), as well as to restart a lost game with the exact same layout.
These are the main gameplay differences. Other differences include Freecell-like player statistics, tooltips, annoying dialog boxes and so on.
Minesweeper as a whole remains largely unchanged from Windows Vista to Windows 7.
add a comment |
Vista Minesweeper lets you "replay" failed field... Paired with new look and annoying "what you want to do now" pop-up after you lost, this puts Vista Minesweeper out of the picture for any fan of the game.
add a comment |
As a 50 something with eyesight that's not as clear as it used to be, I think the new version is more fun to play because I can see it! I always wondered why the game was easier to start in the new version. @The Amazing Pyro explained it; you always start with a 0 square.
add a comment |
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4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
I think there are only some UI changes in the versions for Windows Vista and Windows 7. The following blog entry gives nice details:
The UI design minefield - er... flower field??
1
There's more to it than UI changes. See my answer.
– BoltClock
Mar 27 '12 at 18:51
add a comment |
I think there are only some UI changes in the versions for Windows Vista and Windows 7. The following blog entry gives nice details:
The UI design minefield - er... flower field??
1
There's more to it than UI changes. See my answer.
– BoltClock
Mar 27 '12 at 18:51
add a comment |
I think there are only some UI changes in the versions for Windows Vista and Windows 7. The following blog entry gives nice details:
The UI design minefield - er... flower field??
I think there are only some UI changes in the versions for Windows Vista and Windows 7. The following blog entry gives nice details:
The UI design minefield - er... flower field??
answered Dec 1 '10 at 8:28
Mehper C. PalavuzlarMehper C. Palavuzlar
4,854134981
4,854134981
1
There's more to it than UI changes. See my answer.
– BoltClock
Mar 27 '12 at 18:51
add a comment |
1
There's more to it than UI changes. See my answer.
– BoltClock
Mar 27 '12 at 18:51
1
1
There's more to it than UI changes. See my answer.
– BoltClock
Mar 27 '12 at 18:51
There's more to it than UI changes. See my answer.
– BoltClock
Mar 27 '12 at 18:51
add a comment |
Beyond the innocuous cosmetic changes that you mention, it's not known (nor can I find any proven studies) whether the algorithm was changed as well.
However, it is known that the pre-Vista/7 versions of Minesweeper did not always start your first click on an empty or 0 square (that is, a square with no adjacent mines), while the new version always does. In both versions, though, you never lose on the first click.
This means in previous versions, your first click often opened only a single number, rather than a large, enclosed area. This made gameplay substantially more difficult as you had to continue clicking around to avoid guessing situations. However, in the new version, you always start with a 0 square, opening a minimum of 9 squares on your first click (the one you click plus the 8 squares surrounding it, which may or may not have numbers). This gives you a better head start for the most part, as you can easily find mines to flag right away.
Another difference is with chording: when you surround a numbered square with flags, you can chord by clicking on the number with both the left and right mouse buttons to immediately open all the unflagged squares around it. This may or may not set off mines, depending on whether you places the flags on the right squares or not. In the new version, you can also chord with a double left click on the number. When you attempt to chord with the wrong number of flags around a number, nothing happens in the previous versions, but in the new version the number will flash a red X signaling the error. You will still lose if you have the right number of flags in the wrong positions, though.
The new version also allows you to save your progress (like all other built-in games), as well as to restart a lost game with the exact same layout.
These are the main gameplay differences. Other differences include Freecell-like player statistics, tooltips, annoying dialog boxes and so on.
Minesweeper as a whole remains largely unchanged from Windows Vista to Windows 7.
add a comment |
Beyond the innocuous cosmetic changes that you mention, it's not known (nor can I find any proven studies) whether the algorithm was changed as well.
However, it is known that the pre-Vista/7 versions of Minesweeper did not always start your first click on an empty or 0 square (that is, a square with no adjacent mines), while the new version always does. In both versions, though, you never lose on the first click.
This means in previous versions, your first click often opened only a single number, rather than a large, enclosed area. This made gameplay substantially more difficult as you had to continue clicking around to avoid guessing situations. However, in the new version, you always start with a 0 square, opening a minimum of 9 squares on your first click (the one you click plus the 8 squares surrounding it, which may or may not have numbers). This gives you a better head start for the most part, as you can easily find mines to flag right away.
Another difference is with chording: when you surround a numbered square with flags, you can chord by clicking on the number with both the left and right mouse buttons to immediately open all the unflagged squares around it. This may or may not set off mines, depending on whether you places the flags on the right squares or not. In the new version, you can also chord with a double left click on the number. When you attempt to chord with the wrong number of flags around a number, nothing happens in the previous versions, but in the new version the number will flash a red X signaling the error. You will still lose if you have the right number of flags in the wrong positions, though.
The new version also allows you to save your progress (like all other built-in games), as well as to restart a lost game with the exact same layout.
These are the main gameplay differences. Other differences include Freecell-like player statistics, tooltips, annoying dialog boxes and so on.
Minesweeper as a whole remains largely unchanged from Windows Vista to Windows 7.
add a comment |
Beyond the innocuous cosmetic changes that you mention, it's not known (nor can I find any proven studies) whether the algorithm was changed as well.
However, it is known that the pre-Vista/7 versions of Minesweeper did not always start your first click on an empty or 0 square (that is, a square with no adjacent mines), while the new version always does. In both versions, though, you never lose on the first click.
This means in previous versions, your first click often opened only a single number, rather than a large, enclosed area. This made gameplay substantially more difficult as you had to continue clicking around to avoid guessing situations. However, in the new version, you always start with a 0 square, opening a minimum of 9 squares on your first click (the one you click plus the 8 squares surrounding it, which may or may not have numbers). This gives you a better head start for the most part, as you can easily find mines to flag right away.
Another difference is with chording: when you surround a numbered square with flags, you can chord by clicking on the number with both the left and right mouse buttons to immediately open all the unflagged squares around it. This may or may not set off mines, depending on whether you places the flags on the right squares or not. In the new version, you can also chord with a double left click on the number. When you attempt to chord with the wrong number of flags around a number, nothing happens in the previous versions, but in the new version the number will flash a red X signaling the error. You will still lose if you have the right number of flags in the wrong positions, though.
The new version also allows you to save your progress (like all other built-in games), as well as to restart a lost game with the exact same layout.
These are the main gameplay differences. Other differences include Freecell-like player statistics, tooltips, annoying dialog boxes and so on.
Minesweeper as a whole remains largely unchanged from Windows Vista to Windows 7.
Beyond the innocuous cosmetic changes that you mention, it's not known (nor can I find any proven studies) whether the algorithm was changed as well.
However, it is known that the pre-Vista/7 versions of Minesweeper did not always start your first click on an empty or 0 square (that is, a square with no adjacent mines), while the new version always does. In both versions, though, you never lose on the first click.
This means in previous versions, your first click often opened only a single number, rather than a large, enclosed area. This made gameplay substantially more difficult as you had to continue clicking around to avoid guessing situations. However, in the new version, you always start with a 0 square, opening a minimum of 9 squares on your first click (the one you click plus the 8 squares surrounding it, which may or may not have numbers). This gives you a better head start for the most part, as you can easily find mines to flag right away.
Another difference is with chording: when you surround a numbered square with flags, you can chord by clicking on the number with both the left and right mouse buttons to immediately open all the unflagged squares around it. This may or may not set off mines, depending on whether you places the flags on the right squares or not. In the new version, you can also chord with a double left click on the number. When you attempt to chord with the wrong number of flags around a number, nothing happens in the previous versions, but in the new version the number will flash a red X signaling the error. You will still lose if you have the right number of flags in the wrong positions, though.
The new version also allows you to save your progress (like all other built-in games), as well as to restart a lost game with the exact same layout.
These are the main gameplay differences. Other differences include Freecell-like player statistics, tooltips, annoying dialog boxes and so on.
Minesweeper as a whole remains largely unchanged from Windows Vista to Windows 7.
edited Mar 27 '12 at 19:03
answered Mar 27 '12 at 18:50
BoltClockBoltClock
7,17244767
7,17244767
add a comment |
add a comment |
Vista Minesweeper lets you "replay" failed field... Paired with new look and annoying "what you want to do now" pop-up after you lost, this puts Vista Minesweeper out of the picture for any fan of the game.
add a comment |
Vista Minesweeper lets you "replay" failed field... Paired with new look and annoying "what you want to do now" pop-up after you lost, this puts Vista Minesweeper out of the picture for any fan of the game.
add a comment |
Vista Minesweeper lets you "replay" failed field... Paired with new look and annoying "what you want to do now" pop-up after you lost, this puts Vista Minesweeper out of the picture for any fan of the game.
Vista Minesweeper lets you "replay" failed field... Paired with new look and annoying "what you want to do now" pop-up after you lost, this puts Vista Minesweeper out of the picture for any fan of the game.
answered Oct 5 '11 at 12:32
c69c69
1364
1364
add a comment |
add a comment |
As a 50 something with eyesight that's not as clear as it used to be, I think the new version is more fun to play because I can see it! I always wondered why the game was easier to start in the new version. @The Amazing Pyro explained it; you always start with a 0 square.
add a comment |
As a 50 something with eyesight that's not as clear as it used to be, I think the new version is more fun to play because I can see it! I always wondered why the game was easier to start in the new version. @The Amazing Pyro explained it; you always start with a 0 square.
add a comment |
As a 50 something with eyesight that's not as clear as it used to be, I think the new version is more fun to play because I can see it! I always wondered why the game was easier to start in the new version. @The Amazing Pyro explained it; you always start with a 0 square.
As a 50 something with eyesight that's not as clear as it used to be, I think the new version is more fun to play because I can see it! I always wondered why the game was easier to start in the new version. @The Amazing Pyro explained it; you always start with a 0 square.
answered Apr 24 '14 at 19:57
jeffjeff
1
1
add a comment |
add a comment |
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