How to keep Terraria NPCS from letting monsters in?How can I stop monsters invading my mine/tunnels?How do I progress past the initial tier of gear/crafting in Terraria?Should I move my village underground before triggering hardmode?Why aren't my guide and other dead NPCs respawning in Terraria?Terraria Engineer NPC won't respawnNPCs claiming wrong houseTerraria iOS--NPC's not going to their houses?Are altars able to spread crimson/corruption?How to reinstall Terraria on Steam
If I said I had $100 when asked, but I actually had $200, would I be lying by omission?
Cutting numbers into a specific decimals
Group riding etiquette
Why didn't Doc believe Marty was from the future?
Does the Tribal card type have inherent mechanical implications?
Heat output from a 200W electric radiator?
What ways are there to "PEEK" memory sections in (different) BASIC(s)
Did ancient peoples ever hide their treasure behind puzzles?
Why does the weaker C–H bond have a higher wavenumber than the C=O bond?
Stolen MacBook should I worry about my data?
Can a network vulnerability be exploited locally?
SQL Server - How to achieve READCOMMITED and NOLOCK at the same time?
Why is there no Disney logo in MCU movies?
Number of Fingers for a Math Oriented Race
How to prevent a hosting company from accessing a VM's encryption keys?
Is it unusual for a math department not to have a mail/web server?
RAID0 instead of RAID1 or 5, is this crazy?
How do you say "half the time …, the other half …" in German?
How does attacking during a conversation affect initiative?
Can I get a PhD for developing educational software?
Find most "academic" implementation of doubly linked list
Printing a list as "a, b, c." using Python
Is this position a forced win for Black after move 14?
Why did Starhopper's exhaust plume become brighter just before landing?
How to keep Terraria NPCS from letting monsters in?
How can I stop monsters invading my mine/tunnels?How do I progress past the initial tier of gear/crafting in Terraria?Should I move my village underground before triggering hardmode?Why aren't my guide and other dead NPCs respawning in Terraria?Terraria Engineer NPC won't respawnNPCs claiming wrong houseTerraria iOS--NPC's not going to their houses?Are altars able to spread crimson/corruption?How to reinstall Terraria on Steam
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
I attached my NPC's house to mine so that they had access to both homes but they keep letting monsters in ): Is there a way to fix this?
terraria
add a comment |
I attached my NPC's house to mine so that they had access to both homes but they keep letting monsters in ): Is there a way to fix this?
terraria
add a comment |
I attached my NPC's house to mine so that they had access to both homes but they keep letting monsters in ): Is there a way to fix this?
terraria
I attached my NPC's house to mine so that they had access to both homes but they keep letting monsters in ): Is there a way to fix this?
terraria
terraria
asked Oct 12 '13 at 10:27
user57058user57058
411 silver badge2 bronze badges
411 silver badge2 bronze badges
add a comment |
add a comment |
5 Answers
5
active
oldest
votes
This has also always bugged me in my first days of Terraria. NPC's are programmed to walk to the left and right, even if there are doors in the way.
What I always do is that I build the NPC building on top of my house, or floating 8 blocks above the ground, so that the mobs can't reach them. From there I connect my base to the NPC building using platforms. Or whatever kind of block you prefer.
Either way, you can't just tell the NPC's not to use doors, the only time that they don't use them is during the night.
+1, my NPC housing is just a floating apartment building with platforms for stairs.
– kotekzot
Oct 12 '13 at 15:39
Even at night, if their housing has more than one door, they will often leave one open. This gets mighty old mighty fast.
– Fambida
Oct 12 '13 at 22:30
add a comment |
You can build a door from three active stone blocks (created from stone + wire) wired to a switch. Neither NPCs nor enemies can open those doors. This solution is obviously only available once you have the Mechanic and can build such mechanisms.
The whole mechanism is shown in this screenshot, though with an additional lava moat in front of the door to kill enemies.

The door in the state where you can walk through

The door in the solid state when it looks just like regular stone wall.

add a comment |
I usually compartmentalized my NPC's in individual rooms using platforms. As long as no door existed, the usually didn't go up and down the platforms to open doors.
NPC's also have a somewhat fixed distance from their home (1 or 2 screens distance) that they can move around.
In contrast with the wire/active stone solution, this is feasible from the start. Just don't have doors in their path.
add a comment |
I feel you... just got killed by the guide's aggressive door opening. I would recommend putting 1 block in front of the door at night, so they can't open it anymore.
add a comment |
I found out that the best way to stop them from opening doors is to build a base with a rope and then it connects the houses.
New contributor
BardyMow is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "41"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f134210%2fhow-to-keep-terraria-npcs-from-letting-monsters-in%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
5 Answers
5
active
oldest
votes
5 Answers
5
active
oldest
votes
active
oldest
votes
active
oldest
votes
This has also always bugged me in my first days of Terraria. NPC's are programmed to walk to the left and right, even if there are doors in the way.
What I always do is that I build the NPC building on top of my house, or floating 8 blocks above the ground, so that the mobs can't reach them. From there I connect my base to the NPC building using platforms. Or whatever kind of block you prefer.
Either way, you can't just tell the NPC's not to use doors, the only time that they don't use them is during the night.
+1, my NPC housing is just a floating apartment building with platforms for stairs.
– kotekzot
Oct 12 '13 at 15:39
Even at night, if their housing has more than one door, they will often leave one open. This gets mighty old mighty fast.
– Fambida
Oct 12 '13 at 22:30
add a comment |
This has also always bugged me in my first days of Terraria. NPC's are programmed to walk to the left and right, even if there are doors in the way.
What I always do is that I build the NPC building on top of my house, or floating 8 blocks above the ground, so that the mobs can't reach them. From there I connect my base to the NPC building using platforms. Or whatever kind of block you prefer.
Either way, you can't just tell the NPC's not to use doors, the only time that they don't use them is during the night.
+1, my NPC housing is just a floating apartment building with platforms for stairs.
– kotekzot
Oct 12 '13 at 15:39
Even at night, if their housing has more than one door, they will often leave one open. This gets mighty old mighty fast.
– Fambida
Oct 12 '13 at 22:30
add a comment |
This has also always bugged me in my first days of Terraria. NPC's are programmed to walk to the left and right, even if there are doors in the way.
What I always do is that I build the NPC building on top of my house, or floating 8 blocks above the ground, so that the mobs can't reach them. From there I connect my base to the NPC building using platforms. Or whatever kind of block you prefer.
Either way, you can't just tell the NPC's not to use doors, the only time that they don't use them is during the night.
This has also always bugged me in my first days of Terraria. NPC's are programmed to walk to the left and right, even if there are doors in the way.
What I always do is that I build the NPC building on top of my house, or floating 8 blocks above the ground, so that the mobs can't reach them. From there I connect my base to the NPC building using platforms. Or whatever kind of block you prefer.
Either way, you can't just tell the NPC's not to use doors, the only time that they don't use them is during the night.
answered Oct 12 '13 at 10:51
VascovdEngVascovdEng
8276 silver badges15 bronze badges
8276 silver badges15 bronze badges
+1, my NPC housing is just a floating apartment building with platforms for stairs.
– kotekzot
Oct 12 '13 at 15:39
Even at night, if their housing has more than one door, they will often leave one open. This gets mighty old mighty fast.
– Fambida
Oct 12 '13 at 22:30
add a comment |
+1, my NPC housing is just a floating apartment building with platforms for stairs.
– kotekzot
Oct 12 '13 at 15:39
Even at night, if their housing has more than one door, they will often leave one open. This gets mighty old mighty fast.
– Fambida
Oct 12 '13 at 22:30
+1, my NPC housing is just a floating apartment building with platforms for stairs.
– kotekzot
Oct 12 '13 at 15:39
+1, my NPC housing is just a floating apartment building with platforms for stairs.
– kotekzot
Oct 12 '13 at 15:39
Even at night, if their housing has more than one door, they will often leave one open. This gets mighty old mighty fast.
– Fambida
Oct 12 '13 at 22:30
Even at night, if their housing has more than one door, they will often leave one open. This gets mighty old mighty fast.
– Fambida
Oct 12 '13 at 22:30
add a comment |
You can build a door from three active stone blocks (created from stone + wire) wired to a switch. Neither NPCs nor enemies can open those doors. This solution is obviously only available once you have the Mechanic and can build such mechanisms.
The whole mechanism is shown in this screenshot, though with an additional lava moat in front of the door to kill enemies.

The door in the state where you can walk through

The door in the solid state when it looks just like regular stone wall.

add a comment |
You can build a door from three active stone blocks (created from stone + wire) wired to a switch. Neither NPCs nor enemies can open those doors. This solution is obviously only available once you have the Mechanic and can build such mechanisms.
The whole mechanism is shown in this screenshot, though with an additional lava moat in front of the door to kill enemies.

The door in the state where you can walk through

The door in the solid state when it looks just like regular stone wall.

add a comment |
You can build a door from three active stone blocks (created from stone + wire) wired to a switch. Neither NPCs nor enemies can open those doors. This solution is obviously only available once you have the Mechanic and can build such mechanisms.
The whole mechanism is shown in this screenshot, though with an additional lava moat in front of the door to kill enemies.

The door in the state where you can walk through

The door in the solid state when it looks just like regular stone wall.

You can build a door from three active stone blocks (created from stone + wire) wired to a switch. Neither NPCs nor enemies can open those doors. This solution is obviously only available once you have the Mechanic and can build such mechanisms.
The whole mechanism is shown in this screenshot, though with an additional lava moat in front of the door to kill enemies.

The door in the state where you can walk through

The door in the solid state when it looks just like regular stone wall.

edited Oct 12 '13 at 14:44
answered Oct 12 '13 at 12:09
Mad ScientistMad Scientist
47.7k162 gold badges382 silver badges569 bronze badges
47.7k162 gold badges382 silver badges569 bronze badges
add a comment |
add a comment |
I usually compartmentalized my NPC's in individual rooms using platforms. As long as no door existed, the usually didn't go up and down the platforms to open doors.
NPC's also have a somewhat fixed distance from their home (1 or 2 screens distance) that they can move around.
In contrast with the wire/active stone solution, this is feasible from the start. Just don't have doors in their path.
add a comment |
I usually compartmentalized my NPC's in individual rooms using platforms. As long as no door existed, the usually didn't go up and down the platforms to open doors.
NPC's also have a somewhat fixed distance from their home (1 or 2 screens distance) that they can move around.
In contrast with the wire/active stone solution, this is feasible from the start. Just don't have doors in their path.
add a comment |
I usually compartmentalized my NPC's in individual rooms using platforms. As long as no door existed, the usually didn't go up and down the platforms to open doors.
NPC's also have a somewhat fixed distance from their home (1 or 2 screens distance) that they can move around.
In contrast with the wire/active stone solution, this is feasible from the start. Just don't have doors in their path.
I usually compartmentalized my NPC's in individual rooms using platforms. As long as no door existed, the usually didn't go up and down the platforms to open doors.
NPC's also have a somewhat fixed distance from their home (1 or 2 screens distance) that they can move around.
In contrast with the wire/active stone solution, this is feasible from the start. Just don't have doors in their path.
answered Oct 12 '13 at 15:36
Doktoro ReichardDoktoro Reichard
2,28913 silver badges30 bronze badges
2,28913 silver badges30 bronze badges
add a comment |
add a comment |
I feel you... just got killed by the guide's aggressive door opening. I would recommend putting 1 block in front of the door at night, so they can't open it anymore.
add a comment |
I feel you... just got killed by the guide's aggressive door opening. I would recommend putting 1 block in front of the door at night, so they can't open it anymore.
add a comment |
I feel you... just got killed by the guide's aggressive door opening. I would recommend putting 1 block in front of the door at night, so they can't open it anymore.
I feel you... just got killed by the guide's aggressive door opening. I would recommend putting 1 block in front of the door at night, so they can't open it anymore.
answered Aug 29 '16 at 8:24
DerpDerp
1
1
add a comment |
add a comment |
I found out that the best way to stop them from opening doors is to build a base with a rope and then it connects the houses.
New contributor
BardyMow is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
I found out that the best way to stop them from opening doors is to build a base with a rope and then it connects the houses.
New contributor
BardyMow is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
I found out that the best way to stop them from opening doors is to build a base with a rope and then it connects the houses.
New contributor
BardyMow is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I found out that the best way to stop them from opening doors is to build a base with a rope and then it connects the houses.
New contributor
BardyMow is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
BardyMow is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 7 mins ago
BardyMowBardyMow
1
1
New contributor
BardyMow is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
BardyMow is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
add a comment |
Thanks for contributing an answer to Arqade!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f134210%2fhow-to-keep-terraria-npcs-from-letting-monsters-in%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown