How do I deal with Dark Pit players as Samus/D. Samus? The 2019 Stack Overflow Developer Survey Results Are InHow to play free-for-all with more than 1 CPU player in SSBU?How do you select your starter Pokemon before a match?How do I optimise expedition and gym output?How does move-staling work with bury-throws?How do I delete Miis from the Create Mii Fighter tool?How do you complete Robin's flurry attack challenge?How do I change my Nintendo account email address?How can Lucina use Shield Breaker directly from holding onto a ledge?How can I reliably place C4 on my enemies?How to convert Pit/Dark Pit's drag-down nair into another hit

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How do I deal with Dark Pit players as Samus/D. Samus?



The 2019 Stack Overflow Developer Survey Results Are InHow to play free-for-all with more than 1 CPU player in SSBU?How do you select your starter Pokemon before a match?How do I optimise expedition and gym output?How does move-staling work with bury-throws?How do I delete Miis from the Create Mii Fighter tool?How do you complete Robin's flurry attack challenge?How do I change my Nintendo account email address?How can Lucina use Shield Breaker directly from holding onto a ledge?How can I reliably place C4 on my enemies?How to convert Pit/Dark Pit's drag-down nair into another hit



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8















The following is an inquiry about the Samus vs D. Pit match up specifically.



The problems I face in this match up specifically are:



  • The speed of Pit's arrows makes them better for spamming than my rockets

  • Pit's side special has more range than Samus' grapple hook (z-air or grab) and dash attack which makes it hard to close the gap without getting hit

  • I can't use projectiles to force him to jump since Pit/D.Pit can deflect them back instead.

How can I mitigate the effectiveness of these moves specifically?










share|improve this question



















  • 1





    Why is this getting downvotes? Is it because I'm too broad in the first part or is it because of how specific I am in the safe-to-ignore part? what should I change?

    – Robotex
    Mar 20 at 15:27







  • 4





    Metagame questions are fine; the problem is that everyone learns differently, and that limits the usefulness of this question. It becomes very opinionated as to what is actually useful.

    – Frank
    Mar 20 at 17:05











  • @scohe001 Thanks! I'll try asking there instead.

    – Robotex
    Mar 20 at 17:37






  • 4





    Voting to re-open -- while everyone can learn differently, @Robotex has re-edited his question to be very specific. It would be no different than someone asking how to play G&W vs Snake, or character specific matchups if that is what they struggle with. As such I see a legitimate question that still fits the site's guidelines.

    – senpai
    Mar 20 at 17:44







  • 1





    A little edit was all this question needed, hopefully you get some good answers! Welcome to the site!

    – Malco
    Mar 20 at 18:19

















8















The following is an inquiry about the Samus vs D. Pit match up specifically.



The problems I face in this match up specifically are:



  • The speed of Pit's arrows makes them better for spamming than my rockets

  • Pit's side special has more range than Samus' grapple hook (z-air or grab) and dash attack which makes it hard to close the gap without getting hit

  • I can't use projectiles to force him to jump since Pit/D.Pit can deflect them back instead.

How can I mitigate the effectiveness of these moves specifically?










share|improve this question



















  • 1





    Why is this getting downvotes? Is it because I'm too broad in the first part or is it because of how specific I am in the safe-to-ignore part? what should I change?

    – Robotex
    Mar 20 at 15:27







  • 4





    Metagame questions are fine; the problem is that everyone learns differently, and that limits the usefulness of this question. It becomes very opinionated as to what is actually useful.

    – Frank
    Mar 20 at 17:05











  • @scohe001 Thanks! I'll try asking there instead.

    – Robotex
    Mar 20 at 17:37






  • 4





    Voting to re-open -- while everyone can learn differently, @Robotex has re-edited his question to be very specific. It would be no different than someone asking how to play G&W vs Snake, or character specific matchups if that is what they struggle with. As such I see a legitimate question that still fits the site's guidelines.

    – senpai
    Mar 20 at 17:44







  • 1





    A little edit was all this question needed, hopefully you get some good answers! Welcome to the site!

    – Malco
    Mar 20 at 18:19













8












8








8








The following is an inquiry about the Samus vs D. Pit match up specifically.



The problems I face in this match up specifically are:



  • The speed of Pit's arrows makes them better for spamming than my rockets

  • Pit's side special has more range than Samus' grapple hook (z-air or grab) and dash attack which makes it hard to close the gap without getting hit

  • I can't use projectiles to force him to jump since Pit/D.Pit can deflect them back instead.

How can I mitigate the effectiveness of these moves specifically?










share|improve this question
















The following is an inquiry about the Samus vs D. Pit match up specifically.



The problems I face in this match up specifically are:



  • The speed of Pit's arrows makes them better for spamming than my rockets

  • Pit's side special has more range than Samus' grapple hook (z-air or grab) and dash attack which makes it hard to close the gap without getting hit

  • I can't use projectiles to force him to jump since Pit/D.Pit can deflect them back instead.

How can I mitigate the effectiveness of these moves specifically?







super-smash-bros-ultimate






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Mar 20 at 17:45









senpai

42.1k135374594




42.1k135374594










asked Mar 20 at 15:15









RobotexRobotex

511




511







  • 1





    Why is this getting downvotes? Is it because I'm too broad in the first part or is it because of how specific I am in the safe-to-ignore part? what should I change?

    – Robotex
    Mar 20 at 15:27







  • 4





    Metagame questions are fine; the problem is that everyone learns differently, and that limits the usefulness of this question. It becomes very opinionated as to what is actually useful.

    – Frank
    Mar 20 at 17:05











  • @scohe001 Thanks! I'll try asking there instead.

    – Robotex
    Mar 20 at 17:37






  • 4





    Voting to re-open -- while everyone can learn differently, @Robotex has re-edited his question to be very specific. It would be no different than someone asking how to play G&W vs Snake, or character specific matchups if that is what they struggle with. As such I see a legitimate question that still fits the site's guidelines.

    – senpai
    Mar 20 at 17:44







  • 1





    A little edit was all this question needed, hopefully you get some good answers! Welcome to the site!

    – Malco
    Mar 20 at 18:19












  • 1





    Why is this getting downvotes? Is it because I'm too broad in the first part or is it because of how specific I am in the safe-to-ignore part? what should I change?

    – Robotex
    Mar 20 at 15:27







  • 4





    Metagame questions are fine; the problem is that everyone learns differently, and that limits the usefulness of this question. It becomes very opinionated as to what is actually useful.

    – Frank
    Mar 20 at 17:05











  • @scohe001 Thanks! I'll try asking there instead.

    – Robotex
    Mar 20 at 17:37






  • 4





    Voting to re-open -- while everyone can learn differently, @Robotex has re-edited his question to be very specific. It would be no different than someone asking how to play G&W vs Snake, or character specific matchups if that is what they struggle with. As such I see a legitimate question that still fits the site's guidelines.

    – senpai
    Mar 20 at 17:44







  • 1





    A little edit was all this question needed, hopefully you get some good answers! Welcome to the site!

    – Malco
    Mar 20 at 18:19







1




1





Why is this getting downvotes? Is it because I'm too broad in the first part or is it because of how specific I am in the safe-to-ignore part? what should I change?

– Robotex
Mar 20 at 15:27






Why is this getting downvotes? Is it because I'm too broad in the first part or is it because of how specific I am in the safe-to-ignore part? what should I change?

– Robotex
Mar 20 at 15:27





4




4





Metagame questions are fine; the problem is that everyone learns differently, and that limits the usefulness of this question. It becomes very opinionated as to what is actually useful.

– Frank
Mar 20 at 17:05





Metagame questions are fine; the problem is that everyone learns differently, and that limits the usefulness of this question. It becomes very opinionated as to what is actually useful.

– Frank
Mar 20 at 17:05













@scohe001 Thanks! I'll try asking there instead.

– Robotex
Mar 20 at 17:37





@scohe001 Thanks! I'll try asking there instead.

– Robotex
Mar 20 at 17:37




4




4





Voting to re-open -- while everyone can learn differently, @Robotex has re-edited his question to be very specific. It would be no different than someone asking how to play G&W vs Snake, or character specific matchups if that is what they struggle with. As such I see a legitimate question that still fits the site's guidelines.

– senpai
Mar 20 at 17:44






Voting to re-open -- while everyone can learn differently, @Robotex has re-edited his question to be very specific. It would be no different than someone asking how to play G&W vs Snake, or character specific matchups if that is what they struggle with. As such I see a legitimate question that still fits the site's guidelines.

– senpai
Mar 20 at 17:44





1




1





A little edit was all this question needed, hopefully you get some good answers! Welcome to the site!

– Malco
Mar 20 at 18:19





A little edit was all this question needed, hopefully you get some good answers! Welcome to the site!

– Malco
Mar 20 at 18:19










1 Answer
1






active

oldest

votes


















0















Problem 1 - spamming




Projectile spam will not help you in this match-up. You need to approach fairly quickly, (unless you are charging your neutral special) which isn't match-up specific, just a Samus thing. What your projectiles could be useful for is approaching - they force your opponent to reflect, shield, or jump. Of course, you should anticipate a reflection with a spot dodge, but not before you've managed to get a little closer to your opponent.



Dealing with Dark Pit's arrows isn't the easiest - parrying each one is probably your best bet, though. You might want to practice this some.




Problem 2 - spacing




Ah, Pit's side-b. The bane of life.



No really, it can be super annoying. Still, zair is a good option, especially when fastfalled. Predicting when Pit will use Side-B is half the battle - it is very punishable.



A good strategy might be to come in carefully with zairs that don't actually hit your opponent, but do keep them at bay, and too close to arrow-spam. Patiently wait until they close that last little gap with an attack, then shield (hopefully parry) and you have your opening.




Problem 3 - reflectors




This one hurts, too. However, you can use it to your advantage. By shooting some obvious projectiles (rockets) as reflector bait, you can sometimes run in and take advantage of the reflector's very long end-lag. Maybe rocket-> down-b roll in -> grab?




Final thoughts




You might also want to have a counter-pick for this match-up, since it is unfavorable.






share|improve this answer























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    1 Answer
    1






    active

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    active

    oldest

    votes






    active

    oldest

    votes









    0















    Problem 1 - spamming




    Projectile spam will not help you in this match-up. You need to approach fairly quickly, (unless you are charging your neutral special) which isn't match-up specific, just a Samus thing. What your projectiles could be useful for is approaching - they force your opponent to reflect, shield, or jump. Of course, you should anticipate a reflection with a spot dodge, but not before you've managed to get a little closer to your opponent.



    Dealing with Dark Pit's arrows isn't the easiest - parrying each one is probably your best bet, though. You might want to practice this some.




    Problem 2 - spacing




    Ah, Pit's side-b. The bane of life.



    No really, it can be super annoying. Still, zair is a good option, especially when fastfalled. Predicting when Pit will use Side-B is half the battle - it is very punishable.



    A good strategy might be to come in carefully with zairs that don't actually hit your opponent, but do keep them at bay, and too close to arrow-spam. Patiently wait until they close that last little gap with an attack, then shield (hopefully parry) and you have your opening.




    Problem 3 - reflectors




    This one hurts, too. However, you can use it to your advantage. By shooting some obvious projectiles (rockets) as reflector bait, you can sometimes run in and take advantage of the reflector's very long end-lag. Maybe rocket-> down-b roll in -> grab?




    Final thoughts




    You might also want to have a counter-pick for this match-up, since it is unfavorable.






    share|improve this answer



























      0















      Problem 1 - spamming




      Projectile spam will not help you in this match-up. You need to approach fairly quickly, (unless you are charging your neutral special) which isn't match-up specific, just a Samus thing. What your projectiles could be useful for is approaching - they force your opponent to reflect, shield, or jump. Of course, you should anticipate a reflection with a spot dodge, but not before you've managed to get a little closer to your opponent.



      Dealing with Dark Pit's arrows isn't the easiest - parrying each one is probably your best bet, though. You might want to practice this some.




      Problem 2 - spacing




      Ah, Pit's side-b. The bane of life.



      No really, it can be super annoying. Still, zair is a good option, especially when fastfalled. Predicting when Pit will use Side-B is half the battle - it is very punishable.



      A good strategy might be to come in carefully with zairs that don't actually hit your opponent, but do keep them at bay, and too close to arrow-spam. Patiently wait until they close that last little gap with an attack, then shield (hopefully parry) and you have your opening.




      Problem 3 - reflectors




      This one hurts, too. However, you can use it to your advantage. By shooting some obvious projectiles (rockets) as reflector bait, you can sometimes run in and take advantage of the reflector's very long end-lag. Maybe rocket-> down-b roll in -> grab?




      Final thoughts




      You might also want to have a counter-pick for this match-up, since it is unfavorable.






      share|improve this answer

























        0












        0








        0








        Problem 1 - spamming




        Projectile spam will not help you in this match-up. You need to approach fairly quickly, (unless you are charging your neutral special) which isn't match-up specific, just a Samus thing. What your projectiles could be useful for is approaching - they force your opponent to reflect, shield, or jump. Of course, you should anticipate a reflection with a spot dodge, but not before you've managed to get a little closer to your opponent.



        Dealing with Dark Pit's arrows isn't the easiest - parrying each one is probably your best bet, though. You might want to practice this some.




        Problem 2 - spacing




        Ah, Pit's side-b. The bane of life.



        No really, it can be super annoying. Still, zair is a good option, especially when fastfalled. Predicting when Pit will use Side-B is half the battle - it is very punishable.



        A good strategy might be to come in carefully with zairs that don't actually hit your opponent, but do keep them at bay, and too close to arrow-spam. Patiently wait until they close that last little gap with an attack, then shield (hopefully parry) and you have your opening.




        Problem 3 - reflectors




        This one hurts, too. However, you can use it to your advantage. By shooting some obvious projectiles (rockets) as reflector bait, you can sometimes run in and take advantage of the reflector's very long end-lag. Maybe rocket-> down-b roll in -> grab?




        Final thoughts




        You might also want to have a counter-pick for this match-up, since it is unfavorable.






        share|improve this answer














        Problem 1 - spamming




        Projectile spam will not help you in this match-up. You need to approach fairly quickly, (unless you are charging your neutral special) which isn't match-up specific, just a Samus thing. What your projectiles could be useful for is approaching - they force your opponent to reflect, shield, or jump. Of course, you should anticipate a reflection with a spot dodge, but not before you've managed to get a little closer to your opponent.



        Dealing with Dark Pit's arrows isn't the easiest - parrying each one is probably your best bet, though. You might want to practice this some.




        Problem 2 - spacing




        Ah, Pit's side-b. The bane of life.



        No really, it can be super annoying. Still, zair is a good option, especially when fastfalled. Predicting when Pit will use Side-B is half the battle - it is very punishable.



        A good strategy might be to come in carefully with zairs that don't actually hit your opponent, but do keep them at bay, and too close to arrow-spam. Patiently wait until they close that last little gap with an attack, then shield (hopefully parry) and you have your opening.




        Problem 3 - reflectors




        This one hurts, too. However, you can use it to your advantage. By shooting some obvious projectiles (rockets) as reflector bait, you can sometimes run in and take advantage of the reflector's very long end-lag. Maybe rocket-> down-b roll in -> grab?




        Final thoughts




        You might also want to have a counter-pick for this match-up, since it is unfavorable.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 43 mins ago









        Brandon_JBrandon_J

        17712




        17712



























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