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How do you build a story from a world?
How does one deal with world builder's syndrome?Creating a compelling story from a prebuilt worldMy first comedy plot draft is very bland - how far can I go on calling this out?How do you effectively develop a plot when you have a proper back story?How far into a story can I go until not physically describing main characters becomes really weird?How to start doing research on scientific facts for my sci-fi? Tips and tricksHow can I Avoid Being Frightened by the Horror Story I am Writing?How do you convey a term or idea that exists in the modern world, but not in the setting of the story?How to keep the protagonist from being the only interesting person in the world?Would having a story set in a conworld based on the modern age alienate readers?
I have some material for a "world" (more fantasy than sci-fi at this point). I've noodled around with this world off-and-on for ages but have never had a story to put in the world. I have some brief character descriptions for the regional leaders.
So, do you have any tips on how to essentially grow a story out of the environment? I have a vague notion but am hoping there are some suggested pathways. Thanks!
creative-writing science-fiction world-building
add a comment |
I have some material for a "world" (more fantasy than sci-fi at this point). I've noodled around with this world off-and-on for ages but have never had a story to put in the world. I have some brief character descriptions for the regional leaders.
So, do you have any tips on how to essentially grow a story out of the environment? I have a vague notion but am hoping there are some suggested pathways. Thanks!
creative-writing science-fiction world-building
add a comment |
I have some material for a "world" (more fantasy than sci-fi at this point). I've noodled around with this world off-and-on for ages but have never had a story to put in the world. I have some brief character descriptions for the regional leaders.
So, do you have any tips on how to essentially grow a story out of the environment? I have a vague notion but am hoping there are some suggested pathways. Thanks!
creative-writing science-fiction world-building
I have some material for a "world" (more fantasy than sci-fi at this point). I've noodled around with this world off-and-on for ages but have never had a story to put in the world. I have some brief character descriptions for the regional leaders.
So, do you have any tips on how to essentially grow a story out of the environment? I have a vague notion but am hoping there are some suggested pathways. Thanks!
creative-writing science-fiction world-building
creative-writing science-fiction world-building
asked 8 hours ago
Terri SimonTerri Simon
1,218211
1,218211
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add a comment |
2 Answers
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Out of the blue, I can count four ways to go about it. All assume that your world was created with one or more civilisations (meaning races, kingdoms, whatever).
The first option is to focus on a community. It can be a neighbourhood in a large town or in a small town, it can be a village, a religious community (think something equivalent to a village for a group of secluded religious people), or even the royal court.
Imagine how that community works, identify a few characters by function (baker, begger, farmer, warrior, etc) so as to have a feel for the way people's everyday life flows.
Now choose one or two of the locals and give them something they want, whether it is to catch the eye of the handsome baker apprentice or to escape their father's imposition of working in the family farm rather than becoming an apprentice to the carpenter. Let it flow.
Alternatively, let a stranger come to town, whether it's a circus, a salesperson or an old warrior heading home. What trouble can they stumble upon at the Inn?
The second option is to focus on your world's history. When and how were the current limits of the Kingdom settled? Was there a war? Or perhaps there was a joint kingdom that was broken up when the dying king decided both sons should inherit. Did the brothers accept the division? Or perhaps their descendants are now eagerly plotting to conquer the other kingdom to themselves. I mean, to reunite what was wrongly divided. You can either choose to write the story of the division (including those who opposed it) or the story of the current kings. Perhaps you could write the chronicles of the current dinasty! Or the previous.
The third option is to focus on the world's mythology. If the religion is well developed and there are actual gods and mythic heroes (demi-gods or humans who dealt with the gods), you could write the story of the gods (especially if the pantheon behaves like a court of immortal people bickering among each other) or the adventures of the demi-gods and the human heroes.
Or perhaps you want to tell the story of a local 'monster' (say, the three headed creature which is often hunted by the locals) from its own point of view. Or the hunters'.
If you're into short-stories, you could write a collection of legends that explain how the gods' actions created the world as it is today. A bit like the Greek myths that explain the origins of animals, geographical features and constelations.
The fourth option is to focus on the world's geography. If there is a map of the world, surely there are some mountains, volcanoes... inner seas filled with monsters maybe? If you have a Death Valley, write the story of a caravan travelling through it. If there is a chain of mountains, have a nobleman hire a group of mountaineers to safely take his daughter to meet her future husband on the other side. If there is a bay inhabited by sea monsters, tell the story of the fisherman who dreams with capturing more than just fish, earning fame and riches for his heroic deeds.
If I think of a fifth or sixth option, I'll come back ad jot it down. In the mean time, have fun.
add a comment |
Think of the real world, the one in which we live. How do you grow a story out of it?
The answer is there's plenty of stories, it's just a question of what interests you, what moves you, what kind of story you wish to tell.
Your second world is the same. There are myriads os stories that can be set in it. It's all about what you're passionate about, what story you want to put on paper.
The story's goal isn't to showcase the world. It's the other way round - the world is the background on which you draw your story. If an element of world isn't important to your story, then you don't include it - you don't twist the story just so you can put that element in. Similar to how, if I tell a story about France, I don't put in it the amazing coral reefs in Australia.
add a comment |
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2 Answers
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2 Answers
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active
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Out of the blue, I can count four ways to go about it. All assume that your world was created with one or more civilisations (meaning races, kingdoms, whatever).
The first option is to focus on a community. It can be a neighbourhood in a large town or in a small town, it can be a village, a religious community (think something equivalent to a village for a group of secluded religious people), or even the royal court.
Imagine how that community works, identify a few characters by function (baker, begger, farmer, warrior, etc) so as to have a feel for the way people's everyday life flows.
Now choose one or two of the locals and give them something they want, whether it is to catch the eye of the handsome baker apprentice or to escape their father's imposition of working in the family farm rather than becoming an apprentice to the carpenter. Let it flow.
Alternatively, let a stranger come to town, whether it's a circus, a salesperson or an old warrior heading home. What trouble can they stumble upon at the Inn?
The second option is to focus on your world's history. When and how were the current limits of the Kingdom settled? Was there a war? Or perhaps there was a joint kingdom that was broken up when the dying king decided both sons should inherit. Did the brothers accept the division? Or perhaps their descendants are now eagerly plotting to conquer the other kingdom to themselves. I mean, to reunite what was wrongly divided. You can either choose to write the story of the division (including those who opposed it) or the story of the current kings. Perhaps you could write the chronicles of the current dinasty! Or the previous.
The third option is to focus on the world's mythology. If the religion is well developed and there are actual gods and mythic heroes (demi-gods or humans who dealt with the gods), you could write the story of the gods (especially if the pantheon behaves like a court of immortal people bickering among each other) or the adventures of the demi-gods and the human heroes.
Or perhaps you want to tell the story of a local 'monster' (say, the three headed creature which is often hunted by the locals) from its own point of view. Or the hunters'.
If you're into short-stories, you could write a collection of legends that explain how the gods' actions created the world as it is today. A bit like the Greek myths that explain the origins of animals, geographical features and constelations.
The fourth option is to focus on the world's geography. If there is a map of the world, surely there are some mountains, volcanoes... inner seas filled with monsters maybe? If you have a Death Valley, write the story of a caravan travelling through it. If there is a chain of mountains, have a nobleman hire a group of mountaineers to safely take his daughter to meet her future husband on the other side. If there is a bay inhabited by sea monsters, tell the story of the fisherman who dreams with capturing more than just fish, earning fame and riches for his heroic deeds.
If I think of a fifth or sixth option, I'll come back ad jot it down. In the mean time, have fun.
add a comment |
Out of the blue, I can count four ways to go about it. All assume that your world was created with one or more civilisations (meaning races, kingdoms, whatever).
The first option is to focus on a community. It can be a neighbourhood in a large town or in a small town, it can be a village, a religious community (think something equivalent to a village for a group of secluded religious people), or even the royal court.
Imagine how that community works, identify a few characters by function (baker, begger, farmer, warrior, etc) so as to have a feel for the way people's everyday life flows.
Now choose one or two of the locals and give them something they want, whether it is to catch the eye of the handsome baker apprentice or to escape their father's imposition of working in the family farm rather than becoming an apprentice to the carpenter. Let it flow.
Alternatively, let a stranger come to town, whether it's a circus, a salesperson or an old warrior heading home. What trouble can they stumble upon at the Inn?
The second option is to focus on your world's history. When and how were the current limits of the Kingdom settled? Was there a war? Or perhaps there was a joint kingdom that was broken up when the dying king decided both sons should inherit. Did the brothers accept the division? Or perhaps their descendants are now eagerly plotting to conquer the other kingdom to themselves. I mean, to reunite what was wrongly divided. You can either choose to write the story of the division (including those who opposed it) or the story of the current kings. Perhaps you could write the chronicles of the current dinasty! Or the previous.
The third option is to focus on the world's mythology. If the religion is well developed and there are actual gods and mythic heroes (demi-gods or humans who dealt with the gods), you could write the story of the gods (especially if the pantheon behaves like a court of immortal people bickering among each other) or the adventures of the demi-gods and the human heroes.
Or perhaps you want to tell the story of a local 'monster' (say, the three headed creature which is often hunted by the locals) from its own point of view. Or the hunters'.
If you're into short-stories, you could write a collection of legends that explain how the gods' actions created the world as it is today. A bit like the Greek myths that explain the origins of animals, geographical features and constelations.
The fourth option is to focus on the world's geography. If there is a map of the world, surely there are some mountains, volcanoes... inner seas filled with monsters maybe? If you have a Death Valley, write the story of a caravan travelling through it. If there is a chain of mountains, have a nobleman hire a group of mountaineers to safely take his daughter to meet her future husband on the other side. If there is a bay inhabited by sea monsters, tell the story of the fisherman who dreams with capturing more than just fish, earning fame and riches for his heroic deeds.
If I think of a fifth or sixth option, I'll come back ad jot it down. In the mean time, have fun.
add a comment |
Out of the blue, I can count four ways to go about it. All assume that your world was created with one or more civilisations (meaning races, kingdoms, whatever).
The first option is to focus on a community. It can be a neighbourhood in a large town or in a small town, it can be a village, a religious community (think something equivalent to a village for a group of secluded religious people), or even the royal court.
Imagine how that community works, identify a few characters by function (baker, begger, farmer, warrior, etc) so as to have a feel for the way people's everyday life flows.
Now choose one or two of the locals and give them something they want, whether it is to catch the eye of the handsome baker apprentice or to escape their father's imposition of working in the family farm rather than becoming an apprentice to the carpenter. Let it flow.
Alternatively, let a stranger come to town, whether it's a circus, a salesperson or an old warrior heading home. What trouble can they stumble upon at the Inn?
The second option is to focus on your world's history. When and how were the current limits of the Kingdom settled? Was there a war? Or perhaps there was a joint kingdom that was broken up when the dying king decided both sons should inherit. Did the brothers accept the division? Or perhaps their descendants are now eagerly plotting to conquer the other kingdom to themselves. I mean, to reunite what was wrongly divided. You can either choose to write the story of the division (including those who opposed it) or the story of the current kings. Perhaps you could write the chronicles of the current dinasty! Or the previous.
The third option is to focus on the world's mythology. If the religion is well developed and there are actual gods and mythic heroes (demi-gods or humans who dealt with the gods), you could write the story of the gods (especially if the pantheon behaves like a court of immortal people bickering among each other) or the adventures of the demi-gods and the human heroes.
Or perhaps you want to tell the story of a local 'monster' (say, the three headed creature which is often hunted by the locals) from its own point of view. Or the hunters'.
If you're into short-stories, you could write a collection of legends that explain how the gods' actions created the world as it is today. A bit like the Greek myths that explain the origins of animals, geographical features and constelations.
The fourth option is to focus on the world's geography. If there is a map of the world, surely there are some mountains, volcanoes... inner seas filled with monsters maybe? If you have a Death Valley, write the story of a caravan travelling through it. If there is a chain of mountains, have a nobleman hire a group of mountaineers to safely take his daughter to meet her future husband on the other side. If there is a bay inhabited by sea monsters, tell the story of the fisherman who dreams with capturing more than just fish, earning fame and riches for his heroic deeds.
If I think of a fifth or sixth option, I'll come back ad jot it down. In the mean time, have fun.
Out of the blue, I can count four ways to go about it. All assume that your world was created with one or more civilisations (meaning races, kingdoms, whatever).
The first option is to focus on a community. It can be a neighbourhood in a large town or in a small town, it can be a village, a religious community (think something equivalent to a village for a group of secluded religious people), or even the royal court.
Imagine how that community works, identify a few characters by function (baker, begger, farmer, warrior, etc) so as to have a feel for the way people's everyday life flows.
Now choose one or two of the locals and give them something they want, whether it is to catch the eye of the handsome baker apprentice or to escape their father's imposition of working in the family farm rather than becoming an apprentice to the carpenter. Let it flow.
Alternatively, let a stranger come to town, whether it's a circus, a salesperson or an old warrior heading home. What trouble can they stumble upon at the Inn?
The second option is to focus on your world's history. When and how were the current limits of the Kingdom settled? Was there a war? Or perhaps there was a joint kingdom that was broken up when the dying king decided both sons should inherit. Did the brothers accept the division? Or perhaps their descendants are now eagerly plotting to conquer the other kingdom to themselves. I mean, to reunite what was wrongly divided. You can either choose to write the story of the division (including those who opposed it) or the story of the current kings. Perhaps you could write the chronicles of the current dinasty! Or the previous.
The third option is to focus on the world's mythology. If the religion is well developed and there are actual gods and mythic heroes (demi-gods or humans who dealt with the gods), you could write the story of the gods (especially if the pantheon behaves like a court of immortal people bickering among each other) or the adventures of the demi-gods and the human heroes.
Or perhaps you want to tell the story of a local 'monster' (say, the three headed creature which is often hunted by the locals) from its own point of view. Or the hunters'.
If you're into short-stories, you could write a collection of legends that explain how the gods' actions created the world as it is today. A bit like the Greek myths that explain the origins of animals, geographical features and constelations.
The fourth option is to focus on the world's geography. If there is a map of the world, surely there are some mountains, volcanoes... inner seas filled with monsters maybe? If you have a Death Valley, write the story of a caravan travelling through it. If there is a chain of mountains, have a nobleman hire a group of mountaineers to safely take his daughter to meet her future husband on the other side. If there is a bay inhabited by sea monsters, tell the story of the fisherman who dreams with capturing more than just fish, earning fame and riches for his heroic deeds.
If I think of a fifth or sixth option, I'll come back ad jot it down. In the mean time, have fun.
answered 8 hours ago
Sara CostaSara Costa
7,94131045
7,94131045
add a comment |
add a comment |
Think of the real world, the one in which we live. How do you grow a story out of it?
The answer is there's plenty of stories, it's just a question of what interests you, what moves you, what kind of story you wish to tell.
Your second world is the same. There are myriads os stories that can be set in it. It's all about what you're passionate about, what story you want to put on paper.
The story's goal isn't to showcase the world. It's the other way round - the world is the background on which you draw your story. If an element of world isn't important to your story, then you don't include it - you don't twist the story just so you can put that element in. Similar to how, if I tell a story about France, I don't put in it the amazing coral reefs in Australia.
add a comment |
Think of the real world, the one in which we live. How do you grow a story out of it?
The answer is there's plenty of stories, it's just a question of what interests you, what moves you, what kind of story you wish to tell.
Your second world is the same. There are myriads os stories that can be set in it. It's all about what you're passionate about, what story you want to put on paper.
The story's goal isn't to showcase the world. It's the other way round - the world is the background on which you draw your story. If an element of world isn't important to your story, then you don't include it - you don't twist the story just so you can put that element in. Similar to how, if I tell a story about France, I don't put in it the amazing coral reefs in Australia.
add a comment |
Think of the real world, the one in which we live. How do you grow a story out of it?
The answer is there's plenty of stories, it's just a question of what interests you, what moves you, what kind of story you wish to tell.
Your second world is the same. There are myriads os stories that can be set in it. It's all about what you're passionate about, what story you want to put on paper.
The story's goal isn't to showcase the world. It's the other way round - the world is the background on which you draw your story. If an element of world isn't important to your story, then you don't include it - you don't twist the story just so you can put that element in. Similar to how, if I tell a story about France, I don't put in it the amazing coral reefs in Australia.
Think of the real world, the one in which we live. How do you grow a story out of it?
The answer is there's plenty of stories, it's just a question of what interests you, what moves you, what kind of story you wish to tell.
Your second world is the same. There are myriads os stories that can be set in it. It's all about what you're passionate about, what story you want to put on paper.
The story's goal isn't to showcase the world. It's the other way round - the world is the background on which you draw your story. If an element of world isn't important to your story, then you don't include it - you don't twist the story just so you can put that element in. Similar to how, if I tell a story about France, I don't put in it the amazing coral reefs in Australia.
answered 8 hours ago
GalastelGalastel
39k6114211
39k6114211
add a comment |
add a comment |
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