The qvolume of an integerFour Squares TogetherCounting ways of scoring k points in n games with half-points for drawsMultiply QuaternionsCount sums of two squares“Fouriest” Transform of An IntegerCalculate the volume of an objectThe happy Ender problemHighlight the Bounding Box, Part II: Hexagonal GridOutput the Euler NumbersCreate an N-Dimensional Simplex (Tetrahedron)The number of ways a number is a sum of consecutive primes
How were these pictures of spacecraft wind tunnel testing taken?
Is floating in space similar to falling under gravity?
Is it possible to change original filename of an exe?
The qvolume of an integer
Is CD audio quality good enough for the final delivery of music?
A Mathematical Discussion: Fill in the Blank
What are the benefits of cryosleep?
Plot exactly N bounce of a ball
Restoring order in a deck of playing cards
How could Catholicism have incorporated witchcraft into its dogma?
Is there an explanation for Austria's Freedom Party virtually retaining its vote share despite recent scandal?
Do you play the upbeat when beginning to play a series of notes, and then after?
What caused the tendency for conservatives to not support climate change reform?
Why colon to denote that a value belongs to a type?
What's the connection between "kicking a pigeon" and "how a bill becomes a law"?
What F1 in name of seeds/varieties means?
Why are huge challot displayed on the wedding couple / Bar Mitzvah's table?
Can a non-EU citizen travel within schengen zone freely without passport?
Crossword gone overboard
Looking after a wayward brother in mother's will
Could I be denied entry into Ireland due to medical and police situations during a previous UK visit?
Windows 10 Programs start without visual Interface
Uses of T extends U?
Can non-English-speaking characters use wordplay specific to English?
The qvolume of an integer
Four Squares TogetherCounting ways of scoring k points in n games with half-points for drawsMultiply QuaternionsCount sums of two squares“Fouriest” Transform of An IntegerCalculate the volume of an objectThe happy Ender problemHighlight the Bounding Box, Part II: Hexagonal GridOutput the Euler NumbersCreate an N-Dimensional Simplex (Tetrahedron)The number of ways a number is a sum of consecutive primes
$begingroup$
It is ancient knowledge that every non-negative integer can be rewritten as the sum of four squared integers. For example the number 1 can be expressed as $0^2+0^2+0^2+1^2$. Or, in general, for any non-negative integer n, there exist integers a,b,c,d such that
$$n = a^2+b^2+c^2+d^2$$
Joseph-Louis Lagrange proved this in the 1700s and so it is often called Lagrange's Theorem.
This is sometimes discussed in relation to Quaternions - a type of number discovered by William Hamilton in the 1800s, represented as $$w+xtextbfi+ytextbfj+ztextbfk$$ where w,x,y,z are real numbers, and i j and k are distinct imaginary units that don't multiply associatively. Specifically, it is discussed in relation to squaring each component of the Quaternion $$w^2+x^2+y^2+z^2$$This quantity is sometimes called the norm, or squared norm, or also Quadrance. Some modern proofs of LaGrange's Theorem use Quaternions.
Rudolf Lipschitz studied Quaternions with only integer components, called Lipschitz Quaternions. Using Quadrance, we can imagine that every Lipschitz Quaternion can be thought of having a friend in the integers. For example Quaternion $0+0i+0j+1k$ can be thought of as associated with the integer $1=0^2+0^2+0^2+1^2$. Also, if we go backwards, then every integer can be thought of as having a friend in the Lipschitz Quaternions.
But there is an interesting detail of Lagrange's theorem - the summation is not unique. Each integer may have several different sets of four squares that can be summed to create it. For example, the number 1 can be expressed in 4 ways using non-negative integers (let us only consider non-negatives for this challenge):
$$1=0^2+0^2+0^2+1^2$$
$$1=0^2+0^2+1^2+0^2$$
$$1=0^2+1^2+0^2+0^2$$
$$1=1^2+0^2+0^2+0^2$$
The summands are always squares of 0, or 1, but they can be in different positions in the expression.
For this challenge, let us also "sort" our summands lowest to highest, to eliminate duplicates, so that we could consider, for this exercise, that 1 only has 1 way of being represented as the sum of four squares:
$$1=0^2+0^2+0^2+1^2$$
Another example is the number 42, which can be expressed in four ways (again, only considering non-negative a,b,c,d, and eliminating duplicate component arrangements)
$$42=0^2+1^2+4^2+5^2$$
$$42=1^2+1^2+2^2+6^2$$
$$42=1^2+3^2+4^2+4^2$$
$$42=2^2+2^2+3^2+5^2$$
What if we imagine each of these different ways of expressing an integer as being associated to a specific Quaternion? Then we could say the number 42 is associated with these four Quaternions:
$$0+1i+4j+5k$$
$$1+1i+2j+6k$$
$$1+3i+4j+4k$$
$$2+2i+3j+5k$$
If we imagine the standard computer graphics interpretation of a Quaternion, where $i$ $j$ and $k$ are vectors in three dimensional Euclidian space, and so the $x$ $y$ and $z$ components of the Quaternion are 3 dimensional Cartesian coordinates, then we can imagine that each Integer, through this thought process, can be associated with a set of 3 dimensional coordinates in space. For example, the number 42 is associated with the following four $(x,y,z)$ coordinates: $$(1,4,5),(1,2,6),(3,4,4),(2,3,5)$$
This can be thought of as a point cloud, or a set of points in space. Now, one interesting thing about a set of finite points in space is that you can always draw a minimal bounding box around them - a box that is big enough to fit all the points, but no bigger. If you imagine the box as being an ordinary box aligned with the x,y,z axes, it is called an Axis Aligned Bounding Box. The bounding box also has a volume, calculable by determining its width, length, and height, and multiplying them together.
We can then imagine the volume of a bounding box for the points formed by our Quaternions. For the integer 1, we have, using the criteria of this exercise, one Quaternion whose Quadrance is 1, $0+0i+0j+1k$. This is a very simple point cloud, it only has one point, so it's bounding box has volume 0. For the integer 42, however, we have four Quaternions, and so four points, around which we can draw a bounding box. The minimum point of the box is (1,2,4) and the maximum is (3,4,6) resulting in a width, length, and height of 2,2, and 2, giving a volume of 8.
Let's say that for an integer n, the qvolume is the volume of the Axis Aligned Bounding Box of all the 3d points formed by Quaternions that have a Quadrance equal to n, where the components of the Quaternion $w+xi+yj+zk$ are non-negative and $w<=x<=y<=z$.
Create a program or function that, given a single non-negative integer n, will output n's qvolume.
Examples:
input -> output
0 -> 0
1 -> 0
31 -> 4
32 -> 0
42 -> 8
137 -> 96
1729 -> 10032
This is code-golf, smallest number of bytes wins.
code-golf quaternions
$endgroup$
|
show 1 more comment
$begingroup$
It is ancient knowledge that every non-negative integer can be rewritten as the sum of four squared integers. For example the number 1 can be expressed as $0^2+0^2+0^2+1^2$. Or, in general, for any non-negative integer n, there exist integers a,b,c,d such that
$$n = a^2+b^2+c^2+d^2$$
Joseph-Louis Lagrange proved this in the 1700s and so it is often called Lagrange's Theorem.
This is sometimes discussed in relation to Quaternions - a type of number discovered by William Hamilton in the 1800s, represented as $$w+xtextbfi+ytextbfj+ztextbfk$$ where w,x,y,z are real numbers, and i j and k are distinct imaginary units that don't multiply associatively. Specifically, it is discussed in relation to squaring each component of the Quaternion $$w^2+x^2+y^2+z^2$$This quantity is sometimes called the norm, or squared norm, or also Quadrance. Some modern proofs of LaGrange's Theorem use Quaternions.
Rudolf Lipschitz studied Quaternions with only integer components, called Lipschitz Quaternions. Using Quadrance, we can imagine that every Lipschitz Quaternion can be thought of having a friend in the integers. For example Quaternion $0+0i+0j+1k$ can be thought of as associated with the integer $1=0^2+0^2+0^2+1^2$. Also, if we go backwards, then every integer can be thought of as having a friend in the Lipschitz Quaternions.
But there is an interesting detail of Lagrange's theorem - the summation is not unique. Each integer may have several different sets of four squares that can be summed to create it. For example, the number 1 can be expressed in 4 ways using non-negative integers (let us only consider non-negatives for this challenge):
$$1=0^2+0^2+0^2+1^2$$
$$1=0^2+0^2+1^2+0^2$$
$$1=0^2+1^2+0^2+0^2$$
$$1=1^2+0^2+0^2+0^2$$
The summands are always squares of 0, or 1, but they can be in different positions in the expression.
For this challenge, let us also "sort" our summands lowest to highest, to eliminate duplicates, so that we could consider, for this exercise, that 1 only has 1 way of being represented as the sum of four squares:
$$1=0^2+0^2+0^2+1^2$$
Another example is the number 42, which can be expressed in four ways (again, only considering non-negative a,b,c,d, and eliminating duplicate component arrangements)
$$42=0^2+1^2+4^2+5^2$$
$$42=1^2+1^2+2^2+6^2$$
$$42=1^2+3^2+4^2+4^2$$
$$42=2^2+2^2+3^2+5^2$$
What if we imagine each of these different ways of expressing an integer as being associated to a specific Quaternion? Then we could say the number 42 is associated with these four Quaternions:
$$0+1i+4j+5k$$
$$1+1i+2j+6k$$
$$1+3i+4j+4k$$
$$2+2i+3j+5k$$
If we imagine the standard computer graphics interpretation of a Quaternion, where $i$ $j$ and $k$ are vectors in three dimensional Euclidian space, and so the $x$ $y$ and $z$ components of the Quaternion are 3 dimensional Cartesian coordinates, then we can imagine that each Integer, through this thought process, can be associated with a set of 3 dimensional coordinates in space. For example, the number 42 is associated with the following four $(x,y,z)$ coordinates: $$(1,4,5),(1,2,6),(3,4,4),(2,3,5)$$
This can be thought of as a point cloud, or a set of points in space. Now, one interesting thing about a set of finite points in space is that you can always draw a minimal bounding box around them - a box that is big enough to fit all the points, but no bigger. If you imagine the box as being an ordinary box aligned with the x,y,z axes, it is called an Axis Aligned Bounding Box. The bounding box also has a volume, calculable by determining its width, length, and height, and multiplying them together.
We can then imagine the volume of a bounding box for the points formed by our Quaternions. For the integer 1, we have, using the criteria of this exercise, one Quaternion whose Quadrance is 1, $0+0i+0j+1k$. This is a very simple point cloud, it only has one point, so it's bounding box has volume 0. For the integer 42, however, we have four Quaternions, and so four points, around which we can draw a bounding box. The minimum point of the box is (1,2,4) and the maximum is (3,4,6) resulting in a width, length, and height of 2,2, and 2, giving a volume of 8.
Let's say that for an integer n, the qvolume is the volume of the Axis Aligned Bounding Box of all the 3d points formed by Quaternions that have a Quadrance equal to n, where the components of the Quaternion $w+xi+yj+zk$ are non-negative and $w<=x<=y<=z$.
Create a program or function that, given a single non-negative integer n, will output n's qvolume.
Examples:
input -> output
0 -> 0
1 -> 0
31 -> 4
32 -> 0
42 -> 8
137 -> 96
1729 -> 10032
This is code-golf, smallest number of bytes wins.
code-golf quaternions
$endgroup$
$begingroup$
what do i need to add? i meant to indicate that smallest number of bytes would win
$endgroup$
– don bright
8 hours ago
2
$begingroup$
You forgot the code-golf tag, I helped you add it
$endgroup$
– Embodiment of Ignorance
8 hours ago
$begingroup$
thank you very much
$endgroup$
– don bright
8 hours ago
1
$begingroup$
This is a nice challenge but it would be even better IMHO if it was a bit less verbose. Also, beware of irrelevant links (I'm not saying that all your links are irrelevant, but only a few of them really bring meaningful information for the challenge, while the other ones are just distracting).
$endgroup$
– Arnauld
2 hours ago
$begingroup$
Yes, but why take only i, j, k as 3D space but not 4D space?
$endgroup$
– tsh
10 mins ago
|
show 1 more comment
$begingroup$
It is ancient knowledge that every non-negative integer can be rewritten as the sum of four squared integers. For example the number 1 can be expressed as $0^2+0^2+0^2+1^2$. Or, in general, for any non-negative integer n, there exist integers a,b,c,d such that
$$n = a^2+b^2+c^2+d^2$$
Joseph-Louis Lagrange proved this in the 1700s and so it is often called Lagrange's Theorem.
This is sometimes discussed in relation to Quaternions - a type of number discovered by William Hamilton in the 1800s, represented as $$w+xtextbfi+ytextbfj+ztextbfk$$ where w,x,y,z are real numbers, and i j and k are distinct imaginary units that don't multiply associatively. Specifically, it is discussed in relation to squaring each component of the Quaternion $$w^2+x^2+y^2+z^2$$This quantity is sometimes called the norm, or squared norm, or also Quadrance. Some modern proofs of LaGrange's Theorem use Quaternions.
Rudolf Lipschitz studied Quaternions with only integer components, called Lipschitz Quaternions. Using Quadrance, we can imagine that every Lipschitz Quaternion can be thought of having a friend in the integers. For example Quaternion $0+0i+0j+1k$ can be thought of as associated with the integer $1=0^2+0^2+0^2+1^2$. Also, if we go backwards, then every integer can be thought of as having a friend in the Lipschitz Quaternions.
But there is an interesting detail of Lagrange's theorem - the summation is not unique. Each integer may have several different sets of four squares that can be summed to create it. For example, the number 1 can be expressed in 4 ways using non-negative integers (let us only consider non-negatives for this challenge):
$$1=0^2+0^2+0^2+1^2$$
$$1=0^2+0^2+1^2+0^2$$
$$1=0^2+1^2+0^2+0^2$$
$$1=1^2+0^2+0^2+0^2$$
The summands are always squares of 0, or 1, but they can be in different positions in the expression.
For this challenge, let us also "sort" our summands lowest to highest, to eliminate duplicates, so that we could consider, for this exercise, that 1 only has 1 way of being represented as the sum of four squares:
$$1=0^2+0^2+0^2+1^2$$
Another example is the number 42, which can be expressed in four ways (again, only considering non-negative a,b,c,d, and eliminating duplicate component arrangements)
$$42=0^2+1^2+4^2+5^2$$
$$42=1^2+1^2+2^2+6^2$$
$$42=1^2+3^2+4^2+4^2$$
$$42=2^2+2^2+3^2+5^2$$
What if we imagine each of these different ways of expressing an integer as being associated to a specific Quaternion? Then we could say the number 42 is associated with these four Quaternions:
$$0+1i+4j+5k$$
$$1+1i+2j+6k$$
$$1+3i+4j+4k$$
$$2+2i+3j+5k$$
If we imagine the standard computer graphics interpretation of a Quaternion, where $i$ $j$ and $k$ are vectors in three dimensional Euclidian space, and so the $x$ $y$ and $z$ components of the Quaternion are 3 dimensional Cartesian coordinates, then we can imagine that each Integer, through this thought process, can be associated with a set of 3 dimensional coordinates in space. For example, the number 42 is associated with the following four $(x,y,z)$ coordinates: $$(1,4,5),(1,2,6),(3,4,4),(2,3,5)$$
This can be thought of as a point cloud, or a set of points in space. Now, one interesting thing about a set of finite points in space is that you can always draw a minimal bounding box around them - a box that is big enough to fit all the points, but no bigger. If you imagine the box as being an ordinary box aligned with the x,y,z axes, it is called an Axis Aligned Bounding Box. The bounding box also has a volume, calculable by determining its width, length, and height, and multiplying them together.
We can then imagine the volume of a bounding box for the points formed by our Quaternions. For the integer 1, we have, using the criteria of this exercise, one Quaternion whose Quadrance is 1, $0+0i+0j+1k$. This is a very simple point cloud, it only has one point, so it's bounding box has volume 0. For the integer 42, however, we have four Quaternions, and so four points, around which we can draw a bounding box. The minimum point of the box is (1,2,4) and the maximum is (3,4,6) resulting in a width, length, and height of 2,2, and 2, giving a volume of 8.
Let's say that for an integer n, the qvolume is the volume of the Axis Aligned Bounding Box of all the 3d points formed by Quaternions that have a Quadrance equal to n, where the components of the Quaternion $w+xi+yj+zk$ are non-negative and $w<=x<=y<=z$.
Create a program or function that, given a single non-negative integer n, will output n's qvolume.
Examples:
input -> output
0 -> 0
1 -> 0
31 -> 4
32 -> 0
42 -> 8
137 -> 96
1729 -> 10032
This is code-golf, smallest number of bytes wins.
code-golf quaternions
$endgroup$
It is ancient knowledge that every non-negative integer can be rewritten as the sum of four squared integers. For example the number 1 can be expressed as $0^2+0^2+0^2+1^2$. Or, in general, for any non-negative integer n, there exist integers a,b,c,d such that
$$n = a^2+b^2+c^2+d^2$$
Joseph-Louis Lagrange proved this in the 1700s and so it is often called Lagrange's Theorem.
This is sometimes discussed in relation to Quaternions - a type of number discovered by William Hamilton in the 1800s, represented as $$w+xtextbfi+ytextbfj+ztextbfk$$ where w,x,y,z are real numbers, and i j and k are distinct imaginary units that don't multiply associatively. Specifically, it is discussed in relation to squaring each component of the Quaternion $$w^2+x^2+y^2+z^2$$This quantity is sometimes called the norm, or squared norm, or also Quadrance. Some modern proofs of LaGrange's Theorem use Quaternions.
Rudolf Lipschitz studied Quaternions with only integer components, called Lipschitz Quaternions. Using Quadrance, we can imagine that every Lipschitz Quaternion can be thought of having a friend in the integers. For example Quaternion $0+0i+0j+1k$ can be thought of as associated with the integer $1=0^2+0^2+0^2+1^2$. Also, if we go backwards, then every integer can be thought of as having a friend in the Lipschitz Quaternions.
But there is an interesting detail of Lagrange's theorem - the summation is not unique. Each integer may have several different sets of four squares that can be summed to create it. For example, the number 1 can be expressed in 4 ways using non-negative integers (let us only consider non-negatives for this challenge):
$$1=0^2+0^2+0^2+1^2$$
$$1=0^2+0^2+1^2+0^2$$
$$1=0^2+1^2+0^2+0^2$$
$$1=1^2+0^2+0^2+0^2$$
The summands are always squares of 0, or 1, but they can be in different positions in the expression.
For this challenge, let us also "sort" our summands lowest to highest, to eliminate duplicates, so that we could consider, for this exercise, that 1 only has 1 way of being represented as the sum of four squares:
$$1=0^2+0^2+0^2+1^2$$
Another example is the number 42, which can be expressed in four ways (again, only considering non-negative a,b,c,d, and eliminating duplicate component arrangements)
$$42=0^2+1^2+4^2+5^2$$
$$42=1^2+1^2+2^2+6^2$$
$$42=1^2+3^2+4^2+4^2$$
$$42=2^2+2^2+3^2+5^2$$
What if we imagine each of these different ways of expressing an integer as being associated to a specific Quaternion? Then we could say the number 42 is associated with these four Quaternions:
$$0+1i+4j+5k$$
$$1+1i+2j+6k$$
$$1+3i+4j+4k$$
$$2+2i+3j+5k$$
If we imagine the standard computer graphics interpretation of a Quaternion, where $i$ $j$ and $k$ are vectors in three dimensional Euclidian space, and so the $x$ $y$ and $z$ components of the Quaternion are 3 dimensional Cartesian coordinates, then we can imagine that each Integer, through this thought process, can be associated with a set of 3 dimensional coordinates in space. For example, the number 42 is associated with the following four $(x,y,z)$ coordinates: $$(1,4,5),(1,2,6),(3,4,4),(2,3,5)$$
This can be thought of as a point cloud, or a set of points in space. Now, one interesting thing about a set of finite points in space is that you can always draw a minimal bounding box around them - a box that is big enough to fit all the points, but no bigger. If you imagine the box as being an ordinary box aligned with the x,y,z axes, it is called an Axis Aligned Bounding Box. The bounding box also has a volume, calculable by determining its width, length, and height, and multiplying them together.
We can then imagine the volume of a bounding box for the points formed by our Quaternions. For the integer 1, we have, using the criteria of this exercise, one Quaternion whose Quadrance is 1, $0+0i+0j+1k$. This is a very simple point cloud, it only has one point, so it's bounding box has volume 0. For the integer 42, however, we have four Quaternions, and so four points, around which we can draw a bounding box. The minimum point of the box is (1,2,4) and the maximum is (3,4,6) resulting in a width, length, and height of 2,2, and 2, giving a volume of 8.
Let's say that for an integer n, the qvolume is the volume of the Axis Aligned Bounding Box of all the 3d points formed by Quaternions that have a Quadrance equal to n, where the components of the Quaternion $w+xi+yj+zk$ are non-negative and $w<=x<=y<=z$.
Create a program or function that, given a single non-negative integer n, will output n's qvolume.
Examples:
input -> output
0 -> 0
1 -> 0
31 -> 4
32 -> 0
42 -> 8
137 -> 96
1729 -> 10032
This is code-golf, smallest number of bytes wins.
code-golf quaternions
code-golf quaternions
edited 6 hours ago
xnor
95.9k18197458
95.9k18197458
asked 8 hours ago
don brightdon bright
814513
814513
$begingroup$
what do i need to add? i meant to indicate that smallest number of bytes would win
$endgroup$
– don bright
8 hours ago
2
$begingroup$
You forgot the code-golf tag, I helped you add it
$endgroup$
– Embodiment of Ignorance
8 hours ago
$begingroup$
thank you very much
$endgroup$
– don bright
8 hours ago
1
$begingroup$
This is a nice challenge but it would be even better IMHO if it was a bit less verbose. Also, beware of irrelevant links (I'm not saying that all your links are irrelevant, but only a few of them really bring meaningful information for the challenge, while the other ones are just distracting).
$endgroup$
– Arnauld
2 hours ago
$begingroup$
Yes, but why take only i, j, k as 3D space but not 4D space?
$endgroup$
– tsh
10 mins ago
|
show 1 more comment
$begingroup$
what do i need to add? i meant to indicate that smallest number of bytes would win
$endgroup$
– don bright
8 hours ago
2
$begingroup$
You forgot the code-golf tag, I helped you add it
$endgroup$
– Embodiment of Ignorance
8 hours ago
$begingroup$
thank you very much
$endgroup$
– don bright
8 hours ago
1
$begingroup$
This is a nice challenge but it would be even better IMHO if it was a bit less verbose. Also, beware of irrelevant links (I'm not saying that all your links are irrelevant, but only a few of them really bring meaningful information for the challenge, while the other ones are just distracting).
$endgroup$
– Arnauld
2 hours ago
$begingroup$
Yes, but why take only i, j, k as 3D space but not 4D space?
$endgroup$
– tsh
10 mins ago
$begingroup$
what do i need to add? i meant to indicate that smallest number of bytes would win
$endgroup$
– don bright
8 hours ago
$begingroup$
what do i need to add? i meant to indicate that smallest number of bytes would win
$endgroup$
– don bright
8 hours ago
2
2
$begingroup$
You forgot the code-golf tag, I helped you add it
$endgroup$
– Embodiment of Ignorance
8 hours ago
$begingroup$
You forgot the code-golf tag, I helped you add it
$endgroup$
– Embodiment of Ignorance
8 hours ago
$begingroup$
thank you very much
$endgroup$
– don bright
8 hours ago
$begingroup$
thank you very much
$endgroup$
– don bright
8 hours ago
1
1
$begingroup$
This is a nice challenge but it would be even better IMHO if it was a bit less verbose. Also, beware of irrelevant links (I'm not saying that all your links are irrelevant, but only a few of them really bring meaningful information for the challenge, while the other ones are just distracting).
$endgroup$
– Arnauld
2 hours ago
$begingroup$
This is a nice challenge but it would be even better IMHO if it was a bit less verbose. Also, beware of irrelevant links (I'm not saying that all your links are irrelevant, but only a few of them really bring meaningful information for the challenge, while the other ones are just distracting).
$endgroup$
– Arnauld
2 hours ago
$begingroup$
Yes, but why take only i, j, k as 3D space but not 4D space?
$endgroup$
– tsh
10 mins ago
$begingroup$
Yes, but why take only i, j, k as 3D space but not 4D space?
$endgroup$
– tsh
10 mins ago
|
show 1 more comment
6 Answers
6
active
oldest
votes
$begingroup$
Jelly, 17 bytes
Żœċ4²S⁼ɗƇ⁸ZḊṢ€I§P
Try it online! (pretty slow - make it fast enough for all the test cases with a leading ½
)
How?
Żœċ4²S⁼ɗƇ⁸ZḊṢ€I§P - Link: non-negative integer, n e.g. 27
Ż - zero-range [0,1,2,...,27]
4 - literal four 4
œċ - combinations with replacement [[0,0,0,0],[0,0,0,1],...,[0,0,0,27],[0,0,1,1],[0,0,1,2],...,[27,27,27,27]]
Ƈ - filter keep those for which: e.g.: [0,1,1,5]
ɗ - last three links as a dyad:
² - square (vectorises) [0,1,1,25]
S - sum 27
⁼ ⁸ - equal to? chain's left argument, n 1
- -> [[0,1,1,5],[0,3,3,3],[1,1,3,4]]
Z - transpose [[0,0,1],[1,3,1],[1,3,3],[5,3,4]]
Ḋ - dequeue [[1,3,1],[1,3,3],[5,3,4]]
Ṣ€ - sort each [[1,1,3],[1,3,3],[3,4,5]]
I - incremental differences (vectorises) [[ 0,2 ],[ 2,0 ],[ 1,1 ]]
§ - sum each [2,2,2]
P - product 8
$endgroup$
add a comment |
$begingroup$
Python 2, 138 bytes
q=lambda n,x=0,*t:[t]*(n==0)if t[3:]else q(n-x*x,x,x,*t)+q(n,x+1,*t+(0,)*(x>n))
p=1
for l in zip(*q(input()))[:3]:p*=max(l)-min(l)
print p
Try it online!
Recursively generates the reverse-sorted quaternions with the given norm, then takes the product between the max and min of all possible values in the first three indices.
itertools
might have had a shot if it didn't use ridiculously long names like itertools.combinations_with_replacement
Python 2, 161 bytes
from itertools import*
n=input();p=1
for l in zip(*[t[1:]for t in combinations_with_replacement(range(n+1),4)if sum(x*x for x in t)==n]):p*=max(l)-min(l)
print p
Try it online!
This is why itertools
is never the answer.
$endgroup$
add a comment |
$begingroup$
C# (Visual C# Interactive Compiler), 229 bytes
a=>uint b=0,c=~0U,d,e,f=0,g=0,h=0,i=c,j=c,k=c;for(;b*b<=a;b++)for(c=b;c*c<=a;c++)for(d=c;d*d<=a;d++)for(e=d;e*e<=a;e++)if(b*b+c*c+d*d+e*e==a)f=c>f?c:f;g=d>g?d:g;h=e>h?e:h;i=c<i?c:i;j=d<j?d:j;k=e<k?e:k;return(f-i)*(g-j)*(h-k);
Try it online!
$endgroup$
add a comment |
$begingroup$
Wolfram Language (Mathematica), 67 58 bytes
Volume@BoundingRegion[Rest/@PowersRepresentations[#,4,2]]&
Try it online!
...& Pure function:
PowersRepresentations[#,4,2] Get the sorted reprs. of # as sums of 4 2nd powers
Rest/@ Drop the first coordinate of each
BoundingRegion[...] Find the bounding region, a Cuboid[] or Point[].
By default Mathematica finds an axis-aligned cuboid.
Volume Find volume; volume of a Point[] is 0.
$endgroup$
$begingroup$
wow, i had no idea that something like PowersRepresentations would be a built in in a language. i actually thought about making a challenge to show the different ways to sum an integer as four squares but im glad i did not.
$endgroup$
– don bright
1 hour ago
add a comment |
$begingroup$
JavaScript (ES6), 148 143 bytes
n=>(r=[[],[],[]]).map(a=>p*=a.length+~a.indexOf(1),(g=(s,k=0,a=[])=>a[3]?s||r.map(r=>r[a.pop()]=p=1):g(s-k*k,k,[...a,++k],k>s||g(s,k,a)))(n))|p
Try it online!
Commented
We initialize an array $r$ with 3 empty arrays.
r = [ [], [], [] ]
For each valid value of $x$, we will set to $1$ the value at $x+1$ in the first array. Ditto for $y$ and $z$ with the 2nd and 3rd arrays respectively.
The dimensions of the bounding box will be deduced from the distance between the first and the last entry set to $1$ in these arrays.
Step 1
To fill $r$, we use the recursive function $g$.
g = ( // g is a recursive function taking:
s, // s = current sum, initially set to the input n
k = 0, // k = next value to be squared
a = [] // a[] = list of selected values
) => //
a[3] ? // if we have 4 values in a[]:
s || // if s is equal to zero (we've found a valid sum of 4 squares):
r.map(r => // for each array r[] in r[]:
r[a.pop()] // pop the last value from a[]
= p = 1 // and set the corresponding value in r[] to 1
// (also initialize p to 1 for later use in step 2)
) // end of map()
: // else:
g( // do a recursive call:
s - k * k, // subtract k² from s
k, // pass k unchanged
[...a, ++k], // increment k and append it to a[]
k > s || // if k is less than or equal to s:
g(s, k, a) // do another recursive call with s and a[] unchanged
) // end of outer recursive call
Step 2
We can now compute the product $p$ of the dimensions.
r.map(a => // for each array a[] in r[]:
p *= // multiply p by:
a.length + // the length of a[]
~a.indexOf(1) // minus 1, minus the index of the first 1 in a[]
) | p // end of map(); return p
$endgroup$
add a comment |
$begingroup$
Sledgehammer, 13 bytes
⣚⡩⣏⢪⠨⣹⣓⢩⣒⡀⡸⢀⣺
Use with this version of Sledgehammer. (This was pushed after the challenge was posted, but the changes actually increase the byte count.)
Decompresses to the Mathematica expression Volume[BoundingRegion[Rest /@ PowersRepresentations[Slot[], 4, 2]]]
which is an optimized version of my Mathematica answer. However, Rest[]
still takes 1.75 bytes to encode.
$endgroup$
add a comment |
Your Answer
StackExchange.ifUsing("editor", function ()
StackExchange.using("externalEditor", function ()
StackExchange.using("snippets", function ()
StackExchange.snippets.init();
);
);
, "code-snippets");
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "200"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodegolf.stackexchange.com%2fquestions%2f186151%2fthe-qvolume-of-an-integer%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
6 Answers
6
active
oldest
votes
6 Answers
6
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Jelly, 17 bytes
Żœċ4²S⁼ɗƇ⁸ZḊṢ€I§P
Try it online! (pretty slow - make it fast enough for all the test cases with a leading ½
)
How?
Żœċ4²S⁼ɗƇ⁸ZḊṢ€I§P - Link: non-negative integer, n e.g. 27
Ż - zero-range [0,1,2,...,27]
4 - literal four 4
œċ - combinations with replacement [[0,0,0,0],[0,0,0,1],...,[0,0,0,27],[0,0,1,1],[0,0,1,2],...,[27,27,27,27]]
Ƈ - filter keep those for which: e.g.: [0,1,1,5]
ɗ - last three links as a dyad:
² - square (vectorises) [0,1,1,25]
S - sum 27
⁼ ⁸ - equal to? chain's left argument, n 1
- -> [[0,1,1,5],[0,3,3,3],[1,1,3,4]]
Z - transpose [[0,0,1],[1,3,1],[1,3,3],[5,3,4]]
Ḋ - dequeue [[1,3,1],[1,3,3],[5,3,4]]
Ṣ€ - sort each [[1,1,3],[1,3,3],[3,4,5]]
I - incremental differences (vectorises) [[ 0,2 ],[ 2,0 ],[ 1,1 ]]
§ - sum each [2,2,2]
P - product 8
$endgroup$
add a comment |
$begingroup$
Jelly, 17 bytes
Żœċ4²S⁼ɗƇ⁸ZḊṢ€I§P
Try it online! (pretty slow - make it fast enough for all the test cases with a leading ½
)
How?
Żœċ4²S⁼ɗƇ⁸ZḊṢ€I§P - Link: non-negative integer, n e.g. 27
Ż - zero-range [0,1,2,...,27]
4 - literal four 4
œċ - combinations with replacement [[0,0,0,0],[0,0,0,1],...,[0,0,0,27],[0,0,1,1],[0,0,1,2],...,[27,27,27,27]]
Ƈ - filter keep those for which: e.g.: [0,1,1,5]
ɗ - last three links as a dyad:
² - square (vectorises) [0,1,1,25]
S - sum 27
⁼ ⁸ - equal to? chain's left argument, n 1
- -> [[0,1,1,5],[0,3,3,3],[1,1,3,4]]
Z - transpose [[0,0,1],[1,3,1],[1,3,3],[5,3,4]]
Ḋ - dequeue [[1,3,1],[1,3,3],[5,3,4]]
Ṣ€ - sort each [[1,1,3],[1,3,3],[3,4,5]]
I - incremental differences (vectorises) [[ 0,2 ],[ 2,0 ],[ 1,1 ]]
§ - sum each [2,2,2]
P - product 8
$endgroup$
add a comment |
$begingroup$
Jelly, 17 bytes
Żœċ4²S⁼ɗƇ⁸ZḊṢ€I§P
Try it online! (pretty slow - make it fast enough for all the test cases with a leading ½
)
How?
Żœċ4²S⁼ɗƇ⁸ZḊṢ€I§P - Link: non-negative integer, n e.g. 27
Ż - zero-range [0,1,2,...,27]
4 - literal four 4
œċ - combinations with replacement [[0,0,0,0],[0,0,0,1],...,[0,0,0,27],[0,0,1,1],[0,0,1,2],...,[27,27,27,27]]
Ƈ - filter keep those for which: e.g.: [0,1,1,5]
ɗ - last three links as a dyad:
² - square (vectorises) [0,1,1,25]
S - sum 27
⁼ ⁸ - equal to? chain's left argument, n 1
- -> [[0,1,1,5],[0,3,3,3],[1,1,3,4]]
Z - transpose [[0,0,1],[1,3,1],[1,3,3],[5,3,4]]
Ḋ - dequeue [[1,3,1],[1,3,3],[5,3,4]]
Ṣ€ - sort each [[1,1,3],[1,3,3],[3,4,5]]
I - incremental differences (vectorises) [[ 0,2 ],[ 2,0 ],[ 1,1 ]]
§ - sum each [2,2,2]
P - product 8
$endgroup$
Jelly, 17 bytes
Żœċ4²S⁼ɗƇ⁸ZḊṢ€I§P
Try it online! (pretty slow - make it fast enough for all the test cases with a leading ½
)
How?
Żœċ4²S⁼ɗƇ⁸ZḊṢ€I§P - Link: non-negative integer, n e.g. 27
Ż - zero-range [0,1,2,...,27]
4 - literal four 4
œċ - combinations with replacement [[0,0,0,0],[0,0,0,1],...,[0,0,0,27],[0,0,1,1],[0,0,1,2],...,[27,27,27,27]]
Ƈ - filter keep those for which: e.g.: [0,1,1,5]
ɗ - last three links as a dyad:
² - square (vectorises) [0,1,1,25]
S - sum 27
⁼ ⁸ - equal to? chain's left argument, n 1
- -> [[0,1,1,5],[0,3,3,3],[1,1,3,4]]
Z - transpose [[0,0,1],[1,3,1],[1,3,3],[5,3,4]]
Ḋ - dequeue [[1,3,1],[1,3,3],[5,3,4]]
Ṣ€ - sort each [[1,1,3],[1,3,3],[3,4,5]]
I - incremental differences (vectorises) [[ 0,2 ],[ 2,0 ],[ 1,1 ]]
§ - sum each [2,2,2]
P - product 8
edited 7 hours ago
answered 8 hours ago
Jonathan AllanJonathan Allan
55.9k538178
55.9k538178
add a comment |
add a comment |
$begingroup$
Python 2, 138 bytes
q=lambda n,x=0,*t:[t]*(n==0)if t[3:]else q(n-x*x,x,x,*t)+q(n,x+1,*t+(0,)*(x>n))
p=1
for l in zip(*q(input()))[:3]:p*=max(l)-min(l)
print p
Try it online!
Recursively generates the reverse-sorted quaternions with the given norm, then takes the product between the max and min of all possible values in the first three indices.
itertools
might have had a shot if it didn't use ridiculously long names like itertools.combinations_with_replacement
Python 2, 161 bytes
from itertools import*
n=input();p=1
for l in zip(*[t[1:]for t in combinations_with_replacement(range(n+1),4)if sum(x*x for x in t)==n]):p*=max(l)-min(l)
print p
Try it online!
This is why itertools
is never the answer.
$endgroup$
add a comment |
$begingroup$
Python 2, 138 bytes
q=lambda n,x=0,*t:[t]*(n==0)if t[3:]else q(n-x*x,x,x,*t)+q(n,x+1,*t+(0,)*(x>n))
p=1
for l in zip(*q(input()))[:3]:p*=max(l)-min(l)
print p
Try it online!
Recursively generates the reverse-sorted quaternions with the given norm, then takes the product between the max and min of all possible values in the first three indices.
itertools
might have had a shot if it didn't use ridiculously long names like itertools.combinations_with_replacement
Python 2, 161 bytes
from itertools import*
n=input();p=1
for l in zip(*[t[1:]for t in combinations_with_replacement(range(n+1),4)if sum(x*x for x in t)==n]):p*=max(l)-min(l)
print p
Try it online!
This is why itertools
is never the answer.
$endgroup$
add a comment |
$begingroup$
Python 2, 138 bytes
q=lambda n,x=0,*t:[t]*(n==0)if t[3:]else q(n-x*x,x,x,*t)+q(n,x+1,*t+(0,)*(x>n))
p=1
for l in zip(*q(input()))[:3]:p*=max(l)-min(l)
print p
Try it online!
Recursively generates the reverse-sorted quaternions with the given norm, then takes the product between the max and min of all possible values in the first three indices.
itertools
might have had a shot if it didn't use ridiculously long names like itertools.combinations_with_replacement
Python 2, 161 bytes
from itertools import*
n=input();p=1
for l in zip(*[t[1:]for t in combinations_with_replacement(range(n+1),4)if sum(x*x for x in t)==n]):p*=max(l)-min(l)
print p
Try it online!
This is why itertools
is never the answer.
$endgroup$
Python 2, 138 bytes
q=lambda n,x=0,*t:[t]*(n==0)if t[3:]else q(n-x*x,x,x,*t)+q(n,x+1,*t+(0,)*(x>n))
p=1
for l in zip(*q(input()))[:3]:p*=max(l)-min(l)
print p
Try it online!
Recursively generates the reverse-sorted quaternions with the given norm, then takes the product between the max and min of all possible values in the first three indices.
itertools
might have had a shot if it didn't use ridiculously long names like itertools.combinations_with_replacement
Python 2, 161 bytes
from itertools import*
n=input();p=1
for l in zip(*[t[1:]for t in combinations_with_replacement(range(n+1),4)if sum(x*x for x in t)==n]):p*=max(l)-min(l)
print p
Try it online!
This is why itertools
is never the answer.
answered 6 hours ago
xnorxnor
95.9k18197458
95.9k18197458
add a comment |
add a comment |
$begingroup$
C# (Visual C# Interactive Compiler), 229 bytes
a=>uint b=0,c=~0U,d,e,f=0,g=0,h=0,i=c,j=c,k=c;for(;b*b<=a;b++)for(c=b;c*c<=a;c++)for(d=c;d*d<=a;d++)for(e=d;e*e<=a;e++)if(b*b+c*c+d*d+e*e==a)f=c>f?c:f;g=d>g?d:g;h=e>h?e:h;i=c<i?c:i;j=d<j?d:j;k=e<k?e:k;return(f-i)*(g-j)*(h-k);
Try it online!
$endgroup$
add a comment |
$begingroup$
C# (Visual C# Interactive Compiler), 229 bytes
a=>uint b=0,c=~0U,d,e,f=0,g=0,h=0,i=c,j=c,k=c;for(;b*b<=a;b++)for(c=b;c*c<=a;c++)for(d=c;d*d<=a;d++)for(e=d;e*e<=a;e++)if(b*b+c*c+d*d+e*e==a)f=c>f?c:f;g=d>g?d:g;h=e>h?e:h;i=c<i?c:i;j=d<j?d:j;k=e<k?e:k;return(f-i)*(g-j)*(h-k);
Try it online!
$endgroup$
add a comment |
$begingroup$
C# (Visual C# Interactive Compiler), 229 bytes
a=>uint b=0,c=~0U,d,e,f=0,g=0,h=0,i=c,j=c,k=c;for(;b*b<=a;b++)for(c=b;c*c<=a;c++)for(d=c;d*d<=a;d++)for(e=d;e*e<=a;e++)if(b*b+c*c+d*d+e*e==a)f=c>f?c:f;g=d>g?d:g;h=e>h?e:h;i=c<i?c:i;j=d<j?d:j;k=e<k?e:k;return(f-i)*(g-j)*(h-k);
Try it online!
$endgroup$
C# (Visual C# Interactive Compiler), 229 bytes
a=>uint b=0,c=~0U,d,e,f=0,g=0,h=0,i=c,j=c,k=c;for(;b*b<=a;b++)for(c=b;c*c<=a;c++)for(d=c;d*d<=a;d++)for(e=d;e*e<=a;e++)if(b*b+c*c+d*d+e*e==a)f=c>f?c:f;g=d>g?d:g;h=e>h?e:h;i=c<i?c:i;j=d<j?d:j;k=e<k?e:k;return(f-i)*(g-j)*(h-k);
Try it online!
answered 7 hours ago
Embodiment of IgnoranceEmbodiment of Ignorance
3,864128
3,864128
add a comment |
add a comment |
$begingroup$
Wolfram Language (Mathematica), 67 58 bytes
Volume@BoundingRegion[Rest/@PowersRepresentations[#,4,2]]&
Try it online!
...& Pure function:
PowersRepresentations[#,4,2] Get the sorted reprs. of # as sums of 4 2nd powers
Rest/@ Drop the first coordinate of each
BoundingRegion[...] Find the bounding region, a Cuboid[] or Point[].
By default Mathematica finds an axis-aligned cuboid.
Volume Find volume; volume of a Point[] is 0.
$endgroup$
$begingroup$
wow, i had no idea that something like PowersRepresentations would be a built in in a language. i actually thought about making a challenge to show the different ways to sum an integer as four squares but im glad i did not.
$endgroup$
– don bright
1 hour ago
add a comment |
$begingroup$
Wolfram Language (Mathematica), 67 58 bytes
Volume@BoundingRegion[Rest/@PowersRepresentations[#,4,2]]&
Try it online!
...& Pure function:
PowersRepresentations[#,4,2] Get the sorted reprs. of # as sums of 4 2nd powers
Rest/@ Drop the first coordinate of each
BoundingRegion[...] Find the bounding region, a Cuboid[] or Point[].
By default Mathematica finds an axis-aligned cuboid.
Volume Find volume; volume of a Point[] is 0.
$endgroup$
$begingroup$
wow, i had no idea that something like PowersRepresentations would be a built in in a language. i actually thought about making a challenge to show the different ways to sum an integer as four squares but im glad i did not.
$endgroup$
– don bright
1 hour ago
add a comment |
$begingroup$
Wolfram Language (Mathematica), 67 58 bytes
Volume@BoundingRegion[Rest/@PowersRepresentations[#,4,2]]&
Try it online!
...& Pure function:
PowersRepresentations[#,4,2] Get the sorted reprs. of # as sums of 4 2nd powers
Rest/@ Drop the first coordinate of each
BoundingRegion[...] Find the bounding region, a Cuboid[] or Point[].
By default Mathematica finds an axis-aligned cuboid.
Volume Find volume; volume of a Point[] is 0.
$endgroup$
Wolfram Language (Mathematica), 67 58 bytes
Volume@BoundingRegion[Rest/@PowersRepresentations[#,4,2]]&
Try it online!
...& Pure function:
PowersRepresentations[#,4,2] Get the sorted reprs. of # as sums of 4 2nd powers
Rest/@ Drop the first coordinate of each
BoundingRegion[...] Find the bounding region, a Cuboid[] or Point[].
By default Mathematica finds an axis-aligned cuboid.
Volume Find volume; volume of a Point[] is 0.
edited 4 hours ago
answered 4 hours ago
lirtosiastlirtosiast
18.4k440111
18.4k440111
$begingroup$
wow, i had no idea that something like PowersRepresentations would be a built in in a language. i actually thought about making a challenge to show the different ways to sum an integer as four squares but im glad i did not.
$endgroup$
– don bright
1 hour ago
add a comment |
$begingroup$
wow, i had no idea that something like PowersRepresentations would be a built in in a language. i actually thought about making a challenge to show the different ways to sum an integer as four squares but im glad i did not.
$endgroup$
– don bright
1 hour ago
$begingroup$
wow, i had no idea that something like PowersRepresentations would be a built in in a language. i actually thought about making a challenge to show the different ways to sum an integer as four squares but im glad i did not.
$endgroup$
– don bright
1 hour ago
$begingroup$
wow, i had no idea that something like PowersRepresentations would be a built in in a language. i actually thought about making a challenge to show the different ways to sum an integer as four squares but im glad i did not.
$endgroup$
– don bright
1 hour ago
add a comment |
$begingroup$
JavaScript (ES6), 148 143 bytes
n=>(r=[[],[],[]]).map(a=>p*=a.length+~a.indexOf(1),(g=(s,k=0,a=[])=>a[3]?s||r.map(r=>r[a.pop()]=p=1):g(s-k*k,k,[...a,++k],k>s||g(s,k,a)))(n))|p
Try it online!
Commented
We initialize an array $r$ with 3 empty arrays.
r = [ [], [], [] ]
For each valid value of $x$, we will set to $1$ the value at $x+1$ in the first array. Ditto for $y$ and $z$ with the 2nd and 3rd arrays respectively.
The dimensions of the bounding box will be deduced from the distance between the first and the last entry set to $1$ in these arrays.
Step 1
To fill $r$, we use the recursive function $g$.
g = ( // g is a recursive function taking:
s, // s = current sum, initially set to the input n
k = 0, // k = next value to be squared
a = [] // a[] = list of selected values
) => //
a[3] ? // if we have 4 values in a[]:
s || // if s is equal to zero (we've found a valid sum of 4 squares):
r.map(r => // for each array r[] in r[]:
r[a.pop()] // pop the last value from a[]
= p = 1 // and set the corresponding value in r[] to 1
// (also initialize p to 1 for later use in step 2)
) // end of map()
: // else:
g( // do a recursive call:
s - k * k, // subtract k² from s
k, // pass k unchanged
[...a, ++k], // increment k and append it to a[]
k > s || // if k is less than or equal to s:
g(s, k, a) // do another recursive call with s and a[] unchanged
) // end of outer recursive call
Step 2
We can now compute the product $p$ of the dimensions.
r.map(a => // for each array a[] in r[]:
p *= // multiply p by:
a.length + // the length of a[]
~a.indexOf(1) // minus 1, minus the index of the first 1 in a[]
) | p // end of map(); return p
$endgroup$
add a comment |
$begingroup$
JavaScript (ES6), 148 143 bytes
n=>(r=[[],[],[]]).map(a=>p*=a.length+~a.indexOf(1),(g=(s,k=0,a=[])=>a[3]?s||r.map(r=>r[a.pop()]=p=1):g(s-k*k,k,[...a,++k],k>s||g(s,k,a)))(n))|p
Try it online!
Commented
We initialize an array $r$ with 3 empty arrays.
r = [ [], [], [] ]
For each valid value of $x$, we will set to $1$ the value at $x+1$ in the first array. Ditto for $y$ and $z$ with the 2nd and 3rd arrays respectively.
The dimensions of the bounding box will be deduced from the distance between the first and the last entry set to $1$ in these arrays.
Step 1
To fill $r$, we use the recursive function $g$.
g = ( // g is a recursive function taking:
s, // s = current sum, initially set to the input n
k = 0, // k = next value to be squared
a = [] // a[] = list of selected values
) => //
a[3] ? // if we have 4 values in a[]:
s || // if s is equal to zero (we've found a valid sum of 4 squares):
r.map(r => // for each array r[] in r[]:
r[a.pop()] // pop the last value from a[]
= p = 1 // and set the corresponding value in r[] to 1
// (also initialize p to 1 for later use in step 2)
) // end of map()
: // else:
g( // do a recursive call:
s - k * k, // subtract k² from s
k, // pass k unchanged
[...a, ++k], // increment k and append it to a[]
k > s || // if k is less than or equal to s:
g(s, k, a) // do another recursive call with s and a[] unchanged
) // end of outer recursive call
Step 2
We can now compute the product $p$ of the dimensions.
r.map(a => // for each array a[] in r[]:
p *= // multiply p by:
a.length + // the length of a[]
~a.indexOf(1) // minus 1, minus the index of the first 1 in a[]
) | p // end of map(); return p
$endgroup$
add a comment |
$begingroup$
JavaScript (ES6), 148 143 bytes
n=>(r=[[],[],[]]).map(a=>p*=a.length+~a.indexOf(1),(g=(s,k=0,a=[])=>a[3]?s||r.map(r=>r[a.pop()]=p=1):g(s-k*k,k,[...a,++k],k>s||g(s,k,a)))(n))|p
Try it online!
Commented
We initialize an array $r$ with 3 empty arrays.
r = [ [], [], [] ]
For each valid value of $x$, we will set to $1$ the value at $x+1$ in the first array. Ditto for $y$ and $z$ with the 2nd and 3rd arrays respectively.
The dimensions of the bounding box will be deduced from the distance between the first and the last entry set to $1$ in these arrays.
Step 1
To fill $r$, we use the recursive function $g$.
g = ( // g is a recursive function taking:
s, // s = current sum, initially set to the input n
k = 0, // k = next value to be squared
a = [] // a[] = list of selected values
) => //
a[3] ? // if we have 4 values in a[]:
s || // if s is equal to zero (we've found a valid sum of 4 squares):
r.map(r => // for each array r[] in r[]:
r[a.pop()] // pop the last value from a[]
= p = 1 // and set the corresponding value in r[] to 1
// (also initialize p to 1 for later use in step 2)
) // end of map()
: // else:
g( // do a recursive call:
s - k * k, // subtract k² from s
k, // pass k unchanged
[...a, ++k], // increment k and append it to a[]
k > s || // if k is less than or equal to s:
g(s, k, a) // do another recursive call with s and a[] unchanged
) // end of outer recursive call
Step 2
We can now compute the product $p$ of the dimensions.
r.map(a => // for each array a[] in r[]:
p *= // multiply p by:
a.length + // the length of a[]
~a.indexOf(1) // minus 1, minus the index of the first 1 in a[]
) | p // end of map(); return p
$endgroup$
JavaScript (ES6), 148 143 bytes
n=>(r=[[],[],[]]).map(a=>p*=a.length+~a.indexOf(1),(g=(s,k=0,a=[])=>a[3]?s||r.map(r=>r[a.pop()]=p=1):g(s-k*k,k,[...a,++k],k>s||g(s,k,a)))(n))|p
Try it online!
Commented
We initialize an array $r$ with 3 empty arrays.
r = [ [], [], [] ]
For each valid value of $x$, we will set to $1$ the value at $x+1$ in the first array. Ditto for $y$ and $z$ with the 2nd and 3rd arrays respectively.
The dimensions of the bounding box will be deduced from the distance between the first and the last entry set to $1$ in these arrays.
Step 1
To fill $r$, we use the recursive function $g$.
g = ( // g is a recursive function taking:
s, // s = current sum, initially set to the input n
k = 0, // k = next value to be squared
a = [] // a[] = list of selected values
) => //
a[3] ? // if we have 4 values in a[]:
s || // if s is equal to zero (we've found a valid sum of 4 squares):
r.map(r => // for each array r[] in r[]:
r[a.pop()] // pop the last value from a[]
= p = 1 // and set the corresponding value in r[] to 1
// (also initialize p to 1 for later use in step 2)
) // end of map()
: // else:
g( // do a recursive call:
s - k * k, // subtract k² from s
k, // pass k unchanged
[...a, ++k], // increment k and append it to a[]
k > s || // if k is less than or equal to s:
g(s, k, a) // do another recursive call with s and a[] unchanged
) // end of outer recursive call
Step 2
We can now compute the product $p$ of the dimensions.
r.map(a => // for each array a[] in r[]:
p *= // multiply p by:
a.length + // the length of a[]
~a.indexOf(1) // minus 1, minus the index of the first 1 in a[]
) | p // end of map(); return p
edited 3 hours ago
answered 5 hours ago
ArnauldArnauld
85.1k7100349
85.1k7100349
add a comment |
add a comment |
$begingroup$
Sledgehammer, 13 bytes
⣚⡩⣏⢪⠨⣹⣓⢩⣒⡀⡸⢀⣺
Use with this version of Sledgehammer. (This was pushed after the challenge was posted, but the changes actually increase the byte count.)
Decompresses to the Mathematica expression Volume[BoundingRegion[Rest /@ PowersRepresentations[Slot[], 4, 2]]]
which is an optimized version of my Mathematica answer. However, Rest[]
still takes 1.75 bytes to encode.
$endgroup$
add a comment |
$begingroup$
Sledgehammer, 13 bytes
⣚⡩⣏⢪⠨⣹⣓⢩⣒⡀⡸⢀⣺
Use with this version of Sledgehammer. (This was pushed after the challenge was posted, but the changes actually increase the byte count.)
Decompresses to the Mathematica expression Volume[BoundingRegion[Rest /@ PowersRepresentations[Slot[], 4, 2]]]
which is an optimized version of my Mathematica answer. However, Rest[]
still takes 1.75 bytes to encode.
$endgroup$
add a comment |
$begingroup$
Sledgehammer, 13 bytes
⣚⡩⣏⢪⠨⣹⣓⢩⣒⡀⡸⢀⣺
Use with this version of Sledgehammer. (This was pushed after the challenge was posted, but the changes actually increase the byte count.)
Decompresses to the Mathematica expression Volume[BoundingRegion[Rest /@ PowersRepresentations[Slot[], 4, 2]]]
which is an optimized version of my Mathematica answer. However, Rest[]
still takes 1.75 bytes to encode.
$endgroup$
Sledgehammer, 13 bytes
⣚⡩⣏⢪⠨⣹⣓⢩⣒⡀⡸⢀⣺
Use with this version of Sledgehammer. (This was pushed after the challenge was posted, but the changes actually increase the byte count.)
Decompresses to the Mathematica expression Volume[BoundingRegion[Rest /@ PowersRepresentations[Slot[], 4, 2]]]
which is an optimized version of my Mathematica answer. However, Rest[]
still takes 1.75 bytes to encode.
answered 2 hours ago
lirtosiastlirtosiast
18.4k440111
18.4k440111
add a comment |
add a comment |
If this is an answer to a challenge…
…Be sure to follow the challenge specification. However, please refrain from exploiting obvious loopholes. Answers abusing any of the standard loopholes are considered invalid. If you think a specification is unclear or underspecified, comment on the question instead.
…Try to optimize your score. For instance, answers to code-golf challenges should attempt to be as short as possible. You can always include a readable version of the code in addition to the competitive one.
Explanations of your answer make it more interesting to read and are very much encouraged.…Include a short header which indicates the language(s) of your code and its score, as defined by the challenge.
More generally…
…Please make sure to answer the question and provide sufficient detail.
…Avoid asking for help, clarification or responding to other answers (use comments instead).
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fcodegolf.stackexchange.com%2fquestions%2f186151%2fthe-qvolume-of-an-integer%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
$begingroup$
what do i need to add? i meant to indicate that smallest number of bytes would win
$endgroup$
– don bright
8 hours ago
2
$begingroup$
You forgot the code-golf tag, I helped you add it
$endgroup$
– Embodiment of Ignorance
8 hours ago
$begingroup$
thank you very much
$endgroup$
– don bright
8 hours ago
1
$begingroup$
This is a nice challenge but it would be even better IMHO if it was a bit less verbose. Also, beware of irrelevant links (I'm not saying that all your links are irrelevant, but only a few of them really bring meaningful information for the challenge, while the other ones are just distracting).
$endgroup$
– Arnauld
2 hours ago
$begingroup$
Yes, but why take only i, j, k as 3D space but not 4D space?
$endgroup$
– tsh
10 mins ago