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How to make a wolf angry at a nearby player


How to make a player/entity glow in the dark?How to make custom textured player heads in Minecraft 1.8.8?How can I make a wolf tamed by an arbitrary player using command blocks?Angry Wolves on Demand!How do I make the player face different directions?Dragon riding tamed Wolf problemTest for a wolf without a tagHow to make your player invincible / undetectable by zombies?How can I testfor a nearby player in minecraft 1.13How do I make Jukebox music that follows a player?






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I am in 1.14 and I want to summon in wolves that are angry. summon wolf ~ ~ ~ Angry:1 Doesn't work, since the wolf must have a specific player to be angry at, which is stored in UUID's I believe. This behavior is unlike Zombie Pigmen, which when set angry become agro at all players. I thought about detecting if a player gets near a wolf, say within 10 blocks, that wolf automatically becomes hostile to that specific player. Is there a way to do this?










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    I am in 1.14 and I want to summon in wolves that are angry. summon wolf ~ ~ ~ Angry:1 Doesn't work, since the wolf must have a specific player to be angry at, which is stored in UUID's I believe. This behavior is unlike Zombie Pigmen, which when set angry become agro at all players. I thought about detecting if a player gets near a wolf, say within 10 blocks, that wolf automatically becomes hostile to that specific player. Is there a way to do this?










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      I am in 1.14 and I want to summon in wolves that are angry. summon wolf ~ ~ ~ Angry:1 Doesn't work, since the wolf must have a specific player to be angry at, which is stored in UUID's I believe. This behavior is unlike Zombie Pigmen, which when set angry become agro at all players. I thought about detecting if a player gets near a wolf, say within 10 blocks, that wolf automatically becomes hostile to that specific player. Is there a way to do this?










      share|improve this question














      I am in 1.14 and I want to summon in wolves that are angry. summon wolf ~ ~ ~ Angry:1 Doesn't work, since the wolf must have a specific player to be angry at, which is stored in UUID's I believe. This behavior is unlike Zombie Pigmen, which when set angry become agro at all players. I thought about detecting if a player gets near a wolf, say within 10 blocks, that wolf automatically becomes hostile to that specific player. Is there a way to do this?







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      HydraHydra

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