How to make road grid for new towns fit the existing road grid?What exactly is required for a town building?How is the price for delivering cargo calculated? How do I disable the “Save to network” option on OpenTTD for Android?Make train wait for X days since last train of the same group left the station in JGR patch pack

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How to make road grid for new towns fit the existing road grid?


What exactly is required for a town building?How is the price for delivering cargo calculated? How do I disable the “Save to network” option on OpenTTD for Android?Make train wait for X days since last train of the same group left the station in JGR patch pack






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Under Settings > World generation > Road layout for new towns, it is possible to specify what the road network will look like. The default is 3x3 grids. When starting a new game, all towns on the map will fit perfectly into a grid such that even when cities merge, the road network will still be consistently composed of 3x3 grids everywhere.



However, when a user founds a new town, the road network of the new town is not guaranteed to perfectly fit into the existing 3x3 grid network.



How can I found new towns while making sure that the road network of the new town fits perfectly into the existing road network?










share|improve this question






























    2















    Under Settings > World generation > Road layout for new towns, it is possible to specify what the road network will look like. The default is 3x3 grids. When starting a new game, all towns on the map will fit perfectly into a grid such that even when cities merge, the road network will still be consistently composed of 3x3 grids everywhere.



    However, when a user founds a new town, the road network of the new town is not guaranteed to perfectly fit into the existing 3x3 grid network.



    How can I found new towns while making sure that the road network of the new town fits perfectly into the existing road network?










    share|improve this question


























      2












      2








      2








      Under Settings > World generation > Road layout for new towns, it is possible to specify what the road network will look like. The default is 3x3 grids. When starting a new game, all towns on the map will fit perfectly into a grid such that even when cities merge, the road network will still be consistently composed of 3x3 grids everywhere.



      However, when a user founds a new town, the road network of the new town is not guaranteed to perfectly fit into the existing 3x3 grid network.



      How can I found new towns while making sure that the road network of the new town fits perfectly into the existing road network?










      share|improve this question
















      Under Settings > World generation > Road layout for new towns, it is possible to specify what the road network will look like. The default is 3x3 grids. When starting a new game, all towns on the map will fit perfectly into a grid such that even when cities merge, the road network will still be consistently composed of 3x3 grids everywhere.



      However, when a user founds a new town, the road network of the new town is not guaranteed to perfectly fit into the existing 3x3 grid network.



      How can I found new towns while making sure that the road network of the new town fits perfectly into the existing road network?







      openttd






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








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      Flux

















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      FluxFlux

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