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Cube around 2 points with correct perspective


Draw 3D Cubes around centreTikz: How to use multiple parameters in pic?TikZ: Cropping the Bounding BoxRotate a node but not its content: the case of the ellipse decorationTikZ/ERD: node (=Entity) label on the insideTikZ: Drawing an arc from an intersection to an intersectionDotted lines with border around the dots?cube folding with tikzLine up nested tikz enviroments or how to get rid of themPutting labels on a cube with perspectivePlaying around with a Rubik's Cube in TikZTikz image within a defined box (& the textpos package)






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








3















I'd like to display a moving rigid body with 2 coordinate frames attached to it. The body should be displayed around every link in the image below, so that the body is parallel to the line connecting the upper and lower frames in the image below. And it appears as if both frames are in/on the body. I know this needs great 3D skills, which I seem to lack. Even though I know how to rotate the coordinate systems, I can't figure out how to rotate the cubes accordingly.



I imagine that one needs to draw the body/cube with the frames, group it somehow and maybe then rotate it into a couple of different positions as a group.



The code of the plot below can be found in my previous question, or alternatively I can provide this:



documentclassarticle
usepackagetikz
usepackage[graphics, active, tightpage]preview
PreviewEnvironmenttikzpicture

usetikzlibraryshapes.geometric, arrows.meta, 3d, calc
usepackagetikz-3dplot
usetikzlibraryshapes,positioning


begindocument
begintikzpicture[scale=2,axis/.style=->,dashed,thick, >=latex]

tikzsetpics/coordsys/.style n args=4
code =
draw [->, #1] (0,0,0) -- +(1,0,0)[red] node [pos=1.2]#2;
draw [->, #1] (0,0,0) -- +(0,1,0)[green] node [pos=1.2]#3;
draw [->, #1] (0,0,0) -- +(0,0,1)[blue] node [pos=1.2]#4;



coordinate (origin) at (0,0,0);
coordinate (t1M) at (-2,4,0);
coordinate (t1B) at (-1.2,5.5,-2);
coordinate (t2M) at (2,5,0);
coordinate (t2B) at (2,6,-2);
coordinate (t3M) at (5,6,0);
coordinate (t3B) at (5,6,-2);
coordinate (t4M) at (12,6,0);
coordinate (t4B) at (12,6,-2);

% origin
draw (origin) pic coordsys=very thickxyz;
node [below right] at (origin.south) textitG;
draw [->, dotted] (origin) -- (t1M) node [midway,fill=white] $q_1, t_1$;
draw [->, dotted] (origin) -- (t2M) node [midway,fill=white] $q_2, t_2$;
draw [->, dotted] (origin) -- (t3M) node [midway,fill=white] $q_3, t_3$;
draw [->, dotted] (origin) -- (t4M) node [midway,fill=white] $q_4, t_4$;

% set fixed rotation of the two frames
tdplotsetmaincoords00;
tdplotsetrotatedcoords0-4530;

% Time t1
draw (t1M) pic coordsys=;
draw [->, thick] (t1M) -- (t1B) node [midway,fill=white] $q,t$;
node [above left] at (t1M.north) $M_1$;
draw [->, dashed] (t1M) .. controls +(1,-1,0) and +(-1,-1,0) .. (t2M);

tdplotsetrotatedcoordsorigin(t1B);
draw [tdplot_rotated_coords] (t1B) pic coordsys=;
node [above left] at (t1B.north) $B_1$;
draw [->, dashed] (t1B) .. controls +(1,-1,-2) and +(-1,-1,-2) .. (t2B) node [midway,fill=white] $q_12$;

% Time t2
draw (t2M) pic coordsys=;
draw [->, thick] (t2M) -- (t2B) node [midway,fill=white] $q,t$;
node [above left] at (t2M.north) $M_2$;
draw [->, dashed] (t2M) .. controls +(1,1,0) and +(-1,0,0) .. (t3M);

tdplotsetrotatedcoordsorigin(t2B);
draw [tdplot_rotated_coords] (t2B) pic coordsys=;
node [above left] at (t2B.north) $B_2$;
draw [->, dashed] (t2B) .. controls +(1,1,-2) and +(-0.5,0.5,0) .. (t3B) node [midway,fill=white] $q_23$;

% Time t3
draw (t3M) pic coordsys=;
draw [->, thick] (t3M) -- (t3B) node [midway,fill=white] $q,t$;
node [above left] at (t3M.north) $M_3$;
draw [->, dashed] (t3M) .. controls +(3,-1,0) and +(-2,-1,0) .. (t4M);

tdplotsetrotatedcoordsorigin(t3B);
draw [tdplot_rotated_coords] (t3B) pic coordsys=;
node [above right] at (t3B.north) $B_3$;
draw [->, dashed] (t3B) .. controls +(1,-1,0) and +(-2,-1,-2) .. (t4B) node [midway,fill=white] $q_34$;

% Time t4
draw (t4M) pic coordsys=;
draw [->, thick] (t4M) -- (t4B) node [midway,fill=white] $q,t$;
node [above left] at (t4M.north) $M_4$;

tdplotsetrotatedcoordsorigin(t4B);
draw [tdplot_rotated_coords] (t4B) pic coordsys=;
node [above left] at (t4B.north) $B_4$;

endtikzpicture
enddocument


enter image description here










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    3















    I'd like to display a moving rigid body with 2 coordinate frames attached to it. The body should be displayed around every link in the image below, so that the body is parallel to the line connecting the upper and lower frames in the image below. And it appears as if both frames are in/on the body. I know this needs great 3D skills, which I seem to lack. Even though I know how to rotate the coordinate systems, I can't figure out how to rotate the cubes accordingly.



    I imagine that one needs to draw the body/cube with the frames, group it somehow and maybe then rotate it into a couple of different positions as a group.



    The code of the plot below can be found in my previous question, or alternatively I can provide this:



    documentclassarticle
    usepackagetikz
    usepackage[graphics, active, tightpage]preview
    PreviewEnvironmenttikzpicture

    usetikzlibraryshapes.geometric, arrows.meta, 3d, calc
    usepackagetikz-3dplot
    usetikzlibraryshapes,positioning


    begindocument
    begintikzpicture[scale=2,axis/.style=->,dashed,thick, >=latex]

    tikzsetpics/coordsys/.style n args=4
    code =
    draw [->, #1] (0,0,0) -- +(1,0,0)[red] node [pos=1.2]#2;
    draw [->, #1] (0,0,0) -- +(0,1,0)[green] node [pos=1.2]#3;
    draw [->, #1] (0,0,0) -- +(0,0,1)[blue] node [pos=1.2]#4;



    coordinate (origin) at (0,0,0);
    coordinate (t1M) at (-2,4,0);
    coordinate (t1B) at (-1.2,5.5,-2);
    coordinate (t2M) at (2,5,0);
    coordinate (t2B) at (2,6,-2);
    coordinate (t3M) at (5,6,0);
    coordinate (t3B) at (5,6,-2);
    coordinate (t4M) at (12,6,0);
    coordinate (t4B) at (12,6,-2);

    % origin
    draw (origin) pic coordsys=very thickxyz;
    node [below right] at (origin.south) textitG;
    draw [->, dotted] (origin) -- (t1M) node [midway,fill=white] $q_1, t_1$;
    draw [->, dotted] (origin) -- (t2M) node [midway,fill=white] $q_2, t_2$;
    draw [->, dotted] (origin) -- (t3M) node [midway,fill=white] $q_3, t_3$;
    draw [->, dotted] (origin) -- (t4M) node [midway,fill=white] $q_4, t_4$;

    % set fixed rotation of the two frames
    tdplotsetmaincoords00;
    tdplotsetrotatedcoords0-4530;

    % Time t1
    draw (t1M) pic coordsys=;
    draw [->, thick] (t1M) -- (t1B) node [midway,fill=white] $q,t$;
    node [above left] at (t1M.north) $M_1$;
    draw [->, dashed] (t1M) .. controls +(1,-1,0) and +(-1,-1,0) .. (t2M);

    tdplotsetrotatedcoordsorigin(t1B);
    draw [tdplot_rotated_coords] (t1B) pic coordsys=;
    node [above left] at (t1B.north) $B_1$;
    draw [->, dashed] (t1B) .. controls +(1,-1,-2) and +(-1,-1,-2) .. (t2B) node [midway,fill=white] $q_12$;

    % Time t2
    draw (t2M) pic coordsys=;
    draw [->, thick] (t2M) -- (t2B) node [midway,fill=white] $q,t$;
    node [above left] at (t2M.north) $M_2$;
    draw [->, dashed] (t2M) .. controls +(1,1,0) and +(-1,0,0) .. (t3M);

    tdplotsetrotatedcoordsorigin(t2B);
    draw [tdplot_rotated_coords] (t2B) pic coordsys=;
    node [above left] at (t2B.north) $B_2$;
    draw [->, dashed] (t2B) .. controls +(1,1,-2) and +(-0.5,0.5,0) .. (t3B) node [midway,fill=white] $q_23$;

    % Time t3
    draw (t3M) pic coordsys=;
    draw [->, thick] (t3M) -- (t3B) node [midway,fill=white] $q,t$;
    node [above left] at (t3M.north) $M_3$;
    draw [->, dashed] (t3M) .. controls +(3,-1,0) and +(-2,-1,0) .. (t4M);

    tdplotsetrotatedcoordsorigin(t3B);
    draw [tdplot_rotated_coords] (t3B) pic coordsys=;
    node [above right] at (t3B.north) $B_3$;
    draw [->, dashed] (t3B) .. controls +(1,-1,0) and +(-2,-1,-2) .. (t4B) node [midway,fill=white] $q_34$;

    % Time t4
    draw (t4M) pic coordsys=;
    draw [->, thick] (t4M) -- (t4B) node [midway,fill=white] $q,t$;
    node [above left] at (t4M.north) $M_4$;

    tdplotsetrotatedcoordsorigin(t4B);
    draw [tdplot_rotated_coords] (t4B) pic coordsys=;
    node [above left] at (t4B.north) $B_4$;

    endtikzpicture
    enddocument


    enter image description here










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    avermaet is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      3












      3








      3








      I'd like to display a moving rigid body with 2 coordinate frames attached to it. The body should be displayed around every link in the image below, so that the body is parallel to the line connecting the upper and lower frames in the image below. And it appears as if both frames are in/on the body. I know this needs great 3D skills, which I seem to lack. Even though I know how to rotate the coordinate systems, I can't figure out how to rotate the cubes accordingly.



      I imagine that one needs to draw the body/cube with the frames, group it somehow and maybe then rotate it into a couple of different positions as a group.



      The code of the plot below can be found in my previous question, or alternatively I can provide this:



      documentclassarticle
      usepackagetikz
      usepackage[graphics, active, tightpage]preview
      PreviewEnvironmenttikzpicture

      usetikzlibraryshapes.geometric, arrows.meta, 3d, calc
      usepackagetikz-3dplot
      usetikzlibraryshapes,positioning


      begindocument
      begintikzpicture[scale=2,axis/.style=->,dashed,thick, >=latex]

      tikzsetpics/coordsys/.style n args=4
      code =
      draw [->, #1] (0,0,0) -- +(1,0,0)[red] node [pos=1.2]#2;
      draw [->, #1] (0,0,0) -- +(0,1,0)[green] node [pos=1.2]#3;
      draw [->, #1] (0,0,0) -- +(0,0,1)[blue] node [pos=1.2]#4;



      coordinate (origin) at (0,0,0);
      coordinate (t1M) at (-2,4,0);
      coordinate (t1B) at (-1.2,5.5,-2);
      coordinate (t2M) at (2,5,0);
      coordinate (t2B) at (2,6,-2);
      coordinate (t3M) at (5,6,0);
      coordinate (t3B) at (5,6,-2);
      coordinate (t4M) at (12,6,0);
      coordinate (t4B) at (12,6,-2);

      % origin
      draw (origin) pic coordsys=very thickxyz;
      node [below right] at (origin.south) textitG;
      draw [->, dotted] (origin) -- (t1M) node [midway,fill=white] $q_1, t_1$;
      draw [->, dotted] (origin) -- (t2M) node [midway,fill=white] $q_2, t_2$;
      draw [->, dotted] (origin) -- (t3M) node [midway,fill=white] $q_3, t_3$;
      draw [->, dotted] (origin) -- (t4M) node [midway,fill=white] $q_4, t_4$;

      % set fixed rotation of the two frames
      tdplotsetmaincoords00;
      tdplotsetrotatedcoords0-4530;

      % Time t1
      draw (t1M) pic coordsys=;
      draw [->, thick] (t1M) -- (t1B) node [midway,fill=white] $q,t$;
      node [above left] at (t1M.north) $M_1$;
      draw [->, dashed] (t1M) .. controls +(1,-1,0) and +(-1,-1,0) .. (t2M);

      tdplotsetrotatedcoordsorigin(t1B);
      draw [tdplot_rotated_coords] (t1B) pic coordsys=;
      node [above left] at (t1B.north) $B_1$;
      draw [->, dashed] (t1B) .. controls +(1,-1,-2) and +(-1,-1,-2) .. (t2B) node [midway,fill=white] $q_12$;

      % Time t2
      draw (t2M) pic coordsys=;
      draw [->, thick] (t2M) -- (t2B) node [midway,fill=white] $q,t$;
      node [above left] at (t2M.north) $M_2$;
      draw [->, dashed] (t2M) .. controls +(1,1,0) and +(-1,0,0) .. (t3M);

      tdplotsetrotatedcoordsorigin(t2B);
      draw [tdplot_rotated_coords] (t2B) pic coordsys=;
      node [above left] at (t2B.north) $B_2$;
      draw [->, dashed] (t2B) .. controls +(1,1,-2) and +(-0.5,0.5,0) .. (t3B) node [midway,fill=white] $q_23$;

      % Time t3
      draw (t3M) pic coordsys=;
      draw [->, thick] (t3M) -- (t3B) node [midway,fill=white] $q,t$;
      node [above left] at (t3M.north) $M_3$;
      draw [->, dashed] (t3M) .. controls +(3,-1,0) and +(-2,-1,0) .. (t4M);

      tdplotsetrotatedcoordsorigin(t3B);
      draw [tdplot_rotated_coords] (t3B) pic coordsys=;
      node [above right] at (t3B.north) $B_3$;
      draw [->, dashed] (t3B) .. controls +(1,-1,0) and +(-2,-1,-2) .. (t4B) node [midway,fill=white] $q_34$;

      % Time t4
      draw (t4M) pic coordsys=;
      draw [->, thick] (t4M) -- (t4B) node [midway,fill=white] $q,t$;
      node [above left] at (t4M.north) $M_4$;

      tdplotsetrotatedcoordsorigin(t4B);
      draw [tdplot_rotated_coords] (t4B) pic coordsys=;
      node [above left] at (t4B.north) $B_4$;

      endtikzpicture
      enddocument


      enter image description here










      share|improve this question







      New contributor



      avermaet is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.











      I'd like to display a moving rigid body with 2 coordinate frames attached to it. The body should be displayed around every link in the image below, so that the body is parallel to the line connecting the upper and lower frames in the image below. And it appears as if both frames are in/on the body. I know this needs great 3D skills, which I seem to lack. Even though I know how to rotate the coordinate systems, I can't figure out how to rotate the cubes accordingly.



      I imagine that one needs to draw the body/cube with the frames, group it somehow and maybe then rotate it into a couple of different positions as a group.



      The code of the plot below can be found in my previous question, or alternatively I can provide this:



      documentclassarticle
      usepackagetikz
      usepackage[graphics, active, tightpage]preview
      PreviewEnvironmenttikzpicture

      usetikzlibraryshapes.geometric, arrows.meta, 3d, calc
      usepackagetikz-3dplot
      usetikzlibraryshapes,positioning


      begindocument
      begintikzpicture[scale=2,axis/.style=->,dashed,thick, >=latex]

      tikzsetpics/coordsys/.style n args=4
      code =
      draw [->, #1] (0,0,0) -- +(1,0,0)[red] node [pos=1.2]#2;
      draw [->, #1] (0,0,0) -- +(0,1,0)[green] node [pos=1.2]#3;
      draw [->, #1] (0,0,0) -- +(0,0,1)[blue] node [pos=1.2]#4;



      coordinate (origin) at (0,0,0);
      coordinate (t1M) at (-2,4,0);
      coordinate (t1B) at (-1.2,5.5,-2);
      coordinate (t2M) at (2,5,0);
      coordinate (t2B) at (2,6,-2);
      coordinate (t3M) at (5,6,0);
      coordinate (t3B) at (5,6,-2);
      coordinate (t4M) at (12,6,0);
      coordinate (t4B) at (12,6,-2);

      % origin
      draw (origin) pic coordsys=very thickxyz;
      node [below right] at (origin.south) textitG;
      draw [->, dotted] (origin) -- (t1M) node [midway,fill=white] $q_1, t_1$;
      draw [->, dotted] (origin) -- (t2M) node [midway,fill=white] $q_2, t_2$;
      draw [->, dotted] (origin) -- (t3M) node [midway,fill=white] $q_3, t_3$;
      draw [->, dotted] (origin) -- (t4M) node [midway,fill=white] $q_4, t_4$;

      % set fixed rotation of the two frames
      tdplotsetmaincoords00;
      tdplotsetrotatedcoords0-4530;

      % Time t1
      draw (t1M) pic coordsys=;
      draw [->, thick] (t1M) -- (t1B) node [midway,fill=white] $q,t$;
      node [above left] at (t1M.north) $M_1$;
      draw [->, dashed] (t1M) .. controls +(1,-1,0) and +(-1,-1,0) .. (t2M);

      tdplotsetrotatedcoordsorigin(t1B);
      draw [tdplot_rotated_coords] (t1B) pic coordsys=;
      node [above left] at (t1B.north) $B_1$;
      draw [->, dashed] (t1B) .. controls +(1,-1,-2) and +(-1,-1,-2) .. (t2B) node [midway,fill=white] $q_12$;

      % Time t2
      draw (t2M) pic coordsys=;
      draw [->, thick] (t2M) -- (t2B) node [midway,fill=white] $q,t$;
      node [above left] at (t2M.north) $M_2$;
      draw [->, dashed] (t2M) .. controls +(1,1,0) and +(-1,0,0) .. (t3M);

      tdplotsetrotatedcoordsorigin(t2B);
      draw [tdplot_rotated_coords] (t2B) pic coordsys=;
      node [above left] at (t2B.north) $B_2$;
      draw [->, dashed] (t2B) .. controls +(1,1,-2) and +(-0.5,0.5,0) .. (t3B) node [midway,fill=white] $q_23$;

      % Time t3
      draw (t3M) pic coordsys=;
      draw [->, thick] (t3M) -- (t3B) node [midway,fill=white] $q,t$;
      node [above left] at (t3M.north) $M_3$;
      draw [->, dashed] (t3M) .. controls +(3,-1,0) and +(-2,-1,0) .. (t4M);

      tdplotsetrotatedcoordsorigin(t3B);
      draw [tdplot_rotated_coords] (t3B) pic coordsys=;
      node [above right] at (t3B.north) $B_3$;
      draw [->, dashed] (t3B) .. controls +(1,-1,0) and +(-2,-1,-2) .. (t4B) node [midway,fill=white] $q_34$;

      % Time t4
      draw (t4M) pic coordsys=;
      draw [->, thick] (t4M) -- (t4B) node [midway,fill=white] $q,t$;
      node [above left] at (t4M.north) $M_4$;

      tdplotsetrotatedcoordsorigin(t4B);
      draw [tdplot_rotated_coords] (t4B) pic coordsys=;
      node [above left] at (t4B.north) $B_4$;

      endtikzpicture
      enddocument


      enter image description here







      tikz-pgf tikz-styles






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      avermaet is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      asked 8 hours ago









      avermaetavermaet

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          1 Answer
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          It is fairly easy to add cuboids but they are rotated in one frame. Presumably that's the purpose here, right? (TikZ does not have a 3D engine, so you need to decide yourself which faces are to be drawn, which is why there is an ifnum. The y' axis is hard coded to be in the background layer...)



          documentclass[border=2mm,tikz]standalone 
          usepackagetikz-3dplot
          usetikzlibrarybackgrounds
          begindocument
          tdplotsetmaincoords60-15
          begintikzpicture[tdplot_main_coords,scale=1.5,line join=round,>=latex,
          line cap=round,declare function=fA(t)=-sin(t*144/(1+t/5));
          fAprime(t)=pow(60/(5+t),2)*cos(t*144/(1+t/5))*pi/180;
          fB(t)=-sin(t*216/(1+t*4/15));
          fBprime(t)=6*pow(90/(15+t*4),2)*cos(t*216/(1+t*4/15))*pi/180;,
          pics/coordsys/.style =
          code = tikzsetcoordsys/.cd,#1
          draw [->,pic actions] (0,0,0) -- +(1,0,0)[red] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/x$;
          beginscope[on background layer]
          draw [->,pic actions] (0,0,0) -- +(0,1,0)[green!60!black] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/y$;
          endscope
          draw [->,pic actions] (0,0,0) -- +(0,0,1)[blue] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/z$;

          ,coordsys/.cd,x/.initial=x,y/.initial=y,z/.initial=z]
          draw[dashed] plot[variable=t,domain=0:5] (t,3,fA(t));
          draw[dashed] plot[variable=t,domain=0:3.25] (t,0,fB(t));
          foreach X [count=Y] in 0,...,3
          draw (X*5/3,3,fA(X*5/3)) coordinate (PY)
          -- (X*3.25/3,0,fB(X*3.25/3)) coordinate (QY);
          tdplotsetrotatedcoords0atan2(fAprime(X*5/3),1)0
          beginscope[tdplot_rotated_coords]
          path (PY) piccoordsys;
          pgfmathsetmacromyangatan2(fAprime(X*1.25),1)
          pgfmathtruncatemacroitestsign(myang)
          pgfmathsetmacrocuboiddim2/3% 2/3 = 1/scale where scale=1.5
          draw[fill opacity=0.5,fill=gray!70] ($(PY)+(0,0,0)$)
          -- ($(PY)+(cuboiddim,0,0)$) -- ($(PY)+(cuboiddim,0,cuboiddim)$)
          -- ($(PY)+(0,0,cuboiddim)$) -- cycle;
          ifnumitest=-1
          draw[fill opacity=0.5,fill=gray] ($(PY)+(cuboiddim,0,0)$)
          -- ($(PY)+(cuboiddim,0,cuboiddim)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(cuboiddim,0,0)$) -- cycle;
          else
          draw[fill opacity=0.5,fill=gray] ($(PY)+(0,0,0)$)
          -- ($(PY)+(0,0,cuboiddim)$) -- ($(QY)+(0,0,cuboiddim)$)
          -- ($(QY)+(0,0,0)$) -- cycle;
          fi
          draw[fill opacity=0.5,fill=gray!70] ($(PY)+(0,0,cuboiddim)$)
          -- ($(PY)+(cuboiddim,0,cuboiddim)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(0,0,cuboiddim)$) -- cycle;
          draw[fill opacity=0.5,fill=gray!50] ($(QY)+(0,0,0)$)
          -- ($(QY)+(cuboiddim,0,0)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(0,0,cuboiddim)$) -- cycle;
          endscope
          tdplotsetrotatedcoords0atan2(fBprime(X*3.25/3),1)0
          beginscope[tdplot_rotated_coords]
          path (QY) piccoordsys=x=x',y=y',z=z';
          endscope

          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer



























          • Wow, that was fast and I really apprechiate your help. But your solution is a bit too advanced for my current understanding. I get it until you start rotating the frames according to the derivative. Why is there the factor 1.25 in fprime? The lower coordinate systems and cubes are as I want them, but I'd need the upper frames be rotated with a fixed rotation w.r.t. the lower ones. Both on body but with a relative rotation to each other. And can you make the cubes over the frames so it seems as the frames are inside? And 4 timesteps /bodies should be enough, where do I adjust this?

            – avermaet
            7 hours ago






          • 1





            @avermaet The number of steps is controlled by 0,...,4, 1.25 was just to evaluate fA at 0,1.25,2.5... rather than 0,1,2,.... The x and z dimensions the cuboids are given by 0.25, one can make this a parameter. The problem with making the cuboids much larger will be that they overlap and TikZ has no 3d engine, so it won't look good.

            – Schrödinger's cat
            7 hours ago











          • Yes, thats why I just want 4 cuboids. Or 3d boxes. The frames should appear in the box not below, like it is at the moment. I tried to adjust the number of "boxes/frames" before but then suddenly everything broke.

            – avermaet
            7 hours ago












          • @avermaet I added something along those lines.

            – Schrödinger's cat
            7 hours ago






          • 1





            @avermaet Since I see you are playing with cuboids: a version that shows always the visible sides can be found e.g. here. Such cuboids may be a better fit to your problem. (It also uses rounded corners to fix the problem you had with the other one.)

            – Schrödinger's cat
            2 hours ago














          Your Answer








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          It is fairly easy to add cuboids but they are rotated in one frame. Presumably that's the purpose here, right? (TikZ does not have a 3D engine, so you need to decide yourself which faces are to be drawn, which is why there is an ifnum. The y' axis is hard coded to be in the background layer...)



          documentclass[border=2mm,tikz]standalone 
          usepackagetikz-3dplot
          usetikzlibrarybackgrounds
          begindocument
          tdplotsetmaincoords60-15
          begintikzpicture[tdplot_main_coords,scale=1.5,line join=round,>=latex,
          line cap=round,declare function=fA(t)=-sin(t*144/(1+t/5));
          fAprime(t)=pow(60/(5+t),2)*cos(t*144/(1+t/5))*pi/180;
          fB(t)=-sin(t*216/(1+t*4/15));
          fBprime(t)=6*pow(90/(15+t*4),2)*cos(t*216/(1+t*4/15))*pi/180;,
          pics/coordsys/.style =
          code = tikzsetcoordsys/.cd,#1
          draw [->,pic actions] (0,0,0) -- +(1,0,0)[red] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/x$;
          beginscope[on background layer]
          draw [->,pic actions] (0,0,0) -- +(0,1,0)[green!60!black] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/y$;
          endscope
          draw [->,pic actions] (0,0,0) -- +(0,0,1)[blue] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/z$;

          ,coordsys/.cd,x/.initial=x,y/.initial=y,z/.initial=z]
          draw[dashed] plot[variable=t,domain=0:5] (t,3,fA(t));
          draw[dashed] plot[variable=t,domain=0:3.25] (t,0,fB(t));
          foreach X [count=Y] in 0,...,3
          draw (X*5/3,3,fA(X*5/3)) coordinate (PY)
          -- (X*3.25/3,0,fB(X*3.25/3)) coordinate (QY);
          tdplotsetrotatedcoords0atan2(fAprime(X*5/3),1)0
          beginscope[tdplot_rotated_coords]
          path (PY) piccoordsys;
          pgfmathsetmacromyangatan2(fAprime(X*1.25),1)
          pgfmathtruncatemacroitestsign(myang)
          pgfmathsetmacrocuboiddim2/3% 2/3 = 1/scale where scale=1.5
          draw[fill opacity=0.5,fill=gray!70] ($(PY)+(0,0,0)$)
          -- ($(PY)+(cuboiddim,0,0)$) -- ($(PY)+(cuboiddim,0,cuboiddim)$)
          -- ($(PY)+(0,0,cuboiddim)$) -- cycle;
          ifnumitest=-1
          draw[fill opacity=0.5,fill=gray] ($(PY)+(cuboiddim,0,0)$)
          -- ($(PY)+(cuboiddim,0,cuboiddim)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(cuboiddim,0,0)$) -- cycle;
          else
          draw[fill opacity=0.5,fill=gray] ($(PY)+(0,0,0)$)
          -- ($(PY)+(0,0,cuboiddim)$) -- ($(QY)+(0,0,cuboiddim)$)
          -- ($(QY)+(0,0,0)$) -- cycle;
          fi
          draw[fill opacity=0.5,fill=gray!70] ($(PY)+(0,0,cuboiddim)$)
          -- ($(PY)+(cuboiddim,0,cuboiddim)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(0,0,cuboiddim)$) -- cycle;
          draw[fill opacity=0.5,fill=gray!50] ($(QY)+(0,0,0)$)
          -- ($(QY)+(cuboiddim,0,0)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(0,0,cuboiddim)$) -- cycle;
          endscope
          tdplotsetrotatedcoords0atan2(fBprime(X*3.25/3),1)0
          beginscope[tdplot_rotated_coords]
          path (QY) piccoordsys=x=x',y=y',z=z';
          endscope

          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer



























          • Wow, that was fast and I really apprechiate your help. But your solution is a bit too advanced for my current understanding. I get it until you start rotating the frames according to the derivative. Why is there the factor 1.25 in fprime? The lower coordinate systems and cubes are as I want them, but I'd need the upper frames be rotated with a fixed rotation w.r.t. the lower ones. Both on body but with a relative rotation to each other. And can you make the cubes over the frames so it seems as the frames are inside? And 4 timesteps /bodies should be enough, where do I adjust this?

            – avermaet
            7 hours ago






          • 1





            @avermaet The number of steps is controlled by 0,...,4, 1.25 was just to evaluate fA at 0,1.25,2.5... rather than 0,1,2,.... The x and z dimensions the cuboids are given by 0.25, one can make this a parameter. The problem with making the cuboids much larger will be that they overlap and TikZ has no 3d engine, so it won't look good.

            – Schrödinger's cat
            7 hours ago











          • Yes, thats why I just want 4 cuboids. Or 3d boxes. The frames should appear in the box not below, like it is at the moment. I tried to adjust the number of "boxes/frames" before but then suddenly everything broke.

            – avermaet
            7 hours ago












          • @avermaet I added something along those lines.

            – Schrödinger's cat
            7 hours ago






          • 1





            @avermaet Since I see you are playing with cuboids: a version that shows always the visible sides can be found e.g. here. Such cuboids may be a better fit to your problem. (It also uses rounded corners to fix the problem you had with the other one.)

            – Schrödinger's cat
            2 hours ago
















          5
















          It is fairly easy to add cuboids but they are rotated in one frame. Presumably that's the purpose here, right? (TikZ does not have a 3D engine, so you need to decide yourself which faces are to be drawn, which is why there is an ifnum. The y' axis is hard coded to be in the background layer...)



          documentclass[border=2mm,tikz]standalone 
          usepackagetikz-3dplot
          usetikzlibrarybackgrounds
          begindocument
          tdplotsetmaincoords60-15
          begintikzpicture[tdplot_main_coords,scale=1.5,line join=round,>=latex,
          line cap=round,declare function=fA(t)=-sin(t*144/(1+t/5));
          fAprime(t)=pow(60/(5+t),2)*cos(t*144/(1+t/5))*pi/180;
          fB(t)=-sin(t*216/(1+t*4/15));
          fBprime(t)=6*pow(90/(15+t*4),2)*cos(t*216/(1+t*4/15))*pi/180;,
          pics/coordsys/.style =
          code = tikzsetcoordsys/.cd,#1
          draw [->,pic actions] (0,0,0) -- +(1,0,0)[red] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/x$;
          beginscope[on background layer]
          draw [->,pic actions] (0,0,0) -- +(0,1,0)[green!60!black] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/y$;
          endscope
          draw [->,pic actions] (0,0,0) -- +(0,0,1)[blue] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/z$;

          ,coordsys/.cd,x/.initial=x,y/.initial=y,z/.initial=z]
          draw[dashed] plot[variable=t,domain=0:5] (t,3,fA(t));
          draw[dashed] plot[variable=t,domain=0:3.25] (t,0,fB(t));
          foreach X [count=Y] in 0,...,3
          draw (X*5/3,3,fA(X*5/3)) coordinate (PY)
          -- (X*3.25/3,0,fB(X*3.25/3)) coordinate (QY);
          tdplotsetrotatedcoords0atan2(fAprime(X*5/3),1)0
          beginscope[tdplot_rotated_coords]
          path (PY) piccoordsys;
          pgfmathsetmacromyangatan2(fAprime(X*1.25),1)
          pgfmathtruncatemacroitestsign(myang)
          pgfmathsetmacrocuboiddim2/3% 2/3 = 1/scale where scale=1.5
          draw[fill opacity=0.5,fill=gray!70] ($(PY)+(0,0,0)$)
          -- ($(PY)+(cuboiddim,0,0)$) -- ($(PY)+(cuboiddim,0,cuboiddim)$)
          -- ($(PY)+(0,0,cuboiddim)$) -- cycle;
          ifnumitest=-1
          draw[fill opacity=0.5,fill=gray] ($(PY)+(cuboiddim,0,0)$)
          -- ($(PY)+(cuboiddim,0,cuboiddim)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(cuboiddim,0,0)$) -- cycle;
          else
          draw[fill opacity=0.5,fill=gray] ($(PY)+(0,0,0)$)
          -- ($(PY)+(0,0,cuboiddim)$) -- ($(QY)+(0,0,cuboiddim)$)
          -- ($(QY)+(0,0,0)$) -- cycle;
          fi
          draw[fill opacity=0.5,fill=gray!70] ($(PY)+(0,0,cuboiddim)$)
          -- ($(PY)+(cuboiddim,0,cuboiddim)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(0,0,cuboiddim)$) -- cycle;
          draw[fill opacity=0.5,fill=gray!50] ($(QY)+(0,0,0)$)
          -- ($(QY)+(cuboiddim,0,0)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(0,0,cuboiddim)$) -- cycle;
          endscope
          tdplotsetrotatedcoords0atan2(fBprime(X*3.25/3),1)0
          beginscope[tdplot_rotated_coords]
          path (QY) piccoordsys=x=x',y=y',z=z';
          endscope

          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer



























          • Wow, that was fast and I really apprechiate your help. But your solution is a bit too advanced for my current understanding. I get it until you start rotating the frames according to the derivative. Why is there the factor 1.25 in fprime? The lower coordinate systems and cubes are as I want them, but I'd need the upper frames be rotated with a fixed rotation w.r.t. the lower ones. Both on body but with a relative rotation to each other. And can you make the cubes over the frames so it seems as the frames are inside? And 4 timesteps /bodies should be enough, where do I adjust this?

            – avermaet
            7 hours ago






          • 1





            @avermaet The number of steps is controlled by 0,...,4, 1.25 was just to evaluate fA at 0,1.25,2.5... rather than 0,1,2,.... The x and z dimensions the cuboids are given by 0.25, one can make this a parameter. The problem with making the cuboids much larger will be that they overlap and TikZ has no 3d engine, so it won't look good.

            – Schrödinger's cat
            7 hours ago











          • Yes, thats why I just want 4 cuboids. Or 3d boxes. The frames should appear in the box not below, like it is at the moment. I tried to adjust the number of "boxes/frames" before but then suddenly everything broke.

            – avermaet
            7 hours ago












          • @avermaet I added something along those lines.

            – Schrödinger's cat
            7 hours ago






          • 1





            @avermaet Since I see you are playing with cuboids: a version that shows always the visible sides can be found e.g. here. Such cuboids may be a better fit to your problem. (It also uses rounded corners to fix the problem you had with the other one.)

            – Schrödinger's cat
            2 hours ago














          5














          5










          5









          It is fairly easy to add cuboids but they are rotated in one frame. Presumably that's the purpose here, right? (TikZ does not have a 3D engine, so you need to decide yourself which faces are to be drawn, which is why there is an ifnum. The y' axis is hard coded to be in the background layer...)



          documentclass[border=2mm,tikz]standalone 
          usepackagetikz-3dplot
          usetikzlibrarybackgrounds
          begindocument
          tdplotsetmaincoords60-15
          begintikzpicture[tdplot_main_coords,scale=1.5,line join=round,>=latex,
          line cap=round,declare function=fA(t)=-sin(t*144/(1+t/5));
          fAprime(t)=pow(60/(5+t),2)*cos(t*144/(1+t/5))*pi/180;
          fB(t)=-sin(t*216/(1+t*4/15));
          fBprime(t)=6*pow(90/(15+t*4),2)*cos(t*216/(1+t*4/15))*pi/180;,
          pics/coordsys/.style =
          code = tikzsetcoordsys/.cd,#1
          draw [->,pic actions] (0,0,0) -- +(1,0,0)[red] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/x$;
          beginscope[on background layer]
          draw [->,pic actions] (0,0,0) -- +(0,1,0)[green!60!black] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/y$;
          endscope
          draw [->,pic actions] (0,0,0) -- +(0,0,1)[blue] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/z$;

          ,coordsys/.cd,x/.initial=x,y/.initial=y,z/.initial=z]
          draw[dashed] plot[variable=t,domain=0:5] (t,3,fA(t));
          draw[dashed] plot[variable=t,domain=0:3.25] (t,0,fB(t));
          foreach X [count=Y] in 0,...,3
          draw (X*5/3,3,fA(X*5/3)) coordinate (PY)
          -- (X*3.25/3,0,fB(X*3.25/3)) coordinate (QY);
          tdplotsetrotatedcoords0atan2(fAprime(X*5/3),1)0
          beginscope[tdplot_rotated_coords]
          path (PY) piccoordsys;
          pgfmathsetmacromyangatan2(fAprime(X*1.25),1)
          pgfmathtruncatemacroitestsign(myang)
          pgfmathsetmacrocuboiddim2/3% 2/3 = 1/scale where scale=1.5
          draw[fill opacity=0.5,fill=gray!70] ($(PY)+(0,0,0)$)
          -- ($(PY)+(cuboiddim,0,0)$) -- ($(PY)+(cuboiddim,0,cuboiddim)$)
          -- ($(PY)+(0,0,cuboiddim)$) -- cycle;
          ifnumitest=-1
          draw[fill opacity=0.5,fill=gray] ($(PY)+(cuboiddim,0,0)$)
          -- ($(PY)+(cuboiddim,0,cuboiddim)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(cuboiddim,0,0)$) -- cycle;
          else
          draw[fill opacity=0.5,fill=gray] ($(PY)+(0,0,0)$)
          -- ($(PY)+(0,0,cuboiddim)$) -- ($(QY)+(0,0,cuboiddim)$)
          -- ($(QY)+(0,0,0)$) -- cycle;
          fi
          draw[fill opacity=0.5,fill=gray!70] ($(PY)+(0,0,cuboiddim)$)
          -- ($(PY)+(cuboiddim,0,cuboiddim)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(0,0,cuboiddim)$) -- cycle;
          draw[fill opacity=0.5,fill=gray!50] ($(QY)+(0,0,0)$)
          -- ($(QY)+(cuboiddim,0,0)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(0,0,cuboiddim)$) -- cycle;
          endscope
          tdplotsetrotatedcoords0atan2(fBprime(X*3.25/3),1)0
          beginscope[tdplot_rotated_coords]
          path (QY) piccoordsys=x=x',y=y',z=z';
          endscope

          endtikzpicture
          enddocument


          enter image description here






          share|improve this answer















          It is fairly easy to add cuboids but they are rotated in one frame. Presumably that's the purpose here, right? (TikZ does not have a 3D engine, so you need to decide yourself which faces are to be drawn, which is why there is an ifnum. The y' axis is hard coded to be in the background layer...)



          documentclass[border=2mm,tikz]standalone 
          usepackagetikz-3dplot
          usetikzlibrarybackgrounds
          begindocument
          tdplotsetmaincoords60-15
          begintikzpicture[tdplot_main_coords,scale=1.5,line join=round,>=latex,
          line cap=round,declare function=fA(t)=-sin(t*144/(1+t/5));
          fAprime(t)=pow(60/(5+t),2)*cos(t*144/(1+t/5))*pi/180;
          fB(t)=-sin(t*216/(1+t*4/15));
          fBprime(t)=6*pow(90/(15+t*4),2)*cos(t*216/(1+t*4/15))*pi/180;,
          pics/coordsys/.style =
          code = tikzsetcoordsys/.cd,#1
          draw [->,pic actions] (0,0,0) -- +(1,0,0)[red] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/x$;
          beginscope[on background layer]
          draw [->,pic actions] (0,0,0) -- +(0,1,0)[green!60!black] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/y$;
          endscope
          draw [->,pic actions] (0,0,0) -- +(0,0,1)[blue] node[pos=1.1]
          $pgfkeysvalueof/tikz/coordsys/z$;

          ,coordsys/.cd,x/.initial=x,y/.initial=y,z/.initial=z]
          draw[dashed] plot[variable=t,domain=0:5] (t,3,fA(t));
          draw[dashed] plot[variable=t,domain=0:3.25] (t,0,fB(t));
          foreach X [count=Y] in 0,...,3
          draw (X*5/3,3,fA(X*5/3)) coordinate (PY)
          -- (X*3.25/3,0,fB(X*3.25/3)) coordinate (QY);
          tdplotsetrotatedcoords0atan2(fAprime(X*5/3),1)0
          beginscope[tdplot_rotated_coords]
          path (PY) piccoordsys;
          pgfmathsetmacromyangatan2(fAprime(X*1.25),1)
          pgfmathtruncatemacroitestsign(myang)
          pgfmathsetmacrocuboiddim2/3% 2/3 = 1/scale where scale=1.5
          draw[fill opacity=0.5,fill=gray!70] ($(PY)+(0,0,0)$)
          -- ($(PY)+(cuboiddim,0,0)$) -- ($(PY)+(cuboiddim,0,cuboiddim)$)
          -- ($(PY)+(0,0,cuboiddim)$) -- cycle;
          ifnumitest=-1
          draw[fill opacity=0.5,fill=gray] ($(PY)+(cuboiddim,0,0)$)
          -- ($(PY)+(cuboiddim,0,cuboiddim)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(cuboiddim,0,0)$) -- cycle;
          else
          draw[fill opacity=0.5,fill=gray] ($(PY)+(0,0,0)$)
          -- ($(PY)+(0,0,cuboiddim)$) -- ($(QY)+(0,0,cuboiddim)$)
          -- ($(QY)+(0,0,0)$) -- cycle;
          fi
          draw[fill opacity=0.5,fill=gray!70] ($(PY)+(0,0,cuboiddim)$)
          -- ($(PY)+(cuboiddim,0,cuboiddim)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(0,0,cuboiddim)$) -- cycle;
          draw[fill opacity=0.5,fill=gray!50] ($(QY)+(0,0,0)$)
          -- ($(QY)+(cuboiddim,0,0)$) -- ($(QY)+(cuboiddim,0,cuboiddim)$)
          -- ($(QY)+(0,0,cuboiddim)$) -- cycle;
          endscope
          tdplotsetrotatedcoords0atan2(fBprime(X*3.25/3),1)0
          beginscope[tdplot_rotated_coords]
          path (QY) piccoordsys=x=x',y=y',z=z';
          endscope

          endtikzpicture
          enddocument


          enter image description here







          share|improve this answer














          share|improve this answer



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          edited 7 hours ago

























          answered 8 hours ago









          Schrödinger's catSchrödinger's cat

          7,52011 silver badges23 bronze badges




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          • Wow, that was fast and I really apprechiate your help. But your solution is a bit too advanced for my current understanding. I get it until you start rotating the frames according to the derivative. Why is there the factor 1.25 in fprime? The lower coordinate systems and cubes are as I want them, but I'd need the upper frames be rotated with a fixed rotation w.r.t. the lower ones. Both on body but with a relative rotation to each other. And can you make the cubes over the frames so it seems as the frames are inside? And 4 timesteps /bodies should be enough, where do I adjust this?

            – avermaet
            7 hours ago






          • 1





            @avermaet The number of steps is controlled by 0,...,4, 1.25 was just to evaluate fA at 0,1.25,2.5... rather than 0,1,2,.... The x and z dimensions the cuboids are given by 0.25, one can make this a parameter. The problem with making the cuboids much larger will be that they overlap and TikZ has no 3d engine, so it won't look good.

            – Schrödinger's cat
            7 hours ago











          • Yes, thats why I just want 4 cuboids. Or 3d boxes. The frames should appear in the box not below, like it is at the moment. I tried to adjust the number of "boxes/frames" before but then suddenly everything broke.

            – avermaet
            7 hours ago












          • @avermaet I added something along those lines.

            – Schrödinger's cat
            7 hours ago






          • 1





            @avermaet Since I see you are playing with cuboids: a version that shows always the visible sides can be found e.g. here. Such cuboids may be a better fit to your problem. (It also uses rounded corners to fix the problem you had with the other one.)

            – Schrödinger's cat
            2 hours ago


















          • Wow, that was fast and I really apprechiate your help. But your solution is a bit too advanced for my current understanding. I get it until you start rotating the frames according to the derivative. Why is there the factor 1.25 in fprime? The lower coordinate systems and cubes are as I want them, but I'd need the upper frames be rotated with a fixed rotation w.r.t. the lower ones. Both on body but with a relative rotation to each other. And can you make the cubes over the frames so it seems as the frames are inside? And 4 timesteps /bodies should be enough, where do I adjust this?

            – avermaet
            7 hours ago






          • 1





            @avermaet The number of steps is controlled by 0,...,4, 1.25 was just to evaluate fA at 0,1.25,2.5... rather than 0,1,2,.... The x and z dimensions the cuboids are given by 0.25, one can make this a parameter. The problem with making the cuboids much larger will be that they overlap and TikZ has no 3d engine, so it won't look good.

            – Schrödinger's cat
            7 hours ago











          • Yes, thats why I just want 4 cuboids. Or 3d boxes. The frames should appear in the box not below, like it is at the moment. I tried to adjust the number of "boxes/frames" before but then suddenly everything broke.

            – avermaet
            7 hours ago












          • @avermaet I added something along those lines.

            – Schrödinger's cat
            7 hours ago






          • 1





            @avermaet Since I see you are playing with cuboids: a version that shows always the visible sides can be found e.g. here. Such cuboids may be a better fit to your problem. (It also uses rounded corners to fix the problem you had with the other one.)

            – Schrödinger's cat
            2 hours ago

















          Wow, that was fast and I really apprechiate your help. But your solution is a bit too advanced for my current understanding. I get it until you start rotating the frames according to the derivative. Why is there the factor 1.25 in fprime? The lower coordinate systems and cubes are as I want them, but I'd need the upper frames be rotated with a fixed rotation w.r.t. the lower ones. Both on body but with a relative rotation to each other. And can you make the cubes over the frames so it seems as the frames are inside? And 4 timesteps /bodies should be enough, where do I adjust this?

          – avermaet
          7 hours ago





          Wow, that was fast and I really apprechiate your help. But your solution is a bit too advanced for my current understanding. I get it until you start rotating the frames according to the derivative. Why is there the factor 1.25 in fprime? The lower coordinate systems and cubes are as I want them, but I'd need the upper frames be rotated with a fixed rotation w.r.t. the lower ones. Both on body but with a relative rotation to each other. And can you make the cubes over the frames so it seems as the frames are inside? And 4 timesteps /bodies should be enough, where do I adjust this?

          – avermaet
          7 hours ago




          1




          1





          @avermaet The number of steps is controlled by 0,...,4, 1.25 was just to evaluate fA at 0,1.25,2.5... rather than 0,1,2,.... The x and z dimensions the cuboids are given by 0.25, one can make this a parameter. The problem with making the cuboids much larger will be that they overlap and TikZ has no 3d engine, so it won't look good.

          – Schrödinger's cat
          7 hours ago





          @avermaet The number of steps is controlled by 0,...,4, 1.25 was just to evaluate fA at 0,1.25,2.5... rather than 0,1,2,.... The x and z dimensions the cuboids are given by 0.25, one can make this a parameter. The problem with making the cuboids much larger will be that they overlap and TikZ has no 3d engine, so it won't look good.

          – Schrödinger's cat
          7 hours ago













          Yes, thats why I just want 4 cuboids. Or 3d boxes. The frames should appear in the box not below, like it is at the moment. I tried to adjust the number of "boxes/frames" before but then suddenly everything broke.

          – avermaet
          7 hours ago






          Yes, thats why I just want 4 cuboids. Or 3d boxes. The frames should appear in the box not below, like it is at the moment. I tried to adjust the number of "boxes/frames" before but then suddenly everything broke.

          – avermaet
          7 hours ago














          @avermaet I added something along those lines.

          – Schrödinger's cat
          7 hours ago





          @avermaet I added something along those lines.

          – Schrödinger's cat
          7 hours ago




          1




          1





          @avermaet Since I see you are playing with cuboids: a version that shows always the visible sides can be found e.g. here. Such cuboids may be a better fit to your problem. (It also uses rounded corners to fix the problem you had with the other one.)

          – Schrödinger's cat
          2 hours ago






          @avermaet Since I see you are playing with cuboids: a version that shows always the visible sides can be found e.g. here. Such cuboids may be a better fit to your problem. (It also uses rounded corners to fix the problem you had with the other one.)

          – Schrödinger's cat
          2 hours ago












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