What to do as a player when ranger animal companion diesPlayer as animal companion?How does a Beastmaster Ranger acquire his Animal Companion?Limitations on Ranger: Falconer archetype animal companion?Can a ranger make their animal companion into a familiar?Revised Ranger Animal Companion DamageRanger with full-level animal companionBenefits for Animal CompanionWhat happens when a Ranger makes a Wild Shaped Druid into an animal companion?Can my AL halfling ranger have a pteranodon animal companion?

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What to do as a player when ranger animal companion dies


Player as animal companion?How does a Beastmaster Ranger acquire his Animal Companion?Limitations on Ranger: Falconer archetype animal companion?Can a ranger make their animal companion into a familiar?Revised Ranger Animal Companion DamageRanger with full-level animal companionBenefits for Animal CompanionWhat happens when a Ranger makes a Wild Shaped Druid into an animal companion?Can my AL halfling ranger have a pteranodon animal companion?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








13












$begingroup$


I recently found myself in a situation where my PHB Beastmaster's animal companion was killed. There were no suitable beasts in the vicinity. As we were partway through a dungeon the party was unwilling to take a several day detour to replace the beast.



After a long rest the rest of the party was full health and ready to continue on but I had no new animal companion. My spells and equipment were optimized around the beast companion so without it over half my damage output was gone.



I ended up spending the rest of the dungeon casting cure wounds as there was little more I could do besides a single hand crossbow shot a turn.



Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it?



Edit:
DM flatly refused death saves on the animal companion stating it was no a PC.
RAW only, no UA or hand waiving.










share|improve this question











$endgroup$









  • 1




    $begingroup$
    What was the level and class composition of your party at the time? There may have been options available to other characters that would have helped.
    $endgroup$
    – Carcer
    9 hours ago






  • 1




    $begingroup$
    When you say your equipment was optimized around the animal companion, what do you mean? Do you have no other weapons than the hand crossbow? Beastmaster rangers are still fairly competent combatants in their own right, only missing out on a few combat features that other rangers get.
    $endgroup$
    – David Coffron
    8 hours ago






  • 1




    $begingroup$
    RE: your edit - That's harsh, any decent DM would consider it worthy of death saves.
    $endgroup$
    – NathanS
    7 hours ago










  • $begingroup$
    Break it to your DM that Death Saves don't need to be PC only, per the PH - dndbeyond.com/sources/basic-rules/combat#MonstersandDeath - "Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters."
    $endgroup$
    – MivaScott
    6 hours ago

















13












$begingroup$


I recently found myself in a situation where my PHB Beastmaster's animal companion was killed. There were no suitable beasts in the vicinity. As we were partway through a dungeon the party was unwilling to take a several day detour to replace the beast.



After a long rest the rest of the party was full health and ready to continue on but I had no new animal companion. My spells and equipment were optimized around the beast companion so without it over half my damage output was gone.



I ended up spending the rest of the dungeon casting cure wounds as there was little more I could do besides a single hand crossbow shot a turn.



Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it?



Edit:
DM flatly refused death saves on the animal companion stating it was no a PC.
RAW only, no UA or hand waiving.










share|improve this question











$endgroup$









  • 1




    $begingroup$
    What was the level and class composition of your party at the time? There may have been options available to other characters that would have helped.
    $endgroup$
    – Carcer
    9 hours ago






  • 1




    $begingroup$
    When you say your equipment was optimized around the animal companion, what do you mean? Do you have no other weapons than the hand crossbow? Beastmaster rangers are still fairly competent combatants in their own right, only missing out on a few combat features that other rangers get.
    $endgroup$
    – David Coffron
    8 hours ago






  • 1




    $begingroup$
    RE: your edit - That's harsh, any decent DM would consider it worthy of death saves.
    $endgroup$
    – NathanS
    7 hours ago










  • $begingroup$
    Break it to your DM that Death Saves don't need to be PC only, per the PH - dndbeyond.com/sources/basic-rules/combat#MonstersandDeath - "Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters."
    $endgroup$
    – MivaScott
    6 hours ago













13












13








13





$begingroup$


I recently found myself in a situation where my PHB Beastmaster's animal companion was killed. There were no suitable beasts in the vicinity. As we were partway through a dungeon the party was unwilling to take a several day detour to replace the beast.



After a long rest the rest of the party was full health and ready to continue on but I had no new animal companion. My spells and equipment were optimized around the beast companion so without it over half my damage output was gone.



I ended up spending the rest of the dungeon casting cure wounds as there was little more I could do besides a single hand crossbow shot a turn.



Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it?



Edit:
DM flatly refused death saves on the animal companion stating it was no a PC.
RAW only, no UA or hand waiving.










share|improve this question











$endgroup$




I recently found myself in a situation where my PHB Beastmaster's animal companion was killed. There were no suitable beasts in the vicinity. As we were partway through a dungeon the party was unwilling to take a several day detour to replace the beast.



After a long rest the rest of the party was full health and ready to continue on but I had no new animal companion. My spells and equipment were optimized around the beast companion so without it over half my damage output was gone.



I ended up spending the rest of the dungeon casting cure wounds as there was little more I could do besides a single hand crossbow shot a turn.



Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it?



Edit:
DM flatly refused death saves on the animal companion stating it was no a PC.
RAW only, no UA or hand waiving.







dnd-5e ranger animal-companions






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 9 hours ago







Skeith

















asked 9 hours ago









SkeithSkeith

2,2534 gold badges26 silver badges36 bronze badges




2,2534 gold badges26 silver badges36 bronze badges










  • 1




    $begingroup$
    What was the level and class composition of your party at the time? There may have been options available to other characters that would have helped.
    $endgroup$
    – Carcer
    9 hours ago






  • 1




    $begingroup$
    When you say your equipment was optimized around the animal companion, what do you mean? Do you have no other weapons than the hand crossbow? Beastmaster rangers are still fairly competent combatants in their own right, only missing out on a few combat features that other rangers get.
    $endgroup$
    – David Coffron
    8 hours ago






  • 1




    $begingroup$
    RE: your edit - That's harsh, any decent DM would consider it worthy of death saves.
    $endgroup$
    – NathanS
    7 hours ago










  • $begingroup$
    Break it to your DM that Death Saves don't need to be PC only, per the PH - dndbeyond.com/sources/basic-rules/combat#MonstersandDeath - "Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters."
    $endgroup$
    – MivaScott
    6 hours ago












  • 1




    $begingroup$
    What was the level and class composition of your party at the time? There may have been options available to other characters that would have helped.
    $endgroup$
    – Carcer
    9 hours ago






  • 1




    $begingroup$
    When you say your equipment was optimized around the animal companion, what do you mean? Do you have no other weapons than the hand crossbow? Beastmaster rangers are still fairly competent combatants in their own right, only missing out on a few combat features that other rangers get.
    $endgroup$
    – David Coffron
    8 hours ago






  • 1




    $begingroup$
    RE: your edit - That's harsh, any decent DM would consider it worthy of death saves.
    $endgroup$
    – NathanS
    7 hours ago










  • $begingroup$
    Break it to your DM that Death Saves don't need to be PC only, per the PH - dndbeyond.com/sources/basic-rules/combat#MonstersandDeath - "Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters."
    $endgroup$
    – MivaScott
    6 hours ago







1




1




$begingroup$
What was the level and class composition of your party at the time? There may have been options available to other characters that would have helped.
$endgroup$
– Carcer
9 hours ago




$begingroup$
What was the level and class composition of your party at the time? There may have been options available to other characters that would have helped.
$endgroup$
– Carcer
9 hours ago




1




1




$begingroup$
When you say your equipment was optimized around the animal companion, what do you mean? Do you have no other weapons than the hand crossbow? Beastmaster rangers are still fairly competent combatants in their own right, only missing out on a few combat features that other rangers get.
$endgroup$
– David Coffron
8 hours ago




$begingroup$
When you say your equipment was optimized around the animal companion, what do you mean? Do you have no other weapons than the hand crossbow? Beastmaster rangers are still fairly competent combatants in their own right, only missing out on a few combat features that other rangers get.
$endgroup$
– David Coffron
8 hours ago




1




1




$begingroup$
RE: your edit - That's harsh, any decent DM would consider it worthy of death saves.
$endgroup$
– NathanS
7 hours ago




$begingroup$
RE: your edit - That's harsh, any decent DM would consider it worthy of death saves.
$endgroup$
– NathanS
7 hours ago












$begingroup$
Break it to your DM that Death Saves don't need to be PC only, per the PH - dndbeyond.com/sources/basic-rules/combat#MonstersandDeath - "Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters."
$endgroup$
– MivaScott
6 hours ago




$begingroup$
Break it to your DM that Death Saves don't need to be PC only, per the PH - dndbeyond.com/sources/basic-rules/combat#MonstersandDeath - "Most DMs have a monster die the instant it drops to 0 hit points, rather than having it fall unconscious and make death saving throws. Mighty villains and special nonplayer characters are common exceptions; the DM might have them fall unconscious and follow the same rules as player characters."
$endgroup$
– MivaScott
6 hours ago










4 Answers
4






active

oldest

votes


















4














$begingroup$

Pretend it is magical



This isn't RAW, but I have been in a similar situation and the DM worked a situation where the animal was 'blessed' (In our case by a powerful dragon) and bonded to the ranger in such a way that the spirit could be called in a very find familiar-ish manner.



This meant that the ranger was never more than an hour away from having a companion.



Note:
It is important to take into account the role play implications of this. A vulnerable companion can lead the ranger into making personal sacrifice for their animal, but an effectively indestructible companion would end up being played the other way round. This definitely isn't a solution for all tables.






share|improve this answer









$endgroup$










  • 5




    $begingroup$
    For what it's worth, this is almost exactly the approach taken in the Beast Conclave archetype of the UA Ranger, Revised, which allows a slain animal companion to be resurrected by the expenditure of 25gp's worth of materials and an 8-hour ritual (original body parts not required).
    $endgroup$
    – Carcer
    9 hours ago



















3














$begingroup$

The Beastmaster Ranger's Ranger's Companion feature states:




[...] If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn't hostile to you, either the same type of beast as before or a different one...




This is the only way mentioned of acquiring a new companion, so unfortunately if that is not an option, you will not have a way of getting a new companion. That said, you did have a few options available:



Finding a new companion



There is the locate animals or plants spell:




Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.




Preventing the companion from dying:



Suggest to your GM that they allow your animal companions to make death saving throws. This would also give you more time to react once your companion begins to "die", potentially saving them.



You could also use the death ward spell:




You touch a creature and grant it a measure of protection from death.



The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.



If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.




This spell lasts for eight hours, and so a Cleric/Paladin in your party may cast it for you, otherwise perhaps there is a spell-selling service in your world.






share|improve this answer









$endgroup$






















    2














    $begingroup$

    Resurrect it



    In the immediate moment, an animal companion is a perfectly valid target for the spell revivify, which is available to clerics (and Celestial-patron warlocks) from 5th level and paladins from 9th. Revivify is so generally useful in an emergency that once the party has access to it, it would be quite remiss for nobody to have it prepared, and to try and leave at least one 3rd+ spell slot available to cast it. Fights are usually concluded inside of a minute so it should be a rare case that the caster cannot get to a fallen ally/companion in time to revive them.



    This is a relatively expensive option as it costs 300gp of diamonds to revivify a creature. If you miss out on the minute window and have to go up to raise dead instead, it requires a 500gp diamond and your companion will be quite nerfed until they've had a few rests to recover. In the event that the party is of the particularly stingy kind who might balk at spending that amount of money on resurrecting an animal, your ranger might want to consider getting ahold of the necessary jewellery with their own money so it can be used for material components should the situation arise.






    share|improve this answer









    $endgroup$






















      -1














      $begingroup$


      Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it?




      RAW, it's the latter. Risking your resources against challenges is a big part of the game.



      Beastmasters get some special advantages from their class features, as do any characters with class levels. Whether or not those features are balanced with one another across classes (by which I mean, is a Wizard as "good" as a Beastmaster) is a more nebulous question, but each class still specializes in certain ways and can be in trouble if something precludes their specialized capabilities.



      For a Wizard, it's all about spells. If a Wizard PC chooses a not-very-useful set of spells before a dungeon dive that doesn't allow a short rest, they will be less effective than they might have been and have a harder time than they might have had. If the Wizard burns their spell slots early, they'll have a lot less utility later on. If they find themselves in an area filled with antimagic fields, or encountering lots of enemies with magic resistances, then they'll be much less valuable in their typical role.



      For a Beastmaster Ranger, the specialization is in the beasts that they master. Your animal companion dying, while not necessarily preventable, is a situation akin to a pure Wizard being silenced, in an antimagic field, or in some other way having been prevented from using their spells. Especially if you're specialized around the animal companion, keeping that companion alive is as important for the Beastmaster as spell management and ability to cast spells are to Wizards. This dungeon may have been especially difficult for your character, since no suitable replacements were available.



      In any of these cases the player's choices, and their circumstances and luck, impact which of their resources they hazard at a particular time. It may be necessary to risk an animal companion (or a PC companion!) to overcome an obstacle, and then you have that much less to bring to bear on future challenges. That sort of resource allocation is a very important element of the game, and not every risk pays off.



      I say all of this not to put down the Beastmaster class specialization, but to highlight that the animal companion is a high-value resource which may not always be available. In the same way that a Wizard will use spell slots to advance in the dungeon and then not have them available afterwards, a Beastmaster's companion will help the party advance but might be "consumed" in doing so. It's easily fixed during downtime, but in an adventure featuring time pressure the inability to get a new companion might be similarly vexing as a Wizard's inability to take a long rest and restore spell slots-- whittling away at the party's resources is part of the adventure's challenge.




      What can you do about the Beastmaster's vulnerability to losing their animal companion?



      Having a list of options to resurrect the companion is valuable, though doing it mid-dungeon crawl may require assistance and investment from others in your party.



      Being slightly less specialized around the companion may also be an option, depending on your tastes. Going all-in on the companion is an all-your-eggs-in-one-basket proposition, and the risk of that is that they all break at once and you're down to crossbow fire.



      Most importantly, talk to your DM. The key angle is that your character is based around the animal companion, and presumably a good portion of your fun is related to that as well. Because the companion is a special class resource that can't be restored as easily as others (like by simply taking a long rest), your character may be particularly brittle relative to the other PCs. If that's impacting your fun, as seems to be the case, your DM may be willing to work with out to remove some of that brittleness.



      I disagree with your DM's call that only PCs can make death saves. This is explicitly contrary to the published rules, which make no such restriction, but even if this were untrue (or your DM simply handles their table that way) a special accommodation could easily be made for the animal companion. Other options exist to make your character build a bit more resilient, such as UA's Revised Ranger allowing for a particular fallen companion to be restored over a long rest.




      What can you do, generally, when your specialization is ineffective or unavailable?



      There's no question that being deprived of your character's specializations takes some of the excitement out of the game-- those are what make your character shine! But even if your character is not able to do what they do best, they can still do a lot to help out:



      • Healing is a big deal. Many combat situations expect the party to
        replenish HP, and even if it isn't your favorite thing there's no
        cause to feel bad about "just" healing.

      • Helping. It's situational, but using the Help action to assist
        party members can also be valuable. Advantage is a meaningful
        benefit.

      • Drawing fire/Engaging enemies. If your character has good AC, and/or
        can take a hit, engaging an enemy can be really useful. It
        potentially limits enemy mobility, and helps spread out enemy damage
        output rather than concentrating it on the rest of the party. I've
        had players do nothing but Dodge for rounds at a time, soaking up
        enemy attack actions without actually taking damage.

      • Attacking. Damage adds up, and a single crossbow bolt can make the
        difference between a successful fight and a catastrophe.

      • Grappling. If your character has the attributes for it, grappling an
        enemy can take them out of the fight for a time.





      share|improve this answer











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        4 Answers
        4






        active

        oldest

        votes








        4 Answers
        4






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        4














        $begingroup$

        Pretend it is magical



        This isn't RAW, but I have been in a similar situation and the DM worked a situation where the animal was 'blessed' (In our case by a powerful dragon) and bonded to the ranger in such a way that the spirit could be called in a very find familiar-ish manner.



        This meant that the ranger was never more than an hour away from having a companion.



        Note:
        It is important to take into account the role play implications of this. A vulnerable companion can lead the ranger into making personal sacrifice for their animal, but an effectively indestructible companion would end up being played the other way round. This definitely isn't a solution for all tables.






        share|improve this answer









        $endgroup$










        • 5




          $begingroup$
          For what it's worth, this is almost exactly the approach taken in the Beast Conclave archetype of the UA Ranger, Revised, which allows a slain animal companion to be resurrected by the expenditure of 25gp's worth of materials and an 8-hour ritual (original body parts not required).
          $endgroup$
          – Carcer
          9 hours ago
















        4














        $begingroup$

        Pretend it is magical



        This isn't RAW, but I have been in a similar situation and the DM worked a situation where the animal was 'blessed' (In our case by a powerful dragon) and bonded to the ranger in such a way that the spirit could be called in a very find familiar-ish manner.



        This meant that the ranger was never more than an hour away from having a companion.



        Note:
        It is important to take into account the role play implications of this. A vulnerable companion can lead the ranger into making personal sacrifice for their animal, but an effectively indestructible companion would end up being played the other way round. This definitely isn't a solution for all tables.






        share|improve this answer









        $endgroup$










        • 5




          $begingroup$
          For what it's worth, this is almost exactly the approach taken in the Beast Conclave archetype of the UA Ranger, Revised, which allows a slain animal companion to be resurrected by the expenditure of 25gp's worth of materials and an 8-hour ritual (original body parts not required).
          $endgroup$
          – Carcer
          9 hours ago














        4














        4










        4







        $begingroup$

        Pretend it is magical



        This isn't RAW, but I have been in a similar situation and the DM worked a situation where the animal was 'blessed' (In our case by a powerful dragon) and bonded to the ranger in such a way that the spirit could be called in a very find familiar-ish manner.



        This meant that the ranger was never more than an hour away from having a companion.



        Note:
        It is important to take into account the role play implications of this. A vulnerable companion can lead the ranger into making personal sacrifice for their animal, but an effectively indestructible companion would end up being played the other way round. This definitely isn't a solution for all tables.






        share|improve this answer









        $endgroup$



        Pretend it is magical



        This isn't RAW, but I have been in a similar situation and the DM worked a situation where the animal was 'blessed' (In our case by a powerful dragon) and bonded to the ranger in such a way that the spirit could be called in a very find familiar-ish manner.



        This meant that the ranger was never more than an hour away from having a companion.



        Note:
        It is important to take into account the role play implications of this. A vulnerable companion can lead the ranger into making personal sacrifice for their animal, but an effectively indestructible companion would end up being played the other way round. This definitely isn't a solution for all tables.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 9 hours ago









        SeriousBriSeriousBri

        9,1103 gold badges27 silver badges71 bronze badges




        9,1103 gold badges27 silver badges71 bronze badges










        • 5




          $begingroup$
          For what it's worth, this is almost exactly the approach taken in the Beast Conclave archetype of the UA Ranger, Revised, which allows a slain animal companion to be resurrected by the expenditure of 25gp's worth of materials and an 8-hour ritual (original body parts not required).
          $endgroup$
          – Carcer
          9 hours ago













        • 5




          $begingroup$
          For what it's worth, this is almost exactly the approach taken in the Beast Conclave archetype of the UA Ranger, Revised, which allows a slain animal companion to be resurrected by the expenditure of 25gp's worth of materials and an 8-hour ritual (original body parts not required).
          $endgroup$
          – Carcer
          9 hours ago








        5




        5




        $begingroup$
        For what it's worth, this is almost exactly the approach taken in the Beast Conclave archetype of the UA Ranger, Revised, which allows a slain animal companion to be resurrected by the expenditure of 25gp's worth of materials and an 8-hour ritual (original body parts not required).
        $endgroup$
        – Carcer
        9 hours ago





        $begingroup$
        For what it's worth, this is almost exactly the approach taken in the Beast Conclave archetype of the UA Ranger, Revised, which allows a slain animal companion to be resurrected by the expenditure of 25gp's worth of materials and an 8-hour ritual (original body parts not required).
        $endgroup$
        – Carcer
        9 hours ago














        3














        $begingroup$

        The Beastmaster Ranger's Ranger's Companion feature states:




        [...] If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn't hostile to you, either the same type of beast as before or a different one...




        This is the only way mentioned of acquiring a new companion, so unfortunately if that is not an option, you will not have a way of getting a new companion. That said, you did have a few options available:



        Finding a new companion



        There is the locate animals or plants spell:




        Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.




        Preventing the companion from dying:



        Suggest to your GM that they allow your animal companions to make death saving throws. This would also give you more time to react once your companion begins to "die", potentially saving them.



        You could also use the death ward spell:




        You touch a creature and grant it a measure of protection from death.



        The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.



        If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.




        This spell lasts for eight hours, and so a Cleric/Paladin in your party may cast it for you, otherwise perhaps there is a spell-selling service in your world.






        share|improve this answer









        $endgroup$



















          3














          $begingroup$

          The Beastmaster Ranger's Ranger's Companion feature states:




          [...] If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn't hostile to you, either the same type of beast as before or a different one...




          This is the only way mentioned of acquiring a new companion, so unfortunately if that is not an option, you will not have a way of getting a new companion. That said, you did have a few options available:



          Finding a new companion



          There is the locate animals or plants spell:




          Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.




          Preventing the companion from dying:



          Suggest to your GM that they allow your animal companions to make death saving throws. This would also give you more time to react once your companion begins to "die", potentially saving them.



          You could also use the death ward spell:




          You touch a creature and grant it a measure of protection from death.



          The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.



          If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.




          This spell lasts for eight hours, and so a Cleric/Paladin in your party may cast it for you, otherwise perhaps there is a spell-selling service in your world.






          share|improve this answer









          $endgroup$

















            3














            3










            3







            $begingroup$

            The Beastmaster Ranger's Ranger's Companion feature states:




            [...] If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn't hostile to you, either the same type of beast as before or a different one...




            This is the only way mentioned of acquiring a new companion, so unfortunately if that is not an option, you will not have a way of getting a new companion. That said, you did have a few options available:



            Finding a new companion



            There is the locate animals or plants spell:




            Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.




            Preventing the companion from dying:



            Suggest to your GM that they allow your animal companions to make death saving throws. This would also give you more time to react once your companion begins to "die", potentially saving them.



            You could also use the death ward spell:




            You touch a creature and grant it a measure of protection from death.



            The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.



            If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.




            This spell lasts for eight hours, and so a Cleric/Paladin in your party may cast it for you, otherwise perhaps there is a spell-selling service in your world.






            share|improve this answer









            $endgroup$



            The Beastmaster Ranger's Ranger's Companion feature states:




            [...] If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn't hostile to you, either the same type of beast as before or a different one...




            This is the only way mentioned of acquiring a new companion, so unfortunately if that is not an option, you will not have a way of getting a new companion. That said, you did have a few options available:



            Finding a new companion



            There is the locate animals or plants spell:




            Describe or name a specific kind of beast or plant. Concentrating on the voice of nature in your surroundings, you learn the direction and distance to the closest creature or plant of that kind within 5 miles, if any are present.




            Preventing the companion from dying:



            Suggest to your GM that they allow your animal companions to make death saving throws. This would also give you more time to react once your companion begins to "die", potentially saving them.



            You could also use the death ward spell:




            You touch a creature and grant it a measure of protection from death.



            The first time the target would drop to 0 hit points as a result of taking damage, the target instead drops to 1 hit point, and the spell ends.



            If the spell is still in effect when the target is subjected to an effect that would kill it instantaneously without dealing damage, that effect is instead negated against the target, and the spell ends.




            This spell lasts for eight hours, and so a Cleric/Paladin in your party may cast it for you, otherwise perhaps there is a spell-selling service in your world.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 9 hours ago









            Medix2Medix2

            11.7k2 gold badges39 silver badges115 bronze badges




            11.7k2 gold badges39 silver badges115 bronze badges
























                2














                $begingroup$

                Resurrect it



                In the immediate moment, an animal companion is a perfectly valid target for the spell revivify, which is available to clerics (and Celestial-patron warlocks) from 5th level and paladins from 9th. Revivify is so generally useful in an emergency that once the party has access to it, it would be quite remiss for nobody to have it prepared, and to try and leave at least one 3rd+ spell slot available to cast it. Fights are usually concluded inside of a minute so it should be a rare case that the caster cannot get to a fallen ally/companion in time to revive them.



                This is a relatively expensive option as it costs 300gp of diamonds to revivify a creature. If you miss out on the minute window and have to go up to raise dead instead, it requires a 500gp diamond and your companion will be quite nerfed until they've had a few rests to recover. In the event that the party is of the particularly stingy kind who might balk at spending that amount of money on resurrecting an animal, your ranger might want to consider getting ahold of the necessary jewellery with their own money so it can be used for material components should the situation arise.






                share|improve this answer









                $endgroup$



















                  2














                  $begingroup$

                  Resurrect it



                  In the immediate moment, an animal companion is a perfectly valid target for the spell revivify, which is available to clerics (and Celestial-patron warlocks) from 5th level and paladins from 9th. Revivify is so generally useful in an emergency that once the party has access to it, it would be quite remiss for nobody to have it prepared, and to try and leave at least one 3rd+ spell slot available to cast it. Fights are usually concluded inside of a minute so it should be a rare case that the caster cannot get to a fallen ally/companion in time to revive them.



                  This is a relatively expensive option as it costs 300gp of diamonds to revivify a creature. If you miss out on the minute window and have to go up to raise dead instead, it requires a 500gp diamond and your companion will be quite nerfed until they've had a few rests to recover. In the event that the party is of the particularly stingy kind who might balk at spending that amount of money on resurrecting an animal, your ranger might want to consider getting ahold of the necessary jewellery with their own money so it can be used for material components should the situation arise.






                  share|improve this answer









                  $endgroup$

















                    2














                    2










                    2







                    $begingroup$

                    Resurrect it



                    In the immediate moment, an animal companion is a perfectly valid target for the spell revivify, which is available to clerics (and Celestial-patron warlocks) from 5th level and paladins from 9th. Revivify is so generally useful in an emergency that once the party has access to it, it would be quite remiss for nobody to have it prepared, and to try and leave at least one 3rd+ spell slot available to cast it. Fights are usually concluded inside of a minute so it should be a rare case that the caster cannot get to a fallen ally/companion in time to revive them.



                    This is a relatively expensive option as it costs 300gp of diamonds to revivify a creature. If you miss out on the minute window and have to go up to raise dead instead, it requires a 500gp diamond and your companion will be quite nerfed until they've had a few rests to recover. In the event that the party is of the particularly stingy kind who might balk at spending that amount of money on resurrecting an animal, your ranger might want to consider getting ahold of the necessary jewellery with their own money so it can be used for material components should the situation arise.






                    share|improve this answer









                    $endgroup$



                    Resurrect it



                    In the immediate moment, an animal companion is a perfectly valid target for the spell revivify, which is available to clerics (and Celestial-patron warlocks) from 5th level and paladins from 9th. Revivify is so generally useful in an emergency that once the party has access to it, it would be quite remiss for nobody to have it prepared, and to try and leave at least one 3rd+ spell slot available to cast it. Fights are usually concluded inside of a minute so it should be a rare case that the caster cannot get to a fallen ally/companion in time to revive them.



                    This is a relatively expensive option as it costs 300gp of diamonds to revivify a creature. If you miss out on the minute window and have to go up to raise dead instead, it requires a 500gp diamond and your companion will be quite nerfed until they've had a few rests to recover. In the event that the party is of the particularly stingy kind who might balk at spending that amount of money on resurrecting an animal, your ranger might want to consider getting ahold of the necessary jewellery with their own money so it can be used for material components should the situation arise.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 9 hours ago









                    CarcerCarcer

                    34.9k6 gold badges112 silver badges178 bronze badges




                    34.9k6 gold badges112 silver badges178 bronze badges
























                        -1














                        $begingroup$


                        Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it?




                        RAW, it's the latter. Risking your resources against challenges is a big part of the game.



                        Beastmasters get some special advantages from their class features, as do any characters with class levels. Whether or not those features are balanced with one another across classes (by which I mean, is a Wizard as "good" as a Beastmaster) is a more nebulous question, but each class still specializes in certain ways and can be in trouble if something precludes their specialized capabilities.



                        For a Wizard, it's all about spells. If a Wizard PC chooses a not-very-useful set of spells before a dungeon dive that doesn't allow a short rest, they will be less effective than they might have been and have a harder time than they might have had. If the Wizard burns their spell slots early, they'll have a lot less utility later on. If they find themselves in an area filled with antimagic fields, or encountering lots of enemies with magic resistances, then they'll be much less valuable in their typical role.



                        For a Beastmaster Ranger, the specialization is in the beasts that they master. Your animal companion dying, while not necessarily preventable, is a situation akin to a pure Wizard being silenced, in an antimagic field, or in some other way having been prevented from using their spells. Especially if you're specialized around the animal companion, keeping that companion alive is as important for the Beastmaster as spell management and ability to cast spells are to Wizards. This dungeon may have been especially difficult for your character, since no suitable replacements were available.



                        In any of these cases the player's choices, and their circumstances and luck, impact which of their resources they hazard at a particular time. It may be necessary to risk an animal companion (or a PC companion!) to overcome an obstacle, and then you have that much less to bring to bear on future challenges. That sort of resource allocation is a very important element of the game, and not every risk pays off.



                        I say all of this not to put down the Beastmaster class specialization, but to highlight that the animal companion is a high-value resource which may not always be available. In the same way that a Wizard will use spell slots to advance in the dungeon and then not have them available afterwards, a Beastmaster's companion will help the party advance but might be "consumed" in doing so. It's easily fixed during downtime, but in an adventure featuring time pressure the inability to get a new companion might be similarly vexing as a Wizard's inability to take a long rest and restore spell slots-- whittling away at the party's resources is part of the adventure's challenge.




                        What can you do about the Beastmaster's vulnerability to losing their animal companion?



                        Having a list of options to resurrect the companion is valuable, though doing it mid-dungeon crawl may require assistance and investment from others in your party.



                        Being slightly less specialized around the companion may also be an option, depending on your tastes. Going all-in on the companion is an all-your-eggs-in-one-basket proposition, and the risk of that is that they all break at once and you're down to crossbow fire.



                        Most importantly, talk to your DM. The key angle is that your character is based around the animal companion, and presumably a good portion of your fun is related to that as well. Because the companion is a special class resource that can't be restored as easily as others (like by simply taking a long rest), your character may be particularly brittle relative to the other PCs. If that's impacting your fun, as seems to be the case, your DM may be willing to work with out to remove some of that brittleness.



                        I disagree with your DM's call that only PCs can make death saves. This is explicitly contrary to the published rules, which make no such restriction, but even if this were untrue (or your DM simply handles their table that way) a special accommodation could easily be made for the animal companion. Other options exist to make your character build a bit more resilient, such as UA's Revised Ranger allowing for a particular fallen companion to be restored over a long rest.




                        What can you do, generally, when your specialization is ineffective or unavailable?



                        There's no question that being deprived of your character's specializations takes some of the excitement out of the game-- those are what make your character shine! But even if your character is not able to do what they do best, they can still do a lot to help out:



                        • Healing is a big deal. Many combat situations expect the party to
                          replenish HP, and even if it isn't your favorite thing there's no
                          cause to feel bad about "just" healing.

                        • Helping. It's situational, but using the Help action to assist
                          party members can also be valuable. Advantage is a meaningful
                          benefit.

                        • Drawing fire/Engaging enemies. If your character has good AC, and/or
                          can take a hit, engaging an enemy can be really useful. It
                          potentially limits enemy mobility, and helps spread out enemy damage
                          output rather than concentrating it on the rest of the party. I've
                          had players do nothing but Dodge for rounds at a time, soaking up
                          enemy attack actions without actually taking damage.

                        • Attacking. Damage adds up, and a single crossbow bolt can make the
                          difference between a successful fight and a catastrophe.

                        • Grappling. If your character has the attributes for it, grappling an
                          enemy can take them out of the fight for a time.





                        share|improve this answer











                        $endgroup$



















                          -1














                          $begingroup$


                          Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it?




                          RAW, it's the latter. Risking your resources against challenges is a big part of the game.



                          Beastmasters get some special advantages from their class features, as do any characters with class levels. Whether or not those features are balanced with one another across classes (by which I mean, is a Wizard as "good" as a Beastmaster) is a more nebulous question, but each class still specializes in certain ways and can be in trouble if something precludes their specialized capabilities.



                          For a Wizard, it's all about spells. If a Wizard PC chooses a not-very-useful set of spells before a dungeon dive that doesn't allow a short rest, they will be less effective than they might have been and have a harder time than they might have had. If the Wizard burns their spell slots early, they'll have a lot less utility later on. If they find themselves in an area filled with antimagic fields, or encountering lots of enemies with magic resistances, then they'll be much less valuable in their typical role.



                          For a Beastmaster Ranger, the specialization is in the beasts that they master. Your animal companion dying, while not necessarily preventable, is a situation akin to a pure Wizard being silenced, in an antimagic field, or in some other way having been prevented from using their spells. Especially if you're specialized around the animal companion, keeping that companion alive is as important for the Beastmaster as spell management and ability to cast spells are to Wizards. This dungeon may have been especially difficult for your character, since no suitable replacements were available.



                          In any of these cases the player's choices, and their circumstances and luck, impact which of their resources they hazard at a particular time. It may be necessary to risk an animal companion (or a PC companion!) to overcome an obstacle, and then you have that much less to bring to bear on future challenges. That sort of resource allocation is a very important element of the game, and not every risk pays off.



                          I say all of this not to put down the Beastmaster class specialization, but to highlight that the animal companion is a high-value resource which may not always be available. In the same way that a Wizard will use spell slots to advance in the dungeon and then not have them available afterwards, a Beastmaster's companion will help the party advance but might be "consumed" in doing so. It's easily fixed during downtime, but in an adventure featuring time pressure the inability to get a new companion might be similarly vexing as a Wizard's inability to take a long rest and restore spell slots-- whittling away at the party's resources is part of the adventure's challenge.




                          What can you do about the Beastmaster's vulnerability to losing their animal companion?



                          Having a list of options to resurrect the companion is valuable, though doing it mid-dungeon crawl may require assistance and investment from others in your party.



                          Being slightly less specialized around the companion may also be an option, depending on your tastes. Going all-in on the companion is an all-your-eggs-in-one-basket proposition, and the risk of that is that they all break at once and you're down to crossbow fire.



                          Most importantly, talk to your DM. The key angle is that your character is based around the animal companion, and presumably a good portion of your fun is related to that as well. Because the companion is a special class resource that can't be restored as easily as others (like by simply taking a long rest), your character may be particularly brittle relative to the other PCs. If that's impacting your fun, as seems to be the case, your DM may be willing to work with out to remove some of that brittleness.



                          I disagree with your DM's call that only PCs can make death saves. This is explicitly contrary to the published rules, which make no such restriction, but even if this were untrue (or your DM simply handles their table that way) a special accommodation could easily be made for the animal companion. Other options exist to make your character build a bit more resilient, such as UA's Revised Ranger allowing for a particular fallen companion to be restored over a long rest.




                          What can you do, generally, when your specialization is ineffective or unavailable?



                          There's no question that being deprived of your character's specializations takes some of the excitement out of the game-- those are what make your character shine! But even if your character is not able to do what they do best, they can still do a lot to help out:



                          • Healing is a big deal. Many combat situations expect the party to
                            replenish HP, and even if it isn't your favorite thing there's no
                            cause to feel bad about "just" healing.

                          • Helping. It's situational, but using the Help action to assist
                            party members can also be valuable. Advantage is a meaningful
                            benefit.

                          • Drawing fire/Engaging enemies. If your character has good AC, and/or
                            can take a hit, engaging an enemy can be really useful. It
                            potentially limits enemy mobility, and helps spread out enemy damage
                            output rather than concentrating it on the rest of the party. I've
                            had players do nothing but Dodge for rounds at a time, soaking up
                            enemy attack actions without actually taking damage.

                          • Attacking. Damage adds up, and a single crossbow bolt can make the
                            difference between a successful fight and a catastrophe.

                          • Grappling. If your character has the attributes for it, grappling an
                            enemy can take them out of the fight for a time.





                          share|improve this answer











                          $endgroup$

















                            -1














                            -1










                            -1







                            $begingroup$


                            Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it?




                            RAW, it's the latter. Risking your resources against challenges is a big part of the game.



                            Beastmasters get some special advantages from their class features, as do any characters with class levels. Whether or not those features are balanced with one another across classes (by which I mean, is a Wizard as "good" as a Beastmaster) is a more nebulous question, but each class still specializes in certain ways and can be in trouble if something precludes their specialized capabilities.



                            For a Wizard, it's all about spells. If a Wizard PC chooses a not-very-useful set of spells before a dungeon dive that doesn't allow a short rest, they will be less effective than they might have been and have a harder time than they might have had. If the Wizard burns their spell slots early, they'll have a lot less utility later on. If they find themselves in an area filled with antimagic fields, or encountering lots of enemies with magic resistances, then they'll be much less valuable in their typical role.



                            For a Beastmaster Ranger, the specialization is in the beasts that they master. Your animal companion dying, while not necessarily preventable, is a situation akin to a pure Wizard being silenced, in an antimagic field, or in some other way having been prevented from using their spells. Especially if you're specialized around the animal companion, keeping that companion alive is as important for the Beastmaster as spell management and ability to cast spells are to Wizards. This dungeon may have been especially difficult for your character, since no suitable replacements were available.



                            In any of these cases the player's choices, and their circumstances and luck, impact which of their resources they hazard at a particular time. It may be necessary to risk an animal companion (or a PC companion!) to overcome an obstacle, and then you have that much less to bring to bear on future challenges. That sort of resource allocation is a very important element of the game, and not every risk pays off.



                            I say all of this not to put down the Beastmaster class specialization, but to highlight that the animal companion is a high-value resource which may not always be available. In the same way that a Wizard will use spell slots to advance in the dungeon and then not have them available afterwards, a Beastmaster's companion will help the party advance but might be "consumed" in doing so. It's easily fixed during downtime, but in an adventure featuring time pressure the inability to get a new companion might be similarly vexing as a Wizard's inability to take a long rest and restore spell slots-- whittling away at the party's resources is part of the adventure's challenge.




                            What can you do about the Beastmaster's vulnerability to losing their animal companion?



                            Having a list of options to resurrect the companion is valuable, though doing it mid-dungeon crawl may require assistance and investment from others in your party.



                            Being slightly less specialized around the companion may also be an option, depending on your tastes. Going all-in on the companion is an all-your-eggs-in-one-basket proposition, and the risk of that is that they all break at once and you're down to crossbow fire.



                            Most importantly, talk to your DM. The key angle is that your character is based around the animal companion, and presumably a good portion of your fun is related to that as well. Because the companion is a special class resource that can't be restored as easily as others (like by simply taking a long rest), your character may be particularly brittle relative to the other PCs. If that's impacting your fun, as seems to be the case, your DM may be willing to work with out to remove some of that brittleness.



                            I disagree with your DM's call that only PCs can make death saves. This is explicitly contrary to the published rules, which make no such restriction, but even if this were untrue (or your DM simply handles their table that way) a special accommodation could easily be made for the animal companion. Other options exist to make your character build a bit more resilient, such as UA's Revised Ranger allowing for a particular fallen companion to be restored over a long rest.




                            What can you do, generally, when your specialization is ineffective or unavailable?



                            There's no question that being deprived of your character's specializations takes some of the excitement out of the game-- those are what make your character shine! But even if your character is not able to do what they do best, they can still do a lot to help out:



                            • Healing is a big deal. Many combat situations expect the party to
                              replenish HP, and even if it isn't your favorite thing there's no
                              cause to feel bad about "just" healing.

                            • Helping. It's situational, but using the Help action to assist
                              party members can also be valuable. Advantage is a meaningful
                              benefit.

                            • Drawing fire/Engaging enemies. If your character has good AC, and/or
                              can take a hit, engaging an enemy can be really useful. It
                              potentially limits enemy mobility, and helps spread out enemy damage
                              output rather than concentrating it on the rest of the party. I've
                              had players do nothing but Dodge for rounds at a time, soaking up
                              enemy attack actions without actually taking damage.

                            • Attacking. Damage adds up, and a single crossbow bolt can make the
                              difference between a successful fight and a catastrophe.

                            • Grappling. If your character has the attributes for it, grappling an
                              enemy can take them out of the fight for a time.





                            share|improve this answer











                            $endgroup$




                            Is there realistically anything I could have done or do Beastmaster rangers have to accept that if their beast companion dies they will be sitting on the sidelines until they can replace it?




                            RAW, it's the latter. Risking your resources against challenges is a big part of the game.



                            Beastmasters get some special advantages from their class features, as do any characters with class levels. Whether or not those features are balanced with one another across classes (by which I mean, is a Wizard as "good" as a Beastmaster) is a more nebulous question, but each class still specializes in certain ways and can be in trouble if something precludes their specialized capabilities.



                            For a Wizard, it's all about spells. If a Wizard PC chooses a not-very-useful set of spells before a dungeon dive that doesn't allow a short rest, they will be less effective than they might have been and have a harder time than they might have had. If the Wizard burns their spell slots early, they'll have a lot less utility later on. If they find themselves in an area filled with antimagic fields, or encountering lots of enemies with magic resistances, then they'll be much less valuable in their typical role.



                            For a Beastmaster Ranger, the specialization is in the beasts that they master. Your animal companion dying, while not necessarily preventable, is a situation akin to a pure Wizard being silenced, in an antimagic field, or in some other way having been prevented from using their spells. Especially if you're specialized around the animal companion, keeping that companion alive is as important for the Beastmaster as spell management and ability to cast spells are to Wizards. This dungeon may have been especially difficult for your character, since no suitable replacements were available.



                            In any of these cases the player's choices, and their circumstances and luck, impact which of their resources they hazard at a particular time. It may be necessary to risk an animal companion (or a PC companion!) to overcome an obstacle, and then you have that much less to bring to bear on future challenges. That sort of resource allocation is a very important element of the game, and not every risk pays off.



                            I say all of this not to put down the Beastmaster class specialization, but to highlight that the animal companion is a high-value resource which may not always be available. In the same way that a Wizard will use spell slots to advance in the dungeon and then not have them available afterwards, a Beastmaster's companion will help the party advance but might be "consumed" in doing so. It's easily fixed during downtime, but in an adventure featuring time pressure the inability to get a new companion might be similarly vexing as a Wizard's inability to take a long rest and restore spell slots-- whittling away at the party's resources is part of the adventure's challenge.




                            What can you do about the Beastmaster's vulnerability to losing their animal companion?



                            Having a list of options to resurrect the companion is valuable, though doing it mid-dungeon crawl may require assistance and investment from others in your party.



                            Being slightly less specialized around the companion may also be an option, depending on your tastes. Going all-in on the companion is an all-your-eggs-in-one-basket proposition, and the risk of that is that they all break at once and you're down to crossbow fire.



                            Most importantly, talk to your DM. The key angle is that your character is based around the animal companion, and presumably a good portion of your fun is related to that as well. Because the companion is a special class resource that can't be restored as easily as others (like by simply taking a long rest), your character may be particularly brittle relative to the other PCs. If that's impacting your fun, as seems to be the case, your DM may be willing to work with out to remove some of that brittleness.



                            I disagree with your DM's call that only PCs can make death saves. This is explicitly contrary to the published rules, which make no such restriction, but even if this were untrue (or your DM simply handles their table that way) a special accommodation could easily be made for the animal companion. Other options exist to make your character build a bit more resilient, such as UA's Revised Ranger allowing for a particular fallen companion to be restored over a long rest.




                            What can you do, generally, when your specialization is ineffective or unavailable?



                            There's no question that being deprived of your character's specializations takes some of the excitement out of the game-- those are what make your character shine! But even if your character is not able to do what they do best, they can still do a lot to help out:



                            • Healing is a big deal. Many combat situations expect the party to
                              replenish HP, and even if it isn't your favorite thing there's no
                              cause to feel bad about "just" healing.

                            • Helping. It's situational, but using the Help action to assist
                              party members can also be valuable. Advantage is a meaningful
                              benefit.

                            • Drawing fire/Engaging enemies. If your character has good AC, and/or
                              can take a hit, engaging an enemy can be really useful. It
                              potentially limits enemy mobility, and helps spread out enemy damage
                              output rather than concentrating it on the rest of the party. I've
                              had players do nothing but Dodge for rounds at a time, soaking up
                              enemy attack actions without actually taking damage.

                            • Attacking. Damage adds up, and a single crossbow bolt can make the
                              difference between a successful fight and a catastrophe.

                            • Grappling. If your character has the attributes for it, grappling an
                              enemy can take them out of the fight for a time.






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