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How is the precision loss from integer to float defined in C++?


what happens at background when convert int to floatCan I call a constructor from another constructor (do constructor chaining) in C++?How do you declare an interface in C++?How can I profile C++ code running on Linux?round() for float in C++Precise floating-point<->string conversionNarrowing conversions in C++0x. Is it just me, or does this sound like a breaking change?C++11 introduced a standardized memory model. What does it mean? And how is it going to affect C++ programming?Why is reading lines from stdin much slower in C++ than Python?Is round-trip through floating point always defined behavior if floating point range is bigger?Convert large int to float without rounding c++






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9















I've a question to the code snippet below:



long l=9223372036854775807L;
float f=static_cast<float>(l);


The long value cannot be represanted exactly according to the IEEE754.



My Question is how is the lossy conversion handled:



  1. Is the nearest floating point representation taken?

  2. Is the next smaller/bigger representation taken?

  3. Or is an other approach is taken?

I'm aware of this question
what happens at background when convert int to float but this does not anwser my question.










share|improve this question





















  • 2





    C++ does not mandate IEEE754, FYI.

    – L. F.
    12 hours ago

















9















I've a question to the code snippet below:



long l=9223372036854775807L;
float f=static_cast<float>(l);


The long value cannot be represanted exactly according to the IEEE754.



My Question is how is the lossy conversion handled:



  1. Is the nearest floating point representation taken?

  2. Is the next smaller/bigger representation taken?

  3. Or is an other approach is taken?

I'm aware of this question
what happens at background when convert int to float but this does not anwser my question.










share|improve this question





















  • 2





    C++ does not mandate IEEE754, FYI.

    – L. F.
    12 hours ago













9












9








9








I've a question to the code snippet below:



long l=9223372036854775807L;
float f=static_cast<float>(l);


The long value cannot be represanted exactly according to the IEEE754.



My Question is how is the lossy conversion handled:



  1. Is the nearest floating point representation taken?

  2. Is the next smaller/bigger representation taken?

  3. Or is an other approach is taken?

I'm aware of this question
what happens at background when convert int to float but this does not anwser my question.










share|improve this question
















I've a question to the code snippet below:



long l=9223372036854775807L;
float f=static_cast<float>(l);


The long value cannot be represanted exactly according to the IEEE754.



My Question is how is the lossy conversion handled:



  1. Is the nearest floating point representation taken?

  2. Is the next smaller/bigger representation taken?

  3. Or is an other approach is taken?

I'm aware of this question
what happens at background when convert int to float but this does not anwser my question.







c++ rounding






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 11 hours ago







user1235183

















asked 12 hours ago









user1235183user1235183

1,28415 silver badges38 bronze badges




1,28415 silver badges38 bronze badges










  • 2





    C++ does not mandate IEEE754, FYI.

    – L. F.
    12 hours ago












  • 2





    C++ does not mandate IEEE754, FYI.

    – L. F.
    12 hours ago







2




2





C++ does not mandate IEEE754, FYI.

– L. F.
12 hours ago





C++ does not mandate IEEE754, FYI.

– L. F.
12 hours ago












2 Answers
2






active

oldest

votes


















5
















C++ defines the conversion like this (quoting latest standard draft):




[conv.fpint]



A prvalue of an integer type or of an unscoped enumeration type can be converted to a prvalue of a floating-point type.
The result is exact if possible.
If the value being converted is in the range of values that can be represented but the value cannot be represented exactly, it is an implementation-defined choice of either the next lower or higher representable value.
[ Note: Loss of precision occurs if the integral value cannot be represented exactly as a value of the floating-point type.
— end note
]

If the value being converted is outside the range of values that can be represented, the behavior is undefined.
If the source type is bool, the value false is converted to zero and the value true is converted to one.




The IEEE 754 standard defines conversion like this:




5.4.1 Arithmetic operations



It shall be possible to convert from all supported signed and unsigned integer formats to all supported arithmetic formats. Integral values are converted exactly from integer formats to floating-point formats whenever the value is representable in both formats. If the converted value is not exactly representable in the destination format, the result is determined according to the applicable rounding-direction attribute, and an inexact or floating-point overflow exception arises as specified in Clause 7, just as with arithmetic operations. The signs of integer zeros are preserved. Integer zeros without signs are converted to +0. The preferred exponent is 0.




Rounding modes are specified as:




4.3.1 Rounding-direction attributes to nearest



  • roundTiesToEven, the floating-point number nearest to the infinitely precise result shall be delivered; if the two nearest floating-point numbers bracketing an unrepresentable infinitely precise result are equally near, the one with an even least significant digit shall be delivered.


  • roundTiesToAway, the floating-point number nearest to the infinitely precise result shall be delivered; if the two nearest floating-point numbers bracketing an unrepresentable infinitely precise result are equally near, the one with larger magnitude shall be delivered.


4.3.2 Directed rounding attributes



  • roundTowardPositive, the result shall be the format’s floating-point number (possibly +∞) closest to and no less than the infinitely precise result


  • roundTowardNegative, the result shall be the format’s floating-point number (possibly −∞) closest to and no greater than the infinitely precise result


  • roundTowardZero, the result shall be the format’s floating-point number closest to and no greater in magnitude than the infinitely precise result.


4.3.3 Rounding attribute requirements



The roundTiesToEven rounding-direction attribute shall be the default rounding-direction attribute for results in binary formats.




So by default, your suggestion 1 would apply, but only if another mode hasn't been selected.




The C++ standard library inherits <cfenv> from the C standard. This header offers macros, functions and types for interacting with the floating point environment, including the rounding modes.






share|improve this answer


































    5
















    See here:




    A prvalue of integer or unscoped enumeration type can be converted to
    a prvalue of any floating-point type. If the value cannot be
    represented correctly, it is implementation defined whether the
    closest higher or the closest lower representable value will be
    selected, although if IEEE arithmetic is supported, rounding defaults
    to nearest. If the value cannot fit into the destination type, the
    behavior is undefined. If the source type is bool, the value false is
    converted to zero, and the value true is converted to one.




    As for the rounding rules of IEEE 754, there seem to be five of them. I couldn't find any information on which ones are used in which situation, though. It looks like it's up to the implementation however, you can set the rounding mode in a C++ program as described here.






    share|improve this answer





























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      2 Answers
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      2 Answers
      2






      active

      oldest

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      active

      oldest

      votes






      active

      oldest

      votes









      5
















      C++ defines the conversion like this (quoting latest standard draft):




      [conv.fpint]



      A prvalue of an integer type or of an unscoped enumeration type can be converted to a prvalue of a floating-point type.
      The result is exact if possible.
      If the value being converted is in the range of values that can be represented but the value cannot be represented exactly, it is an implementation-defined choice of either the next lower or higher representable value.
      [ Note: Loss of precision occurs if the integral value cannot be represented exactly as a value of the floating-point type.
      — end note
      ]

      If the value being converted is outside the range of values that can be represented, the behavior is undefined.
      If the source type is bool, the value false is converted to zero and the value true is converted to one.




      The IEEE 754 standard defines conversion like this:




      5.4.1 Arithmetic operations



      It shall be possible to convert from all supported signed and unsigned integer formats to all supported arithmetic formats. Integral values are converted exactly from integer formats to floating-point formats whenever the value is representable in both formats. If the converted value is not exactly representable in the destination format, the result is determined according to the applicable rounding-direction attribute, and an inexact or floating-point overflow exception arises as specified in Clause 7, just as with arithmetic operations. The signs of integer zeros are preserved. Integer zeros without signs are converted to +0. The preferred exponent is 0.




      Rounding modes are specified as:




      4.3.1 Rounding-direction attributes to nearest



      • roundTiesToEven, the floating-point number nearest to the infinitely precise result shall be delivered; if the two nearest floating-point numbers bracketing an unrepresentable infinitely precise result are equally near, the one with an even least significant digit shall be delivered.


      • roundTiesToAway, the floating-point number nearest to the infinitely precise result shall be delivered; if the two nearest floating-point numbers bracketing an unrepresentable infinitely precise result are equally near, the one with larger magnitude shall be delivered.


      4.3.2 Directed rounding attributes



      • roundTowardPositive, the result shall be the format’s floating-point number (possibly +∞) closest to and no less than the infinitely precise result


      • roundTowardNegative, the result shall be the format’s floating-point number (possibly −∞) closest to and no greater than the infinitely precise result


      • roundTowardZero, the result shall be the format’s floating-point number closest to and no greater in magnitude than the infinitely precise result.


      4.3.3 Rounding attribute requirements



      The roundTiesToEven rounding-direction attribute shall be the default rounding-direction attribute for results in binary formats.




      So by default, your suggestion 1 would apply, but only if another mode hasn't been selected.




      The C++ standard library inherits <cfenv> from the C standard. This header offers macros, functions and types for interacting with the floating point environment, including the rounding modes.






      share|improve this answer































        5
















        C++ defines the conversion like this (quoting latest standard draft):




        [conv.fpint]



        A prvalue of an integer type or of an unscoped enumeration type can be converted to a prvalue of a floating-point type.
        The result is exact if possible.
        If the value being converted is in the range of values that can be represented but the value cannot be represented exactly, it is an implementation-defined choice of either the next lower or higher representable value.
        [ Note: Loss of precision occurs if the integral value cannot be represented exactly as a value of the floating-point type.
        — end note
        ]

        If the value being converted is outside the range of values that can be represented, the behavior is undefined.
        If the source type is bool, the value false is converted to zero and the value true is converted to one.




        The IEEE 754 standard defines conversion like this:




        5.4.1 Arithmetic operations



        It shall be possible to convert from all supported signed and unsigned integer formats to all supported arithmetic formats. Integral values are converted exactly from integer formats to floating-point formats whenever the value is representable in both formats. If the converted value is not exactly representable in the destination format, the result is determined according to the applicable rounding-direction attribute, and an inexact or floating-point overflow exception arises as specified in Clause 7, just as with arithmetic operations. The signs of integer zeros are preserved. Integer zeros without signs are converted to +0. The preferred exponent is 0.




        Rounding modes are specified as:




        4.3.1 Rounding-direction attributes to nearest



        • roundTiesToEven, the floating-point number nearest to the infinitely precise result shall be delivered; if the two nearest floating-point numbers bracketing an unrepresentable infinitely precise result are equally near, the one with an even least significant digit shall be delivered.


        • roundTiesToAway, the floating-point number nearest to the infinitely precise result shall be delivered; if the two nearest floating-point numbers bracketing an unrepresentable infinitely precise result are equally near, the one with larger magnitude shall be delivered.


        4.3.2 Directed rounding attributes



        • roundTowardPositive, the result shall be the format’s floating-point number (possibly +∞) closest to and no less than the infinitely precise result


        • roundTowardNegative, the result shall be the format’s floating-point number (possibly −∞) closest to and no greater than the infinitely precise result


        • roundTowardZero, the result shall be the format’s floating-point number closest to and no greater in magnitude than the infinitely precise result.


        4.3.3 Rounding attribute requirements



        The roundTiesToEven rounding-direction attribute shall be the default rounding-direction attribute for results in binary formats.




        So by default, your suggestion 1 would apply, but only if another mode hasn't been selected.




        The C++ standard library inherits <cfenv> from the C standard. This header offers macros, functions and types for interacting with the floating point environment, including the rounding modes.






        share|improve this answer





























          5














          5










          5









          C++ defines the conversion like this (quoting latest standard draft):




          [conv.fpint]



          A prvalue of an integer type or of an unscoped enumeration type can be converted to a prvalue of a floating-point type.
          The result is exact if possible.
          If the value being converted is in the range of values that can be represented but the value cannot be represented exactly, it is an implementation-defined choice of either the next lower or higher representable value.
          [ Note: Loss of precision occurs if the integral value cannot be represented exactly as a value of the floating-point type.
          — end note
          ]

          If the value being converted is outside the range of values that can be represented, the behavior is undefined.
          If the source type is bool, the value false is converted to zero and the value true is converted to one.




          The IEEE 754 standard defines conversion like this:




          5.4.1 Arithmetic operations



          It shall be possible to convert from all supported signed and unsigned integer formats to all supported arithmetic formats. Integral values are converted exactly from integer formats to floating-point formats whenever the value is representable in both formats. If the converted value is not exactly representable in the destination format, the result is determined according to the applicable rounding-direction attribute, and an inexact or floating-point overflow exception arises as specified in Clause 7, just as with arithmetic operations. The signs of integer zeros are preserved. Integer zeros without signs are converted to +0. The preferred exponent is 0.




          Rounding modes are specified as:




          4.3.1 Rounding-direction attributes to nearest



          • roundTiesToEven, the floating-point number nearest to the infinitely precise result shall be delivered; if the two nearest floating-point numbers bracketing an unrepresentable infinitely precise result are equally near, the one with an even least significant digit shall be delivered.


          • roundTiesToAway, the floating-point number nearest to the infinitely precise result shall be delivered; if the two nearest floating-point numbers bracketing an unrepresentable infinitely precise result are equally near, the one with larger magnitude shall be delivered.


          4.3.2 Directed rounding attributes



          • roundTowardPositive, the result shall be the format’s floating-point number (possibly +∞) closest to and no less than the infinitely precise result


          • roundTowardNegative, the result shall be the format’s floating-point number (possibly −∞) closest to and no greater than the infinitely precise result


          • roundTowardZero, the result shall be the format’s floating-point number closest to and no greater in magnitude than the infinitely precise result.


          4.3.3 Rounding attribute requirements



          The roundTiesToEven rounding-direction attribute shall be the default rounding-direction attribute for results in binary formats.




          So by default, your suggestion 1 would apply, but only if another mode hasn't been selected.




          The C++ standard library inherits <cfenv> from the C standard. This header offers macros, functions and types for interacting with the floating point environment, including the rounding modes.






          share|improve this answer















          C++ defines the conversion like this (quoting latest standard draft):




          [conv.fpint]



          A prvalue of an integer type or of an unscoped enumeration type can be converted to a prvalue of a floating-point type.
          The result is exact if possible.
          If the value being converted is in the range of values that can be represented but the value cannot be represented exactly, it is an implementation-defined choice of either the next lower or higher representable value.
          [ Note: Loss of precision occurs if the integral value cannot be represented exactly as a value of the floating-point type.
          — end note
          ]

          If the value being converted is outside the range of values that can be represented, the behavior is undefined.
          If the source type is bool, the value false is converted to zero and the value true is converted to one.




          The IEEE 754 standard defines conversion like this:




          5.4.1 Arithmetic operations



          It shall be possible to convert from all supported signed and unsigned integer formats to all supported arithmetic formats. Integral values are converted exactly from integer formats to floating-point formats whenever the value is representable in both formats. If the converted value is not exactly representable in the destination format, the result is determined according to the applicable rounding-direction attribute, and an inexact or floating-point overflow exception arises as specified in Clause 7, just as with arithmetic operations. The signs of integer zeros are preserved. Integer zeros without signs are converted to +0. The preferred exponent is 0.




          Rounding modes are specified as:




          4.3.1 Rounding-direction attributes to nearest



          • roundTiesToEven, the floating-point number nearest to the infinitely precise result shall be delivered; if the two nearest floating-point numbers bracketing an unrepresentable infinitely precise result are equally near, the one with an even least significant digit shall be delivered.


          • roundTiesToAway, the floating-point number nearest to the infinitely precise result shall be delivered; if the two nearest floating-point numbers bracketing an unrepresentable infinitely precise result are equally near, the one with larger magnitude shall be delivered.


          4.3.2 Directed rounding attributes



          • roundTowardPositive, the result shall be the format’s floating-point number (possibly +∞) closest to and no less than the infinitely precise result


          • roundTowardNegative, the result shall be the format’s floating-point number (possibly −∞) closest to and no greater than the infinitely precise result


          • roundTowardZero, the result shall be the format’s floating-point number closest to and no greater in magnitude than the infinitely precise result.


          4.3.3 Rounding attribute requirements



          The roundTiesToEven rounding-direction attribute shall be the default rounding-direction attribute for results in binary formats.




          So by default, your suggestion 1 would apply, but only if another mode hasn't been selected.




          The C++ standard library inherits <cfenv> from the C standard. This header offers macros, functions and types for interacting with the floating point environment, including the rounding modes.







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited 12 hours ago

























          answered 12 hours ago









          eerorikaeerorika

          106k6 gold badges87 silver badges163 bronze badges




          106k6 gold badges87 silver badges163 bronze badges


























              5
















              See here:




              A prvalue of integer or unscoped enumeration type can be converted to
              a prvalue of any floating-point type. If the value cannot be
              represented correctly, it is implementation defined whether the
              closest higher or the closest lower representable value will be
              selected, although if IEEE arithmetic is supported, rounding defaults
              to nearest. If the value cannot fit into the destination type, the
              behavior is undefined. If the source type is bool, the value false is
              converted to zero, and the value true is converted to one.




              As for the rounding rules of IEEE 754, there seem to be five of them. I couldn't find any information on which ones are used in which situation, though. It looks like it's up to the implementation however, you can set the rounding mode in a C++ program as described here.






              share|improve this answer































                5
















                See here:




                A prvalue of integer or unscoped enumeration type can be converted to
                a prvalue of any floating-point type. If the value cannot be
                represented correctly, it is implementation defined whether the
                closest higher or the closest lower representable value will be
                selected, although if IEEE arithmetic is supported, rounding defaults
                to nearest. If the value cannot fit into the destination type, the
                behavior is undefined. If the source type is bool, the value false is
                converted to zero, and the value true is converted to one.




                As for the rounding rules of IEEE 754, there seem to be five of them. I couldn't find any information on which ones are used in which situation, though. It looks like it's up to the implementation however, you can set the rounding mode in a C++ program as described here.






                share|improve this answer





























                  5














                  5










                  5









                  See here:




                  A prvalue of integer or unscoped enumeration type can be converted to
                  a prvalue of any floating-point type. If the value cannot be
                  represented correctly, it is implementation defined whether the
                  closest higher or the closest lower representable value will be
                  selected, although if IEEE arithmetic is supported, rounding defaults
                  to nearest. If the value cannot fit into the destination type, the
                  behavior is undefined. If the source type is bool, the value false is
                  converted to zero, and the value true is converted to one.




                  As for the rounding rules of IEEE 754, there seem to be five of them. I couldn't find any information on which ones are used in which situation, though. It looks like it's up to the implementation however, you can set the rounding mode in a C++ program as described here.






                  share|improve this answer















                  See here:




                  A prvalue of integer or unscoped enumeration type can be converted to
                  a prvalue of any floating-point type. If the value cannot be
                  represented correctly, it is implementation defined whether the
                  closest higher or the closest lower representable value will be
                  selected, although if IEEE arithmetic is supported, rounding defaults
                  to nearest. If the value cannot fit into the destination type, the
                  behavior is undefined. If the source type is bool, the value false is
                  converted to zero, and the value true is converted to one.




                  As for the rounding rules of IEEE 754, there seem to be five of them. I couldn't find any information on which ones are used in which situation, though. It looks like it's up to the implementation however, you can set the rounding mode in a C++ program as described here.







                  share|improve this answer














                  share|improve this answer



                  share|improve this answer








                  edited 12 hours ago

























                  answered 12 hours ago









                  BlazeBlaze

                  11.5k1 gold badge16 silver badges36 bronze badges




                  11.5k1 gold badge16 silver badges36 bronze badges































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