How to move UVs by a set amount of pixels?Moving mirrored UVs to other quadrant for bakingHow to make UVs islands perfectly overlap?Set default UV Image Editor display modePack UVs without rotating them?UV coordinates inaccurate, showing nearby pixels when not supposed toRotate UVs 90 Degrees Shortcut

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How to move UVs by a set amount of pixels?


Moving mirrored UVs to other quadrant for bakingHow to make UVs islands perfectly overlap?Set default UV Image Editor display modePack UVs without rotating them?UV coordinates inaccurate, showing nearby pixels when not supposed toRotate UVs 90 Degrees Shortcut






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2












$begingroup$


In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.



In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (0.0 to 1.0). Given a texture of size 1024, moving the selection by 0.5 would hence effectively move it by 512 pixels.



Is there any way to do the 2.7 way in 2.8?










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    2












    $begingroup$


    In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.



    In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (0.0 to 1.0). Given a texture of size 1024, moving the selection by 0.5 would hence effectively move it by 512 pixels.



    Is there any way to do the 2.7 way in 2.8?










    share|improve this question







    New contributor



    domsson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.






    $endgroup$
















      2












      2








      2





      $begingroup$


      In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.



      In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (0.0 to 1.0). Given a texture of size 1024, moving the selection by 0.5 would hence effectively move it by 512 pixels.



      Is there any way to do the 2.7 way in 2.8?










      share|improve this question







      New contributor



      domsson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.






      $endgroup$




      In Blender 2.7, using the UV editor, selecting some vertices / UV islands, I was then able to use G (grab), followed by a number, for example 8, to move the selected vertices / island by exactly 8 pixels.



      In Blender 2.8, it seems that doing the above, the number entered does not correspond to image pixels, but instead to UV coordinates (0.0 to 1.0). Given a texture of size 1024, moving the selection by 0.5 would hence effectively move it by 512 pixels.



      Is there any way to do the 2.7 way in 2.8?







      uv-image-editor






      share|improve this question







      New contributor



      domsson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










      share|improve this question







      New contributor



      domsson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.








      share|improve this question




      share|improve this question






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      asked 9 hours ago









      domssondomsson

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          1 Answer
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          $begingroup$

          I just found it myself. Here goes:



          In the UV editor, open the right-hand menu via N, then select the View tab. There, check Pixel Coordinates. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.






          share|improve this answer








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          domsson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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            1 Answer
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            active

            oldest

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            active

            oldest

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            3














            $begingroup$

            I just found it myself. Here goes:



            In the UV editor, open the right-hand menu via N, then select the View tab. There, check Pixel Coordinates. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.






            share|improve this answer








            New contributor



            domsson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.





            $endgroup$



















              3














              $begingroup$

              I just found it myself. Here goes:



              In the UV editor, open the right-hand menu via N, then select the View tab. There, check Pixel Coordinates. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.






              share|improve this answer








              New contributor



              domsson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.





              $endgroup$

















                3














                3










                3







                $begingroup$

                I just found it myself. Here goes:



                In the UV editor, open the right-hand menu via N, then select the View tab. There, check Pixel Coordinates. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.






                share|improve this answer








                New contributor



                domsson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.





                $endgroup$



                I just found it myself. Here goes:



                In the UV editor, open the right-hand menu via N, then select the View tab. There, check Pixel Coordinates. Now, coordinates will be shown in pixels and the grab/move commands will also operate on pixels.







                share|improve this answer








                New contributor



                domsson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.








                share|improve this answer



                share|improve this answer






                New contributor



                domsson is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.








                answered 9 hours ago









                domssondomsson

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