Do the effects of relics like the Vault Hunter's Relic stack in co-op? Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?In co-op, does enemy item/loot drop depend on who gets the kill?Does Moxii's Endowment effect exp from other players kills?What do the secret vault symbols look like?Where are all of the hidden vault symbols for the “Cult of the Vault” challenges?%increase of elemental effect chanceHow many elemental effects can I stack?Do any relics other than the Vault Hunter Relic boost Rare Item Chance?Increase chance of rare loot dropsHow can I estimate how much elemental Damage over time I'll cause?Getting to Terramorphous Peak Cult of the Vault symbol?Is there any increase in legendary drop rate with the True Vault Hunter mode or the Vault Hunter's Relic?Drop rate stack increase?
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Do the effects of relics like the Vault Hunter's Relic stack in co-op?
Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?In co-op, does enemy item/loot drop depend on who gets the kill?Does Moxii's Endowment effect exp from other players kills?What do the secret vault symbols look like?Where are all of the hidden vault symbols for the “Cult of the Vault” challenges?%increase of elemental effect chanceHow many elemental effects can I stack?Do any relics other than the Vault Hunter Relic boost Rare Item Chance?Increase chance of rare loot dropsHow can I estimate how much elemental Damage over time I'll cause?Getting to Terramorphous Peak Cult of the Vault symbol?Is there any increase in legendary drop rate with the True Vault Hunter mode or the Vault Hunter's Relic?Drop rate stack increase?
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Do the effects of relics like the Vault Hunter's Relic, stack in co-op?
The effect of the Vault Hunter's Relic is +5% chance of enemies dropping rare loot. Will this +5% chance increase if more than one player in co-op mode equips the Vault Hunter's Relic? If yes, how does it increase relative to the number of players?
Also, do the other similar relics behave in the same way? e.g. What about Moxxi's Endowment (Increase XP gained by killing enemies)?
borderlands-2
add a comment |
Do the effects of relics like the Vault Hunter's Relic, stack in co-op?
The effect of the Vault Hunter's Relic is +5% chance of enemies dropping rare loot. Will this +5% chance increase if more than one player in co-op mode equips the Vault Hunter's Relic? If yes, how does it increase relative to the number of players?
Also, do the other similar relics behave in the same way? e.g. What about Moxxi's Endowment (Increase XP gained by killing enemies)?
borderlands-2
AFAIK, only relics or class mods that affect the whole party would be capable of effect stacking (this one is not one of them). I'd imagine this percentage is applied only if you were the one to get the kill.
– Jeff Mercado
Oct 6 '12 at 21:19
"I'd imagine this percentage is applied only if you were the one to get the kill." Does the item drop depend which player gets the kill? I made another question about that here.
– galacticninja
Oct 7 '12 at 3:12
I could be completely wrong about how it works so take my comment with a grain of salt. The way I see it is that it doesn't affect the party since it doesn't explicitly say so and only works per individual. I think a more appropriate question that needs to be answered first is, "Does relics or class mods that doesn't mention that it affects the whole party do so?"
– Jeff Mercado
Oct 7 '12 at 3:28
add a comment |
Do the effects of relics like the Vault Hunter's Relic, stack in co-op?
The effect of the Vault Hunter's Relic is +5% chance of enemies dropping rare loot. Will this +5% chance increase if more than one player in co-op mode equips the Vault Hunter's Relic? If yes, how does it increase relative to the number of players?
Also, do the other similar relics behave in the same way? e.g. What about Moxxi's Endowment (Increase XP gained by killing enemies)?
borderlands-2
Do the effects of relics like the Vault Hunter's Relic, stack in co-op?
The effect of the Vault Hunter's Relic is +5% chance of enemies dropping rare loot. Will this +5% chance increase if more than one player in co-op mode equips the Vault Hunter's Relic? If yes, how does it increase relative to the number of players?
Also, do the other similar relics behave in the same way? e.g. What about Moxxi's Endowment (Increase XP gained by killing enemies)?
borderlands-2
borderlands-2
edited Oct 23 '12 at 14:15
Ben Brocka
36.4k83217373
36.4k83217373
asked Oct 6 '12 at 9:43


galacticninjagalacticninja
31k68222418
31k68222418
AFAIK, only relics or class mods that affect the whole party would be capable of effect stacking (this one is not one of them). I'd imagine this percentage is applied only if you were the one to get the kill.
– Jeff Mercado
Oct 6 '12 at 21:19
"I'd imagine this percentage is applied only if you were the one to get the kill." Does the item drop depend which player gets the kill? I made another question about that here.
– galacticninja
Oct 7 '12 at 3:12
I could be completely wrong about how it works so take my comment with a grain of salt. The way I see it is that it doesn't affect the party since it doesn't explicitly say so and only works per individual. I think a more appropriate question that needs to be answered first is, "Does relics or class mods that doesn't mention that it affects the whole party do so?"
– Jeff Mercado
Oct 7 '12 at 3:28
add a comment |
AFAIK, only relics or class mods that affect the whole party would be capable of effect stacking (this one is not one of them). I'd imagine this percentage is applied only if you were the one to get the kill.
– Jeff Mercado
Oct 6 '12 at 21:19
"I'd imagine this percentage is applied only if you were the one to get the kill." Does the item drop depend which player gets the kill? I made another question about that here.
– galacticninja
Oct 7 '12 at 3:12
I could be completely wrong about how it works so take my comment with a grain of salt. The way I see it is that it doesn't affect the party since it doesn't explicitly say so and only works per individual. I think a more appropriate question that needs to be answered first is, "Does relics or class mods that doesn't mention that it affects the whole party do so?"
– Jeff Mercado
Oct 7 '12 at 3:28
AFAIK, only relics or class mods that affect the whole party would be capable of effect stacking (this one is not one of them). I'd imagine this percentage is applied only if you were the one to get the kill.
– Jeff Mercado
Oct 6 '12 at 21:19
AFAIK, only relics or class mods that affect the whole party would be capable of effect stacking (this one is not one of them). I'd imagine this percentage is applied only if you were the one to get the kill.
– Jeff Mercado
Oct 6 '12 at 21:19
"I'd imagine this percentage is applied only if you were the one to get the kill." Does the item drop depend which player gets the kill? I made another question about that here.
– galacticninja
Oct 7 '12 at 3:12
"I'd imagine this percentage is applied only if you were the one to get the kill." Does the item drop depend which player gets the kill? I made another question about that here.
– galacticninja
Oct 7 '12 at 3:12
I could be completely wrong about how it works so take my comment with a grain of salt. The way I see it is that it doesn't affect the party since it doesn't explicitly say so and only works per individual. I think a more appropriate question that needs to be answered first is, "Does relics or class mods that doesn't mention that it affects the whole party do so?"
– Jeff Mercado
Oct 7 '12 at 3:28
I could be completely wrong about how it works so take my comment with a grain of salt. The way I see it is that it doesn't affect the party since it doesn't explicitly say so and only works per individual. I think a more appropriate question that needs to be answered first is, "Does relics or class mods that doesn't mention that it affects the whole party do so?"
– Jeff Mercado
Oct 7 '12 at 3:28
add a comment |
2 Answers
2
active
oldest
votes
Yes, the effect stacks, but unfortunately the Vault Hunter's Relic is a bit vague about what it does. It doesn't actually increase the spawns of things like E-tech, purple or orange items. Rather, it decreases the drop rate of white weaponry while slightly increasing the drop rate of green and blue weaponry:
So I just investigated the Vault Hunter Relic data.
It modifies two attributes:
GD_Balance.Weighting.GearDrops_RareWeightModifier: +0.05
GD_Balance.Weighting.GearDrops_CommonWeightModifier: -0.06
Let's set them to +100.00 and -100.00!
Net result: I have not seen a single white weapon drop, greens drop,
seen a few blues. Nothing else.
So, what I can gauge from this, is that it shifts a 5% of your chance
for whites into non-whites. Doesn't touch anything else. Very low
impact, perhaps bordering on useless.
Thus, even with all four players using it, you wouldn't be guaranteed to find any more very rare weaponry than you would normally.
Moxxi's Endowment on the other hand only increases the XP you get on enemy deaths, not the XP everyone gets. If all four people had it equipped, they'd each get their own XP increase (say, +5%) as opposed to a stacked increase (in this case, +20% XP per player).
In short, the Vault Hunter's Relic stacks but is sadly kind of useless and you'd be better off equipping something else. Moxxi's Endowment won't stack but it's still useful for grinding levels. In my opinion, equipping a health increase or an action skill cooldown relic would be better than both of them.
Also, you asked if other relics stacked. If you were asking about things like health or shield or resistance boosts, then no, none of those stack with other players. They affect only you.
Based on the link on your answer, it seems that the RareWeightModifier is set to be +5%, while the CommonWeightModifier is set to be -6% by the Vault Hunter's Relic. How does this stack on co-op? At 4 players, will the RareWeightModifier be +20%, and the CommonWeightModifier be at -24%?
– galacticninja
Oct 7 '12 at 2:46
1
Well crap. I guess it's time to stop using that useless relic then.
– Ben Brocka
Oct 7 '12 at 14:53
@galacticninja The vault hunter's relic doesn't set those values to +5% and -6%, it adds and subtracts from them, thus if all four players are adding and subtracting from the same two values it would indeed stack.
– Feeble
Oct 7 '12 at 15:59
@Feeble That was what I meant with set to be +5% and -16% (add and subtract, respectively) =) So is my computation of the WeightModifier values correct in my first comment?
– galacticninja
Oct 8 '12 at 3:53
1
Is there anywhere else the content from the SA link is posted? Like on a BL2 wiki or someplace? If you're not a registered member SA will shut down read access from time-to-time.
– EvilAmarant7x
Oct 22 '12 at 14:48
|
show 2 more comments
the effect is that I find less bad weapons such as level 48-49 almost all of the drops that I find are level 50 and I find that I get a greater chance to drop legendaries i.e. kill hyperius and get 1 in 10 chance of getting a legendary weapon such as the hornet or the shreddifier
add a comment |
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2 Answers
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2 Answers
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Yes, the effect stacks, but unfortunately the Vault Hunter's Relic is a bit vague about what it does. It doesn't actually increase the spawns of things like E-tech, purple or orange items. Rather, it decreases the drop rate of white weaponry while slightly increasing the drop rate of green and blue weaponry:
So I just investigated the Vault Hunter Relic data.
It modifies two attributes:
GD_Balance.Weighting.GearDrops_RareWeightModifier: +0.05
GD_Balance.Weighting.GearDrops_CommonWeightModifier: -0.06
Let's set them to +100.00 and -100.00!
Net result: I have not seen a single white weapon drop, greens drop,
seen a few blues. Nothing else.
So, what I can gauge from this, is that it shifts a 5% of your chance
for whites into non-whites. Doesn't touch anything else. Very low
impact, perhaps bordering on useless.
Thus, even with all four players using it, you wouldn't be guaranteed to find any more very rare weaponry than you would normally.
Moxxi's Endowment on the other hand only increases the XP you get on enemy deaths, not the XP everyone gets. If all four people had it equipped, they'd each get their own XP increase (say, +5%) as opposed to a stacked increase (in this case, +20% XP per player).
In short, the Vault Hunter's Relic stacks but is sadly kind of useless and you'd be better off equipping something else. Moxxi's Endowment won't stack but it's still useful for grinding levels. In my opinion, equipping a health increase or an action skill cooldown relic would be better than both of them.
Also, you asked if other relics stacked. If you were asking about things like health or shield or resistance boosts, then no, none of those stack with other players. They affect only you.
Based on the link on your answer, it seems that the RareWeightModifier is set to be +5%, while the CommonWeightModifier is set to be -6% by the Vault Hunter's Relic. How does this stack on co-op? At 4 players, will the RareWeightModifier be +20%, and the CommonWeightModifier be at -24%?
– galacticninja
Oct 7 '12 at 2:46
1
Well crap. I guess it's time to stop using that useless relic then.
– Ben Brocka
Oct 7 '12 at 14:53
@galacticninja The vault hunter's relic doesn't set those values to +5% and -6%, it adds and subtracts from them, thus if all four players are adding and subtracting from the same two values it would indeed stack.
– Feeble
Oct 7 '12 at 15:59
@Feeble That was what I meant with set to be +5% and -16% (add and subtract, respectively) =) So is my computation of the WeightModifier values correct in my first comment?
– galacticninja
Oct 8 '12 at 3:53
1
Is there anywhere else the content from the SA link is posted? Like on a BL2 wiki or someplace? If you're not a registered member SA will shut down read access from time-to-time.
– EvilAmarant7x
Oct 22 '12 at 14:48
|
show 2 more comments
Yes, the effect stacks, but unfortunately the Vault Hunter's Relic is a bit vague about what it does. It doesn't actually increase the spawns of things like E-tech, purple or orange items. Rather, it decreases the drop rate of white weaponry while slightly increasing the drop rate of green and blue weaponry:
So I just investigated the Vault Hunter Relic data.
It modifies two attributes:
GD_Balance.Weighting.GearDrops_RareWeightModifier: +0.05
GD_Balance.Weighting.GearDrops_CommonWeightModifier: -0.06
Let's set them to +100.00 and -100.00!
Net result: I have not seen a single white weapon drop, greens drop,
seen a few blues. Nothing else.
So, what I can gauge from this, is that it shifts a 5% of your chance
for whites into non-whites. Doesn't touch anything else. Very low
impact, perhaps bordering on useless.
Thus, even with all four players using it, you wouldn't be guaranteed to find any more very rare weaponry than you would normally.
Moxxi's Endowment on the other hand only increases the XP you get on enemy deaths, not the XP everyone gets. If all four people had it equipped, they'd each get their own XP increase (say, +5%) as opposed to a stacked increase (in this case, +20% XP per player).
In short, the Vault Hunter's Relic stacks but is sadly kind of useless and you'd be better off equipping something else. Moxxi's Endowment won't stack but it's still useful for grinding levels. In my opinion, equipping a health increase or an action skill cooldown relic would be better than both of them.
Also, you asked if other relics stacked. If you were asking about things like health or shield or resistance boosts, then no, none of those stack with other players. They affect only you.
Based on the link on your answer, it seems that the RareWeightModifier is set to be +5%, while the CommonWeightModifier is set to be -6% by the Vault Hunter's Relic. How does this stack on co-op? At 4 players, will the RareWeightModifier be +20%, and the CommonWeightModifier be at -24%?
– galacticninja
Oct 7 '12 at 2:46
1
Well crap. I guess it's time to stop using that useless relic then.
– Ben Brocka
Oct 7 '12 at 14:53
@galacticninja The vault hunter's relic doesn't set those values to +5% and -6%, it adds and subtracts from them, thus if all four players are adding and subtracting from the same two values it would indeed stack.
– Feeble
Oct 7 '12 at 15:59
@Feeble That was what I meant with set to be +5% and -16% (add and subtract, respectively) =) So is my computation of the WeightModifier values correct in my first comment?
– galacticninja
Oct 8 '12 at 3:53
1
Is there anywhere else the content from the SA link is posted? Like on a BL2 wiki or someplace? If you're not a registered member SA will shut down read access from time-to-time.
– EvilAmarant7x
Oct 22 '12 at 14:48
|
show 2 more comments
Yes, the effect stacks, but unfortunately the Vault Hunter's Relic is a bit vague about what it does. It doesn't actually increase the spawns of things like E-tech, purple or orange items. Rather, it decreases the drop rate of white weaponry while slightly increasing the drop rate of green and blue weaponry:
So I just investigated the Vault Hunter Relic data.
It modifies two attributes:
GD_Balance.Weighting.GearDrops_RareWeightModifier: +0.05
GD_Balance.Weighting.GearDrops_CommonWeightModifier: -0.06
Let's set them to +100.00 and -100.00!
Net result: I have not seen a single white weapon drop, greens drop,
seen a few blues. Nothing else.
So, what I can gauge from this, is that it shifts a 5% of your chance
for whites into non-whites. Doesn't touch anything else. Very low
impact, perhaps bordering on useless.
Thus, even with all four players using it, you wouldn't be guaranteed to find any more very rare weaponry than you would normally.
Moxxi's Endowment on the other hand only increases the XP you get on enemy deaths, not the XP everyone gets. If all four people had it equipped, they'd each get their own XP increase (say, +5%) as opposed to a stacked increase (in this case, +20% XP per player).
In short, the Vault Hunter's Relic stacks but is sadly kind of useless and you'd be better off equipping something else. Moxxi's Endowment won't stack but it's still useful for grinding levels. In my opinion, equipping a health increase or an action skill cooldown relic would be better than both of them.
Also, you asked if other relics stacked. If you were asking about things like health or shield or resistance boosts, then no, none of those stack with other players. They affect only you.
Yes, the effect stacks, but unfortunately the Vault Hunter's Relic is a bit vague about what it does. It doesn't actually increase the spawns of things like E-tech, purple or orange items. Rather, it decreases the drop rate of white weaponry while slightly increasing the drop rate of green and blue weaponry:
So I just investigated the Vault Hunter Relic data.
It modifies two attributes:
GD_Balance.Weighting.GearDrops_RareWeightModifier: +0.05
GD_Balance.Weighting.GearDrops_CommonWeightModifier: -0.06
Let's set them to +100.00 and -100.00!
Net result: I have not seen a single white weapon drop, greens drop,
seen a few blues. Nothing else.
So, what I can gauge from this, is that it shifts a 5% of your chance
for whites into non-whites. Doesn't touch anything else. Very low
impact, perhaps bordering on useless.
Thus, even with all four players using it, you wouldn't be guaranteed to find any more very rare weaponry than you would normally.
Moxxi's Endowment on the other hand only increases the XP you get on enemy deaths, not the XP everyone gets. If all four people had it equipped, they'd each get their own XP increase (say, +5%) as opposed to a stacked increase (in this case, +20% XP per player).
In short, the Vault Hunter's Relic stacks but is sadly kind of useless and you'd be better off equipping something else. Moxxi's Endowment won't stack but it's still useful for grinding levels. In my opinion, equipping a health increase or an action skill cooldown relic would be better than both of them.
Also, you asked if other relics stacked. If you were asking about things like health or shield or resistance boosts, then no, none of those stack with other players. They affect only you.
edited 54 mins ago
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
galacticninja
31k68222418
31k68222418
answered Oct 6 '12 at 20:41
FeebleFeeble
48733
48733
Based on the link on your answer, it seems that the RareWeightModifier is set to be +5%, while the CommonWeightModifier is set to be -6% by the Vault Hunter's Relic. How does this stack on co-op? At 4 players, will the RareWeightModifier be +20%, and the CommonWeightModifier be at -24%?
– galacticninja
Oct 7 '12 at 2:46
1
Well crap. I guess it's time to stop using that useless relic then.
– Ben Brocka
Oct 7 '12 at 14:53
@galacticninja The vault hunter's relic doesn't set those values to +5% and -6%, it adds and subtracts from them, thus if all four players are adding and subtracting from the same two values it would indeed stack.
– Feeble
Oct 7 '12 at 15:59
@Feeble That was what I meant with set to be +5% and -16% (add and subtract, respectively) =) So is my computation of the WeightModifier values correct in my first comment?
– galacticninja
Oct 8 '12 at 3:53
1
Is there anywhere else the content from the SA link is posted? Like on a BL2 wiki or someplace? If you're not a registered member SA will shut down read access from time-to-time.
– EvilAmarant7x
Oct 22 '12 at 14:48
|
show 2 more comments
Based on the link on your answer, it seems that the RareWeightModifier is set to be +5%, while the CommonWeightModifier is set to be -6% by the Vault Hunter's Relic. How does this stack on co-op? At 4 players, will the RareWeightModifier be +20%, and the CommonWeightModifier be at -24%?
– galacticninja
Oct 7 '12 at 2:46
1
Well crap. I guess it's time to stop using that useless relic then.
– Ben Brocka
Oct 7 '12 at 14:53
@galacticninja The vault hunter's relic doesn't set those values to +5% and -6%, it adds and subtracts from them, thus if all four players are adding and subtracting from the same two values it would indeed stack.
– Feeble
Oct 7 '12 at 15:59
@Feeble That was what I meant with set to be +5% and -16% (add and subtract, respectively) =) So is my computation of the WeightModifier values correct in my first comment?
– galacticninja
Oct 8 '12 at 3:53
1
Is there anywhere else the content from the SA link is posted? Like on a BL2 wiki or someplace? If you're not a registered member SA will shut down read access from time-to-time.
– EvilAmarant7x
Oct 22 '12 at 14:48
Based on the link on your answer, it seems that the RareWeightModifier is set to be +5%, while the CommonWeightModifier is set to be -6% by the Vault Hunter's Relic. How does this stack on co-op? At 4 players, will the RareWeightModifier be +20%, and the CommonWeightModifier be at -24%?
– galacticninja
Oct 7 '12 at 2:46
Based on the link on your answer, it seems that the RareWeightModifier is set to be +5%, while the CommonWeightModifier is set to be -6% by the Vault Hunter's Relic. How does this stack on co-op? At 4 players, will the RareWeightModifier be +20%, and the CommonWeightModifier be at -24%?
– galacticninja
Oct 7 '12 at 2:46
1
1
Well crap. I guess it's time to stop using that useless relic then.
– Ben Brocka
Oct 7 '12 at 14:53
Well crap. I guess it's time to stop using that useless relic then.
– Ben Brocka
Oct 7 '12 at 14:53
@galacticninja The vault hunter's relic doesn't set those values to +5% and -6%, it adds and subtracts from them, thus if all four players are adding and subtracting from the same two values it would indeed stack.
– Feeble
Oct 7 '12 at 15:59
@galacticninja The vault hunter's relic doesn't set those values to +5% and -6%, it adds and subtracts from them, thus if all four players are adding and subtracting from the same two values it would indeed stack.
– Feeble
Oct 7 '12 at 15:59
@Feeble That was what I meant with set to be +5% and -16% (add and subtract, respectively) =) So is my computation of the WeightModifier values correct in my first comment?
– galacticninja
Oct 8 '12 at 3:53
@Feeble That was what I meant with set to be +5% and -16% (add and subtract, respectively) =) So is my computation of the WeightModifier values correct in my first comment?
– galacticninja
Oct 8 '12 at 3:53
1
1
Is there anywhere else the content from the SA link is posted? Like on a BL2 wiki or someplace? If you're not a registered member SA will shut down read access from time-to-time.
– EvilAmarant7x
Oct 22 '12 at 14:48
Is there anywhere else the content from the SA link is posted? Like on a BL2 wiki or someplace? If you're not a registered member SA will shut down read access from time-to-time.
– EvilAmarant7x
Oct 22 '12 at 14:48
|
show 2 more comments
the effect is that I find less bad weapons such as level 48-49 almost all of the drops that I find are level 50 and I find that I get a greater chance to drop legendaries i.e. kill hyperius and get 1 in 10 chance of getting a legendary weapon such as the hornet or the shreddifier
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the effect is that I find less bad weapons such as level 48-49 almost all of the drops that I find are level 50 and I find that I get a greater chance to drop legendaries i.e. kill hyperius and get 1 in 10 chance of getting a legendary weapon such as the hornet or the shreddifier
add a comment |
the effect is that I find less bad weapons such as level 48-49 almost all of the drops that I find are level 50 and I find that I get a greater chance to drop legendaries i.e. kill hyperius and get 1 in 10 chance of getting a legendary weapon such as the hornet or the shreddifier
the effect is that I find less bad weapons such as level 48-49 almost all of the drops that I find are level 50 and I find that I get a greater chance to drop legendaries i.e. kill hyperius and get 1 in 10 chance of getting a legendary weapon such as the hornet or the shreddifier
answered Feb 11 '13 at 2:01
IrishWarTurtlesIrishWarTurtles
1
1
add a comment |
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AFAIK, only relics or class mods that affect the whole party would be capable of effect stacking (this one is not one of them). I'd imagine this percentage is applied only if you were the one to get the kill.
– Jeff Mercado
Oct 6 '12 at 21:19
"I'd imagine this percentage is applied only if you were the one to get the kill." Does the item drop depend which player gets the kill? I made another question about that here.
– galacticninja
Oct 7 '12 at 3:12
I could be completely wrong about how it works so take my comment with a grain of salt. The way I see it is that it doesn't affect the party since it doesn't explicitly say so and only works per individual. I think a more appropriate question that needs to be answered first is, "Does relics or class mods that doesn't mention that it affects the whole party do so?"
– Jeff Mercado
Oct 7 '12 at 3:28