Having trouble testing for mobs with command blocks Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern) Announcing the arrival of Valued Associate #679: Cesar Manara Unicorn Meta Zoo #1: Why another podcast?Output power if X players in radius Y around the command blockUsing command blocks to spawn player-killed mobsHow to test for blocks within a certain radius of a player?Command blocks executing w/out required parameters metHow to detect if a mob has been hit in minecraft with command blocks?Testing for a Thrown EntityHow to test for if all players of a particular team are on a particular area?How to make a rain of arrows in vanilla Minecraft using command blocks?Test for command blocksHaving trouble testing for mobs around me

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Having trouble testing for mobs with command blocks



Planned maintenance scheduled April 23, 2019 at 23:30 UTC (7:30pm US/Eastern)
Announcing the arrival of Valued Associate #679: Cesar Manara
Unicorn Meta Zoo #1: Why another podcast?Output power if X players in radius Y around the command blockUsing command blocks to spawn player-killed mobsHow to test for blocks within a certain radius of a player?Command blocks executing w/out required parameters metHow to detect if a mob has been hit in minecraft with command blocks?Testing for a Thrown EntityHow to test for if all players of a particular team are on a particular area?How to make a rain of arrows in vanilla Minecraft using command blocks?Test for command blocksHaving trouble testing for mobs around me



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I'm trying to create a pokeball in Minecraft but I was wondering if there is any way for the command block to test for all mobs in a certain radius and give a different output depending on the mob without having to test for each mob individually with individual command blocks










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    Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!

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    Apr 25 '17 at 14:41

















0















I'm trying to create a pokeball in Minecraft but I was wondering if there is any way for the command block to test for all mobs in a certain radius and give a different output depending on the mob without having to test for each mob individually with individual command blocks










share|improve this question














bumped to the homepage by Community 53 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.










  • 1





    Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!

    – Frank
    Apr 25 '17 at 14:41













0












0








0








I'm trying to create a pokeball in Minecraft but I was wondering if there is any way for the command block to test for all mobs in a certain radius and give a different output depending on the mob without having to test for each mob individually with individual command blocks










share|improve this question














I'm trying to create a pokeball in Minecraft but I was wondering if there is any way for the command block to test for all mobs in a certain radius and give a different output depending on the mob without having to test for each mob individually with individual command blocks







minecraft-commands pc






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asked Apr 25 '17 at 14:27









Lucas PiccininniLucas Piccininni

4




4





bumped to the homepage by Community 53 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







bumped to the homepage by Community 53 mins ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.









  • 1





    Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!

    – Frank
    Apr 25 '17 at 14:41












  • 1





    Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!

    – Frank
    Apr 25 '17 at 14:41







1




1





Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!

– Frank
Apr 25 '17 at 14:41





Have you made any attempt to solve this yourself? Arqade works better when askers show effort to solve their own problems; we see that you have a problem you've worked on, and answerers respond to that. You also get a more specific answer that's tailored exactly to the part you're stuck, and Arqade gets a very specific question. Everybody wins!

– Frank
Apr 25 '17 at 14:41










1 Answer
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You could use




/testfor @e[type=!player,r=RADIUS]




this will test for all mobs that are not players in the chosen RADIUS.



Otherwise there is no way to do what you are asking besides doing individual mobs.






share|improve this answer























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    0














    You could use




    /testfor @e[type=!player,r=RADIUS]




    this will test for all mobs that are not players in the chosen RADIUS.



    Otherwise there is no way to do what you are asking besides doing individual mobs.






    share|improve this answer



























      0














      You could use




      /testfor @e[type=!player,r=RADIUS]




      this will test for all mobs that are not players in the chosen RADIUS.



      Otherwise there is no way to do what you are asking besides doing individual mobs.






      share|improve this answer

























        0












        0








        0







        You could use




        /testfor @e[type=!player,r=RADIUS]




        this will test for all mobs that are not players in the chosen RADIUS.



        Otherwise there is no way to do what you are asking besides doing individual mobs.






        share|improve this answer













        You could use




        /testfor @e[type=!player,r=RADIUS]




        this will test for all mobs that are not players in the chosen RADIUS.



        Otherwise there is no way to do what you are asking besides doing individual mobs.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Apr 25 '17 at 15:41









        EmptyismeEmptyisme

        423210




        423210



























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