Do rivers cause eco-damage in Side Meier's Alpha Centauri?SMAC : Am I planting too many forests?Alpha Centauri (GOG version) is using up nearly 100% cpuHow come air units cause two drones even if they're in the home base?Am I not responsible for collateral damage?Alpha Centauri 1 link alien artifact to network nodeHow do forests grow in Alpha Centauri?Can I change the difficulty level of a save game in Alpha Centauri?How to modify Alpha Centauri Alien Crossfire?
Size of a folder with du
Extrude the faces of a cube symmetrically along XYZ
How to make a language evolve quickly?
What to do if SUS scores contradict qualitative feedback?
Why was the Ancient One so hesitant to teach Dr. Strange the art of sorcery?
Is it a bad idea to replace pull-up resistors with hard pull-ups?
What does the expression "right on the tip of my tongue" mean?
How to cope with regret and shame about not fully utilizing opportunities during PhD?
How to get reference to Component from inside an event method
How do I tell my supervisor that he is choosing poor replacements for me while I am on maternity leave?
Why does the Earth follow an elliptical trajectory rather than a parabolic one?
How do I compare the result of "1d20+x, with advantage" to "1d20+y, without advantage", assuming x < y?
Why was castling bad for white in this game, and engine strongly prefered trading queens?
How are Core iX names like Core i5, i7 related to Haswell, Ivy Bridge?
Drawing lines to nearest point
What does i386 mean on macOS Mojave?
How to slow yourself down (for playing nice with others)
A curve pass via points at TiKz
How to compact two the parabol commands in the following example?
Why is “Ich wusste, dass aus dir mal was wird” grammitally correct?
Why not just directly invest in the holdings of an ETF?
Can the sorting of a list be verified without comparing neighbors?
What kind of SATA connector is this?
What does "Ich wusste, dass aus dir mal was wird" mean?
Do rivers cause eco-damage in Side Meier's Alpha Centauri?
SMAC : Am I planting too many forests?Alpha Centauri (GOG version) is using up nearly 100% cpuHow come air units cause two drones even if they're in the home base?Am I not responsible for collateral damage?Alpha Centauri 1 link alien artifact to network nodeHow do forests grow in Alpha Centauri?Can I change the difficulty level of a save game in Alpha Centauri?How to modify Alpha Centauri Alien Crossfire?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
Looking at a wiki page, I see that condensers, which cause rain, cause eco-damage.
I can only presume that is because Planet prefers to be dry, or that rain causes plants which destroy fungus.
Using that logic, I should be afraid to "drill to aquifer" and create a new river. However, the same page does not mention any eco-damage.
Can anyone cite a reference as to whether "drill to aquifer" causes eco-damage or not?
alpha-centauri
add a comment |
Looking at a wiki page, I see that condensers, which cause rain, cause eco-damage.
I can only presume that is because Planet prefers to be dry, or that rain causes plants which destroy fungus.
Using that logic, I should be afraid to "drill to aquifer" and create a new river. However, the same page does not mention any eco-damage.
Can anyone cite a reference as to whether "drill to aquifer" causes eco-damage or not?
alpha-centauri
add a comment |
Looking at a wiki page, I see that condensers, which cause rain, cause eco-damage.
I can only presume that is because Planet prefers to be dry, or that rain causes plants which destroy fungus.
Using that logic, I should be afraid to "drill to aquifer" and create a new river. However, the same page does not mention any eco-damage.
Can anyone cite a reference as to whether "drill to aquifer" causes eco-damage or not?
alpha-centauri
Looking at a wiki page, I see that condensers, which cause rain, cause eco-damage.
I can only presume that is because Planet prefers to be dry, or that rain causes plants which destroy fungus.
Using that logic, I should be afraid to "drill to aquifer" and create a new river. However, the same page does not mention any eco-damage.
Can anyone cite a reference as to whether "drill to aquifer" causes eco-damage or not?
alpha-centauri
alpha-centauri
edited Aug 24 '17 at 12:35
Kaizerwolf
7,42363579
7,42363579
asked Aug 24 '17 at 6:59
MawgMawg
378113
378113
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
Although the internet has non-authoritative (opinion) answers to your question [see 'terraforming hints', here], the game user manual (starting at the 'ecological risks' section [on page 54]) reads as follows (my comments are in the [] brackets):
'...each technological enhancement constructed on any square in a
base's production radius increases that base's ecological disruption.
In general, the more complex an enhancement (i.e. the longer it takes
to complete), the greater the damage it causes. Also, the higher a
base's mineral production, the greater the chance of ecological
disaster.'
'Your ecological damage ranking, as shown on your base screen [under
the label 'eco damage'] gives a percentage chance on each turn that
Planet will react to your disruptions in the form of uncontrolled
fungus blooms that wipe out all existing enhancements in a given
square, The new fungus also often spawns native life forms.'
'Ecological damage can be minimized (or even eliminated entirely)
through social engineering ['green' is especially good for this] and
secret projects (such as the Pholus Mutagen).'
So the although the user manual seems to imply that any change you make to a square [including drill to aquifer] will cause some ecological disruption, this is not always true. I have found that while building farms, mines, roads, and especially boreholes increases eco disruption, building forest or fungus in squares [non-technological terraforming] tends to decrease eco disruption and some terraforming, like 'drill to aquifer', or raise/lower/flatten terrain are more or less neutral to eco disruption.
In general, if you plant sufficient forest and fungus squares and don't have too high a mineral production in any given city, eco disruption is easily avoided, even if you do a lot of terraforming.
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "41"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f316825%2fdo-rivers-cause-eco-damage-in-side-meiers-alpha-centauri%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
Although the internet has non-authoritative (opinion) answers to your question [see 'terraforming hints', here], the game user manual (starting at the 'ecological risks' section [on page 54]) reads as follows (my comments are in the [] brackets):
'...each technological enhancement constructed on any square in a
base's production radius increases that base's ecological disruption.
In general, the more complex an enhancement (i.e. the longer it takes
to complete), the greater the damage it causes. Also, the higher a
base's mineral production, the greater the chance of ecological
disaster.'
'Your ecological damage ranking, as shown on your base screen [under
the label 'eco damage'] gives a percentage chance on each turn that
Planet will react to your disruptions in the form of uncontrolled
fungus blooms that wipe out all existing enhancements in a given
square, The new fungus also often spawns native life forms.'
'Ecological damage can be minimized (or even eliminated entirely)
through social engineering ['green' is especially good for this] and
secret projects (such as the Pholus Mutagen).'
So the although the user manual seems to imply that any change you make to a square [including drill to aquifer] will cause some ecological disruption, this is not always true. I have found that while building farms, mines, roads, and especially boreholes increases eco disruption, building forest or fungus in squares [non-technological terraforming] tends to decrease eco disruption and some terraforming, like 'drill to aquifer', or raise/lower/flatten terrain are more or less neutral to eco disruption.
In general, if you plant sufficient forest and fungus squares and don't have too high a mineral production in any given city, eco disruption is easily avoided, even if you do a lot of terraforming.
add a comment |
Although the internet has non-authoritative (opinion) answers to your question [see 'terraforming hints', here], the game user manual (starting at the 'ecological risks' section [on page 54]) reads as follows (my comments are in the [] brackets):
'...each technological enhancement constructed on any square in a
base's production radius increases that base's ecological disruption.
In general, the more complex an enhancement (i.e. the longer it takes
to complete), the greater the damage it causes. Also, the higher a
base's mineral production, the greater the chance of ecological
disaster.'
'Your ecological damage ranking, as shown on your base screen [under
the label 'eco damage'] gives a percentage chance on each turn that
Planet will react to your disruptions in the form of uncontrolled
fungus blooms that wipe out all existing enhancements in a given
square, The new fungus also often spawns native life forms.'
'Ecological damage can be minimized (or even eliminated entirely)
through social engineering ['green' is especially good for this] and
secret projects (such as the Pholus Mutagen).'
So the although the user manual seems to imply that any change you make to a square [including drill to aquifer] will cause some ecological disruption, this is not always true. I have found that while building farms, mines, roads, and especially boreholes increases eco disruption, building forest or fungus in squares [non-technological terraforming] tends to decrease eco disruption and some terraforming, like 'drill to aquifer', or raise/lower/flatten terrain are more or less neutral to eco disruption.
In general, if you plant sufficient forest and fungus squares and don't have too high a mineral production in any given city, eco disruption is easily avoided, even if you do a lot of terraforming.
add a comment |
Although the internet has non-authoritative (opinion) answers to your question [see 'terraforming hints', here], the game user manual (starting at the 'ecological risks' section [on page 54]) reads as follows (my comments are in the [] brackets):
'...each technological enhancement constructed on any square in a
base's production radius increases that base's ecological disruption.
In general, the more complex an enhancement (i.e. the longer it takes
to complete), the greater the damage it causes. Also, the higher a
base's mineral production, the greater the chance of ecological
disaster.'
'Your ecological damage ranking, as shown on your base screen [under
the label 'eco damage'] gives a percentage chance on each turn that
Planet will react to your disruptions in the form of uncontrolled
fungus blooms that wipe out all existing enhancements in a given
square, The new fungus also often spawns native life forms.'
'Ecological damage can be minimized (or even eliminated entirely)
through social engineering ['green' is especially good for this] and
secret projects (such as the Pholus Mutagen).'
So the although the user manual seems to imply that any change you make to a square [including drill to aquifer] will cause some ecological disruption, this is not always true. I have found that while building farms, mines, roads, and especially boreholes increases eco disruption, building forest or fungus in squares [non-technological terraforming] tends to decrease eco disruption and some terraforming, like 'drill to aquifer', or raise/lower/flatten terrain are more or less neutral to eco disruption.
In general, if you plant sufficient forest and fungus squares and don't have too high a mineral production in any given city, eco disruption is easily avoided, even if you do a lot of terraforming.
Although the internet has non-authoritative (opinion) answers to your question [see 'terraforming hints', here], the game user manual (starting at the 'ecological risks' section [on page 54]) reads as follows (my comments are in the [] brackets):
'...each technological enhancement constructed on any square in a
base's production radius increases that base's ecological disruption.
In general, the more complex an enhancement (i.e. the longer it takes
to complete), the greater the damage it causes. Also, the higher a
base's mineral production, the greater the chance of ecological
disaster.'
'Your ecological damage ranking, as shown on your base screen [under
the label 'eco damage'] gives a percentage chance on each turn that
Planet will react to your disruptions in the form of uncontrolled
fungus blooms that wipe out all existing enhancements in a given
square, The new fungus also often spawns native life forms.'
'Ecological damage can be minimized (or even eliminated entirely)
through social engineering ['green' is especially good for this] and
secret projects (such as the Pholus Mutagen).'
So the although the user manual seems to imply that any change you make to a square [including drill to aquifer] will cause some ecological disruption, this is not always true. I have found that while building farms, mines, roads, and especially boreholes increases eco disruption, building forest or fungus in squares [non-technological terraforming] tends to decrease eco disruption and some terraforming, like 'drill to aquifer', or raise/lower/flatten terrain are more or less neutral to eco disruption.
In general, if you plant sufficient forest and fungus squares and don't have too high a mineral production in any given city, eco disruption is easily avoided, even if you do a lot of terraforming.
edited 14 mins ago
answered 39 mins ago
Mark RipleyMark Ripley
1,112414
1,112414
add a comment |
add a comment |
Thanks for contributing an answer to Arqade!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f316825%2fdo-rivers-cause-eco-damage-in-side-meiers-alpha-centauri%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown