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Do rivers cause eco-damage in Side Meier's Alpha Centauri?


SMAC : Am I planting too many forests?Alpha Centauri (GOG version) is using up nearly 100% cpuHow come air units cause two drones even if they're in the home base?Am I not responsible for collateral damage?Alpha Centauri 1 link alien artifact to network nodeHow do forests grow in Alpha Centauri?Can I change the difficulty level of a save game in Alpha Centauri?How to modify Alpha Centauri Alien Crossfire?






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6















Looking at a wiki page, I see that condensers, which cause rain, cause eco-damage.



I can only presume that is because Planet prefers to be dry, or that rain causes plants which destroy fungus.



Using that logic, I should be afraid to "drill to aquifer" and create a new river. However, the same page does not mention any eco-damage.



Can anyone cite a reference as to whether "drill to aquifer" causes eco-damage or not?










share|improve this question






























    6















    Looking at a wiki page, I see that condensers, which cause rain, cause eco-damage.



    I can only presume that is because Planet prefers to be dry, or that rain causes plants which destroy fungus.



    Using that logic, I should be afraid to "drill to aquifer" and create a new river. However, the same page does not mention any eco-damage.



    Can anyone cite a reference as to whether "drill to aquifer" causes eco-damage or not?










    share|improve this question


























      6












      6








      6


      1






      Looking at a wiki page, I see that condensers, which cause rain, cause eco-damage.



      I can only presume that is because Planet prefers to be dry, or that rain causes plants which destroy fungus.



      Using that logic, I should be afraid to "drill to aquifer" and create a new river. However, the same page does not mention any eco-damage.



      Can anyone cite a reference as to whether "drill to aquifer" causes eco-damage or not?










      share|improve this question
















      Looking at a wiki page, I see that condensers, which cause rain, cause eco-damage.



      I can only presume that is because Planet prefers to be dry, or that rain causes plants which destroy fungus.



      Using that logic, I should be afraid to "drill to aquifer" and create a new river. However, the same page does not mention any eco-damage.



      Can anyone cite a reference as to whether "drill to aquifer" causes eco-damage or not?







      alpha-centauri






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Aug 24 '17 at 12:35









      Kaizerwolf

      7,42363579




      7,42363579










      asked Aug 24 '17 at 6:59









      MawgMawg

      378113




      378113




















          1 Answer
          1






          active

          oldest

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          0














          Although the internet has non-authoritative (opinion) answers to your question [see 'terraforming hints', here], the game user manual (starting at the 'ecological risks' section [on page 54]) reads as follows (my comments are in the [] brackets):




          '...each technological enhancement constructed on any square in a
          base's production radius increases that base's ecological disruption.
          In general, the more complex an enhancement (i.e. the longer it takes
          to complete), the greater the damage it causes. Also, the higher a
          base's mineral production, the greater the chance of ecological
          disaster.'



          'Your ecological damage ranking, as shown on your base screen [under
          the label 'eco damage'] gives a percentage chance on each turn that
          Planet will react to your disruptions in the form of uncontrolled
          fungus blooms that wipe out all existing enhancements in a given
          square, The new fungus also often spawns native life forms.'



          'Ecological damage can be minimized (or even eliminated entirely)
          through social engineering ['green' is especially good for this] and
          secret projects (such as the Pholus Mutagen).'




          So the although the user manual seems to imply that any change you make to a square [including drill to aquifer] will cause some ecological disruption, this is not always true. I have found that while building farms, mines, roads, and especially boreholes increases eco disruption, building forest or fungus in squares [non-technological terraforming] tends to decrease eco disruption and some terraforming, like 'drill to aquifer', or raise/lower/flatten terrain are more or less neutral to eco disruption.



          In general, if you plant sufficient forest and fungus squares and don't have too high a mineral production in any given city, eco disruption is easily avoided, even if you do a lot of terraforming.






          share|improve this answer

























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            0














            Although the internet has non-authoritative (opinion) answers to your question [see 'terraforming hints', here], the game user manual (starting at the 'ecological risks' section [on page 54]) reads as follows (my comments are in the [] brackets):




            '...each technological enhancement constructed on any square in a
            base's production radius increases that base's ecological disruption.
            In general, the more complex an enhancement (i.e. the longer it takes
            to complete), the greater the damage it causes. Also, the higher a
            base's mineral production, the greater the chance of ecological
            disaster.'



            'Your ecological damage ranking, as shown on your base screen [under
            the label 'eco damage'] gives a percentage chance on each turn that
            Planet will react to your disruptions in the form of uncontrolled
            fungus blooms that wipe out all existing enhancements in a given
            square, The new fungus also often spawns native life forms.'



            'Ecological damage can be minimized (or even eliminated entirely)
            through social engineering ['green' is especially good for this] and
            secret projects (such as the Pholus Mutagen).'




            So the although the user manual seems to imply that any change you make to a square [including drill to aquifer] will cause some ecological disruption, this is not always true. I have found that while building farms, mines, roads, and especially boreholes increases eco disruption, building forest or fungus in squares [non-technological terraforming] tends to decrease eco disruption and some terraforming, like 'drill to aquifer', or raise/lower/flatten terrain are more or less neutral to eco disruption.



            In general, if you plant sufficient forest and fungus squares and don't have too high a mineral production in any given city, eco disruption is easily avoided, even if you do a lot of terraforming.






            share|improve this answer





























              0














              Although the internet has non-authoritative (opinion) answers to your question [see 'terraforming hints', here], the game user manual (starting at the 'ecological risks' section [on page 54]) reads as follows (my comments are in the [] brackets):




              '...each technological enhancement constructed on any square in a
              base's production radius increases that base's ecological disruption.
              In general, the more complex an enhancement (i.e. the longer it takes
              to complete), the greater the damage it causes. Also, the higher a
              base's mineral production, the greater the chance of ecological
              disaster.'



              'Your ecological damage ranking, as shown on your base screen [under
              the label 'eco damage'] gives a percentage chance on each turn that
              Planet will react to your disruptions in the form of uncontrolled
              fungus blooms that wipe out all existing enhancements in a given
              square, The new fungus also often spawns native life forms.'



              'Ecological damage can be minimized (or even eliminated entirely)
              through social engineering ['green' is especially good for this] and
              secret projects (such as the Pholus Mutagen).'




              So the although the user manual seems to imply that any change you make to a square [including drill to aquifer] will cause some ecological disruption, this is not always true. I have found that while building farms, mines, roads, and especially boreholes increases eco disruption, building forest or fungus in squares [non-technological terraforming] tends to decrease eco disruption and some terraforming, like 'drill to aquifer', or raise/lower/flatten terrain are more or less neutral to eco disruption.



              In general, if you plant sufficient forest and fungus squares and don't have too high a mineral production in any given city, eco disruption is easily avoided, even if you do a lot of terraforming.






              share|improve this answer



























                0












                0








                0







                Although the internet has non-authoritative (opinion) answers to your question [see 'terraforming hints', here], the game user manual (starting at the 'ecological risks' section [on page 54]) reads as follows (my comments are in the [] brackets):




                '...each technological enhancement constructed on any square in a
                base's production radius increases that base's ecological disruption.
                In general, the more complex an enhancement (i.e. the longer it takes
                to complete), the greater the damage it causes. Also, the higher a
                base's mineral production, the greater the chance of ecological
                disaster.'



                'Your ecological damage ranking, as shown on your base screen [under
                the label 'eco damage'] gives a percentage chance on each turn that
                Planet will react to your disruptions in the form of uncontrolled
                fungus blooms that wipe out all existing enhancements in a given
                square, The new fungus also often spawns native life forms.'



                'Ecological damage can be minimized (or even eliminated entirely)
                through social engineering ['green' is especially good for this] and
                secret projects (such as the Pholus Mutagen).'




                So the although the user manual seems to imply that any change you make to a square [including drill to aquifer] will cause some ecological disruption, this is not always true. I have found that while building farms, mines, roads, and especially boreholes increases eco disruption, building forest or fungus in squares [non-technological terraforming] tends to decrease eco disruption and some terraforming, like 'drill to aquifer', or raise/lower/flatten terrain are more or less neutral to eco disruption.



                In general, if you plant sufficient forest and fungus squares and don't have too high a mineral production in any given city, eco disruption is easily avoided, even if you do a lot of terraforming.






                share|improve this answer















                Although the internet has non-authoritative (opinion) answers to your question [see 'terraforming hints', here], the game user manual (starting at the 'ecological risks' section [on page 54]) reads as follows (my comments are in the [] brackets):




                '...each technological enhancement constructed on any square in a
                base's production radius increases that base's ecological disruption.
                In general, the more complex an enhancement (i.e. the longer it takes
                to complete), the greater the damage it causes. Also, the higher a
                base's mineral production, the greater the chance of ecological
                disaster.'



                'Your ecological damage ranking, as shown on your base screen [under
                the label 'eco damage'] gives a percentage chance on each turn that
                Planet will react to your disruptions in the form of uncontrolled
                fungus blooms that wipe out all existing enhancements in a given
                square, The new fungus also often spawns native life forms.'



                'Ecological damage can be minimized (or even eliminated entirely)
                through social engineering ['green' is especially good for this] and
                secret projects (such as the Pholus Mutagen).'




                So the although the user manual seems to imply that any change you make to a square [including drill to aquifer] will cause some ecological disruption, this is not always true. I have found that while building farms, mines, roads, and especially boreholes increases eco disruption, building forest or fungus in squares [non-technological terraforming] tends to decrease eco disruption and some terraforming, like 'drill to aquifer', or raise/lower/flatten terrain are more or less neutral to eco disruption.



                In general, if you plant sufficient forest and fungus squares and don't have too high a mineral production in any given city, eco disruption is easily avoided, even if you do a lot of terraforming.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 14 mins ago

























                answered 39 mins ago









                Mark RipleyMark Ripley

                1,112414




                1,112414



























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