Geometric inspiration behind Hal's WolfHow to partition a disk into individually spaced bricks?Distribution of random points in 3D space to simulate the Crab NebulaGenerate landscape by cutting a plane in 3d

Were any of the books mentioned in this scene from the movie Hackers real?

​Cuban​ ​Primes

I recently started my machine learning PhD and I have absolutely no idea what I'm doing

Slice a list based on an index and items behind it in python

Why would company (decision makers) wait for someone to retire, rather than lay them off, when their role is no longer needed?

Is the seat-belt sign activation when a pilot goes to the lavatory standard procedure?

Should I communicate in my applications that I'm unemployed out of choice rather than because nobody will have me?

Promotion comes with unexpected 24/7/365 on-call

What dog breeds survive the apocalypse for generations?

How did the horses get to space?

labelled end points on logic diagram

Using chord iii in a chord progression (major key)

Geometric inspiration behind Hal's Wolf

Does addError() work outside of triggers?

Will there be more tax deductions if I put the house completely under my name, versus doing a joint ownership?

Meaning of "legitimate" in Carl Jung's quote "Neurosis is always a substitute for legitimate suffering."

How could it be that 80% of townspeople were farmers during the Edo period in Japan?

Why is the Advance Variation considered strong vs the Caro-Kann but not vs the Scandinavian?

How does a permutation act on a string?

Formal Definition of Dot Product

Would life always name the light from their sun "white"

What metal is most suitable for a ladder submerged in an underground water tank?

Why would someone open a Netflix account using my Gmail address?

Could a space colony 1g from the sun work?



Geometric inspiration behind Hal's Wolf


How to partition a disk into individually spaced bricks?Distribution of random points in 3D space to simulate the Crab NebulaGenerate landscape by cutting a plane in 3d













1












$begingroup$


Our good friend hal made a logo for WL as part of a Community Ad:



wl



The logo itself is much nicer than the bland Wolfram wolf, of course, but one has to wonder: what's the geometrical inspiration behind it?










share|improve this question











$endgroup$
















    1












    $begingroup$


    Our good friend hal made a logo for WL as part of a Community Ad:



    wl



    The logo itself is much nicer than the bland Wolfram wolf, of course, but one has to wonder: what's the geometrical inspiration behind it?










    share|improve this question











    $endgroup$














      1












      1








      1





      $begingroup$


      Our good friend hal made a logo for WL as part of a Community Ad:



      wl



      The logo itself is much nicer than the bland Wolfram wolf, of course, but one has to wonder: what's the geometrical inspiration behind it?










      share|improve this question











      $endgroup$




      Our good friend hal made a logo for WL as part of a Community Ad:



      wl



      The logo itself is much nicer than the bland Wolfram wolf, of course, but one has to wonder: what's the geometrical inspiration behind it?







      generative-art






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 3 hours ago







      b3m2a1

















      asked 4 hours ago









      b3m2a1b3m2a1

      29.5k360173




      29.5k360173




















          1 Answer
          1






          active

          oldest

          votes


















          2












          $begingroup$

          The logo is indeed constructed geometrically from simple rules, but let me go a bit into detail. It took quite some time with pen and paper to figure out exactly what I wanted. I traced some pictures of real wolves and looking at these pictures, it became quite clear that their ears, cheekbones and nose are prominent features. Eyes are important too, but I want to use the logo for file-icons and therefore, it needs to be rather simple to make it look good in a 16x16 resolution.



          After realizing that a detailed wolf won't work, I concentrated on the basics and after some hours, I had an idea to base everything on a circle with equally distributed points. My idea was to construct everything with lines going through these points. After many sketches, I came up with this (of course on paper):



          Mathematica graphics



          Each of the corner points is either a point on the circle or an intersecting point of lines going through points on the circle. In grey, you see the underlying helping lines. The good thing is, that we need only 3 basic ingredients:



          • the points on the circle

          • a way to form a line equation

          • functions for calculating the intersection between two lines

          This can be given in Mathematica code as



          dphi = 2 Pi/24;
          p = Table[Cos[phi], Sin[phi], phi, -Pi/2, Pi/2, dphi];

          reflectY[x_, y_] := -x, y;
          line[x1_, y1_, x2_, y2_] := (y2 - [FormalY])*(x2 - x1) - (y2 - y1)*(x2 - [FormalX]);
          point[l1_, l2_] := [FormalX], [FormalY] /.
          First@Solve[l1 == 0, l2 == 0, [FormalX], [FormalY]];


          After this, I only translated what I had on paper



          poly1 = 
          p[[9]],
          point[line[p[[4]], p[[9]]], line[p[[-1]], reflectY[p[[10]]]]],
          p[[-1]],
          point[line[p[[-1]], p[[5]]], line[reflectY[p[[5]]], p[[9]]]]
          ;
          poly2 =
          point[line[p[[1]], p[[9]]], line[reflectY[p[[2]]], p[[7]]]],
          point[line[reflectY[p[[2]]], p[[7]]], line[p[[10]], p[[9]]]],
          p[[9]]
          ;
          poly3 =
          p[[2]], 0, 0, reflectY[p[[2]]], point[line[p[[2]], p[[4]]],
          line[reflectY@p[[2]], reflectY@p[[4]]]]
          ;


          These are the 3 polygons you see above and to get the full logo, we need to reflect top two polygons. However, this is basically all we need



          Graphics[

          RGBColor[0.780392, 0.329412, 0.313725],
          Polygon /@ poly1, poly2, reflectY /@ poly1, reflectY /@ poly2,
          poly3
          ,
          AspectRatio -> Automatic
          ]


          Mathematica graphics



          And that's about it. Put a nice circle around it and start up Blender and you can easily create this



          enter image description here






          share|improve this answer









          $endgroup$













            Your Answer








            StackExchange.ready(function()
            var channelOptions =
            tags: "".split(" "),
            id: "387"
            ;
            initTagRenderer("".split(" "), "".split(" "), channelOptions);

            StackExchange.using("externalEditor", function()
            // Have to fire editor after snippets, if snippets enabled
            if (StackExchange.settings.snippets.snippetsEnabled)
            StackExchange.using("snippets", function()
            createEditor();
            );

            else
            createEditor();

            );

            function createEditor()
            StackExchange.prepareEditor(
            heartbeatType: 'answer',
            autoActivateHeartbeat: false,
            convertImagesToLinks: false,
            noModals: true,
            showLowRepImageUploadWarning: true,
            reputationToPostImages: null,
            bindNavPrevention: true,
            postfix: "",
            imageUploader:
            brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
            contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
            allowUrls: true
            ,
            onDemand: true,
            discardSelector: ".discard-answer"
            ,immediatelyShowMarkdownHelp:true
            );



            );













            draft saved

            draft discarded


















            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmathematica.stackexchange.com%2fquestions%2f198351%2fgeometric-inspiration-behind-hals-wolf%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown

























            1 Answer
            1






            active

            oldest

            votes








            1 Answer
            1






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            2












            $begingroup$

            The logo is indeed constructed geometrically from simple rules, but let me go a bit into detail. It took quite some time with pen and paper to figure out exactly what I wanted. I traced some pictures of real wolves and looking at these pictures, it became quite clear that their ears, cheekbones and nose are prominent features. Eyes are important too, but I want to use the logo for file-icons and therefore, it needs to be rather simple to make it look good in a 16x16 resolution.



            After realizing that a detailed wolf won't work, I concentrated on the basics and after some hours, I had an idea to base everything on a circle with equally distributed points. My idea was to construct everything with lines going through these points. After many sketches, I came up with this (of course on paper):



            Mathematica graphics



            Each of the corner points is either a point on the circle or an intersecting point of lines going through points on the circle. In grey, you see the underlying helping lines. The good thing is, that we need only 3 basic ingredients:



            • the points on the circle

            • a way to form a line equation

            • functions for calculating the intersection between two lines

            This can be given in Mathematica code as



            dphi = 2 Pi/24;
            p = Table[Cos[phi], Sin[phi], phi, -Pi/2, Pi/2, dphi];

            reflectY[x_, y_] := -x, y;
            line[x1_, y1_, x2_, y2_] := (y2 - [FormalY])*(x2 - x1) - (y2 - y1)*(x2 - [FormalX]);
            point[l1_, l2_] := [FormalX], [FormalY] /.
            First@Solve[l1 == 0, l2 == 0, [FormalX], [FormalY]];


            After this, I only translated what I had on paper



            poly1 = 
            p[[9]],
            point[line[p[[4]], p[[9]]], line[p[[-1]], reflectY[p[[10]]]]],
            p[[-1]],
            point[line[p[[-1]], p[[5]]], line[reflectY[p[[5]]], p[[9]]]]
            ;
            poly2 =
            point[line[p[[1]], p[[9]]], line[reflectY[p[[2]]], p[[7]]]],
            point[line[reflectY[p[[2]]], p[[7]]], line[p[[10]], p[[9]]]],
            p[[9]]
            ;
            poly3 =
            p[[2]], 0, 0, reflectY[p[[2]]], point[line[p[[2]], p[[4]]],
            line[reflectY@p[[2]], reflectY@p[[4]]]]
            ;


            These are the 3 polygons you see above and to get the full logo, we need to reflect top two polygons. However, this is basically all we need



            Graphics[

            RGBColor[0.780392, 0.329412, 0.313725],
            Polygon /@ poly1, poly2, reflectY /@ poly1, reflectY /@ poly2,
            poly3
            ,
            AspectRatio -> Automatic
            ]


            Mathematica graphics



            And that's about it. Put a nice circle around it and start up Blender and you can easily create this



            enter image description here






            share|improve this answer









            $endgroup$

















              2












              $begingroup$

              The logo is indeed constructed geometrically from simple rules, but let me go a bit into detail. It took quite some time with pen and paper to figure out exactly what I wanted. I traced some pictures of real wolves and looking at these pictures, it became quite clear that their ears, cheekbones and nose are prominent features. Eyes are important too, but I want to use the logo for file-icons and therefore, it needs to be rather simple to make it look good in a 16x16 resolution.



              After realizing that a detailed wolf won't work, I concentrated on the basics and after some hours, I had an idea to base everything on a circle with equally distributed points. My idea was to construct everything with lines going through these points. After many sketches, I came up with this (of course on paper):



              Mathematica graphics



              Each of the corner points is either a point on the circle or an intersecting point of lines going through points on the circle. In grey, you see the underlying helping lines. The good thing is, that we need only 3 basic ingredients:



              • the points on the circle

              • a way to form a line equation

              • functions for calculating the intersection between two lines

              This can be given in Mathematica code as



              dphi = 2 Pi/24;
              p = Table[Cos[phi], Sin[phi], phi, -Pi/2, Pi/2, dphi];

              reflectY[x_, y_] := -x, y;
              line[x1_, y1_, x2_, y2_] := (y2 - [FormalY])*(x2 - x1) - (y2 - y1)*(x2 - [FormalX]);
              point[l1_, l2_] := [FormalX], [FormalY] /.
              First@Solve[l1 == 0, l2 == 0, [FormalX], [FormalY]];


              After this, I only translated what I had on paper



              poly1 = 
              p[[9]],
              point[line[p[[4]], p[[9]]], line[p[[-1]], reflectY[p[[10]]]]],
              p[[-1]],
              point[line[p[[-1]], p[[5]]], line[reflectY[p[[5]]], p[[9]]]]
              ;
              poly2 =
              point[line[p[[1]], p[[9]]], line[reflectY[p[[2]]], p[[7]]]],
              point[line[reflectY[p[[2]]], p[[7]]], line[p[[10]], p[[9]]]],
              p[[9]]
              ;
              poly3 =
              p[[2]], 0, 0, reflectY[p[[2]]], point[line[p[[2]], p[[4]]],
              line[reflectY@p[[2]], reflectY@p[[4]]]]
              ;


              These are the 3 polygons you see above and to get the full logo, we need to reflect top two polygons. However, this is basically all we need



              Graphics[

              RGBColor[0.780392, 0.329412, 0.313725],
              Polygon /@ poly1, poly2, reflectY /@ poly1, reflectY /@ poly2,
              poly3
              ,
              AspectRatio -> Automatic
              ]


              Mathematica graphics



              And that's about it. Put a nice circle around it and start up Blender and you can easily create this



              enter image description here






              share|improve this answer









              $endgroup$















                2












                2








                2





                $begingroup$

                The logo is indeed constructed geometrically from simple rules, but let me go a bit into detail. It took quite some time with pen and paper to figure out exactly what I wanted. I traced some pictures of real wolves and looking at these pictures, it became quite clear that their ears, cheekbones and nose are prominent features. Eyes are important too, but I want to use the logo for file-icons and therefore, it needs to be rather simple to make it look good in a 16x16 resolution.



                After realizing that a detailed wolf won't work, I concentrated on the basics and after some hours, I had an idea to base everything on a circle with equally distributed points. My idea was to construct everything with lines going through these points. After many sketches, I came up with this (of course on paper):



                Mathematica graphics



                Each of the corner points is either a point on the circle or an intersecting point of lines going through points on the circle. In grey, you see the underlying helping lines. The good thing is, that we need only 3 basic ingredients:



                • the points on the circle

                • a way to form a line equation

                • functions for calculating the intersection between two lines

                This can be given in Mathematica code as



                dphi = 2 Pi/24;
                p = Table[Cos[phi], Sin[phi], phi, -Pi/2, Pi/2, dphi];

                reflectY[x_, y_] := -x, y;
                line[x1_, y1_, x2_, y2_] := (y2 - [FormalY])*(x2 - x1) - (y2 - y1)*(x2 - [FormalX]);
                point[l1_, l2_] := [FormalX], [FormalY] /.
                First@Solve[l1 == 0, l2 == 0, [FormalX], [FormalY]];


                After this, I only translated what I had on paper



                poly1 = 
                p[[9]],
                point[line[p[[4]], p[[9]]], line[p[[-1]], reflectY[p[[10]]]]],
                p[[-1]],
                point[line[p[[-1]], p[[5]]], line[reflectY[p[[5]]], p[[9]]]]
                ;
                poly2 =
                point[line[p[[1]], p[[9]]], line[reflectY[p[[2]]], p[[7]]]],
                point[line[reflectY[p[[2]]], p[[7]]], line[p[[10]], p[[9]]]],
                p[[9]]
                ;
                poly3 =
                p[[2]], 0, 0, reflectY[p[[2]]], point[line[p[[2]], p[[4]]],
                line[reflectY@p[[2]], reflectY@p[[4]]]]
                ;


                These are the 3 polygons you see above and to get the full logo, we need to reflect top two polygons. However, this is basically all we need



                Graphics[

                RGBColor[0.780392, 0.329412, 0.313725],
                Polygon /@ poly1, poly2, reflectY /@ poly1, reflectY /@ poly2,
                poly3
                ,
                AspectRatio -> Automatic
                ]


                Mathematica graphics



                And that's about it. Put a nice circle around it and start up Blender and you can easily create this



                enter image description here






                share|improve this answer









                $endgroup$



                The logo is indeed constructed geometrically from simple rules, but let me go a bit into detail. It took quite some time with pen and paper to figure out exactly what I wanted. I traced some pictures of real wolves and looking at these pictures, it became quite clear that their ears, cheekbones and nose are prominent features. Eyes are important too, but I want to use the logo for file-icons and therefore, it needs to be rather simple to make it look good in a 16x16 resolution.



                After realizing that a detailed wolf won't work, I concentrated on the basics and after some hours, I had an idea to base everything on a circle with equally distributed points. My idea was to construct everything with lines going through these points. After many sketches, I came up with this (of course on paper):



                Mathematica graphics



                Each of the corner points is either a point on the circle or an intersecting point of lines going through points on the circle. In grey, you see the underlying helping lines. The good thing is, that we need only 3 basic ingredients:



                • the points on the circle

                • a way to form a line equation

                • functions for calculating the intersection between two lines

                This can be given in Mathematica code as



                dphi = 2 Pi/24;
                p = Table[Cos[phi], Sin[phi], phi, -Pi/2, Pi/2, dphi];

                reflectY[x_, y_] := -x, y;
                line[x1_, y1_, x2_, y2_] := (y2 - [FormalY])*(x2 - x1) - (y2 - y1)*(x2 - [FormalX]);
                point[l1_, l2_] := [FormalX], [FormalY] /.
                First@Solve[l1 == 0, l2 == 0, [FormalX], [FormalY]];


                After this, I only translated what I had on paper



                poly1 = 
                p[[9]],
                point[line[p[[4]], p[[9]]], line[p[[-1]], reflectY[p[[10]]]]],
                p[[-1]],
                point[line[p[[-1]], p[[5]]], line[reflectY[p[[5]]], p[[9]]]]
                ;
                poly2 =
                point[line[p[[1]], p[[9]]], line[reflectY[p[[2]]], p[[7]]]],
                point[line[reflectY[p[[2]]], p[[7]]], line[p[[10]], p[[9]]]],
                p[[9]]
                ;
                poly3 =
                p[[2]], 0, 0, reflectY[p[[2]]], point[line[p[[2]], p[[4]]],
                line[reflectY@p[[2]], reflectY@p[[4]]]]
                ;


                These are the 3 polygons you see above and to get the full logo, we need to reflect top two polygons. However, this is basically all we need



                Graphics[

                RGBColor[0.780392, 0.329412, 0.313725],
                Polygon /@ poly1, poly2, reflectY /@ poly1, reflectY /@ poly2,
                poly3
                ,
                AspectRatio -> Automatic
                ]


                Mathematica graphics



                And that's about it. Put a nice circle around it and start up Blender and you can easily create this



                enter image description here







                share|improve this answer












                share|improve this answer



                share|improve this answer










                answered 3 hours ago









                halirutanhalirutan

                96.1k5222416




                96.1k5222416



























                    draft saved

                    draft discarded
















































                    Thanks for contributing an answer to Mathematica Stack Exchange!


                    • Please be sure to answer the question. Provide details and share your research!

                    But avoid


                    • Asking for help, clarification, or responding to other answers.

                    • Making statements based on opinion; back them up with references or personal experience.

                    Use MathJax to format equations. MathJax reference.


                    To learn more, see our tips on writing great answers.




                    draft saved


                    draft discarded














                    StackExchange.ready(
                    function ()
                    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fmathematica.stackexchange.com%2fquestions%2f198351%2fgeometric-inspiration-behind-hals-wolf%23new-answer', 'question_page');

                    );

                    Post as a guest















                    Required, but never shown





















































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown

































                    Required, but never shown














                    Required, but never shown












                    Required, but never shown







                    Required, but never shown







                    Popular posts from this blog

                    ParseJSON using SSJSUsing AMPscript with SSJS ActivitiesHow to resubscribe a user in Marketing cloud using SSJS?Pulling Subscriber Status from Lists using SSJSRetrieving Emails using SSJSProblem in updating DE using SSJSUsing SSJS to send single email in Marketing CloudError adding EmailSendDefinition using SSJS

                    Кампала Садржај Географија Географија Историја Становништво Привреда Партнерски градови Референце Спољашње везе Мени за навигацију0°11′ СГШ; 32°20′ ИГД / 0.18° СГШ; 32.34° ИГД / 0.18; 32.340°11′ СГШ; 32°20′ ИГД / 0.18° СГШ; 32.34° ИГД / 0.18; 32.34МедијиПодациЗванични веб-сајту

                    19. јануар Садржај Догађаји Рођења Смрти Празници и дани сећања Види још Референце Мени за навигацијуу