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Is there an ideal time to use the boost?


What are the effects of overworking or overloading an employee?How do I determine whether features like 'graphics', 'joystick', or 'open world' will be beneficial for my game?Should I aim to create my own game engine as soon as possible?How do developing sequels work? When's a good time to develop one?Does creating games for the platform help the platform succeed?Do the systems always follow the same pattern?Does raising the amount of time spent on a development stage increase the game quality?Are there any negative affects of accepting the hackers' deals?Is there a point to more than one design/tech specialist?Do I have to build the whole engine from scratch in game dev tycoon every time I add a feature?






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On Game Dev Tycoon when one of your employees has their boost ready and you're making a game, is there an ideal time to use it or just as soon as possible (so you can hopefully get 2 during the production of that game)?










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    On Game Dev Tycoon when one of your employees has their boost ready and you're making a game, is there an ideal time to use it or just as soon as possible (so you can hopefully get 2 during the production of that game)?










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      On Game Dev Tycoon when one of your employees has their boost ready and you're making a game, is there an ideal time to use it or just as soon as possible (so you can hopefully get 2 during the production of that game)?










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      On Game Dev Tycoon when one of your employees has their boost ready and you're making a game, is there an ideal time to use it or just as soon as possible (so you can hopefully get 2 during the production of that game)?







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      DJ Spicy DeluxeDJ Spicy Deluxe

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