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How do I create a stamina system using the hunger bar?


Minecraft hunger increasing (bar decreasing) whilst AFKkeeping banner on someone's headCounting items in a chestWhy is my attempt at night vision goggles not working?How can I make this checkpoint system work in multiplayer? Minecraft 1.9How to kill someone when a score reaches 0How do I create particles in a mob with an effect?How to create fake players for scoreboards/setup scoreboardEffect others with armorMinecraft 1.13: conditionally apply effect when player holds specific item






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








-1















I am trying to create a stamina system for a mini-game, but I just can't seem to get it to work properly. I can't use the exp bar, as that is already being used for a magic bar that I have up and running. I am trying to use the hunger bar. I have gotten the regen feature to work, but the problem is when it comes to draining it. Currently I have it so jumping and sprinting drain your stamina using the hunger effect, the problem though is that when the player jumps it gives them the hunger effect and won't take it away when the stop. The second issue is that it won't give the hunger effect for sprinting as I need to constantly reset it to make sure if the player is resting or sprinting. I want to know if there is a way to test if the player is not moving or just walking. Just testing for those two things would allow me to make the stamina system a lot easier to control.
The scoreboards I am using are:



staminaRegen dummy
staminaUsage stat.sprintOneCm
staminaUsageAir stat.jump
Resting stat.sneakTime









share|improve this question
































    -1















    I am trying to create a stamina system for a mini-game, but I just can't seem to get it to work properly. I can't use the exp bar, as that is already being used for a magic bar that I have up and running. I am trying to use the hunger bar. I have gotten the regen feature to work, but the problem is when it comes to draining it. Currently I have it so jumping and sprinting drain your stamina using the hunger effect, the problem though is that when the player jumps it gives them the hunger effect and won't take it away when the stop. The second issue is that it won't give the hunger effect for sprinting as I need to constantly reset it to make sure if the player is resting or sprinting. I want to know if there is a way to test if the player is not moving or just walking. Just testing for those two things would allow me to make the stamina system a lot easier to control.
    The scoreboards I am using are:



    staminaRegen dummy
    staminaUsage stat.sprintOneCm
    staminaUsageAir stat.jump
    Resting stat.sneakTime









    share|improve this question




























      -1












      -1








      -1








      I am trying to create a stamina system for a mini-game, but I just can't seem to get it to work properly. I can't use the exp bar, as that is already being used for a magic bar that I have up and running. I am trying to use the hunger bar. I have gotten the regen feature to work, but the problem is when it comes to draining it. Currently I have it so jumping and sprinting drain your stamina using the hunger effect, the problem though is that when the player jumps it gives them the hunger effect and won't take it away when the stop. The second issue is that it won't give the hunger effect for sprinting as I need to constantly reset it to make sure if the player is resting or sprinting. I want to know if there is a way to test if the player is not moving or just walking. Just testing for those two things would allow me to make the stamina system a lot easier to control.
      The scoreboards I am using are:



      staminaRegen dummy
      staminaUsage stat.sprintOneCm
      staminaUsageAir stat.jump
      Resting stat.sneakTime









      share|improve this question
















      I am trying to create a stamina system for a mini-game, but I just can't seem to get it to work properly. I can't use the exp bar, as that is already being used for a magic bar that I have up and running. I am trying to use the hunger bar. I have gotten the regen feature to work, but the problem is when it comes to draining it. Currently I have it so jumping and sprinting drain your stamina using the hunger effect, the problem though is that when the player jumps it gives them the hunger effect and won't take it away when the stop. The second issue is that it won't give the hunger effect for sprinting as I need to constantly reset it to make sure if the player is resting or sprinting. I want to know if there is a way to test if the player is not moving or just walking. Just testing for those two things would allow me to make the stamina system a lot easier to control.
      The scoreboards I am using are:



      staminaRegen dummy
      staminaUsage stat.sprintOneCm
      staminaUsageAir stat.jump
      Resting stat.sneakTime






      minecraft minecraft-commands






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Sep 20 '18 at 8:21









      Fabian Röling

      11.8k3 gold badges20 silver badges51 bronze badges




      11.8k3 gold badges20 silver badges51 bronze badges










      asked Jan 29 '17 at 20:13









      TrueDakkonTrueDakkon

      188 bronze badges




      188 bronze badges























          2 Answers
          2






          active

          oldest

          votes


















          1















          you should reset the objective every time you applied the hunger effect, like so:



          /effect @a[score_staminaUsage_min=1] minecraft:hunger 1 1 true
          /scoreboard players set @a[score_staminaUsage_min=1] staminaUsage 0


          same for the staminaUsageAir.



          this way you can give the hunger effect only when a player sprints or jumps.




          Here is another tip: if you're okay with your player regenerating hunger whenever he's not loosing, you could for example put this command on a clock:



          /effect @a minecraft:saturation 1 0


          this will regenerate half a cone each time it is activated (20 times a second: full bar in one second. once per second: full bar in 40 seconds).

          then just put the hunger effect above it while they run (with a high amplifier, like 200) and bam, system complete.






          share|improve this answer



























          • Okay, I like the idea you are going for, but it sounds like they will only receive the effect upon death? If so, that isn't exactly what I am going for. I am trying to make a hunger system so that when the player is doing strenuous movement, such as jumping or sprinting, they are given the hunger effect so that their stamina drains faster. The second idea seems smart. To give them a large hunger effect while sprinting or jumping while they are also constantly receiving a low saturation effect. I will try that and see how it works.

            – TrueDakkon
            Feb 4 '17 at 7:44











          • UPDATE: Works really well. I have a clock running every 30 ticks to regen and give them a hunger effect of 100 as to not have it drain super quickly. Now I just need a way to incorporate special moves that drain stamina.

            – TrueDakkon
            Feb 4 '17 at 8:08











          • Whoops, I didn't mean to write death in there. Fixed. Also I'm happy that it works for you. :)

            – Plagiatus
            Feb 5 '17 at 22:12


















          0















          Although I am incredibly late to this, I might have another option.



          With the /bossbar command added in the Aquatic Update, you can control the bar up top where Withers' and Ender Dragons' health would show up. I don't have any experience using it, although I can tell you that the properties of it are the amount filled (of a configurable maximum) and the color of it.



          Oh, also, you can have multiple boss bars for multiple people with different IDs.






          share|improve this answer








          New contributor



          Sleeping Orange is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
          Check out our Code of Conduct.























            Your Answer








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            2 Answers
            2






            active

            oldest

            votes








            2 Answers
            2






            active

            oldest

            votes









            active

            oldest

            votes






            active

            oldest

            votes









            1















            you should reset the objective every time you applied the hunger effect, like so:



            /effect @a[score_staminaUsage_min=1] minecraft:hunger 1 1 true
            /scoreboard players set @a[score_staminaUsage_min=1] staminaUsage 0


            same for the staminaUsageAir.



            this way you can give the hunger effect only when a player sprints or jumps.




            Here is another tip: if you're okay with your player regenerating hunger whenever he's not loosing, you could for example put this command on a clock:



            /effect @a minecraft:saturation 1 0


            this will regenerate half a cone each time it is activated (20 times a second: full bar in one second. once per second: full bar in 40 seconds).

            then just put the hunger effect above it while they run (with a high amplifier, like 200) and bam, system complete.






            share|improve this answer



























            • Okay, I like the idea you are going for, but it sounds like they will only receive the effect upon death? If so, that isn't exactly what I am going for. I am trying to make a hunger system so that when the player is doing strenuous movement, such as jumping or sprinting, they are given the hunger effect so that their stamina drains faster. The second idea seems smart. To give them a large hunger effect while sprinting or jumping while they are also constantly receiving a low saturation effect. I will try that and see how it works.

              – TrueDakkon
              Feb 4 '17 at 7:44











            • UPDATE: Works really well. I have a clock running every 30 ticks to regen and give them a hunger effect of 100 as to not have it drain super quickly. Now I just need a way to incorporate special moves that drain stamina.

              – TrueDakkon
              Feb 4 '17 at 8:08











            • Whoops, I didn't mean to write death in there. Fixed. Also I'm happy that it works for you. :)

              – Plagiatus
              Feb 5 '17 at 22:12















            1















            you should reset the objective every time you applied the hunger effect, like so:



            /effect @a[score_staminaUsage_min=1] minecraft:hunger 1 1 true
            /scoreboard players set @a[score_staminaUsage_min=1] staminaUsage 0


            same for the staminaUsageAir.



            this way you can give the hunger effect only when a player sprints or jumps.




            Here is another tip: if you're okay with your player regenerating hunger whenever he's not loosing, you could for example put this command on a clock:



            /effect @a minecraft:saturation 1 0


            this will regenerate half a cone each time it is activated (20 times a second: full bar in one second. once per second: full bar in 40 seconds).

            then just put the hunger effect above it while they run (with a high amplifier, like 200) and bam, system complete.






            share|improve this answer



























            • Okay, I like the idea you are going for, but it sounds like they will only receive the effect upon death? If so, that isn't exactly what I am going for. I am trying to make a hunger system so that when the player is doing strenuous movement, such as jumping or sprinting, they are given the hunger effect so that their stamina drains faster. The second idea seems smart. To give them a large hunger effect while sprinting or jumping while they are also constantly receiving a low saturation effect. I will try that and see how it works.

              – TrueDakkon
              Feb 4 '17 at 7:44











            • UPDATE: Works really well. I have a clock running every 30 ticks to regen and give them a hunger effect of 100 as to not have it drain super quickly. Now I just need a way to incorporate special moves that drain stamina.

              – TrueDakkon
              Feb 4 '17 at 8:08











            • Whoops, I didn't mean to write death in there. Fixed. Also I'm happy that it works for you. :)

              – Plagiatus
              Feb 5 '17 at 22:12













            1














            1










            1









            you should reset the objective every time you applied the hunger effect, like so:



            /effect @a[score_staminaUsage_min=1] minecraft:hunger 1 1 true
            /scoreboard players set @a[score_staminaUsage_min=1] staminaUsage 0


            same for the staminaUsageAir.



            this way you can give the hunger effect only when a player sprints or jumps.




            Here is another tip: if you're okay with your player regenerating hunger whenever he's not loosing, you could for example put this command on a clock:



            /effect @a minecraft:saturation 1 0


            this will regenerate half a cone each time it is activated (20 times a second: full bar in one second. once per second: full bar in 40 seconds).

            then just put the hunger effect above it while they run (with a high amplifier, like 200) and bam, system complete.






            share|improve this answer















            you should reset the objective every time you applied the hunger effect, like so:



            /effect @a[score_staminaUsage_min=1] minecraft:hunger 1 1 true
            /scoreboard players set @a[score_staminaUsage_min=1] staminaUsage 0


            same for the staminaUsageAir.



            this way you can give the hunger effect only when a player sprints or jumps.




            Here is another tip: if you're okay with your player regenerating hunger whenever he's not loosing, you could for example put this command on a clock:



            /effect @a minecraft:saturation 1 0


            this will regenerate half a cone each time it is activated (20 times a second: full bar in one second. once per second: full bar in 40 seconds).

            then just put the hunger effect above it while they run (with a high amplifier, like 200) and bam, system complete.







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited Feb 21 '18 at 18:13

























            answered Jan 30 '17 at 20:27









            PlagiatusPlagiatus

            1,0022 silver badges11 bronze badges




            1,0022 silver badges11 bronze badges















            • Okay, I like the idea you are going for, but it sounds like they will only receive the effect upon death? If so, that isn't exactly what I am going for. I am trying to make a hunger system so that when the player is doing strenuous movement, such as jumping or sprinting, they are given the hunger effect so that their stamina drains faster. The second idea seems smart. To give them a large hunger effect while sprinting or jumping while they are also constantly receiving a low saturation effect. I will try that and see how it works.

              – TrueDakkon
              Feb 4 '17 at 7:44











            • UPDATE: Works really well. I have a clock running every 30 ticks to regen and give them a hunger effect of 100 as to not have it drain super quickly. Now I just need a way to incorporate special moves that drain stamina.

              – TrueDakkon
              Feb 4 '17 at 8:08











            • Whoops, I didn't mean to write death in there. Fixed. Also I'm happy that it works for you. :)

              – Plagiatus
              Feb 5 '17 at 22:12

















            • Okay, I like the idea you are going for, but it sounds like they will only receive the effect upon death? If so, that isn't exactly what I am going for. I am trying to make a hunger system so that when the player is doing strenuous movement, such as jumping or sprinting, they are given the hunger effect so that their stamina drains faster. The second idea seems smart. To give them a large hunger effect while sprinting or jumping while they are also constantly receiving a low saturation effect. I will try that and see how it works.

              – TrueDakkon
              Feb 4 '17 at 7:44











            • UPDATE: Works really well. I have a clock running every 30 ticks to regen and give them a hunger effect of 100 as to not have it drain super quickly. Now I just need a way to incorporate special moves that drain stamina.

              – TrueDakkon
              Feb 4 '17 at 8:08











            • Whoops, I didn't mean to write death in there. Fixed. Also I'm happy that it works for you. :)

              – Plagiatus
              Feb 5 '17 at 22:12
















            Okay, I like the idea you are going for, but it sounds like they will only receive the effect upon death? If so, that isn't exactly what I am going for. I am trying to make a hunger system so that when the player is doing strenuous movement, such as jumping or sprinting, they are given the hunger effect so that their stamina drains faster. The second idea seems smart. To give them a large hunger effect while sprinting or jumping while they are also constantly receiving a low saturation effect. I will try that and see how it works.

            – TrueDakkon
            Feb 4 '17 at 7:44





            Okay, I like the idea you are going for, but it sounds like they will only receive the effect upon death? If so, that isn't exactly what I am going for. I am trying to make a hunger system so that when the player is doing strenuous movement, such as jumping or sprinting, they are given the hunger effect so that their stamina drains faster. The second idea seems smart. To give them a large hunger effect while sprinting or jumping while they are also constantly receiving a low saturation effect. I will try that and see how it works.

            – TrueDakkon
            Feb 4 '17 at 7:44













            UPDATE: Works really well. I have a clock running every 30 ticks to regen and give them a hunger effect of 100 as to not have it drain super quickly. Now I just need a way to incorporate special moves that drain stamina.

            – TrueDakkon
            Feb 4 '17 at 8:08





            UPDATE: Works really well. I have a clock running every 30 ticks to regen and give them a hunger effect of 100 as to not have it drain super quickly. Now I just need a way to incorporate special moves that drain stamina.

            – TrueDakkon
            Feb 4 '17 at 8:08













            Whoops, I didn't mean to write death in there. Fixed. Also I'm happy that it works for you. :)

            – Plagiatus
            Feb 5 '17 at 22:12





            Whoops, I didn't mean to write death in there. Fixed. Also I'm happy that it works for you. :)

            – Plagiatus
            Feb 5 '17 at 22:12













            0















            Although I am incredibly late to this, I might have another option.



            With the /bossbar command added in the Aquatic Update, you can control the bar up top where Withers' and Ender Dragons' health would show up. I don't have any experience using it, although I can tell you that the properties of it are the amount filled (of a configurable maximum) and the color of it.



            Oh, also, you can have multiple boss bars for multiple people with different IDs.






            share|improve this answer








            New contributor



            Sleeping Orange is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
            Check out our Code of Conduct.

























              0















              Although I am incredibly late to this, I might have another option.



              With the /bossbar command added in the Aquatic Update, you can control the bar up top where Withers' and Ender Dragons' health would show up. I don't have any experience using it, although I can tell you that the properties of it are the amount filled (of a configurable maximum) and the color of it.



              Oh, also, you can have multiple boss bars for multiple people with different IDs.






              share|improve this answer








              New contributor



              Sleeping Orange is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.























                0














                0










                0









                Although I am incredibly late to this, I might have another option.



                With the /bossbar command added in the Aquatic Update, you can control the bar up top where Withers' and Ender Dragons' health would show up. I don't have any experience using it, although I can tell you that the properties of it are the amount filled (of a configurable maximum) and the color of it.



                Oh, also, you can have multiple boss bars for multiple people with different IDs.






                share|improve this answer








                New contributor



                Sleeping Orange is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.









                Although I am incredibly late to this, I might have another option.



                With the /bossbar command added in the Aquatic Update, you can control the bar up top where Withers' and Ender Dragons' health would show up. I don't have any experience using it, although I can tell you that the properties of it are the amount filled (of a configurable maximum) and the color of it.



                Oh, also, you can have multiple boss bars for multiple people with different IDs.







                share|improve this answer








                New contributor



                Sleeping Orange is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.








                share|improve this answer



                share|improve this answer






                New contributor



                Sleeping Orange is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.








                answered 54 mins ago









                Sleeping OrangeSleeping Orange

                1




                1




                New contributor



                Sleeping Orange is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.




                New contributor




                Sleeping Orange is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.
































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                    Кастелфранко ди Сопра Становништво Референце Спољашње везе Мени за навигацију43°37′18″ СГШ; 11°33′32″ ИГД / 43.62156° СГШ; 11.55885° ИГД / 43.62156; 11.5588543°37′18″ СГШ; 11°33′32″ ИГД / 43.62156° СГШ; 11.55885° ИГД / 43.62156; 11.558853179688„The GeoNames geographical database”„Istituto Nazionale di Statistica”проширитиууWorldCat156923403n850174324558639-1cb14643287r(подаци)