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How to give a certain mob levitation if it is in a 6-block radius?


Testing for a block in a certain radiusHow can I /testfor a specific player in a certain radius of the command block?Minecraft - execute command testing logic (lightning Sword)My arrows aren't being executed at by a looping function/command block(Java Minecraft 1.14.2) How to use a target selector to determine if the executing position is in an entities hitbox?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








-2















(I have the scoreboard set up, use "Levi" for it in comments)



Example: I hold a stick. All creepers in a 6 block radius around would get Levitation until I stop holding the diamond or (Optional) they leave the 6-block vicinity.



I want to hold an item, give the set mob type mobs in my radius Levitation, but only in that radius.



Help is very much appreciated! :)










share|improve this question





















  • 3





    a diamond or a stick? make up your mind. xD

    – Plagiatus
    Jan 4 '17 at 15:48

















-2















(I have the scoreboard set up, use "Levi" for it in comments)



Example: I hold a stick. All creepers in a 6 block radius around would get Levitation until I stop holding the diamond or (Optional) they leave the 6-block vicinity.



I want to hold an item, give the set mob type mobs in my radius Levitation, but only in that radius.



Help is very much appreciated! :)










share|improve this question





















  • 3





    a diamond or a stick? make up your mind. xD

    – Plagiatus
    Jan 4 '17 at 15:48













-2












-2








-2








(I have the scoreboard set up, use "Levi" for it in comments)



Example: I hold a stick. All creepers in a 6 block radius around would get Levitation until I stop holding the diamond or (Optional) they leave the 6-block vicinity.



I want to hold an item, give the set mob type mobs in my radius Levitation, but only in that radius.



Help is very much appreciated! :)










share|improve this question
















(I have the scoreboard set up, use "Levi" for it in comments)



Example: I hold a stick. All creepers in a 6 block radius around would get Levitation until I stop holding the diamond or (Optional) they leave the 6-block vicinity.



I want to hold an item, give the set mob type mobs in my radius Levitation, but only in that radius.



Help is very much appreciated! :)







minecraft minecraft-commands






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Jan 4 '17 at 4:08









Skylinerw

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asked Jan 4 '17 at 1:50









Just Some GuyJust Some Guy

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  • 3





    a diamond or a stick? make up your mind. xD

    – Plagiatus
    Jan 4 '17 at 15:48












  • 3





    a diamond or a stick? make up your mind. xD

    – Plagiatus
    Jan 4 '17 at 15:48







3




3





a diamond or a stick? make up your mind. xD

– Plagiatus
Jan 4 '17 at 15:48





a diamond or a stick? make up your mind. xD

– Plagiatus
Jan 4 '17 at 15:48










3 Answers
3






active

oldest

votes


















1















First, create a new scoreboard objective:



/scoreboard objectives add holdingItem dummy


The following commands should be placed in Repeat Always Active comand blocks:




  1. To track players holding your preferred item (I'll assume it's a diamond) you need to give all players holding a diamond a holdingItem score of one:



    /scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond"



  2. You'll need to reset the score every tick, so the Creeper doesn't go flying every time you get close:



    /scoreboard players set @a holdingItem 0



  3. Now, all you have to do is execute the command for all creepers around any player with a holdingItem score of 1:



    /execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1



TL;DR Edit: One-command version



Copy-paste this simplified command into a regular impulse command block and run:



/summon minecraft:falling_block ~ ~1 ~ Block:command_block,Time:1,TileEntityData:Command:/scoreboard objectives add holdingItem dummy,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond",Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 0,Passengers:[id:minecraft:falling_block,Block:command_block,Time:1,TileEntityData:Command:/fill ~ ~-5 ~-1 ~ ~1 ~-1 redstone_block,Passengers:[id:minecraft:falling_block,Block:redstone_block,Time:1]]]]]


It will throw a few command blocks above it (one impulse, then 3 repeat, then 1 impulse). To stop it, destroy all the command blocks.






share|improve this answer






















  • 1





    assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.

    – Plagiatus
    Jan 4 '17 at 15:50











  • @Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)

    – RudolfJelin
    Jan 4 '17 at 15:56











  • @Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)

    – RudolfJelin
    Jan 4 '17 at 15:58


















0















Use /effect to add the levitation effect to mob and use @e[r=6] to seelct all entities in radius of 6 to add the effect.



So, /effect @e[r=6] minecraft:levitation 1 in a repeat command block would work giving all entities in the radius of 6.



If you want to that players are exluded, you should use @e[type=!Player,r=6] instead of @e[r=6].






share|improve this answer
































    0















    There is an easier way than that although not exactly practical you can just set up a command that enchants something and feeds of that to make a mob float but that's my opinion.






    share|improve this answer








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    tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
    Check out our Code of Conduct.























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      3 Answers
      3






      active

      oldest

      votes








      3 Answers
      3






      active

      oldest

      votes









      active

      oldest

      votes






      active

      oldest

      votes









      1















      First, create a new scoreboard objective:



      /scoreboard objectives add holdingItem dummy


      The following commands should be placed in Repeat Always Active comand blocks:




      1. To track players holding your preferred item (I'll assume it's a diamond) you need to give all players holding a diamond a holdingItem score of one:



        /scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond"



      2. You'll need to reset the score every tick, so the Creeper doesn't go flying every time you get close:



        /scoreboard players set @a holdingItem 0



      3. Now, all you have to do is execute the command for all creepers around any player with a holdingItem score of 1:



        /execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1



      TL;DR Edit: One-command version



      Copy-paste this simplified command into a regular impulse command block and run:



      /summon minecraft:falling_block ~ ~1 ~ Block:command_block,Time:1,TileEntityData:Command:/scoreboard objectives add holdingItem dummy,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond",Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 0,Passengers:[id:minecraft:falling_block,Block:command_block,Time:1,TileEntityData:Command:/fill ~ ~-5 ~-1 ~ ~1 ~-1 redstone_block,Passengers:[id:minecraft:falling_block,Block:redstone_block,Time:1]]]]]


      It will throw a few command blocks above it (one impulse, then 3 repeat, then 1 impulse). To stop it, destroy all the command blocks.






      share|improve this answer






















      • 1





        assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.

        – Plagiatus
        Jan 4 '17 at 15:50











      • @Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)

        – RudolfJelin
        Jan 4 '17 at 15:56











      • @Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)

        – RudolfJelin
        Jan 4 '17 at 15:58















      1















      First, create a new scoreboard objective:



      /scoreboard objectives add holdingItem dummy


      The following commands should be placed in Repeat Always Active comand blocks:




      1. To track players holding your preferred item (I'll assume it's a diamond) you need to give all players holding a diamond a holdingItem score of one:



        /scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond"



      2. You'll need to reset the score every tick, so the Creeper doesn't go flying every time you get close:



        /scoreboard players set @a holdingItem 0



      3. Now, all you have to do is execute the command for all creepers around any player with a holdingItem score of 1:



        /execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1



      TL;DR Edit: One-command version



      Copy-paste this simplified command into a regular impulse command block and run:



      /summon minecraft:falling_block ~ ~1 ~ Block:command_block,Time:1,TileEntityData:Command:/scoreboard objectives add holdingItem dummy,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond",Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 0,Passengers:[id:minecraft:falling_block,Block:command_block,Time:1,TileEntityData:Command:/fill ~ ~-5 ~-1 ~ ~1 ~-1 redstone_block,Passengers:[id:minecraft:falling_block,Block:redstone_block,Time:1]]]]]


      It will throw a few command blocks above it (one impulse, then 3 repeat, then 1 impulse). To stop it, destroy all the command blocks.






      share|improve this answer






















      • 1





        assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.

        – Plagiatus
        Jan 4 '17 at 15:50











      • @Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)

        – RudolfJelin
        Jan 4 '17 at 15:56











      • @Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)

        – RudolfJelin
        Jan 4 '17 at 15:58













      1














      1










      1









      First, create a new scoreboard objective:



      /scoreboard objectives add holdingItem dummy


      The following commands should be placed in Repeat Always Active comand blocks:




      1. To track players holding your preferred item (I'll assume it's a diamond) you need to give all players holding a diamond a holdingItem score of one:



        /scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond"



      2. You'll need to reset the score every tick, so the Creeper doesn't go flying every time you get close:



        /scoreboard players set @a holdingItem 0



      3. Now, all you have to do is execute the command for all creepers around any player with a holdingItem score of 1:



        /execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1



      TL;DR Edit: One-command version



      Copy-paste this simplified command into a regular impulse command block and run:



      /summon minecraft:falling_block ~ ~1 ~ Block:command_block,Time:1,TileEntityData:Command:/scoreboard objectives add holdingItem dummy,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond",Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 0,Passengers:[id:minecraft:falling_block,Block:command_block,Time:1,TileEntityData:Command:/fill ~ ~-5 ~-1 ~ ~1 ~-1 redstone_block,Passengers:[id:minecraft:falling_block,Block:redstone_block,Time:1]]]]]


      It will throw a few command blocks above it (one impulse, then 3 repeat, then 1 impulse). To stop it, destroy all the command blocks.






      share|improve this answer















      First, create a new scoreboard objective:



      /scoreboard objectives add holdingItem dummy


      The following commands should be placed in Repeat Always Active comand blocks:




      1. To track players holding your preferred item (I'll assume it's a diamond) you need to give all players holding a diamond a holdingItem score of one:



        /scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond"



      2. You'll need to reset the score every tick, so the Creeper doesn't go flying every time you get close:



        /scoreboard players set @a holdingItem 0



      3. Now, all you have to do is execute the command for all creepers around any player with a holdingItem score of 1:



        /execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1



      TL;DR Edit: One-command version



      Copy-paste this simplified command into a regular impulse command block and run:



      /summon minecraft:falling_block ~ ~1 ~ Block:command_block,Time:1,TileEntityData:Command:/scoreboard objectives add holdingItem dummy,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond",Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 0,Passengers:[id:minecraft:falling_block,Block:command_block,Time:1,TileEntityData:Command:/fill ~ ~-5 ~-1 ~ ~1 ~-1 redstone_block,Passengers:[id:minecraft:falling_block,Block:redstone_block,Time:1]]]]]


      It will throw a few command blocks above it (one impulse, then 3 repeat, then 1 impulse). To stop it, destroy all the command blocks.







      share|improve this answer














      share|improve this answer



      share|improve this answer








      edited Jan 4 '17 at 16:49

























      answered Jan 4 '17 at 15:34









      RudolfJelinRudolfJelin

      5,2447 gold badges32 silver badges78 bronze badges




      5,2447 gold badges32 silver badges78 bronze badges










      • 1





        assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.

        – Plagiatus
        Jan 4 '17 at 15:50











      • @Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)

        – RudolfJelin
        Jan 4 '17 at 15:56











      • @Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)

        – RudolfJelin
        Jan 4 '17 at 15:58












      • 1





        assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.

        – Plagiatus
        Jan 4 '17 at 15:50











      • @Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)

        – RudolfJelin
        Jan 4 '17 at 15:56











      • @Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)

        – RudolfJelin
        Jan 4 '17 at 15:58







      1




      1





      assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.

      – Plagiatus
      Jan 4 '17 at 15:50





      assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.

      – Plagiatus
      Jan 4 '17 at 15:50













      @Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)

      – RudolfJelin
      Jan 4 '17 at 15:56





      @Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)

      – RudolfJelin
      Jan 4 '17 at 15:56













      @Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)

      – RudolfJelin
      Jan 4 '17 at 15:58





      @Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)

      – RudolfJelin
      Jan 4 '17 at 15:58













      0















      Use /effect to add the levitation effect to mob and use @e[r=6] to seelct all entities in radius of 6 to add the effect.



      So, /effect @e[r=6] minecraft:levitation 1 in a repeat command block would work giving all entities in the radius of 6.



      If you want to that players are exluded, you should use @e[type=!Player,r=6] instead of @e[r=6].






      share|improve this answer





























        0















        Use /effect to add the levitation effect to mob and use @e[r=6] to seelct all entities in radius of 6 to add the effect.



        So, /effect @e[r=6] minecraft:levitation 1 in a repeat command block would work giving all entities in the radius of 6.



        If you want to that players are exluded, you should use @e[type=!Player,r=6] instead of @e[r=6].






        share|improve this answer



























          0














          0










          0









          Use /effect to add the levitation effect to mob and use @e[r=6] to seelct all entities in radius of 6 to add the effect.



          So, /effect @e[r=6] minecraft:levitation 1 in a repeat command block would work giving all entities in the radius of 6.



          If you want to that players are exluded, you should use @e[type=!Player,r=6] instead of @e[r=6].






          share|improve this answer













          Use /effect to add the levitation effect to mob and use @e[r=6] to seelct all entities in radius of 6 to add the effect.



          So, /effect @e[r=6] minecraft:levitation 1 in a repeat command block would work giving all entities in the radius of 6.



          If you want to that players are exluded, you should use @e[type=!Player,r=6] instead of @e[r=6].







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Jan 4 '17 at 8:18









          TassuTassu

          3773 silver badges16 bronze badges




          3773 silver badges16 bronze badges
























              0















              There is an easier way than that although not exactly practical you can just set up a command that enchants something and feeds of that to make a mob float but that's my opinion.






              share|improve this answer








              New contributor



              tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
              Check out our Code of Conduct.

























                0















                There is an easier way than that although not exactly practical you can just set up a command that enchants something and feeds of that to make a mob float but that's my opinion.






                share|improve this answer








                New contributor



                tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                Check out our Code of Conduct.























                  0














                  0










                  0









                  There is an easier way than that although not exactly practical you can just set up a command that enchants something and feeds of that to make a mob float but that's my opinion.






                  share|improve this answer








                  New contributor



                  tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.









                  There is an easier way than that although not exactly practical you can just set up a command that enchants something and feeds of that to make a mob float but that's my opinion.







                  share|improve this answer








                  New contributor



                  tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.








                  share|improve this answer



                  share|improve this answer






                  New contributor



                  tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.








                  answered 40 mins ago









                  tigray32tigray32

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                  New contributor



                  tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.




                  New contributor




                  tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
                  Check out our Code of Conduct.
































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                      Smell Mother Skizze Discussion Tachometer Jar Alligator Star 끌다 자세 의문 과학적t Barbaric The round system critiques the connection. Definition: A wind instrument of music in use among the Spaniards Nasty Level 이상 분노 금년 월급 근교 Cloth Owner Permissible Shock Purring Parched Raise 오전 장면 햄 서투르다 The smash instructs the squeamish instrument. Large Nosy Nalpure Chalk Travel Crayon Bite your tongue The Hulk 신호 대사 사과하다 The work boosts the knowledgeable size. Steeplump Level Wooden Shake Teaching Jump 이제 복도 접다 공중전화 부지런하다 Rub Average Ruthless Busyglide Glost oven Didelphia Control A fly on the wall Jaws 지하철 거