How to give a certain mob levitation if it is in a 6-block radius?Testing for a block in a certain radiusHow can I /testfor a specific player in a certain radius of the command block?Minecraft - execute command testing logic (lightning Sword)My arrows aren't being executed at by a looping function/command block(Java Minecraft 1.14.2) How to use a target selector to determine if the executing position is in an entities hitbox?
Idiomatic way to create an immutable and efficient class in C++?
Are spot colors limited and why CMYK mix is not treated same as spot color mix?
How can I fix cracks between the bathtub and the wall surround?
Historical Daf Yomi calendar
Count the number of triangles
Is this homebrew "Faerie Fire Grenade" unbalanced?
How did medieval manors handle population growth? Was there room for more fields to be ploughed?
Codewars - Highest Scoring Word
Get contents before a colon
Answer with an image of my favorite musician
What is the purpose of Strength, Intelligence and Dexterity in Path of Exile?
How can I reply to coworkers who accuse me of automating people out of work?
In what language did Túrin converse with Mím?
Can a network vulnerability be exploited locally?
Coupling two 15 Amp circuit breaker for 20 Amp
What should be done with the carbon when using magic to get oxygen from carbon dioxide?
How to investigate an unknown 1.5GB file named "sudo" in my Linux home directory?
Wrong Stamping of UK Visa
Is "p not implies q" logically equivalent to "not p implies q"?
What are ways to record who took the pictures if a camera is used by multiple people
Journal published a paper, ignoring my objections as a referee
“I hope he visit us more often” Why is this wrong?
Normalized Malbolge to Malbolge translator
'Horseshoes' for Deer?
How to give a certain mob levitation if it is in a 6-block radius?
Testing for a block in a certain radiusHow can I /testfor a specific player in a certain radius of the command block?Minecraft - execute command testing logic (lightning Sword)My arrows aren't being executed at by a looping function/command block(Java Minecraft 1.14.2) How to use a target selector to determine if the executing position is in an entities hitbox?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
(I have the scoreboard set up, use "Levi" for it in comments)
Example: I hold a stick. All creepers in a 6 block radius around would get Levitation until I stop holding the diamond or (Optional) they leave the 6-block vicinity.
I want to hold an item, give the set mob type mobs in my radius Levitation, but only in that radius.
Help is very much appreciated! :)
minecraft minecraft-commands
add a comment |
(I have the scoreboard set up, use "Levi" for it in comments)
Example: I hold a stick. All creepers in a 6 block radius around would get Levitation until I stop holding the diamond or (Optional) they leave the 6-block vicinity.
I want to hold an item, give the set mob type mobs in my radius Levitation, but only in that radius.
Help is very much appreciated! :)
minecraft minecraft-commands
3
a diamond or a stick? make up your mind. xD
– Plagiatus
Jan 4 '17 at 15:48
add a comment |
(I have the scoreboard set up, use "Levi" for it in comments)
Example: I hold a stick. All creepers in a 6 block radius around would get Levitation until I stop holding the diamond or (Optional) they leave the 6-block vicinity.
I want to hold an item, give the set mob type mobs in my radius Levitation, but only in that radius.
Help is very much appreciated! :)
minecraft minecraft-commands
(I have the scoreboard set up, use "Levi" for it in comments)
Example: I hold a stick. All creepers in a 6 block radius around would get Levitation until I stop holding the diamond or (Optional) they leave the 6-block vicinity.
I want to hold an item, give the set mob type mobs in my radius Levitation, but only in that radius.
Help is very much appreciated! :)
minecraft minecraft-commands
minecraft minecraft-commands
edited Jan 4 '17 at 4:08


Skylinerw
11.9k1 gold badge16 silver badges33 bronze badges
11.9k1 gold badge16 silver badges33 bronze badges
asked Jan 4 '17 at 1:50


Just Some GuyJust Some Guy
101 bronze badge
101 bronze badge
3
a diamond or a stick? make up your mind. xD
– Plagiatus
Jan 4 '17 at 15:48
add a comment |
3
a diamond or a stick? make up your mind. xD
– Plagiatus
Jan 4 '17 at 15:48
3
3
a diamond or a stick? make up your mind. xD
– Plagiatus
Jan 4 '17 at 15:48
a diamond or a stick? make up your mind. xD
– Plagiatus
Jan 4 '17 at 15:48
add a comment |
3 Answers
3
active
oldest
votes
First, create a new scoreboard objective:
/scoreboard objectives add holdingItem dummy
The following commands should be placed in Repeat Always Active comand blocks:
To track players holding your preferred item (I'll assume it's a diamond) you need to give all players holding a diamond a
holdingItem
score of one:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond"
You'll need to reset the score every tick, so the Creeper doesn't go flying every time you get close:
/scoreboard players set @a holdingItem 0
Now, all you have to do is execute the command for all creepers around any player with a
holdingItem
score of 1:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1
TL;DR Edit: One-command version
Copy-paste this simplified command into a regular impulse command block and run:
/summon minecraft:falling_block ~ ~1 ~ Block:command_block,Time:1,TileEntityData:Command:/scoreboard objectives add holdingItem dummy,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond",Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 0,Passengers:[id:minecraft:falling_block,Block:command_block,Time:1,TileEntityData:Command:/fill ~ ~-5 ~-1 ~ ~1 ~-1 redstone_block,Passengers:[id:minecraft:falling_block,Block:redstone_block,Time:1]]]]]
It will throw a few command blocks above it (one impulse, then 3 repeat, then 1 impulse). To stop it, destroy all the command blocks.
1
assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.
– Plagiatus
Jan 4 '17 at 15:50
@Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)
– RudolfJelin
Jan 4 '17 at 15:56
@Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)
– RudolfJelin
Jan 4 '17 at 15:58
add a comment |
Use /effect to add the levitation effect to mob and use @e[r=6] to seelct all entities in radius of 6 to add the effect.
So, /effect @e[r=6] minecraft:levitation 1
in a repeat command block would work giving all entities in the radius of 6.
If you want to that players are exluded, you should use @e[type=!Player,r=6] instead of @e[r=6].
add a comment |
There is an easier way than that although not exactly practical you can just set up a command that enchants something and feeds of that to make a mob float but that's my opinion.
New contributor
tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
Your Answer
StackExchange.ready(function()
var channelOptions =
tags: "".split(" "),
id: "41"
;
initTagRenderer("".split(" "), "".split(" "), channelOptions);
StackExchange.using("externalEditor", function()
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled)
StackExchange.using("snippets", function()
createEditor();
);
else
createEditor();
);
function createEditor()
StackExchange.prepareEditor(
heartbeatType: 'answer',
autoActivateHeartbeat: false,
convertImagesToLinks: false,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: null,
bindNavPrevention: true,
postfix: "",
imageUploader:
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
,
noCode: true, onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
);
);
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f296796%2fhow-to-give-a-certain-mob-levitation-if-it-is-in-a-6-block-radius%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
First, create a new scoreboard objective:
/scoreboard objectives add holdingItem dummy
The following commands should be placed in Repeat Always Active comand blocks:
To track players holding your preferred item (I'll assume it's a diamond) you need to give all players holding a diamond a
holdingItem
score of one:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond"
You'll need to reset the score every tick, so the Creeper doesn't go flying every time you get close:
/scoreboard players set @a holdingItem 0
Now, all you have to do is execute the command for all creepers around any player with a
holdingItem
score of 1:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1
TL;DR Edit: One-command version
Copy-paste this simplified command into a regular impulse command block and run:
/summon minecraft:falling_block ~ ~1 ~ Block:command_block,Time:1,TileEntityData:Command:/scoreboard objectives add holdingItem dummy,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond",Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 0,Passengers:[id:minecraft:falling_block,Block:command_block,Time:1,TileEntityData:Command:/fill ~ ~-5 ~-1 ~ ~1 ~-1 redstone_block,Passengers:[id:minecraft:falling_block,Block:redstone_block,Time:1]]]]]
It will throw a few command blocks above it (one impulse, then 3 repeat, then 1 impulse). To stop it, destroy all the command blocks.
1
assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.
– Plagiatus
Jan 4 '17 at 15:50
@Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)
– RudolfJelin
Jan 4 '17 at 15:56
@Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)
– RudolfJelin
Jan 4 '17 at 15:58
add a comment |
First, create a new scoreboard objective:
/scoreboard objectives add holdingItem dummy
The following commands should be placed in Repeat Always Active comand blocks:
To track players holding your preferred item (I'll assume it's a diamond) you need to give all players holding a diamond a
holdingItem
score of one:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond"
You'll need to reset the score every tick, so the Creeper doesn't go flying every time you get close:
/scoreboard players set @a holdingItem 0
Now, all you have to do is execute the command for all creepers around any player with a
holdingItem
score of 1:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1
TL;DR Edit: One-command version
Copy-paste this simplified command into a regular impulse command block and run:
/summon minecraft:falling_block ~ ~1 ~ Block:command_block,Time:1,TileEntityData:Command:/scoreboard objectives add holdingItem dummy,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond",Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 0,Passengers:[id:minecraft:falling_block,Block:command_block,Time:1,TileEntityData:Command:/fill ~ ~-5 ~-1 ~ ~1 ~-1 redstone_block,Passengers:[id:minecraft:falling_block,Block:redstone_block,Time:1]]]]]
It will throw a few command blocks above it (one impulse, then 3 repeat, then 1 impulse). To stop it, destroy all the command blocks.
1
assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.
– Plagiatus
Jan 4 '17 at 15:50
@Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)
– RudolfJelin
Jan 4 '17 at 15:56
@Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)
– RudolfJelin
Jan 4 '17 at 15:58
add a comment |
First, create a new scoreboard objective:
/scoreboard objectives add holdingItem dummy
The following commands should be placed in Repeat Always Active comand blocks:
To track players holding your preferred item (I'll assume it's a diamond) you need to give all players holding a diamond a
holdingItem
score of one:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond"
You'll need to reset the score every tick, so the Creeper doesn't go flying every time you get close:
/scoreboard players set @a holdingItem 0
Now, all you have to do is execute the command for all creepers around any player with a
holdingItem
score of 1:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1
TL;DR Edit: One-command version
Copy-paste this simplified command into a regular impulse command block and run:
/summon minecraft:falling_block ~ ~1 ~ Block:command_block,Time:1,TileEntityData:Command:/scoreboard objectives add holdingItem dummy,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond",Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 0,Passengers:[id:minecraft:falling_block,Block:command_block,Time:1,TileEntityData:Command:/fill ~ ~-5 ~-1 ~ ~1 ~-1 redstone_block,Passengers:[id:minecraft:falling_block,Block:redstone_block,Time:1]]]]]
It will throw a few command blocks above it (one impulse, then 3 repeat, then 1 impulse). To stop it, destroy all the command blocks.
First, create a new scoreboard objective:
/scoreboard objectives add holdingItem dummy
The following commands should be placed in Repeat Always Active comand blocks:
To track players holding your preferred item (I'll assume it's a diamond) you need to give all players holding a diamond a
holdingItem
score of one:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond"
You'll need to reset the score every tick, so the Creeper doesn't go flying every time you get close:
/scoreboard players set @a holdingItem 0
Now, all you have to do is execute the command for all creepers around any player with a
holdingItem
score of 1:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1
TL;DR Edit: One-command version
Copy-paste this simplified command into a regular impulse command block and run:
/summon minecraft:falling_block ~ ~1 ~ Block:command_block,Time:1,TileEntityData:Command:/scoreboard objectives add holdingItem dummy,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 1 SelectedItem:id:"minecraft:diamond",Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/execute @a[score_holdingItem_min=1] ~ ~ ~ /effect @e[type=Creeper,r=6] minecraft:levitation 1,Passengers:[id:minecraft:falling_block,Block:repeating_command_block,Time:1,TileEntityData:Command:/scoreboard players set @a holdingItem 0,Passengers:[id:minecraft:falling_block,Block:command_block,Time:1,TileEntityData:Command:/fill ~ ~-5 ~-1 ~ ~1 ~-1 redstone_block,Passengers:[id:minecraft:falling_block,Block:redstone_block,Time:1]]]]]
It will throw a few command blocks above it (one impulse, then 3 repeat, then 1 impulse). To stop it, destroy all the command blocks.
edited Jan 4 '17 at 16:49
answered Jan 4 '17 at 15:34
RudolfJelinRudolfJelin
5,2447 gold badges32 silver badges78 bronze badges
5,2447 gold badges32 silver badges78 bronze badges
1
assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.
– Plagiatus
Jan 4 '17 at 15:50
@Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)
– RudolfJelin
Jan 4 '17 at 15:56
@Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)
– RudolfJelin
Jan 4 '17 at 15:58
add a comment |
1
assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.
– Plagiatus
Jan 4 '17 at 15:50
@Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)
– RudolfJelin
Jan 4 '17 at 15:56
@Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)
– RudolfJelin
Jan 4 '17 at 15:58
1
1
assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.
– Plagiatus
Jan 4 '17 at 15:50
assuming its a diamond but you provide the command for a diamond sword? ;) also, instead of a boolean like objective, it is better to use a tag instead. plus, you should put #2 either at the beginning or the end of the chain.
– Plagiatus
Jan 4 '17 at 15:50
@Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)
– RudolfJelin
Jan 4 '17 at 15:56
@Plagiatus Oh, thanks for pointing #1 out, I had used a sword for testing as I was lazy to find the diamond. As for #2, it's not a command block chain, so it works :)
– RudolfJelin
Jan 4 '17 at 15:56
@Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)
– RudolfJelin
Jan 4 '17 at 15:58
@Plagiatus P.S. I prefer using objectives because 1) the syntax is more readable, 2) it's universal, and if I'd like to add a third value to the system, I won't have to change back. Thanks for the tip, though! :-)
– RudolfJelin
Jan 4 '17 at 15:58
add a comment |
Use /effect to add the levitation effect to mob and use @e[r=6] to seelct all entities in radius of 6 to add the effect.
So, /effect @e[r=6] minecraft:levitation 1
in a repeat command block would work giving all entities in the radius of 6.
If you want to that players are exluded, you should use @e[type=!Player,r=6] instead of @e[r=6].
add a comment |
Use /effect to add the levitation effect to mob and use @e[r=6] to seelct all entities in radius of 6 to add the effect.
So, /effect @e[r=6] minecraft:levitation 1
in a repeat command block would work giving all entities in the radius of 6.
If you want to that players are exluded, you should use @e[type=!Player,r=6] instead of @e[r=6].
add a comment |
Use /effect to add the levitation effect to mob and use @e[r=6] to seelct all entities in radius of 6 to add the effect.
So, /effect @e[r=6] minecraft:levitation 1
in a repeat command block would work giving all entities in the radius of 6.
If you want to that players are exluded, you should use @e[type=!Player,r=6] instead of @e[r=6].
Use /effect to add the levitation effect to mob and use @e[r=6] to seelct all entities in radius of 6 to add the effect.
So, /effect @e[r=6] minecraft:levitation 1
in a repeat command block would work giving all entities in the radius of 6.
If you want to that players are exluded, you should use @e[type=!Player,r=6] instead of @e[r=6].
answered Jan 4 '17 at 8:18


TassuTassu
3773 silver badges16 bronze badges
3773 silver badges16 bronze badges
add a comment |
add a comment |
There is an easier way than that although not exactly practical you can just set up a command that enchants something and feeds of that to make a mob float but that's my opinion.
New contributor
tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
There is an easier way than that although not exactly practical you can just set up a command that enchants something and feeds of that to make a mob float but that's my opinion.
New contributor
tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
There is an easier way than that although not exactly practical you can just set up a command that enchants something and feeds of that to make a mob float but that's my opinion.
New contributor
tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
There is an easier way than that although not exactly practical you can just set up a command that enchants something and feeds of that to make a mob float but that's my opinion.
New contributor
tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 40 mins ago
tigray32tigray32
1
1
New contributor
tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
tigray32 is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
add a comment |
Thanks for contributing an answer to Arqade!
- Please be sure to answer the question. Provide details and share your research!
But avoid …
- Asking for help, clarification, or responding to other answers.
- Making statements based on opinion; back them up with references or personal experience.
To learn more, see our tips on writing great answers.
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
StackExchange.ready(
function ()
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f296796%2fhow-to-give-a-certain-mob-levitation-if-it-is-in-a-6-block-radius%23new-answer', 'question_page');
);
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Sign up or log in
StackExchange.ready(function ()
StackExchange.helpers.onClickDraftSave('#login-link');
);
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Sign up using Google
Sign up using Facebook
Sign up using Email and Password
Post as a guest
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
Required, but never shown
3
a diamond or a stick? make up your mind. xD
– Plagiatus
Jan 4 '17 at 15:48