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Is the Infernal Healing spell actually worth it as a Wand?


Healing Kits in combatInfinite source of healingIs using a wand for healing viable for level 1 party?Does magical healing prevent or remove scars?Would introducing a healing wand break the game?What can prevent characters from buying Wand of Cure Light Wounds and Wand of Lesser Restoration?Is there an official explanation for the difference in duration between Infernal Healing and Celestial Healing?Will using a wand of Infernal Healing turn me evil?Does magic healing double non-lethal healing?How does the ability to cast healing spells affect a monster's CR?






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$begingroup$


Infernal Healing is a spell that gives you Fast Healing 1 for 10 rounds, healing 10 HP of damage. It can also be used right before combat to auto-stabilize in case you get dropped. Some people claim that it's the most efficient healing in the game.



However, it has a material component: Unholy Water, which costs 25 gp per flask, and you need 1 flask per 1 casting of Infernal Healing.



A Wand of Cure Light Wounds costs 750 GP, or 15 GP per charge if you have to pay the full price. It heals 5.5 HP per charge, on average.



When making a Wand with a spell that has a material component, you have to provide it 50 times. In case of Infernal Healing, it's 50x25 gp, or just 25 gp per charge.



In short, it's about healing an average of 5.5 HP in one round for 15 gp (2.73 gp per 1 HP healed) or exactly 10 HP in 10 rounds for 40 gp (4 gp per 1 HP healed).



Is there any reason to take the slower option? What should be so "tempting" about the Wand of Infernal Healing so that it should justify slowly corruption your soul?



As for me, a Wand of Infernal Healing looks overpriced compared to a Wand of Cure Light Wounds.










share|improve this question











$endgroup$




















    3












    $begingroup$


    Infernal Healing is a spell that gives you Fast Healing 1 for 10 rounds, healing 10 HP of damage. It can also be used right before combat to auto-stabilize in case you get dropped. Some people claim that it's the most efficient healing in the game.



    However, it has a material component: Unholy Water, which costs 25 gp per flask, and you need 1 flask per 1 casting of Infernal Healing.



    A Wand of Cure Light Wounds costs 750 GP, or 15 GP per charge if you have to pay the full price. It heals 5.5 HP per charge, on average.



    When making a Wand with a spell that has a material component, you have to provide it 50 times. In case of Infernal Healing, it's 50x25 gp, or just 25 gp per charge.



    In short, it's about healing an average of 5.5 HP in one round for 15 gp (2.73 gp per 1 HP healed) or exactly 10 HP in 10 rounds for 40 gp (4 gp per 1 HP healed).



    Is there any reason to take the slower option? What should be so "tempting" about the Wand of Infernal Healing so that it should justify slowly corruption your soul?



    As for me, a Wand of Infernal Healing looks overpriced compared to a Wand of Cure Light Wounds.










    share|improve this question











    $endgroup$
















      3












      3








      3





      $begingroup$


      Infernal Healing is a spell that gives you Fast Healing 1 for 10 rounds, healing 10 HP of damage. It can also be used right before combat to auto-stabilize in case you get dropped. Some people claim that it's the most efficient healing in the game.



      However, it has a material component: Unholy Water, which costs 25 gp per flask, and you need 1 flask per 1 casting of Infernal Healing.



      A Wand of Cure Light Wounds costs 750 GP, or 15 GP per charge if you have to pay the full price. It heals 5.5 HP per charge, on average.



      When making a Wand with a spell that has a material component, you have to provide it 50 times. In case of Infernal Healing, it's 50x25 gp, or just 25 gp per charge.



      In short, it's about healing an average of 5.5 HP in one round for 15 gp (2.73 gp per 1 HP healed) or exactly 10 HP in 10 rounds for 40 gp (4 gp per 1 HP healed).



      Is there any reason to take the slower option? What should be so "tempting" about the Wand of Infernal Healing so that it should justify slowly corruption your soul?



      As for me, a Wand of Infernal Healing looks overpriced compared to a Wand of Cure Light Wounds.










      share|improve this question











      $endgroup$




      Infernal Healing is a spell that gives you Fast Healing 1 for 10 rounds, healing 10 HP of damage. It can also be used right before combat to auto-stabilize in case you get dropped. Some people claim that it's the most efficient healing in the game.



      However, it has a material component: Unholy Water, which costs 25 gp per flask, and you need 1 flask per 1 casting of Infernal Healing.



      A Wand of Cure Light Wounds costs 750 GP, or 15 GP per charge if you have to pay the full price. It heals 5.5 HP per charge, on average.



      When making a Wand with a spell that has a material component, you have to provide it 50 times. In case of Infernal Healing, it's 50x25 gp, or just 25 gp per charge.



      In short, it's about healing an average of 5.5 HP in one round for 15 gp (2.73 gp per 1 HP healed) or exactly 10 HP in 10 rounds for 40 gp (4 gp per 1 HP healed).



      Is there any reason to take the slower option? What should be so "tempting" about the Wand of Infernal Healing so that it should justify slowly corruption your soul?



      As for me, a Wand of Infernal Healing looks overpriced compared to a Wand of Cure Light Wounds.







      pathfinder-1e spells magic-items healing






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 17 mins ago









      V2Blast

      33.1k5 gold badges118 silver badges205 bronze badges




      33.1k5 gold badges118 silver badges205 bronze badges










      asked 9 hours ago









      Baskakov_DmitriyBaskakov_Dmitriy

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          1 Answer
          1






          active

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          9












          $begingroup$

          The material component for infernal healing is "1 drop of devil blood or 1 dose of unholy water." I don't know why they designed it that way, but since a drop of devil blood doesn't have a listed price, it can be assumed to be in your spell component pouch (or ignored with Eschew Materials). Consequently, a wand of infernal healing costs the same amount as a wand of cure light wounds.



          It heals slower than cure light wounds, but heals more per charge, making it the more efficient option for out-of-combat healing.






          share|improve this answer









          $endgroup$










          • 3




            $begingroup$
            I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
            $endgroup$
            – KRyan
            8 hours ago










          • $begingroup$
            Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
            $endgroup$
            – Baskakov_Dmitriy
            8 hours ago













          Your Answer








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          1 Answer
          1






          active

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          active

          oldest

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          active

          oldest

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          9












          $begingroup$

          The material component for infernal healing is "1 drop of devil blood or 1 dose of unholy water." I don't know why they designed it that way, but since a drop of devil blood doesn't have a listed price, it can be assumed to be in your spell component pouch (or ignored with Eschew Materials). Consequently, a wand of infernal healing costs the same amount as a wand of cure light wounds.



          It heals slower than cure light wounds, but heals more per charge, making it the more efficient option for out-of-combat healing.






          share|improve this answer









          $endgroup$










          • 3




            $begingroup$
            I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
            $endgroup$
            – KRyan
            8 hours ago










          • $begingroup$
            Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
            $endgroup$
            – Baskakov_Dmitriy
            8 hours ago















          9












          $begingroup$

          The material component for infernal healing is "1 drop of devil blood or 1 dose of unholy water." I don't know why they designed it that way, but since a drop of devil blood doesn't have a listed price, it can be assumed to be in your spell component pouch (or ignored with Eschew Materials). Consequently, a wand of infernal healing costs the same amount as a wand of cure light wounds.



          It heals slower than cure light wounds, but heals more per charge, making it the more efficient option for out-of-combat healing.






          share|improve this answer









          $endgroup$










          • 3




            $begingroup$
            I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
            $endgroup$
            – KRyan
            8 hours ago










          • $begingroup$
            Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
            $endgroup$
            – Baskakov_Dmitriy
            8 hours ago













          9












          9








          9





          $begingroup$

          The material component for infernal healing is "1 drop of devil blood or 1 dose of unholy water." I don't know why they designed it that way, but since a drop of devil blood doesn't have a listed price, it can be assumed to be in your spell component pouch (or ignored with Eschew Materials). Consequently, a wand of infernal healing costs the same amount as a wand of cure light wounds.



          It heals slower than cure light wounds, but heals more per charge, making it the more efficient option for out-of-combat healing.






          share|improve this answer









          $endgroup$



          The material component for infernal healing is "1 drop of devil blood or 1 dose of unholy water." I don't know why they designed it that way, but since a drop of devil blood doesn't have a listed price, it can be assumed to be in your spell component pouch (or ignored with Eschew Materials). Consequently, a wand of infernal healing costs the same amount as a wand of cure light wounds.



          It heals slower than cure light wounds, but heals more per charge, making it the more efficient option for out-of-combat healing.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 9 hours ago









          John MontgomeryJohn Montgomery

          3032 silver badges8 bronze badges




          3032 silver badges8 bronze badges










          • 3




            $begingroup$
            I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
            $endgroup$
            – KRyan
            8 hours ago










          • $begingroup$
            Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
            $endgroup$
            – Baskakov_Dmitriy
            8 hours ago












          • 3




            $begingroup$
            I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
            $endgroup$
            – KRyan
            8 hours ago










          • $begingroup$
            Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
            $endgroup$
            – Baskakov_Dmitriy
            8 hours ago







          3




          3




          $begingroup$
          I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
          $endgroup$
          – KRyan
          8 hours ago




          $begingroup$
          I suppose you could argue that a cleric could be stripped of their spell component pouch, but still have access to bless water, and silver and water are easier to come by than devil blood? It’s a big stretch, though, and doesn’t really justify causing the confusion exhibited by this question.
          $endgroup$
          – KRyan
          8 hours ago












          $begingroup$
          Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
          $endgroup$
          – Baskakov_Dmitriy
          8 hours ago




          $begingroup$
          Ah, so that's the reason why they buy it for the same 750 gp... Wonderful design.
          $endgroup$
          – Baskakov_Dmitriy
          8 hours ago

















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