Nth Problem with TikZ and Extensive Form GamesAdjust edge endpoints depending on node labelText alignment and form of connectors (edges) in tikz treeLatex and Game Theory: Combining an Extensive and Normal Form for a Three Players GameTikz Tree problem with positionMindmap and trees : length of edges for the 3rd level nodes and the rotation around the Root NodeGame tree in tikz - edge from parent node to label branchesGame theory trees, solid node size
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Nth Problem with TikZ and Extensive Form Games
Adjust edge endpoints depending on node labelText alignment and form of connectors (edges) in tikz treeLatex and Game Theory: Combining an Extensive and Normal Form for a Three Players GameTikz Tree problem with positionMindmap and trees : length of edges for the 3rd level nodes and the rotation around the Root NodeGame tree in tikz - edge from parent node to label branchesGame theory trees, solid node size
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
I'd like to typset the tree on the left of the image. Unfortunately, TikZ seems way to complicated to me... I tried with this code, without success
documentclassbeamer
usepackagetikz % Game theory packages
usetikzlibrarycalc
% Node styles
tikzset
% Two node styles for game trees: solid and hollow
solid node/.style=circle,draw,inner sep=1.5,fill=black,
hollow node/.style=circle,draw,inner sep=1.5
begindocument
beginframe
begintikzpicture[scale=0.7,font=footnotesize]
% Specify spacing for each level of the tree
tikzstylelevel 1=[level distance=18mm,sibling distance=27mm]
tikzstylelevel 2=[level distance=18mm,sibling distance=27mm]
% The Tree
node(0)[hollow node,label=above:$1$]
childnode(1)[solid node, label=above:$2$]
childnode(0-1-1)[solid node, label=above:$1$] edge from parent node[left]$E$
childnode(0-1-2)[label=below:$(3,1)$] edge from parent node[right]$F$
childnode(0-1-1-1)[label=below:$(1,2)$] edge from parent node[right]$G$ % The error is here
edge from parent node[left,xshift=-3]$C$
childnode(2)[label=below:$(0,3)$] edge from parent node[right, xshift=3]$D$
;
endtikzpicture
endframe
enddocument
I'd like also to ask you if something easier for game theory than Tikz exists for trees.
tikz-trees game-tree
New contributor
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I'd like to typset the tree on the left of the image. Unfortunately, TikZ seems way to complicated to me... I tried with this code, without success
documentclassbeamer
usepackagetikz % Game theory packages
usetikzlibrarycalc
% Node styles
tikzset
% Two node styles for game trees: solid and hollow
solid node/.style=circle,draw,inner sep=1.5,fill=black,
hollow node/.style=circle,draw,inner sep=1.5
begindocument
beginframe
begintikzpicture[scale=0.7,font=footnotesize]
% Specify spacing for each level of the tree
tikzstylelevel 1=[level distance=18mm,sibling distance=27mm]
tikzstylelevel 2=[level distance=18mm,sibling distance=27mm]
% The Tree
node(0)[hollow node,label=above:$1$]
childnode(1)[solid node, label=above:$2$]
childnode(0-1-1)[solid node, label=above:$1$] edge from parent node[left]$E$
childnode(0-1-2)[label=below:$(3,1)$] edge from parent node[right]$F$
childnode(0-1-1-1)[label=below:$(1,2)$] edge from parent node[right]$G$ % The error is here
edge from parent node[left,xshift=-3]$C$
childnode(2)[label=below:$(0,3)$] edge from parent node[right, xshift=3]$D$
;
endtikzpicture
endframe
enddocument
I'd like also to ask you if something easier for game theory than Tikz exists for trees.
tikz-trees game-tree
New contributor
Matteo Bulgarelli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
I'd like to typset the tree on the left of the image. Unfortunately, TikZ seems way to complicated to me... I tried with this code, without success
documentclassbeamer
usepackagetikz % Game theory packages
usetikzlibrarycalc
% Node styles
tikzset
% Two node styles for game trees: solid and hollow
solid node/.style=circle,draw,inner sep=1.5,fill=black,
hollow node/.style=circle,draw,inner sep=1.5
begindocument
beginframe
begintikzpicture[scale=0.7,font=footnotesize]
% Specify spacing for each level of the tree
tikzstylelevel 1=[level distance=18mm,sibling distance=27mm]
tikzstylelevel 2=[level distance=18mm,sibling distance=27mm]
% The Tree
node(0)[hollow node,label=above:$1$]
childnode(1)[solid node, label=above:$2$]
childnode(0-1-1)[solid node, label=above:$1$] edge from parent node[left]$E$
childnode(0-1-2)[label=below:$(3,1)$] edge from parent node[right]$F$
childnode(0-1-1-1)[label=below:$(1,2)$] edge from parent node[right]$G$ % The error is here
edge from parent node[left,xshift=-3]$C$
childnode(2)[label=below:$(0,3)$] edge from parent node[right, xshift=3]$D$
;
endtikzpicture
endframe
enddocument
I'd like also to ask you if something easier for game theory than Tikz exists for trees.
tikz-trees game-tree
New contributor
Matteo Bulgarelli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
I'd like to typset the tree on the left of the image. Unfortunately, TikZ seems way to complicated to me... I tried with this code, without success
documentclassbeamer
usepackagetikz % Game theory packages
usetikzlibrarycalc
% Node styles
tikzset
% Two node styles for game trees: solid and hollow
solid node/.style=circle,draw,inner sep=1.5,fill=black,
hollow node/.style=circle,draw,inner sep=1.5
begindocument
beginframe
begintikzpicture[scale=0.7,font=footnotesize]
% Specify spacing for each level of the tree
tikzstylelevel 1=[level distance=18mm,sibling distance=27mm]
tikzstylelevel 2=[level distance=18mm,sibling distance=27mm]
% The Tree
node(0)[hollow node,label=above:$1$]
childnode(1)[solid node, label=above:$2$]
childnode(0-1-1)[solid node, label=above:$1$] edge from parent node[left]$E$
childnode(0-1-2)[label=below:$(3,1)$] edge from parent node[right]$F$
childnode(0-1-1-1)[label=below:$(1,2)$] edge from parent node[right]$G$ % The error is here
edge from parent node[left,xshift=-3]$C$
childnode(2)[label=below:$(0,3)$] edge from parent node[right, xshift=3]$D$
;
endtikzpicture
endframe
enddocument
I'd like also to ask you if something easier for game theory than Tikz exists for trees.
tikz-trees game-tree
tikz-trees game-tree
New contributor
Matteo Bulgarelli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Matteo Bulgarelli is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 8 hours ago
Matteo Bulgarelli
New contributor
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asked 8 hours ago


Matteo BulgarelliMatteo Bulgarelli
112 bronze badges
112 bronze badges
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add a comment |
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3 Answers
3
active
oldest
votes
Note that there is a package, istgame
, which specializes on game trees. For general trees, forest
is a very powerful tool. It allows you to draw your tree very easily.
documentclassarticle
usepackageforest
forestsetel/.style=edge label=node [pos=0.7,above,outer sep=3pt] $#1$
begindocument
beginforest
for tree=circle,fill,inner sep=1pt,calign=fixed edge angles
[,label=above:1
[,label=above left:2,el=A
[,label=above left:1,el=C
[,label=below:0,2,el=E ]
[,label=below:2,0,el=F ]
]
[,label=below:1,1,el=D]
]
[,label=below:3,3,el=B]
]
endforest
enddocument
New contributor
Schrödinger's cat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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add a comment |
I propose this short code with pstricks
– more specifically pst-tree
:
documentclassarticle
usepackage[utf8]inputenc
usepackage[T1]fontenc
usepackagefourier
usepackagepst-tree
usepackageauto-pst-pdf
begindocument
beginpspicture
pssettnsep=1pt, labelsep=3pt
pstree[nodesep=0pt, levelsep=1.5cm, treesep=3cm]Tc2pt~[ tnpos=a, tnsep=-1pt]1
pstreeTdotnbput$ A $ uput[ul](pssucc)$ 2 $ %
pstreeTdot nbput$ C $ uput[ul](pssucc)1%
pstreeTdot nbput$ E $ uput[ul](pssucc)2%
Tdotnaput$F$uput[d](pssucc)$0,2$%
Tdot_$D$ uput[d](pssucc)$1,1$%
Tdot_$B$ uput[d](pssucc)$3,3$
endpspicture%
enddocument
add a comment |
My plain TikZ code is a bit long but easy to read.
documentclassarticle
%documentclassbeamer
usepackagetikz
begindocument
%beginframe
begincenter
begintikzpicture[scale=1,
h/.style=circle,draw=magenta,thick,inner sep=1.5,
s/.style=h,fill=magenta]
path
(0,0) node[h] (1) node[above] 1
+(1,-1) node[s] (2b) node[below] 3,3
++(-1,-1) node[s] (2a) node[left] 2
+(1,-1) node[s] (3b) node[below] 1,1
++(-1,-1) node[s] (3a) node[left] 1
+(1,-1) node[s] (4b) node[below] 0,2
+(-1,-1) node[s] (4a) node[below] 2,0;
draw (1)
--(2a) node[pos=.4,left]A
--(3a) node[pos=.4,left]C
--(4a) node[pos=.4,left]E
(1)--(2b) node[pos=.4,right]B
(2a)--(3b) node[pos=.4,right]D
(3a)--(4b) node[pos=.4,right]F;
newcommandputcolumn[6]%
path #1 node#2
++(-90:1) node#3 ++(-90:1) node#4
++(-90:1) node#5 ++(-90:1) node#6;
%
beginscope[shift=(4,0)]
draw (0,0) grid (2,-4);
putcolumn(.5,.5)C2,00,23,33,3
putcolumn(1.5,.5)D1,11,13,33,3
putcolumn(-.5,.5)AEAFBEBF
endscope
endtikzpicture
endcenter
%endframe
enddocument
it works well witharticle
, but some errors appear withbeamer
. Did I miss something?
– Black Mild
4 hours ago
2
It works with beamer if you add[fragile]
, i.e. usebeginframe[fragile]
. (+1)
– Schrödinger's cat
3 hours ago
add a comment |
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3 Answers
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active
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votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
Note that there is a package, istgame
, which specializes on game trees. For general trees, forest
is a very powerful tool. It allows you to draw your tree very easily.
documentclassarticle
usepackageforest
forestsetel/.style=edge label=node [pos=0.7,above,outer sep=3pt] $#1$
begindocument
beginforest
for tree=circle,fill,inner sep=1pt,calign=fixed edge angles
[,label=above:1
[,label=above left:2,el=A
[,label=above left:1,el=C
[,label=below:0,2,el=E ]
[,label=below:2,0,el=F ]
]
[,label=below:1,1,el=D]
]
[,label=below:3,3,el=B]
]
endforest
enddocument
New contributor
Schrödinger's cat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
Note that there is a package, istgame
, which specializes on game trees. For general trees, forest
is a very powerful tool. It allows you to draw your tree very easily.
documentclassarticle
usepackageforest
forestsetel/.style=edge label=node [pos=0.7,above,outer sep=3pt] $#1$
begindocument
beginforest
for tree=circle,fill,inner sep=1pt,calign=fixed edge angles
[,label=above:1
[,label=above left:2,el=A
[,label=above left:1,el=C
[,label=below:0,2,el=E ]
[,label=below:2,0,el=F ]
]
[,label=below:1,1,el=D]
]
[,label=below:3,3,el=B]
]
endforest
enddocument
New contributor
Schrödinger's cat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
Note that there is a package, istgame
, which specializes on game trees. For general trees, forest
is a very powerful tool. It allows you to draw your tree very easily.
documentclassarticle
usepackageforest
forestsetel/.style=edge label=node [pos=0.7,above,outer sep=3pt] $#1$
begindocument
beginforest
for tree=circle,fill,inner sep=1pt,calign=fixed edge angles
[,label=above:1
[,label=above left:2,el=A
[,label=above left:1,el=C
[,label=below:0,2,el=E ]
[,label=below:2,0,el=F ]
]
[,label=below:1,1,el=D]
]
[,label=below:3,3,el=B]
]
endforest
enddocument
New contributor
Schrödinger's cat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Note that there is a package, istgame
, which specializes on game trees. For general trees, forest
is a very powerful tool. It allows you to draw your tree very easily.
documentclassarticle
usepackageforest
forestsetel/.style=edge label=node [pos=0.7,above,outer sep=3pt] $#1$
begindocument
beginforest
for tree=circle,fill,inner sep=1pt,calign=fixed edge angles
[,label=above:1
[,label=above left:2,el=A
[,label=above left:1,el=C
[,label=below:0,2,el=E ]
[,label=below:2,0,el=F ]
]
[,label=below:1,1,el=D]
]
[,label=below:3,3,el=B]
]
endforest
enddocument
New contributor
Schrödinger's cat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Schrödinger's cat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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answered 7 hours ago


Schrödinger's catSchrödinger's cat
1,5163 silver badges9 bronze badges
1,5163 silver badges9 bronze badges
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Schrödinger's cat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor
Schrödinger's cat is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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add a comment |
add a comment |
I propose this short code with pstricks
– more specifically pst-tree
:
documentclassarticle
usepackage[utf8]inputenc
usepackage[T1]fontenc
usepackagefourier
usepackagepst-tree
usepackageauto-pst-pdf
begindocument
beginpspicture
pssettnsep=1pt, labelsep=3pt
pstree[nodesep=0pt, levelsep=1.5cm, treesep=3cm]Tc2pt~[ tnpos=a, tnsep=-1pt]1
pstreeTdotnbput$ A $ uput[ul](pssucc)$ 2 $ %
pstreeTdot nbput$ C $ uput[ul](pssucc)1%
pstreeTdot nbput$ E $ uput[ul](pssucc)2%
Tdotnaput$F$uput[d](pssucc)$0,2$%
Tdot_$D$ uput[d](pssucc)$1,1$%
Tdot_$B$ uput[d](pssucc)$3,3$
endpspicture%
enddocument
add a comment |
I propose this short code with pstricks
– more specifically pst-tree
:
documentclassarticle
usepackage[utf8]inputenc
usepackage[T1]fontenc
usepackagefourier
usepackagepst-tree
usepackageauto-pst-pdf
begindocument
beginpspicture
pssettnsep=1pt, labelsep=3pt
pstree[nodesep=0pt, levelsep=1.5cm, treesep=3cm]Tc2pt~[ tnpos=a, tnsep=-1pt]1
pstreeTdotnbput$ A $ uput[ul](pssucc)$ 2 $ %
pstreeTdot nbput$ C $ uput[ul](pssucc)1%
pstreeTdot nbput$ E $ uput[ul](pssucc)2%
Tdotnaput$F$uput[d](pssucc)$0,2$%
Tdot_$D$ uput[d](pssucc)$1,1$%
Tdot_$B$ uput[d](pssucc)$3,3$
endpspicture%
enddocument
add a comment |
I propose this short code with pstricks
– more specifically pst-tree
:
documentclassarticle
usepackage[utf8]inputenc
usepackage[T1]fontenc
usepackagefourier
usepackagepst-tree
usepackageauto-pst-pdf
begindocument
beginpspicture
pssettnsep=1pt, labelsep=3pt
pstree[nodesep=0pt, levelsep=1.5cm, treesep=3cm]Tc2pt~[ tnpos=a, tnsep=-1pt]1
pstreeTdotnbput$ A $ uput[ul](pssucc)$ 2 $ %
pstreeTdot nbput$ C $ uput[ul](pssucc)1%
pstreeTdot nbput$ E $ uput[ul](pssucc)2%
Tdotnaput$F$uput[d](pssucc)$0,2$%
Tdot_$D$ uput[d](pssucc)$1,1$%
Tdot_$B$ uput[d](pssucc)$3,3$
endpspicture%
enddocument
I propose this short code with pstricks
– more specifically pst-tree
:
documentclassarticle
usepackage[utf8]inputenc
usepackage[T1]fontenc
usepackagefourier
usepackagepst-tree
usepackageauto-pst-pdf
begindocument
beginpspicture
pssettnsep=1pt, labelsep=3pt
pstree[nodesep=0pt, levelsep=1.5cm, treesep=3cm]Tc2pt~[ tnpos=a, tnsep=-1pt]1
pstreeTdotnbput$ A $ uput[ul](pssucc)$ 2 $ %
pstreeTdot nbput$ C $ uput[ul](pssucc)1%
pstreeTdot nbput$ E $ uput[ul](pssucc)2%
Tdotnaput$F$uput[d](pssucc)$0,2$%
Tdot_$D$ uput[d](pssucc)$1,1$%
Tdot_$B$ uput[d](pssucc)$3,3$
endpspicture%
enddocument
answered 5 hours ago
BernardBernard
189k7 gold badges85 silver badges224 bronze badges
189k7 gold badges85 silver badges224 bronze badges
add a comment |
add a comment |
My plain TikZ code is a bit long but easy to read.
documentclassarticle
%documentclassbeamer
usepackagetikz
begindocument
%beginframe
begincenter
begintikzpicture[scale=1,
h/.style=circle,draw=magenta,thick,inner sep=1.5,
s/.style=h,fill=magenta]
path
(0,0) node[h] (1) node[above] 1
+(1,-1) node[s] (2b) node[below] 3,3
++(-1,-1) node[s] (2a) node[left] 2
+(1,-1) node[s] (3b) node[below] 1,1
++(-1,-1) node[s] (3a) node[left] 1
+(1,-1) node[s] (4b) node[below] 0,2
+(-1,-1) node[s] (4a) node[below] 2,0;
draw (1)
--(2a) node[pos=.4,left]A
--(3a) node[pos=.4,left]C
--(4a) node[pos=.4,left]E
(1)--(2b) node[pos=.4,right]B
(2a)--(3b) node[pos=.4,right]D
(3a)--(4b) node[pos=.4,right]F;
newcommandputcolumn[6]%
path #1 node#2
++(-90:1) node#3 ++(-90:1) node#4
++(-90:1) node#5 ++(-90:1) node#6;
%
beginscope[shift=(4,0)]
draw (0,0) grid (2,-4);
putcolumn(.5,.5)C2,00,23,33,3
putcolumn(1.5,.5)D1,11,13,33,3
putcolumn(-.5,.5)AEAFBEBF
endscope
endtikzpicture
endcenter
%endframe
enddocument
it works well witharticle
, but some errors appear withbeamer
. Did I miss something?
– Black Mild
4 hours ago
2
It works with beamer if you add[fragile]
, i.e. usebeginframe[fragile]
. (+1)
– Schrödinger's cat
3 hours ago
add a comment |
My plain TikZ code is a bit long but easy to read.
documentclassarticle
%documentclassbeamer
usepackagetikz
begindocument
%beginframe
begincenter
begintikzpicture[scale=1,
h/.style=circle,draw=magenta,thick,inner sep=1.5,
s/.style=h,fill=magenta]
path
(0,0) node[h] (1) node[above] 1
+(1,-1) node[s] (2b) node[below] 3,3
++(-1,-1) node[s] (2a) node[left] 2
+(1,-1) node[s] (3b) node[below] 1,1
++(-1,-1) node[s] (3a) node[left] 1
+(1,-1) node[s] (4b) node[below] 0,2
+(-1,-1) node[s] (4a) node[below] 2,0;
draw (1)
--(2a) node[pos=.4,left]A
--(3a) node[pos=.4,left]C
--(4a) node[pos=.4,left]E
(1)--(2b) node[pos=.4,right]B
(2a)--(3b) node[pos=.4,right]D
(3a)--(4b) node[pos=.4,right]F;
newcommandputcolumn[6]%
path #1 node#2
++(-90:1) node#3 ++(-90:1) node#4
++(-90:1) node#5 ++(-90:1) node#6;
%
beginscope[shift=(4,0)]
draw (0,0) grid (2,-4);
putcolumn(.5,.5)C2,00,23,33,3
putcolumn(1.5,.5)D1,11,13,33,3
putcolumn(-.5,.5)AEAFBEBF
endscope
endtikzpicture
endcenter
%endframe
enddocument
it works well witharticle
, but some errors appear withbeamer
. Did I miss something?
– Black Mild
4 hours ago
2
It works with beamer if you add[fragile]
, i.e. usebeginframe[fragile]
. (+1)
– Schrödinger's cat
3 hours ago
add a comment |
My plain TikZ code is a bit long but easy to read.
documentclassarticle
%documentclassbeamer
usepackagetikz
begindocument
%beginframe
begincenter
begintikzpicture[scale=1,
h/.style=circle,draw=magenta,thick,inner sep=1.5,
s/.style=h,fill=magenta]
path
(0,0) node[h] (1) node[above] 1
+(1,-1) node[s] (2b) node[below] 3,3
++(-1,-1) node[s] (2a) node[left] 2
+(1,-1) node[s] (3b) node[below] 1,1
++(-1,-1) node[s] (3a) node[left] 1
+(1,-1) node[s] (4b) node[below] 0,2
+(-1,-1) node[s] (4a) node[below] 2,0;
draw (1)
--(2a) node[pos=.4,left]A
--(3a) node[pos=.4,left]C
--(4a) node[pos=.4,left]E
(1)--(2b) node[pos=.4,right]B
(2a)--(3b) node[pos=.4,right]D
(3a)--(4b) node[pos=.4,right]F;
newcommandputcolumn[6]%
path #1 node#2
++(-90:1) node#3 ++(-90:1) node#4
++(-90:1) node#5 ++(-90:1) node#6;
%
beginscope[shift=(4,0)]
draw (0,0) grid (2,-4);
putcolumn(.5,.5)C2,00,23,33,3
putcolumn(1.5,.5)D1,11,13,33,3
putcolumn(-.5,.5)AEAFBEBF
endscope
endtikzpicture
endcenter
%endframe
enddocument
My plain TikZ code is a bit long but easy to read.
documentclassarticle
%documentclassbeamer
usepackagetikz
begindocument
%beginframe
begincenter
begintikzpicture[scale=1,
h/.style=circle,draw=magenta,thick,inner sep=1.5,
s/.style=h,fill=magenta]
path
(0,0) node[h] (1) node[above] 1
+(1,-1) node[s] (2b) node[below] 3,3
++(-1,-1) node[s] (2a) node[left] 2
+(1,-1) node[s] (3b) node[below] 1,1
++(-1,-1) node[s] (3a) node[left] 1
+(1,-1) node[s] (4b) node[below] 0,2
+(-1,-1) node[s] (4a) node[below] 2,0;
draw (1)
--(2a) node[pos=.4,left]A
--(3a) node[pos=.4,left]C
--(4a) node[pos=.4,left]E
(1)--(2b) node[pos=.4,right]B
(2a)--(3b) node[pos=.4,right]D
(3a)--(4b) node[pos=.4,right]F;
newcommandputcolumn[6]%
path #1 node#2
++(-90:1) node#3 ++(-90:1) node#4
++(-90:1) node#5 ++(-90:1) node#6;
%
beginscope[shift=(4,0)]
draw (0,0) grid (2,-4);
putcolumn(.5,.5)C2,00,23,33,3
putcolumn(1.5,.5)D1,11,13,33,3
putcolumn(-.5,.5)AEAFBEBF
endscope
endtikzpicture
endcenter
%endframe
enddocument
answered 4 hours ago
Black MildBlack Mild
1,8969 silver badges15 bronze badges
1,8969 silver badges15 bronze badges
it works well witharticle
, but some errors appear withbeamer
. Did I miss something?
– Black Mild
4 hours ago
2
It works with beamer if you add[fragile]
, i.e. usebeginframe[fragile]
. (+1)
– Schrödinger's cat
3 hours ago
add a comment |
it works well witharticle
, but some errors appear withbeamer
. Did I miss something?
– Black Mild
4 hours ago
2
It works with beamer if you add[fragile]
, i.e. usebeginframe[fragile]
. (+1)
– Schrödinger's cat
3 hours ago
it works well with
article
, but some errors appear with beamer
. Did I miss something?– Black Mild
4 hours ago
it works well with
article
, but some errors appear with beamer
. Did I miss something?– Black Mild
4 hours ago
2
2
It works with beamer if you add
[fragile]
, i.e. use beginframe[fragile]
. (+1)– Schrödinger's cat
3 hours ago
It works with beamer if you add
[fragile]
, i.e. use beginframe[fragile]
. (+1)– Schrödinger's cat
3 hours ago
add a comment |
Matteo Bulgarelli is a new contributor. Be nice, and check out our Code of Conduct.
Matteo Bulgarelli is a new contributor. Be nice, and check out our Code of Conduct.
Matteo Bulgarelli is a new contributor. Be nice, and check out our Code of Conduct.
Matteo Bulgarelli is a new contributor. Be nice, and check out our Code of Conduct.
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