How to “Start as close to the end as possible”, and why to do so?How Do you Stave Off Boredom While Writing?Maintaining the consistency of voice and spontaneity throughout a pieceHow specific should I be when outlining the plot?How long can a prologue be, and what should you not do?How realistic should dialogue and character voices be?How to hide something in plain sight (and keep it hidden)?Want to write, have ideas, no story telling techniques or experience, feeling lost?How do big creative writing projects with multiple people work, preferably in the videogame industry?Preventing unintentional reading between the linesHow do discovery writers hibernate?

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How to “Start as close to the end as possible”, and why to do so?


How Do you Stave Off Boredom While Writing?Maintaining the consistency of voice and spontaneity throughout a pieceHow specific should I be when outlining the plot?How long can a prologue be, and what should you not do?How realistic should dialogue and character voices be?How to hide something in plain sight (and keep it hidden)?Want to write, have ideas, no story telling techniques or experience, feeling lost?How do big creative writing projects with multiple people work, preferably in the videogame industry?Preventing unintentional reading between the linesHow do discovery writers hibernate?






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5















Kurt Vonnegut has 8 tips on how to write a good story



  1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.

  2. Give the reader at least one character he or she can root for.

  3. Every character should want something, even if it is only a glass of water.

  4. Every sentence must do one of two things — reveal character or advance the action.

  5. Start as close to the end as possible.

  6. Be a Sadist. No matter how sweet and innocent your leading characters, make awful things happen to them-in order that the reader may see what they are made of.

  7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.

  8. Give your readers as much information as possible as soon as possible. To hell with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.

Most are very self-explanatory.



I don't know how to deal with number 5 though,




Start as close to the end as possible




What does he mean by this? What is this hoping to achieve/make easier for the writer?



And how do I know what constitutes "as possible"... I could probably start on the last sentence if needed... or a paragraph... etc.



I wonder if the tip is just meant to be a guide, a reminder to "have the end in mind", or whether writing your story from the end backwards is actually better.



Does anyone have any insights into this?










share|improve this question









New contributor



theonlygusti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





















  • I've often heard you should write the part you feel most excited and inspired about first, not necessarily the ending (although it could be if that's what you're inspired to write the most).

    – DJ Spicy Deluxe
    8 hours ago






  • 2





    9. Give obscure advice so people can interpret it in smart ways later

    – Galastel
    6 hours ago

















5















Kurt Vonnegut has 8 tips on how to write a good story



  1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.

  2. Give the reader at least one character he or she can root for.

  3. Every character should want something, even if it is only a glass of water.

  4. Every sentence must do one of two things — reveal character or advance the action.

  5. Start as close to the end as possible.

  6. Be a Sadist. No matter how sweet and innocent your leading characters, make awful things happen to them-in order that the reader may see what they are made of.

  7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.

  8. Give your readers as much information as possible as soon as possible. To hell with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.

Most are very self-explanatory.



I don't know how to deal with number 5 though,




Start as close to the end as possible




What does he mean by this? What is this hoping to achieve/make easier for the writer?



And how do I know what constitutes "as possible"... I could probably start on the last sentence if needed... or a paragraph... etc.



I wonder if the tip is just meant to be a guide, a reminder to "have the end in mind", or whether writing your story from the end backwards is actually better.



Does anyone have any insights into this?










share|improve this question









New contributor



theonlygusti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





















  • I've often heard you should write the part you feel most excited and inspired about first, not necessarily the ending (although it could be if that's what you're inspired to write the most).

    – DJ Spicy Deluxe
    8 hours ago






  • 2





    9. Give obscure advice so people can interpret it in smart ways later

    – Galastel
    6 hours ago













5












5








5


1






Kurt Vonnegut has 8 tips on how to write a good story



  1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.

  2. Give the reader at least one character he or she can root for.

  3. Every character should want something, even if it is only a glass of water.

  4. Every sentence must do one of two things — reveal character or advance the action.

  5. Start as close to the end as possible.

  6. Be a Sadist. No matter how sweet and innocent your leading characters, make awful things happen to them-in order that the reader may see what they are made of.

  7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.

  8. Give your readers as much information as possible as soon as possible. To hell with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.

Most are very self-explanatory.



I don't know how to deal with number 5 though,




Start as close to the end as possible




What does he mean by this? What is this hoping to achieve/make easier for the writer?



And how do I know what constitutes "as possible"... I could probably start on the last sentence if needed... or a paragraph... etc.



I wonder if the tip is just meant to be a guide, a reminder to "have the end in mind", or whether writing your story from the end backwards is actually better.



Does anyone have any insights into this?










share|improve this question









New contributor



theonlygusti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











Kurt Vonnegut has 8 tips on how to write a good story



  1. Use the time of a total stranger in such a way that he or she will not feel the time was wasted.

  2. Give the reader at least one character he or she can root for.

  3. Every character should want something, even if it is only a glass of water.

  4. Every sentence must do one of two things — reveal character or advance the action.

  5. Start as close to the end as possible.

  6. Be a Sadist. No matter how sweet and innocent your leading characters, make awful things happen to them-in order that the reader may see what they are made of.

  7. Write to please just one person. If you open a window and make love to the world, so to speak, your story will get pneumonia.

  8. Give your readers as much information as possible as soon as possible. To hell with suspense. Readers should have such complete understanding of what is going on, where and why, that they could finish the story themselves, should cockroaches eat the last few pages.

Most are very self-explanatory.



I don't know how to deal with number 5 though,




Start as close to the end as possible




What does he mean by this? What is this hoping to achieve/make easier for the writer?



And how do I know what constitutes "as possible"... I could probably start on the last sentence if needed... or a paragraph... etc.



I wonder if the tip is just meant to be a guide, a reminder to "have the end in mind", or whether writing your story from the end backwards is actually better.



Does anyone have any insights into this?







creative-writing technique






share|improve this question









New contributor



theonlygusti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



theonlygusti is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 8 hours ago









Galastel

50.9k8 gold badges156 silver badges280 bronze badges




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asked 9 hours ago









theonlygustitheonlygusti

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1284 bronze badges




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New contributor




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Check out our Code of Conduct.

















  • I've often heard you should write the part you feel most excited and inspired about first, not necessarily the ending (although it could be if that's what you're inspired to write the most).

    – DJ Spicy Deluxe
    8 hours ago






  • 2





    9. Give obscure advice so people can interpret it in smart ways later

    – Galastel
    6 hours ago

















  • I've often heard you should write the part you feel most excited and inspired about first, not necessarily the ending (although it could be if that's what you're inspired to write the most).

    – DJ Spicy Deluxe
    8 hours ago






  • 2





    9. Give obscure advice so people can interpret it in smart ways later

    – Galastel
    6 hours ago
















I've often heard you should write the part you feel most excited and inspired about first, not necessarily the ending (although it could be if that's what you're inspired to write the most).

– DJ Spicy Deluxe
8 hours ago





I've often heard you should write the part you feel most excited and inspired about first, not necessarily the ending (although it could be if that's what you're inspired to write the most).

– DJ Spicy Deluxe
8 hours ago




2




2





9. Give obscure advice so people can interpret it in smart ways later

– Galastel
6 hours ago





9. Give obscure advice so people can interpret it in smart ways later

– Galastel
6 hours ago










4 Answers
4






active

oldest

votes


















4
















What he means is avoid lengthy preamble and explanation for a story setup, but really it is hard to understand "start as close to the end as possible" without understanding story structure in general. It is a vague dictum.



In a typical popular and commercially successful story, a character is introduced, and within 10% or 15% of the story, something happens (called an "inciting incident") that is what the whole story is going to be "about".



We see the character in their normal world, solving normal-world problems (for them, if they are a hit-man or detective or wizard their normal world can be extreme for the rest of us).



We devote a little time (like I said, 10%) to show our MC (main character or main crew of characters) and build their normal world and something in their personality, readers expect that. It is necessary, and not possible to skip, because when something important happens we want the reader to sympathize with the MC.



Many beginning writers fail at this and try to start with an MC in extreme peril, but readers don't care if they don't know who is who.



What Vonnegut means is, whatever the main peril or problem or goal of the MC is, introduce it (as the inciting incident) earlier rather than later. But you cannot ignore the essentials, of letting the reader see your MC in action and understand the world she lives in.



To accomplish that, I recommend giving her some regular, everyday kind of problem to begin with, and have her interact with other people as quickly as possible. That is how readers learn "who she is" and is your opportunity to show something about her, a skill, a weakness, humor, whatever helps define her. THEN, as Stephen King says, you can put her in the blender.



Typically (and not every story goes this way) the big problem of the book will end up being something that tears her away from her normal world, where she is comfortable, and force her into a new world where she is uncertain and struggling. But for us readers to understand that, we first have to know what was her normal world, where she was competent and certain.



If you think about a romance, it works this way: A woman is shown in her normal (single) world, the inciting incident is meeting a future love interest that proves difficult, but they have to work together, so there is conflict that tears our MC away from her normal world, but then in stages understanding and love is found and she enters a new normal world, no longer single.



In fact most stories work that way, it is just that the goals of what is being sought are changed.






share|improve this answer



























  • I really like your answer. Everything you mention is actually really useful.

    – theonlygusti
    5 hours ago











  • Great answer - and it all ties in to the Hero's Journey quite well. I'd suggest the OP read up on that as well as it all links together, and will help make sense of it all

    – Thomo
    35 mins ago


















2
















Having googled Kurt Vonnegut's writing tips, I found several different explanations of tip #5. Since all explanations have some merit (as far as being useful advice), and since I don't know which one Vonnegut actually intended, I'll bring them all here.



The first explanation is the one Jedediah suggests: cut as much of the exposition as you can without sacrificing the story.



The second one goes: show right from the start where you're leading the story. In The Lord of the Rings we know from the second chapter onward that the goal of whatever happens is going to be the destruction of the Ring. In For Whom the Bell Tolls, we know it's all going towards blowing up the bridge. The reader shouldn't wonder where it's all going and why. (But he may well wonder how we're going to get there, and whether the goal will be achieved.)



The third explanation: try to bookend your story. By ending the story where you started it, or starting where you plan to end it, you show the journey that has been traversed in the course of the story. By showing something that hasn't changed, you're shining a spotlight on everything that has. An example would be The Lord of the Rings again, starting and ending in the Shire. But the characters have changed, and the world has changed. (More about bookends on tvtropes).



Again, I'm not sure which interpretation is the one Vonnegut had in mind, but I figure all of it is advice that might be useful.






share|improve this answer
































    1
















    Let's take Tolkien's Middle Earth, and the Lord of the Rings, as an illustration:



    Not beginning at the beginning



    At the very beginning, Eru created the spirits which would become the Valar, who would in turn create Middle Earth. Or something along those lines. This is described in the Silmarillion. (Which it's been years since I read.) Also in the Silmarilion, we get the original rebellion, by one of the Valar, Morgoth, and the actual creation of Middle Earth (hotly contested by the host of fallen Valar, led by Morgoth.)



    Not beginning in the middle



    Besides skipping over the creation of Middle Earth, we also skip over such things as the appearance of Elves, the reign of elvish civilizations, and their wars with Morgoth, and the corruption of some elves to make Orcs, and the appearance of humans, and the appearance of the horrors called dragons, and the fall of Morgoth, and the reason the Valar swore never to return to Middle Earth, and the rise and fall of the Numenorian civilization... We don't even start out with Sauron's ring-making, or the corruption of other rings, or...



    Not beginning nine-tenths of the way through the story



    Long after all the above events, a Hobbit, Bilbo Baggins, finds a magic ring which just happens to be the lost Ring of Power forged by Sauron, a lieutenant of Morgoth (the Original villain) who was spared from Morgoth's fall. The ring is very useful to Bilbo, but all of his adventures pale in significance to the true meaning and power of what he stumbled across. The Lord of the Rings doesn't start with Bilbo finding the ring, either - only Bilbo's adventure covers that event in detail, and Bilbo's adventure began before that discovery, and ended with his return to the Shire.



    Beginning at nearly the end



    When Bilbo is ready to give up the Ring, and it passes into the possession of Frodo, our tragic hero, that is when we finally start the story. If we started any later, the story would scarcely make sense. We started absolutely as late in the story as could be managed without making the story incoherent.



    I presume this is what Vonnegut means; not all of the background on which your story is built is, or should be, included in the actual narrative. And even details which absolutely must be included can be lightly placed in memory, in setting, as much as in the tale proper. Don't waste the reader's time starting earlier in the tale than you have to.






    share|improve this answer
































      1
















      I would take this as an expression of what I think of as knowing the difference between history and story. Every story is embedded in a history. A history is a sequence of event connected by causality. A plot, in itself, is a history.



      A story takes place within a history, but the story is not the history. A story exists when a character faces as choice of values. It is a choice they don't want to make, so they do everything they can to avoid making it. A story is a history in which they are forced to make it.



      To construct a story, though, you have to convince the reader that the character has the values between which they must choose. The start of the story is the place where those values are illustrated and the set of events that will force a choice between them is set in motion.



      If you start earlier than that, you are just giving history. Yawn.



      If you start later than that, we can't live the story because we don't know what is at stake for the character.



      So start the story at the last possible minute in which we will still understand what values are at stake for them. Anything before that is superfluous. Anything after is too late.






      share|improve this answer




























        Your Answer








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        4 Answers
        4






        active

        oldest

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        4 Answers
        4






        active

        oldest

        votes









        active

        oldest

        votes






        active

        oldest

        votes









        4
















        What he means is avoid lengthy preamble and explanation for a story setup, but really it is hard to understand "start as close to the end as possible" without understanding story structure in general. It is a vague dictum.



        In a typical popular and commercially successful story, a character is introduced, and within 10% or 15% of the story, something happens (called an "inciting incident") that is what the whole story is going to be "about".



        We see the character in their normal world, solving normal-world problems (for them, if they are a hit-man or detective or wizard their normal world can be extreme for the rest of us).



        We devote a little time (like I said, 10%) to show our MC (main character or main crew of characters) and build their normal world and something in their personality, readers expect that. It is necessary, and not possible to skip, because when something important happens we want the reader to sympathize with the MC.



        Many beginning writers fail at this and try to start with an MC in extreme peril, but readers don't care if they don't know who is who.



        What Vonnegut means is, whatever the main peril or problem or goal of the MC is, introduce it (as the inciting incident) earlier rather than later. But you cannot ignore the essentials, of letting the reader see your MC in action and understand the world she lives in.



        To accomplish that, I recommend giving her some regular, everyday kind of problem to begin with, and have her interact with other people as quickly as possible. That is how readers learn "who she is" and is your opportunity to show something about her, a skill, a weakness, humor, whatever helps define her. THEN, as Stephen King says, you can put her in the blender.



        Typically (and not every story goes this way) the big problem of the book will end up being something that tears her away from her normal world, where she is comfortable, and force her into a new world where she is uncertain and struggling. But for us readers to understand that, we first have to know what was her normal world, where she was competent and certain.



        If you think about a romance, it works this way: A woman is shown in her normal (single) world, the inciting incident is meeting a future love interest that proves difficult, but they have to work together, so there is conflict that tears our MC away from her normal world, but then in stages understanding and love is found and she enters a new normal world, no longer single.



        In fact most stories work that way, it is just that the goals of what is being sought are changed.






        share|improve this answer



























        • I really like your answer. Everything you mention is actually really useful.

          – theonlygusti
          5 hours ago











        • Great answer - and it all ties in to the Hero's Journey quite well. I'd suggest the OP read up on that as well as it all links together, and will help make sense of it all

          – Thomo
          35 mins ago















        4
















        What he means is avoid lengthy preamble and explanation for a story setup, but really it is hard to understand "start as close to the end as possible" without understanding story structure in general. It is a vague dictum.



        In a typical popular and commercially successful story, a character is introduced, and within 10% or 15% of the story, something happens (called an "inciting incident") that is what the whole story is going to be "about".



        We see the character in their normal world, solving normal-world problems (for them, if they are a hit-man or detective or wizard their normal world can be extreme for the rest of us).



        We devote a little time (like I said, 10%) to show our MC (main character or main crew of characters) and build their normal world and something in their personality, readers expect that. It is necessary, and not possible to skip, because when something important happens we want the reader to sympathize with the MC.



        Many beginning writers fail at this and try to start with an MC in extreme peril, but readers don't care if they don't know who is who.



        What Vonnegut means is, whatever the main peril or problem or goal of the MC is, introduce it (as the inciting incident) earlier rather than later. But you cannot ignore the essentials, of letting the reader see your MC in action and understand the world she lives in.



        To accomplish that, I recommend giving her some regular, everyday kind of problem to begin with, and have her interact with other people as quickly as possible. That is how readers learn "who she is" and is your opportunity to show something about her, a skill, a weakness, humor, whatever helps define her. THEN, as Stephen King says, you can put her in the blender.



        Typically (and not every story goes this way) the big problem of the book will end up being something that tears her away from her normal world, where she is comfortable, and force her into a new world where she is uncertain and struggling. But for us readers to understand that, we first have to know what was her normal world, where she was competent and certain.



        If you think about a romance, it works this way: A woman is shown in her normal (single) world, the inciting incident is meeting a future love interest that proves difficult, but they have to work together, so there is conflict that tears our MC away from her normal world, but then in stages understanding and love is found and she enters a new normal world, no longer single.



        In fact most stories work that way, it is just that the goals of what is being sought are changed.






        share|improve this answer



























        • I really like your answer. Everything you mention is actually really useful.

          – theonlygusti
          5 hours ago











        • Great answer - and it all ties in to the Hero's Journey quite well. I'd suggest the OP read up on that as well as it all links together, and will help make sense of it all

          – Thomo
          35 mins ago













        4














        4










        4









        What he means is avoid lengthy preamble and explanation for a story setup, but really it is hard to understand "start as close to the end as possible" without understanding story structure in general. It is a vague dictum.



        In a typical popular and commercially successful story, a character is introduced, and within 10% or 15% of the story, something happens (called an "inciting incident") that is what the whole story is going to be "about".



        We see the character in their normal world, solving normal-world problems (for them, if they are a hit-man or detective or wizard their normal world can be extreme for the rest of us).



        We devote a little time (like I said, 10%) to show our MC (main character or main crew of characters) and build their normal world and something in their personality, readers expect that. It is necessary, and not possible to skip, because when something important happens we want the reader to sympathize with the MC.



        Many beginning writers fail at this and try to start with an MC in extreme peril, but readers don't care if they don't know who is who.



        What Vonnegut means is, whatever the main peril or problem or goal of the MC is, introduce it (as the inciting incident) earlier rather than later. But you cannot ignore the essentials, of letting the reader see your MC in action and understand the world she lives in.



        To accomplish that, I recommend giving her some regular, everyday kind of problem to begin with, and have her interact with other people as quickly as possible. That is how readers learn "who she is" and is your opportunity to show something about her, a skill, a weakness, humor, whatever helps define her. THEN, as Stephen King says, you can put her in the blender.



        Typically (and not every story goes this way) the big problem of the book will end up being something that tears her away from her normal world, where she is comfortable, and force her into a new world where she is uncertain and struggling. But for us readers to understand that, we first have to know what was her normal world, where she was competent and certain.



        If you think about a romance, it works this way: A woman is shown in her normal (single) world, the inciting incident is meeting a future love interest that proves difficult, but they have to work together, so there is conflict that tears our MC away from her normal world, but then in stages understanding and love is found and she enters a new normal world, no longer single.



        In fact most stories work that way, it is just that the goals of what is being sought are changed.






        share|improve this answer















        What he means is avoid lengthy preamble and explanation for a story setup, but really it is hard to understand "start as close to the end as possible" without understanding story structure in general. It is a vague dictum.



        In a typical popular and commercially successful story, a character is introduced, and within 10% or 15% of the story, something happens (called an "inciting incident") that is what the whole story is going to be "about".



        We see the character in their normal world, solving normal-world problems (for them, if they are a hit-man or detective or wizard their normal world can be extreme for the rest of us).



        We devote a little time (like I said, 10%) to show our MC (main character or main crew of characters) and build their normal world and something in their personality, readers expect that. It is necessary, and not possible to skip, because when something important happens we want the reader to sympathize with the MC.



        Many beginning writers fail at this and try to start with an MC in extreme peril, but readers don't care if they don't know who is who.



        What Vonnegut means is, whatever the main peril or problem or goal of the MC is, introduce it (as the inciting incident) earlier rather than later. But you cannot ignore the essentials, of letting the reader see your MC in action and understand the world she lives in.



        To accomplish that, I recommend giving her some regular, everyday kind of problem to begin with, and have her interact with other people as quickly as possible. That is how readers learn "who she is" and is your opportunity to show something about her, a skill, a weakness, humor, whatever helps define her. THEN, as Stephen King says, you can put her in the blender.



        Typically (and not every story goes this way) the big problem of the book will end up being something that tears her away from her normal world, where she is comfortable, and force her into a new world where she is uncertain and struggling. But for us readers to understand that, we first have to know what was her normal world, where she was competent and certain.



        If you think about a romance, it works this way: A woman is shown in her normal (single) world, the inciting incident is meeting a future love interest that proves difficult, but they have to work together, so there is conflict that tears our MC away from her normal world, but then in stages understanding and love is found and she enters a new normal world, no longer single.



        In fact most stories work that way, it is just that the goals of what is being sought are changed.







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 5 hours ago

























        answered 7 hours ago









        AmadeusAmadeus

        76.3k7 gold badges103 silver badges248 bronze badges




        76.3k7 gold badges103 silver badges248 bronze badges















        • I really like your answer. Everything you mention is actually really useful.

          – theonlygusti
          5 hours ago











        • Great answer - and it all ties in to the Hero's Journey quite well. I'd suggest the OP read up on that as well as it all links together, and will help make sense of it all

          – Thomo
          35 mins ago

















        • I really like your answer. Everything you mention is actually really useful.

          – theonlygusti
          5 hours ago











        • Great answer - and it all ties in to the Hero's Journey quite well. I'd suggest the OP read up on that as well as it all links together, and will help make sense of it all

          – Thomo
          35 mins ago
















        I really like your answer. Everything you mention is actually really useful.

        – theonlygusti
        5 hours ago





        I really like your answer. Everything you mention is actually really useful.

        – theonlygusti
        5 hours ago













        Great answer - and it all ties in to the Hero's Journey quite well. I'd suggest the OP read up on that as well as it all links together, and will help make sense of it all

        – Thomo
        35 mins ago





        Great answer - and it all ties in to the Hero's Journey quite well. I'd suggest the OP read up on that as well as it all links together, and will help make sense of it all

        – Thomo
        35 mins ago













        2
















        Having googled Kurt Vonnegut's writing tips, I found several different explanations of tip #5. Since all explanations have some merit (as far as being useful advice), and since I don't know which one Vonnegut actually intended, I'll bring them all here.



        The first explanation is the one Jedediah suggests: cut as much of the exposition as you can without sacrificing the story.



        The second one goes: show right from the start where you're leading the story. In The Lord of the Rings we know from the second chapter onward that the goal of whatever happens is going to be the destruction of the Ring. In For Whom the Bell Tolls, we know it's all going towards blowing up the bridge. The reader shouldn't wonder where it's all going and why. (But he may well wonder how we're going to get there, and whether the goal will be achieved.)



        The third explanation: try to bookend your story. By ending the story where you started it, or starting where you plan to end it, you show the journey that has been traversed in the course of the story. By showing something that hasn't changed, you're shining a spotlight on everything that has. An example would be The Lord of the Rings again, starting and ending in the Shire. But the characters have changed, and the world has changed. (More about bookends on tvtropes).



        Again, I'm not sure which interpretation is the one Vonnegut had in mind, but I figure all of it is advice that might be useful.






        share|improve this answer





























          2
















          Having googled Kurt Vonnegut's writing tips, I found several different explanations of tip #5. Since all explanations have some merit (as far as being useful advice), and since I don't know which one Vonnegut actually intended, I'll bring them all here.



          The first explanation is the one Jedediah suggests: cut as much of the exposition as you can without sacrificing the story.



          The second one goes: show right from the start where you're leading the story. In The Lord of the Rings we know from the second chapter onward that the goal of whatever happens is going to be the destruction of the Ring. In For Whom the Bell Tolls, we know it's all going towards blowing up the bridge. The reader shouldn't wonder where it's all going and why. (But he may well wonder how we're going to get there, and whether the goal will be achieved.)



          The third explanation: try to bookend your story. By ending the story where you started it, or starting where you plan to end it, you show the journey that has been traversed in the course of the story. By showing something that hasn't changed, you're shining a spotlight on everything that has. An example would be The Lord of the Rings again, starting and ending in the Shire. But the characters have changed, and the world has changed. (More about bookends on tvtropes).



          Again, I'm not sure which interpretation is the one Vonnegut had in mind, but I figure all of it is advice that might be useful.






          share|improve this answer



























            2














            2










            2









            Having googled Kurt Vonnegut's writing tips, I found several different explanations of tip #5. Since all explanations have some merit (as far as being useful advice), and since I don't know which one Vonnegut actually intended, I'll bring them all here.



            The first explanation is the one Jedediah suggests: cut as much of the exposition as you can without sacrificing the story.



            The second one goes: show right from the start where you're leading the story. In The Lord of the Rings we know from the second chapter onward that the goal of whatever happens is going to be the destruction of the Ring. In For Whom the Bell Tolls, we know it's all going towards blowing up the bridge. The reader shouldn't wonder where it's all going and why. (But he may well wonder how we're going to get there, and whether the goal will be achieved.)



            The third explanation: try to bookend your story. By ending the story where you started it, or starting where you plan to end it, you show the journey that has been traversed in the course of the story. By showing something that hasn't changed, you're shining a spotlight on everything that has. An example would be The Lord of the Rings again, starting and ending in the Shire. But the characters have changed, and the world has changed. (More about bookends on tvtropes).



            Again, I'm not sure which interpretation is the one Vonnegut had in mind, but I figure all of it is advice that might be useful.






            share|improve this answer













            Having googled Kurt Vonnegut's writing tips, I found several different explanations of tip #5. Since all explanations have some merit (as far as being useful advice), and since I don't know which one Vonnegut actually intended, I'll bring them all here.



            The first explanation is the one Jedediah suggests: cut as much of the exposition as you can without sacrificing the story.



            The second one goes: show right from the start where you're leading the story. In The Lord of the Rings we know from the second chapter onward that the goal of whatever happens is going to be the destruction of the Ring. In For Whom the Bell Tolls, we know it's all going towards blowing up the bridge. The reader shouldn't wonder where it's all going and why. (But he may well wonder how we're going to get there, and whether the goal will be achieved.)



            The third explanation: try to bookend your story. By ending the story where you started it, or starting where you plan to end it, you show the journey that has been traversed in the course of the story. By showing something that hasn't changed, you're shining a spotlight on everything that has. An example would be The Lord of the Rings again, starting and ending in the Shire. But the characters have changed, and the world has changed. (More about bookends on tvtropes).



            Again, I'm not sure which interpretation is the one Vonnegut had in mind, but I figure all of it is advice that might be useful.







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered 6 hours ago









            GalastelGalastel

            50.9k8 gold badges156 silver badges280 bronze badges




            50.9k8 gold badges156 silver badges280 bronze badges
























                1
















                Let's take Tolkien's Middle Earth, and the Lord of the Rings, as an illustration:



                Not beginning at the beginning



                At the very beginning, Eru created the spirits which would become the Valar, who would in turn create Middle Earth. Or something along those lines. This is described in the Silmarillion. (Which it's been years since I read.) Also in the Silmarilion, we get the original rebellion, by one of the Valar, Morgoth, and the actual creation of Middle Earth (hotly contested by the host of fallen Valar, led by Morgoth.)



                Not beginning in the middle



                Besides skipping over the creation of Middle Earth, we also skip over such things as the appearance of Elves, the reign of elvish civilizations, and their wars with Morgoth, and the corruption of some elves to make Orcs, and the appearance of humans, and the appearance of the horrors called dragons, and the fall of Morgoth, and the reason the Valar swore never to return to Middle Earth, and the rise and fall of the Numenorian civilization... We don't even start out with Sauron's ring-making, or the corruption of other rings, or...



                Not beginning nine-tenths of the way through the story



                Long after all the above events, a Hobbit, Bilbo Baggins, finds a magic ring which just happens to be the lost Ring of Power forged by Sauron, a lieutenant of Morgoth (the Original villain) who was spared from Morgoth's fall. The ring is very useful to Bilbo, but all of his adventures pale in significance to the true meaning and power of what he stumbled across. The Lord of the Rings doesn't start with Bilbo finding the ring, either - only Bilbo's adventure covers that event in detail, and Bilbo's adventure began before that discovery, and ended with his return to the Shire.



                Beginning at nearly the end



                When Bilbo is ready to give up the Ring, and it passes into the possession of Frodo, our tragic hero, that is when we finally start the story. If we started any later, the story would scarcely make sense. We started absolutely as late in the story as could be managed without making the story incoherent.



                I presume this is what Vonnegut means; not all of the background on which your story is built is, or should be, included in the actual narrative. And even details which absolutely must be included can be lightly placed in memory, in setting, as much as in the tale proper. Don't waste the reader's time starting earlier in the tale than you have to.






                share|improve this answer





























                  1
















                  Let's take Tolkien's Middle Earth, and the Lord of the Rings, as an illustration:



                  Not beginning at the beginning



                  At the very beginning, Eru created the spirits which would become the Valar, who would in turn create Middle Earth. Or something along those lines. This is described in the Silmarillion. (Which it's been years since I read.) Also in the Silmarilion, we get the original rebellion, by one of the Valar, Morgoth, and the actual creation of Middle Earth (hotly contested by the host of fallen Valar, led by Morgoth.)



                  Not beginning in the middle



                  Besides skipping over the creation of Middle Earth, we also skip over such things as the appearance of Elves, the reign of elvish civilizations, and their wars with Morgoth, and the corruption of some elves to make Orcs, and the appearance of humans, and the appearance of the horrors called dragons, and the fall of Morgoth, and the reason the Valar swore never to return to Middle Earth, and the rise and fall of the Numenorian civilization... We don't even start out with Sauron's ring-making, or the corruption of other rings, or...



                  Not beginning nine-tenths of the way through the story



                  Long after all the above events, a Hobbit, Bilbo Baggins, finds a magic ring which just happens to be the lost Ring of Power forged by Sauron, a lieutenant of Morgoth (the Original villain) who was spared from Morgoth's fall. The ring is very useful to Bilbo, but all of his adventures pale in significance to the true meaning and power of what he stumbled across. The Lord of the Rings doesn't start with Bilbo finding the ring, either - only Bilbo's adventure covers that event in detail, and Bilbo's adventure began before that discovery, and ended with his return to the Shire.



                  Beginning at nearly the end



                  When Bilbo is ready to give up the Ring, and it passes into the possession of Frodo, our tragic hero, that is when we finally start the story. If we started any later, the story would scarcely make sense. We started absolutely as late in the story as could be managed without making the story incoherent.



                  I presume this is what Vonnegut means; not all of the background on which your story is built is, or should be, included in the actual narrative. And even details which absolutely must be included can be lightly placed in memory, in setting, as much as in the tale proper. Don't waste the reader's time starting earlier in the tale than you have to.






                  share|improve this answer



























                    1














                    1










                    1









                    Let's take Tolkien's Middle Earth, and the Lord of the Rings, as an illustration:



                    Not beginning at the beginning



                    At the very beginning, Eru created the spirits which would become the Valar, who would in turn create Middle Earth. Or something along those lines. This is described in the Silmarillion. (Which it's been years since I read.) Also in the Silmarilion, we get the original rebellion, by one of the Valar, Morgoth, and the actual creation of Middle Earth (hotly contested by the host of fallen Valar, led by Morgoth.)



                    Not beginning in the middle



                    Besides skipping over the creation of Middle Earth, we also skip over such things as the appearance of Elves, the reign of elvish civilizations, and their wars with Morgoth, and the corruption of some elves to make Orcs, and the appearance of humans, and the appearance of the horrors called dragons, and the fall of Morgoth, and the reason the Valar swore never to return to Middle Earth, and the rise and fall of the Numenorian civilization... We don't even start out with Sauron's ring-making, or the corruption of other rings, or...



                    Not beginning nine-tenths of the way through the story



                    Long after all the above events, a Hobbit, Bilbo Baggins, finds a magic ring which just happens to be the lost Ring of Power forged by Sauron, a lieutenant of Morgoth (the Original villain) who was spared from Morgoth's fall. The ring is very useful to Bilbo, but all of his adventures pale in significance to the true meaning and power of what he stumbled across. The Lord of the Rings doesn't start with Bilbo finding the ring, either - only Bilbo's adventure covers that event in detail, and Bilbo's adventure began before that discovery, and ended with his return to the Shire.



                    Beginning at nearly the end



                    When Bilbo is ready to give up the Ring, and it passes into the possession of Frodo, our tragic hero, that is when we finally start the story. If we started any later, the story would scarcely make sense. We started absolutely as late in the story as could be managed without making the story incoherent.



                    I presume this is what Vonnegut means; not all of the background on which your story is built is, or should be, included in the actual narrative. And even details which absolutely must be included can be lightly placed in memory, in setting, as much as in the tale proper. Don't waste the reader's time starting earlier in the tale than you have to.






                    share|improve this answer













                    Let's take Tolkien's Middle Earth, and the Lord of the Rings, as an illustration:



                    Not beginning at the beginning



                    At the very beginning, Eru created the spirits which would become the Valar, who would in turn create Middle Earth. Or something along those lines. This is described in the Silmarillion. (Which it's been years since I read.) Also in the Silmarilion, we get the original rebellion, by one of the Valar, Morgoth, and the actual creation of Middle Earth (hotly contested by the host of fallen Valar, led by Morgoth.)



                    Not beginning in the middle



                    Besides skipping over the creation of Middle Earth, we also skip over such things as the appearance of Elves, the reign of elvish civilizations, and their wars with Morgoth, and the corruption of some elves to make Orcs, and the appearance of humans, and the appearance of the horrors called dragons, and the fall of Morgoth, and the reason the Valar swore never to return to Middle Earth, and the rise and fall of the Numenorian civilization... We don't even start out with Sauron's ring-making, or the corruption of other rings, or...



                    Not beginning nine-tenths of the way through the story



                    Long after all the above events, a Hobbit, Bilbo Baggins, finds a magic ring which just happens to be the lost Ring of Power forged by Sauron, a lieutenant of Morgoth (the Original villain) who was spared from Morgoth's fall. The ring is very useful to Bilbo, but all of his adventures pale in significance to the true meaning and power of what he stumbled across. The Lord of the Rings doesn't start with Bilbo finding the ring, either - only Bilbo's adventure covers that event in detail, and Bilbo's adventure began before that discovery, and ended with his return to the Shire.



                    Beginning at nearly the end



                    When Bilbo is ready to give up the Ring, and it passes into the possession of Frodo, our tragic hero, that is when we finally start the story. If we started any later, the story would scarcely make sense. We started absolutely as late in the story as could be managed without making the story incoherent.



                    I presume this is what Vonnegut means; not all of the background on which your story is built is, or should be, included in the actual narrative. And even details which absolutely must be included can be lightly placed in memory, in setting, as much as in the tale proper. Don't waste the reader's time starting earlier in the tale than you have to.







                    share|improve this answer












                    share|improve this answer



                    share|improve this answer










                    answered 8 hours ago









                    JedediahJedediah

                    4,3449 silver badges22 bronze badges




                    4,3449 silver badges22 bronze badges
























                        1
















                        I would take this as an expression of what I think of as knowing the difference between history and story. Every story is embedded in a history. A history is a sequence of event connected by causality. A plot, in itself, is a history.



                        A story takes place within a history, but the story is not the history. A story exists when a character faces as choice of values. It is a choice they don't want to make, so they do everything they can to avoid making it. A story is a history in which they are forced to make it.



                        To construct a story, though, you have to convince the reader that the character has the values between which they must choose. The start of the story is the place where those values are illustrated and the set of events that will force a choice between them is set in motion.



                        If you start earlier than that, you are just giving history. Yawn.



                        If you start later than that, we can't live the story because we don't know what is at stake for the character.



                        So start the story at the last possible minute in which we will still understand what values are at stake for them. Anything before that is superfluous. Anything after is too late.






                        share|improve this answer































                          1
















                          I would take this as an expression of what I think of as knowing the difference between history and story. Every story is embedded in a history. A history is a sequence of event connected by causality. A plot, in itself, is a history.



                          A story takes place within a history, but the story is not the history. A story exists when a character faces as choice of values. It is a choice they don't want to make, so they do everything they can to avoid making it. A story is a history in which they are forced to make it.



                          To construct a story, though, you have to convince the reader that the character has the values between which they must choose. The start of the story is the place where those values are illustrated and the set of events that will force a choice between them is set in motion.



                          If you start earlier than that, you are just giving history. Yawn.



                          If you start later than that, we can't live the story because we don't know what is at stake for the character.



                          So start the story at the last possible minute in which we will still understand what values are at stake for them. Anything before that is superfluous. Anything after is too late.






                          share|improve this answer





























                            1














                            1










                            1









                            I would take this as an expression of what I think of as knowing the difference between history and story. Every story is embedded in a history. A history is a sequence of event connected by causality. A plot, in itself, is a history.



                            A story takes place within a history, but the story is not the history. A story exists when a character faces as choice of values. It is a choice they don't want to make, so they do everything they can to avoid making it. A story is a history in which they are forced to make it.



                            To construct a story, though, you have to convince the reader that the character has the values between which they must choose. The start of the story is the place where those values are illustrated and the set of events that will force a choice between them is set in motion.



                            If you start earlier than that, you are just giving history. Yawn.



                            If you start later than that, we can't live the story because we don't know what is at stake for the character.



                            So start the story at the last possible minute in which we will still understand what values are at stake for them. Anything before that is superfluous. Anything after is too late.






                            share|improve this answer















                            I would take this as an expression of what I think of as knowing the difference between history and story. Every story is embedded in a history. A history is a sequence of event connected by causality. A plot, in itself, is a history.



                            A story takes place within a history, but the story is not the history. A story exists when a character faces as choice of values. It is a choice they don't want to make, so they do everything they can to avoid making it. A story is a history in which they are forced to make it.



                            To construct a story, though, you have to convince the reader that the character has the values between which they must choose. The start of the story is the place where those values are illustrated and the set of events that will force a choice between them is set in motion.



                            If you start earlier than that, you are just giving history. Yawn.



                            If you start later than that, we can't live the story because we don't know what is at stake for the character.



                            So start the story at the last possible minute in which we will still understand what values are at stake for them. Anything before that is superfluous. Anything after is too late.







                            share|improve this answer














                            share|improve this answer



                            share|improve this answer








                            edited 2 hours ago

























                            answered 2 hours ago









                            Mark BakerMark Baker

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