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Is it possible to do this kind of wavy texture procedurally?


Creating a procedural stone textureHow to create rust procedurally?Should I use stencil for this?Could this kind of texture be created procedurally?How can I translate a texture using the mapping node?procedurally generated mold (fungus) using voronoi texture?How to make this texture/effect?






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Wavy texture



How should I proceed creating this kind of wavy texture in Blender?










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    Wavy texture



    How should I proceed creating this kind of wavy texture in Blender?










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    Memememeyou is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      1












      1








      1





      $begingroup$


      Wavy texture



      How should I proceed creating this kind of wavy texture in Blender?










      share|improve this question







      New contributor



      Memememeyou is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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      $endgroup$




      Wavy texture



      How should I proceed creating this kind of wavy texture in Blender?







      texturing procedural






      share|improve this question







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      Memememeyou is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
      Check out our Code of Conduct.










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      asked 9 hours ago









      MemememeyouMemememeyou

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          1 Answer
          1






          active

          oldest

          votes


















          4














          $begingroup$

          This node setup (be careful on second mapping node scale)
          Nodes



          create this wave on plane.
          Result



          You can use scale, distortion and detail on noise and musgrave nodes to get desired waves shape. Amplitude frame, multiply node factor change wave scale.






          share|improve this answer









          $endgroup$










          • 2




            $begingroup$
            These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
            $endgroup$
            – Robin Betts
            8 hours ago










          • $begingroup$
            @RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
            $endgroup$
            – tdhster
            8 hours ago










          • $begingroup$
            It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
            $endgroup$
            – Memememeyou
            5 hours ago










          • $begingroup$
            @Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
            $endgroup$
            – tdhster
            5 hours ago












          Your Answer








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          1 Answer
          1






          active

          oldest

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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          4














          $begingroup$

          This node setup (be careful on second mapping node scale)
          Nodes



          create this wave on plane.
          Result



          You can use scale, distortion and detail on noise and musgrave nodes to get desired waves shape. Amplitude frame, multiply node factor change wave scale.






          share|improve this answer









          $endgroup$










          • 2




            $begingroup$
            These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
            $endgroup$
            – Robin Betts
            8 hours ago










          • $begingroup$
            @RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
            $endgroup$
            – tdhster
            8 hours ago










          • $begingroup$
            It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
            $endgroup$
            – Memememeyou
            5 hours ago










          • $begingroup$
            @Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
            $endgroup$
            – tdhster
            5 hours ago















          4














          $begingroup$

          This node setup (be careful on second mapping node scale)
          Nodes



          create this wave on plane.
          Result



          You can use scale, distortion and detail on noise and musgrave nodes to get desired waves shape. Amplitude frame, multiply node factor change wave scale.






          share|improve this answer









          $endgroup$










          • 2




            $begingroup$
            These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
            $endgroup$
            – Robin Betts
            8 hours ago










          • $begingroup$
            @RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
            $endgroup$
            – tdhster
            8 hours ago










          • $begingroup$
            It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
            $endgroup$
            – Memememeyou
            5 hours ago










          • $begingroup$
            @Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
            $endgroup$
            – tdhster
            5 hours ago













          4














          4










          4







          $begingroup$

          This node setup (be careful on second mapping node scale)
          Nodes



          create this wave on plane.
          Result



          You can use scale, distortion and detail on noise and musgrave nodes to get desired waves shape. Amplitude frame, multiply node factor change wave scale.






          share|improve this answer









          $endgroup$



          This node setup (be careful on second mapping node scale)
          Nodes



          create this wave on plane.
          Result



          You can use scale, distortion and detail on noise and musgrave nodes to get desired waves shape. Amplitude frame, multiply node factor change wave scale.







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered 8 hours ago









          tdhstertdhster

          996 bronze badges




          996 bronze badges










          • 2




            $begingroup$
            These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
            $endgroup$
            – Robin Betts
            8 hours ago










          • $begingroup$
            @RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
            $endgroup$
            – tdhster
            8 hours ago










          • $begingroup$
            It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
            $endgroup$
            – Memememeyou
            5 hours ago










          • $begingroup$
            @Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
            $endgroup$
            – tdhster
            5 hours ago












          • 2




            $begingroup$
            These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
            $endgroup$
            – Robin Betts
            8 hours ago










          • $begingroup$
            @RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
            $endgroup$
            – tdhster
            8 hours ago










          • $begingroup$
            It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
            $endgroup$
            – Memememeyou
            5 hours ago










          • $begingroup$
            @Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
            $endgroup$
            – tdhster
            5 hours ago







          2




          2




          $begingroup$
          These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
          $endgroup$
          – Robin Betts
          8 hours ago




          $begingroup$
          These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
          $endgroup$
          – Robin Betts
          8 hours ago












          $begingroup$
          @RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
          $endgroup$
          – tdhster
          8 hours ago




          $begingroup$
          @RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
          $endgroup$
          – tdhster
          8 hours ago












          $begingroup$
          It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
          $endgroup$
          – Memememeyou
          5 hours ago




          $begingroup$
          It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
          $endgroup$
          – Memememeyou
          5 hours ago












          $begingroup$
          @Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
          $endgroup$
          – tdhster
          5 hours ago




          $begingroup$
          @Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
          $endgroup$
          – tdhster
          5 hours ago











          Memememeyou is a new contributor. Be nice, and check out our Code of Conduct.









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