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Is it possible to do this kind of wavy texture procedurally?
Creating a procedural stone textureHow to create rust procedurally?Should I use stencil for this?Could this kind of texture be created procedurally?How can I translate a texture using the mapping node?procedurally generated mold (fungus) using voronoi texture?How to make this texture/effect?
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margin-bottom:0;
$begingroup$
How should I proceed creating this kind of wavy texture in Blender?
texturing procedural
New contributor
$endgroup$
add a comment
|
$begingroup$
How should I proceed creating this kind of wavy texture in Blender?
texturing procedural
New contributor
$endgroup$
add a comment
|
$begingroup$
How should I proceed creating this kind of wavy texture in Blender?
texturing procedural
New contributor
$endgroup$
How should I proceed creating this kind of wavy texture in Blender?
texturing procedural
texturing procedural
New contributor
New contributor
New contributor
asked 9 hours ago
MemememeyouMemememeyou
82 bronze badges
82 bronze badges
New contributor
New contributor
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1 Answer
1
active
oldest
votes
$begingroup$
This node setup (be careful on second mapping node scale)
create this wave on plane.
You can use scale, distortion and detail on noise and musgrave nodes to get desired waves shape. Amplitude frame, multiply node factor change wave scale.
$endgroup$
2
$begingroup$
These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
$endgroup$
– Robin Betts
8 hours ago
$begingroup$
@RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
$endgroup$
– tdhster
8 hours ago
$begingroup$
It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
$endgroup$
– Memememeyou
5 hours ago
$begingroup$
@Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
$endgroup$
– tdhster
5 hours ago
add a comment
|
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
This node setup (be careful on second mapping node scale)
create this wave on plane.
You can use scale, distortion and detail on noise and musgrave nodes to get desired waves shape. Amplitude frame, multiply node factor change wave scale.
$endgroup$
2
$begingroup$
These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
$endgroup$
– Robin Betts
8 hours ago
$begingroup$
@RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
$endgroup$
– tdhster
8 hours ago
$begingroup$
It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
$endgroup$
– Memememeyou
5 hours ago
$begingroup$
@Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
$endgroup$
– tdhster
5 hours ago
add a comment
|
$begingroup$
This node setup (be careful on second mapping node scale)
create this wave on plane.
You can use scale, distortion and detail on noise and musgrave nodes to get desired waves shape. Amplitude frame, multiply node factor change wave scale.
$endgroup$
2
$begingroup$
These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
$endgroup$
– Robin Betts
8 hours ago
$begingroup$
@RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
$endgroup$
– tdhster
8 hours ago
$begingroup$
It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
$endgroup$
– Memememeyou
5 hours ago
$begingroup$
@Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
$endgroup$
– tdhster
5 hours ago
add a comment
|
$begingroup$
This node setup (be careful on second mapping node scale)
create this wave on plane.
You can use scale, distortion and detail on noise and musgrave nodes to get desired waves shape. Amplitude frame, multiply node factor change wave scale.
$endgroup$
This node setup (be careful on second mapping node scale)
create this wave on plane.
You can use scale, distortion and detail on noise and musgrave nodes to get desired waves shape. Amplitude frame, multiply node factor change wave scale.
answered 8 hours ago
tdhstertdhster
996 bronze badges
996 bronze badges
2
$begingroup$
These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
$endgroup$
– Robin Betts
8 hours ago
$begingroup$
@RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
$endgroup$
– tdhster
8 hours ago
$begingroup$
It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
$endgroup$
– Memememeyou
5 hours ago
$begingroup$
@Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
$endgroup$
– tdhster
5 hours ago
add a comment
|
2
$begingroup$
These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
$endgroup$
– Robin Betts
8 hours ago
$begingroup$
@RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
$endgroup$
– tdhster
8 hours ago
$begingroup$
It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
$endgroup$
– Memememeyou
5 hours ago
$begingroup$
@Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
$endgroup$
– tdhster
5 hours ago
2
2
$begingroup$
These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
$endgroup$
– Robin Betts
8 hours ago
$begingroup$
These days, it's perhaps less confusing to new users to use 'Separate XYZ' and 'Combine XYZ' nodes? I know it doesn't make a big difference, here...
$endgroup$
– Robin Betts
8 hours ago
$begingroup$
@RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
$endgroup$
– tdhster
8 hours ago
$begingroup$
@RobinBetts yes, this setup more evident imgur.com/aw2NzZL and give the same result. And seems to be that nodes XYZ works the same as RGB. Thank you.
$endgroup$
– tdhster
8 hours ago
$begingroup$
It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
$endgroup$
– Memememeyou
5 hours ago
$begingroup$
It looks legit, thanks for your help. I forgot to say that I'm rendering with Blender Render though. Do you know how should I modify the node setup to make it work in Blender Render?
$endgroup$
– Memememeyou
5 hours ago
$begingroup$
@Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
$endgroup$
– tdhster
5 hours ago
$begingroup$
@Memememeyou seems to be change principled shader to something match blender render engine. Just use before nodes as color input.
$endgroup$
– tdhster
5 hours ago
add a comment
|
Memememeyou is a new contributor. Be nice, and check out our Code of Conduct.
Memememeyou is a new contributor. Be nice, and check out our Code of Conduct.
Memememeyou is a new contributor. Be nice, and check out our Code of Conduct.
Memememeyou is a new contributor. Be nice, and check out our Code of Conduct.
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