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CS:GO limited to 8 wins only in offline with bots mode


Offline with Bots?How can I disable bots and play one on one with a friend?Offline bots (alone against bots)How to change video to fullscreen and windowed in consoleCS:GO cvar command only works intermittently and Infinite ArmorCS:GO server starting with only one playerCan only have five bots in CS GO and competitive modeHow do I use my earphones only as a microphone in CS:GO?CS:GO - Skill group after only 9 wins?Getting started with CSGO variants or map making: Changing all bots health for all rounds






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








5















There's no "mp_win_limit" nor "sv_maxrounds" / "max_wins" in the console command.
When playing offline with both it is always limited to 8 wins.



Is there a way or a console command to change this?










share|improve this question






























    5















    There's no "mp_win_limit" nor "sv_maxrounds" / "max_wins" in the console command.
    When playing offline with both it is always limited to 8 wins.



    Is there a way or a console command to change this?










    share|improve this question


























      5












      5








      5


      2






      There's no "mp_win_limit" nor "sv_maxrounds" / "max_wins" in the console command.
      When playing offline with both it is always limited to 8 wins.



      Is there a way or a console command to change this?










      share|improve this question
















      There's no "mp_win_limit" nor "sv_maxrounds" / "max_wins" in the console command.
      When playing offline with both it is always limited to 8 wins.



      Is there a way or a console command to change this?







      counter-strike-global-offensive






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 11 '18 at 21:17









      Nakilon

      9492928




      9492928










      asked Oct 1 '14 at 15:54









      cracker_chancracker_chan

      28113




      28113




















          1 Answer
          1






          active

          oldest

          votes


















          6














          there are commands (cvars) that does this.



          Your sv_maxrounds "x" is actually mp_maxrounds "x" - x being the amount of rounds you'd like.



          There's also some other time-related cvars such as:



          mp_maxrounds // Max amount of rounds before map is going to change
          mp_timelimit // Map's timelimit
          mp_halftime // Whether you'd like to have a half time or not
          mp_roundtime // Amount of minutes that you'd like each round to be


          .. and so on. For more commands you could visit one of the following sites:



          http://www.gamerconfig.eu/commands/counter-strike-global-offensive/
          https://forums.alliedmods.net/showthread.php?t=186668
          https://developer.valvesoftware.com/wiki/List_of_CS:S_Cvars (This is for CS:S, but a lot of the commands are the same)






          share|improve this answer


















          • 1





            What's the highest value that mp_maxrounds can be set to?

            – Aaron Franke
            Dec 8 '16 at 6:04











          • I set it to 9999 (that's then shown in scoreboard) but the match still ended early.

            – Nakilon
            Mar 11 '18 at 17:39











          • @Nakilon setting it to 0 should make it endless.

            – dly
            Mar 11 '18 at 20:35











          • Oh nvm, maybe the map was switching because of mp_timelimit.

            – Nakilon
            Mar 12 '18 at 15:57











          Your Answer








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          1 Answer
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          1 Answer
          1






          active

          oldest

          votes









          active

          oldest

          votes






          active

          oldest

          votes









          6














          there are commands (cvars) that does this.



          Your sv_maxrounds "x" is actually mp_maxrounds "x" - x being the amount of rounds you'd like.



          There's also some other time-related cvars such as:



          mp_maxrounds // Max amount of rounds before map is going to change
          mp_timelimit // Map's timelimit
          mp_halftime // Whether you'd like to have a half time or not
          mp_roundtime // Amount of minutes that you'd like each round to be


          .. and so on. For more commands you could visit one of the following sites:



          http://www.gamerconfig.eu/commands/counter-strike-global-offensive/
          https://forums.alliedmods.net/showthread.php?t=186668
          https://developer.valvesoftware.com/wiki/List_of_CS:S_Cvars (This is for CS:S, but a lot of the commands are the same)






          share|improve this answer


















          • 1





            What's the highest value that mp_maxrounds can be set to?

            – Aaron Franke
            Dec 8 '16 at 6:04











          • I set it to 9999 (that's then shown in scoreboard) but the match still ended early.

            – Nakilon
            Mar 11 '18 at 17:39











          • @Nakilon setting it to 0 should make it endless.

            – dly
            Mar 11 '18 at 20:35











          • Oh nvm, maybe the map was switching because of mp_timelimit.

            – Nakilon
            Mar 12 '18 at 15:57















          6














          there are commands (cvars) that does this.



          Your sv_maxrounds "x" is actually mp_maxrounds "x" - x being the amount of rounds you'd like.



          There's also some other time-related cvars such as:



          mp_maxrounds // Max amount of rounds before map is going to change
          mp_timelimit // Map's timelimit
          mp_halftime // Whether you'd like to have a half time or not
          mp_roundtime // Amount of minutes that you'd like each round to be


          .. and so on. For more commands you could visit one of the following sites:



          http://www.gamerconfig.eu/commands/counter-strike-global-offensive/
          https://forums.alliedmods.net/showthread.php?t=186668
          https://developer.valvesoftware.com/wiki/List_of_CS:S_Cvars (This is for CS:S, but a lot of the commands are the same)






          share|improve this answer


















          • 1





            What's the highest value that mp_maxrounds can be set to?

            – Aaron Franke
            Dec 8 '16 at 6:04











          • I set it to 9999 (that's then shown in scoreboard) but the match still ended early.

            – Nakilon
            Mar 11 '18 at 17:39











          • @Nakilon setting it to 0 should make it endless.

            – dly
            Mar 11 '18 at 20:35











          • Oh nvm, maybe the map was switching because of mp_timelimit.

            – Nakilon
            Mar 12 '18 at 15:57













          6












          6








          6







          there are commands (cvars) that does this.



          Your sv_maxrounds "x" is actually mp_maxrounds "x" - x being the amount of rounds you'd like.



          There's also some other time-related cvars such as:



          mp_maxrounds // Max amount of rounds before map is going to change
          mp_timelimit // Map's timelimit
          mp_halftime // Whether you'd like to have a half time or not
          mp_roundtime // Amount of minutes that you'd like each round to be


          .. and so on. For more commands you could visit one of the following sites:



          http://www.gamerconfig.eu/commands/counter-strike-global-offensive/
          https://forums.alliedmods.net/showthread.php?t=186668
          https://developer.valvesoftware.com/wiki/List_of_CS:S_Cvars (This is for CS:S, but a lot of the commands are the same)






          share|improve this answer













          there are commands (cvars) that does this.



          Your sv_maxrounds "x" is actually mp_maxrounds "x" - x being the amount of rounds you'd like.



          There's also some other time-related cvars such as:



          mp_maxrounds // Max amount of rounds before map is going to change
          mp_timelimit // Map's timelimit
          mp_halftime // Whether you'd like to have a half time or not
          mp_roundtime // Amount of minutes that you'd like each round to be


          .. and so on. For more commands you could visit one of the following sites:



          http://www.gamerconfig.eu/commands/counter-strike-global-offensive/
          https://forums.alliedmods.net/showthread.php?t=186668
          https://developer.valvesoftware.com/wiki/List_of_CS:S_Cvars (This is for CS:S, but a lot of the commands are the same)







          share|improve this answer












          share|improve this answer



          share|improve this answer










          answered Oct 1 '14 at 22:51









          prkprk

          24112




          24112







          • 1





            What's the highest value that mp_maxrounds can be set to?

            – Aaron Franke
            Dec 8 '16 at 6:04











          • I set it to 9999 (that's then shown in scoreboard) but the match still ended early.

            – Nakilon
            Mar 11 '18 at 17:39











          • @Nakilon setting it to 0 should make it endless.

            – dly
            Mar 11 '18 at 20:35











          • Oh nvm, maybe the map was switching because of mp_timelimit.

            – Nakilon
            Mar 12 '18 at 15:57












          • 1





            What's the highest value that mp_maxrounds can be set to?

            – Aaron Franke
            Dec 8 '16 at 6:04











          • I set it to 9999 (that's then shown in scoreboard) but the match still ended early.

            – Nakilon
            Mar 11 '18 at 17:39











          • @Nakilon setting it to 0 should make it endless.

            – dly
            Mar 11 '18 at 20:35











          • Oh nvm, maybe the map was switching because of mp_timelimit.

            – Nakilon
            Mar 12 '18 at 15:57







          1




          1





          What's the highest value that mp_maxrounds can be set to?

          – Aaron Franke
          Dec 8 '16 at 6:04





          What's the highest value that mp_maxrounds can be set to?

          – Aaron Franke
          Dec 8 '16 at 6:04













          I set it to 9999 (that's then shown in scoreboard) but the match still ended early.

          – Nakilon
          Mar 11 '18 at 17:39





          I set it to 9999 (that's then shown in scoreboard) but the match still ended early.

          – Nakilon
          Mar 11 '18 at 17:39













          @Nakilon setting it to 0 should make it endless.

          – dly
          Mar 11 '18 at 20:35





          @Nakilon setting it to 0 should make it endless.

          – dly
          Mar 11 '18 at 20:35













          Oh nvm, maybe the map was switching because of mp_timelimit.

          – Nakilon
          Mar 12 '18 at 15:57





          Oh nvm, maybe the map was switching because of mp_timelimit.

          – Nakilon
          Mar 12 '18 at 15:57

















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