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CS:GO limited to 8 wins only in offline with bots mode
Offline with Bots?How can I disable bots and play one on one with a friend?Offline bots (alone against bots)How to change video to fullscreen and windowed in consoleCS:GO cvar command only works intermittently and Infinite ArmorCS:GO server starting with only one playerCan only have five bots in CS GO and competitive modeHow do I use my earphones only as a microphone in CS:GO?CS:GO - Skill group after only 9 wins?Getting started with CSGO variants or map making: Changing all bots health for all rounds
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
There's no "mp_win_limit" nor "sv_maxrounds" / "max_wins" in the console command.
When playing offline with both it is always limited to 8 wins.
Is there a way or a console command to change this?
counter-strike-global-offensive
add a comment |
There's no "mp_win_limit" nor "sv_maxrounds" / "max_wins" in the console command.
When playing offline with both it is always limited to 8 wins.
Is there a way or a console command to change this?
counter-strike-global-offensive
add a comment |
There's no "mp_win_limit" nor "sv_maxrounds" / "max_wins" in the console command.
When playing offline with both it is always limited to 8 wins.
Is there a way or a console command to change this?
counter-strike-global-offensive
There's no "mp_win_limit" nor "sv_maxrounds" / "max_wins" in the console command.
When playing offline with both it is always limited to 8 wins.
Is there a way or a console command to change this?
counter-strike-global-offensive
counter-strike-global-offensive
edited Mar 11 '18 at 21:17
Nakilon
9492928
9492928
asked Oct 1 '14 at 15:54
cracker_chancracker_chan
28113
28113
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
there are commands (cvars) that does this.
Your sv_maxrounds "x"
is actually mp_maxrounds "x"
- x being the amount of rounds you'd like.
There's also some other time-related cvars such as:
mp_maxrounds // Max amount of rounds before map is going to change
mp_timelimit // Map's timelimit
mp_halftime // Whether you'd like to have a half time or not
mp_roundtime // Amount of minutes that you'd like each round to be
.. and so on. For more commands you could visit one of the following sites:
http://www.gamerconfig.eu/commands/counter-strike-global-offensive/
https://forums.alliedmods.net/showthread.php?t=186668
https://developer.valvesoftware.com/wiki/List_of_CS:S_Cvars (This is for CS:S, but a lot of the commands are the same)
1
What's the highest value thatmp_maxrounds
can be set to?
– Aaron Franke
Dec 8 '16 at 6:04
I set it to 9999 (that's then shown in scoreboard) but the match still ended early.
– Nakilon
Mar 11 '18 at 17:39
@Nakilon setting it to 0 should make it endless.
– dly
Mar 11 '18 at 20:35
Oh nvm, maybe the map was switching because ofmp_timelimit
.
– Nakilon
Mar 12 '18 at 15:57
add a comment |
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1 Answer
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1 Answer
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there are commands (cvars) that does this.
Your sv_maxrounds "x"
is actually mp_maxrounds "x"
- x being the amount of rounds you'd like.
There's also some other time-related cvars such as:
mp_maxrounds // Max amount of rounds before map is going to change
mp_timelimit // Map's timelimit
mp_halftime // Whether you'd like to have a half time or not
mp_roundtime // Amount of minutes that you'd like each round to be
.. and so on. For more commands you could visit one of the following sites:
http://www.gamerconfig.eu/commands/counter-strike-global-offensive/
https://forums.alliedmods.net/showthread.php?t=186668
https://developer.valvesoftware.com/wiki/List_of_CS:S_Cvars (This is for CS:S, but a lot of the commands are the same)
1
What's the highest value thatmp_maxrounds
can be set to?
– Aaron Franke
Dec 8 '16 at 6:04
I set it to 9999 (that's then shown in scoreboard) but the match still ended early.
– Nakilon
Mar 11 '18 at 17:39
@Nakilon setting it to 0 should make it endless.
– dly
Mar 11 '18 at 20:35
Oh nvm, maybe the map was switching because ofmp_timelimit
.
– Nakilon
Mar 12 '18 at 15:57
add a comment |
there are commands (cvars) that does this.
Your sv_maxrounds "x"
is actually mp_maxrounds "x"
- x being the amount of rounds you'd like.
There's also some other time-related cvars such as:
mp_maxrounds // Max amount of rounds before map is going to change
mp_timelimit // Map's timelimit
mp_halftime // Whether you'd like to have a half time or not
mp_roundtime // Amount of minutes that you'd like each round to be
.. and so on. For more commands you could visit one of the following sites:
http://www.gamerconfig.eu/commands/counter-strike-global-offensive/
https://forums.alliedmods.net/showthread.php?t=186668
https://developer.valvesoftware.com/wiki/List_of_CS:S_Cvars (This is for CS:S, but a lot of the commands are the same)
1
What's the highest value thatmp_maxrounds
can be set to?
– Aaron Franke
Dec 8 '16 at 6:04
I set it to 9999 (that's then shown in scoreboard) but the match still ended early.
– Nakilon
Mar 11 '18 at 17:39
@Nakilon setting it to 0 should make it endless.
– dly
Mar 11 '18 at 20:35
Oh nvm, maybe the map was switching because ofmp_timelimit
.
– Nakilon
Mar 12 '18 at 15:57
add a comment |
there are commands (cvars) that does this.
Your sv_maxrounds "x"
is actually mp_maxrounds "x"
- x being the amount of rounds you'd like.
There's also some other time-related cvars such as:
mp_maxrounds // Max amount of rounds before map is going to change
mp_timelimit // Map's timelimit
mp_halftime // Whether you'd like to have a half time or not
mp_roundtime // Amount of minutes that you'd like each round to be
.. and so on. For more commands you could visit one of the following sites:
http://www.gamerconfig.eu/commands/counter-strike-global-offensive/
https://forums.alliedmods.net/showthread.php?t=186668
https://developer.valvesoftware.com/wiki/List_of_CS:S_Cvars (This is for CS:S, but a lot of the commands are the same)
there are commands (cvars) that does this.
Your sv_maxrounds "x"
is actually mp_maxrounds "x"
- x being the amount of rounds you'd like.
There's also some other time-related cvars such as:
mp_maxrounds // Max amount of rounds before map is going to change
mp_timelimit // Map's timelimit
mp_halftime // Whether you'd like to have a half time or not
mp_roundtime // Amount of minutes that you'd like each round to be
.. and so on. For more commands you could visit one of the following sites:
http://www.gamerconfig.eu/commands/counter-strike-global-offensive/
https://forums.alliedmods.net/showthread.php?t=186668
https://developer.valvesoftware.com/wiki/List_of_CS:S_Cvars (This is for CS:S, but a lot of the commands are the same)
answered Oct 1 '14 at 22:51
prkprk
24112
24112
1
What's the highest value thatmp_maxrounds
can be set to?
– Aaron Franke
Dec 8 '16 at 6:04
I set it to 9999 (that's then shown in scoreboard) but the match still ended early.
– Nakilon
Mar 11 '18 at 17:39
@Nakilon setting it to 0 should make it endless.
– dly
Mar 11 '18 at 20:35
Oh nvm, maybe the map was switching because ofmp_timelimit
.
– Nakilon
Mar 12 '18 at 15:57
add a comment |
1
What's the highest value thatmp_maxrounds
can be set to?
– Aaron Franke
Dec 8 '16 at 6:04
I set it to 9999 (that's then shown in scoreboard) but the match still ended early.
– Nakilon
Mar 11 '18 at 17:39
@Nakilon setting it to 0 should make it endless.
– dly
Mar 11 '18 at 20:35
Oh nvm, maybe the map was switching because ofmp_timelimit
.
– Nakilon
Mar 12 '18 at 15:57
1
1
What's the highest value that
mp_maxrounds
can be set to?– Aaron Franke
Dec 8 '16 at 6:04
What's the highest value that
mp_maxrounds
can be set to?– Aaron Franke
Dec 8 '16 at 6:04
I set it to 9999 (that's then shown in scoreboard) but the match still ended early.
– Nakilon
Mar 11 '18 at 17:39
I set it to 9999 (that's then shown in scoreboard) but the match still ended early.
– Nakilon
Mar 11 '18 at 17:39
@Nakilon setting it to 0 should make it endless.
– dly
Mar 11 '18 at 20:35
@Nakilon setting it to 0 should make it endless.
– dly
Mar 11 '18 at 20:35
Oh nvm, maybe the map was switching because of
mp_timelimit
.– Nakilon
Mar 12 '18 at 15:57
Oh nvm, maybe the map was switching because of
mp_timelimit
.– Nakilon
Mar 12 '18 at 15:57
add a comment |
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