Does a surprised creature obey the 1st level spell Command?Is dropping a weapon “free”?Can the spell “Command” be used to cause unwitting damage?False Appearance, Movement, Surprise, and the Unseen Attacker bonusDoes using “Flee” with Command provoke an Opportunity Attack?Would changing Surprise to just give Disadvantage on Initiative checks overlap with any existing sources of Disadvantage?When does an “on their next turn” spell cast as a reaction take effect?Do either Speak with Animals or Awakened Mind let me use Command on animals?Does a Troll benefit from its Regeneration trait if it is surprised?Can the command of a Command spell be clarified with gestures?If an attack alerts someone to your presence, can their initiative save them from being surprised in time?Does a spell caster know whether their non-physical spell has been successful?
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Does a surprised creature obey the 1st level spell Command?
Is dropping a weapon “free”?Can the spell “Command” be used to cause unwitting damage?False Appearance, Movement, Surprise, and the Unseen Attacker bonusDoes using “Flee” with Command provoke an Opportunity Attack?Would changing Surprise to just give Disadvantage on Initiative checks overlap with any existing sources of Disadvantage?When does an “on their next turn” spell cast as a reaction take effect?Do either Speak with Animals or Awakened Mind let me use Command on animals?Does a Troll benefit from its Regeneration trait if it is surprised?Can the command of a Command spell be clarified with gestures?If an attack alerts someone to your presence, can their initiative save them from being surprised in time?Does a spell caster know whether their non-physical spell has been successful?
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I'll post the relevant text below:
Command:
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn...If the target can't follow your command, the spell ends.
Surprise:
If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
I'm unsure which effect is more specific, and therefore takes priority. I'm leaning towards Command, simply because Surprise functionally takes away a character's turn from themselves, but doesn't incapacitate them the way a Sleep spell would.
dnd-5e spells surprise
$endgroup$
add a comment |
$begingroup$
I'll post the relevant text below:
Command:
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn...If the target can't follow your command, the spell ends.
Surprise:
If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
I'm unsure which effect is more specific, and therefore takes priority. I'm leaning towards Command, simply because Surprise functionally takes away a character's turn from themselves, but doesn't incapacitate them the way a Sleep spell would.
dnd-5e spells surprise
$endgroup$
add a comment |
$begingroup$
I'll post the relevant text below:
Command:
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn...If the target can't follow your command, the spell ends.
Surprise:
If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
I'm unsure which effect is more specific, and therefore takes priority. I'm leaning towards Command, simply because Surprise functionally takes away a character's turn from themselves, but doesn't incapacitate them the way a Sleep spell would.
dnd-5e spells surprise
$endgroup$
I'll post the relevant text below:
Command:
You speak a one-word command to a creature you can see within range. The target must succeed on a Wisdom saving throw or follow the command on its next turn...If the target can't follow your command, the spell ends.
Surprise:
If you're surprised, you can't move or take an action on your first turn of the combat, and you can't take a reaction until that turn ends. A member of a group can be surprised even if the other members aren't.
I'm unsure which effect is more specific, and therefore takes priority. I'm leaning towards Command, simply because Surprise functionally takes away a character's turn from themselves, but doesn't incapacitate them the way a Sleep spell would.
dnd-5e spells surprise
dnd-5e spells surprise
asked 1 hour ago
NicboboNicbobo
2,77611647
2,77611647
add a comment |
add a comment |
3 Answers
3
active
oldest
votes
$begingroup$
Command is specific, in that it acknowledges that the target may not be able to follow the Command. It does not provide any method for allowing the target to act when it is otherwise prohibited from taking an action.
Surprise tells you that the creature cannot take an action. Command tells you what to do if the target cannot follow the instruction.
While Surprise is not the same as Sleep, it still stops the surprised creature from acting. Due to this, they are unable to follow the Command, and the spell ends.
Result: The Surprised target fails to act, and the Command spell is wasted.
$endgroup$
add a comment |
$begingroup$
They follow the command if they are able to
The surprised condition prevents a creature from taking an action, moving or using a reaction until the end of their turn. Any command that requires a creature to do one of these thing will count as the target not be able to follow the command. Therefore the spell will fail. Not all command options require an action though. For example the typical commands given in the spell:
Approach: Requires the target to move, the spell fails.
Drop: Dropping an object doesn't require an action, the spell works.
Grovel: Falling prone required movement, the spell fails.
Halt: Doesn't move and takes no actions. It was going to do this anyway. The spell works but does nothing.
You can also give command that isn't one of the ones listed. Anything that would not require your action or move. Such as speaking (or not speaking) or any number of other things the player may think of. Note; you cannot use an Object Interaction as that must be taken during an action or your movement.
If you are going to cast Command on a surprised creature make sure it is something they can do without using their action of movement. Otherwise it will be a waste of a spell.
$endgroup$
$begingroup$
What is your source for that?
$endgroup$
– Akixkisu
13 mins ago
$begingroup$
The table on p 190 of the phb states that as an object interaction.
$endgroup$
– Akixkisu
9 mins ago
$begingroup$
It is a JC answer. But if you want to argue that a weapon is not an object, then make your case.
$endgroup$
– Akixkisu
7 mins ago
$begingroup$
@Akixkisu 'Dropping a(n) weapon(object)' is specifically not listed in that table.
$endgroup$
– linksassin
6 mins ago
$begingroup$
Yes. But interactions with objects is explicit, so is a weapon an object? That it "requires no appreciable effort" is irrelevant to the argument, as that is already implicated in a free object interaction.
$endgroup$
– Akixkisu
4 mins ago
|
show 4 more comments
$begingroup$
The surprised creature obeys the command, if it can't follow your command, then the spell ends.
While the argument as explored in the answer by Black Spike applies, the creature is still able to do Other Activity on their turn that is neither an action, a reaction, nor movement.
Command does not provide the affected creature/s with the abilities to follow your command. If the creature/s can't follow your command, then the spell ends.
Other Activity on your Turn, PHB p. 190:
Your turn can include a variety of flourishes that require neither
your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action.
If the command is as an example "Silence", then the creature would not be able to use their Other Activity to communicate.
The creature does not have an object or environment interaction, because it can't use their movement or their action.
$endgroup$
add a comment |
Your Answer
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Command is specific, in that it acknowledges that the target may not be able to follow the Command. It does not provide any method for allowing the target to act when it is otherwise prohibited from taking an action.
Surprise tells you that the creature cannot take an action. Command tells you what to do if the target cannot follow the instruction.
While Surprise is not the same as Sleep, it still stops the surprised creature from acting. Due to this, they are unable to follow the Command, and the spell ends.
Result: The Surprised target fails to act, and the Command spell is wasted.
$endgroup$
add a comment |
$begingroup$
Command is specific, in that it acknowledges that the target may not be able to follow the Command. It does not provide any method for allowing the target to act when it is otherwise prohibited from taking an action.
Surprise tells you that the creature cannot take an action. Command tells you what to do if the target cannot follow the instruction.
While Surprise is not the same as Sleep, it still stops the surprised creature from acting. Due to this, they are unable to follow the Command, and the spell ends.
Result: The Surprised target fails to act, and the Command spell is wasted.
$endgroup$
add a comment |
$begingroup$
Command is specific, in that it acknowledges that the target may not be able to follow the Command. It does not provide any method for allowing the target to act when it is otherwise prohibited from taking an action.
Surprise tells you that the creature cannot take an action. Command tells you what to do if the target cannot follow the instruction.
While Surprise is not the same as Sleep, it still stops the surprised creature from acting. Due to this, they are unable to follow the Command, and the spell ends.
Result: The Surprised target fails to act, and the Command spell is wasted.
$endgroup$
Command is specific, in that it acknowledges that the target may not be able to follow the Command. It does not provide any method for allowing the target to act when it is otherwise prohibited from taking an action.
Surprise tells you that the creature cannot take an action. Command tells you what to do if the target cannot follow the instruction.
While Surprise is not the same as Sleep, it still stops the surprised creature from acting. Due to this, they are unable to follow the Command, and the spell ends.
Result: The Surprised target fails to act, and the Command spell is wasted.
answered 45 mins ago
Black SpikeBlack Spike
52437
52437
add a comment |
add a comment |
$begingroup$
They follow the command if they are able to
The surprised condition prevents a creature from taking an action, moving or using a reaction until the end of their turn. Any command that requires a creature to do one of these thing will count as the target not be able to follow the command. Therefore the spell will fail. Not all command options require an action though. For example the typical commands given in the spell:
Approach: Requires the target to move, the spell fails.
Drop: Dropping an object doesn't require an action, the spell works.
Grovel: Falling prone required movement, the spell fails.
Halt: Doesn't move and takes no actions. It was going to do this anyway. The spell works but does nothing.
You can also give command that isn't one of the ones listed. Anything that would not require your action or move. Such as speaking (or not speaking) or any number of other things the player may think of. Note; you cannot use an Object Interaction as that must be taken during an action or your movement.
If you are going to cast Command on a surprised creature make sure it is something they can do without using their action of movement. Otherwise it will be a waste of a spell.
$endgroup$
$begingroup$
What is your source for that?
$endgroup$
– Akixkisu
13 mins ago
$begingroup$
The table on p 190 of the phb states that as an object interaction.
$endgroup$
– Akixkisu
9 mins ago
$begingroup$
It is a JC answer. But if you want to argue that a weapon is not an object, then make your case.
$endgroup$
– Akixkisu
7 mins ago
$begingroup$
@Akixkisu 'Dropping a(n) weapon(object)' is specifically not listed in that table.
$endgroup$
– linksassin
6 mins ago
$begingroup$
Yes. But interactions with objects is explicit, so is a weapon an object? That it "requires no appreciable effort" is irrelevant to the argument, as that is already implicated in a free object interaction.
$endgroup$
– Akixkisu
4 mins ago
|
show 4 more comments
$begingroup$
They follow the command if they are able to
The surprised condition prevents a creature from taking an action, moving or using a reaction until the end of their turn. Any command that requires a creature to do one of these thing will count as the target not be able to follow the command. Therefore the spell will fail. Not all command options require an action though. For example the typical commands given in the spell:
Approach: Requires the target to move, the spell fails.
Drop: Dropping an object doesn't require an action, the spell works.
Grovel: Falling prone required movement, the spell fails.
Halt: Doesn't move and takes no actions. It was going to do this anyway. The spell works but does nothing.
You can also give command that isn't one of the ones listed. Anything that would not require your action or move. Such as speaking (or not speaking) or any number of other things the player may think of. Note; you cannot use an Object Interaction as that must be taken during an action or your movement.
If you are going to cast Command on a surprised creature make sure it is something they can do without using their action of movement. Otherwise it will be a waste of a spell.
$endgroup$
$begingroup$
What is your source for that?
$endgroup$
– Akixkisu
13 mins ago
$begingroup$
The table on p 190 of the phb states that as an object interaction.
$endgroup$
– Akixkisu
9 mins ago
$begingroup$
It is a JC answer. But if you want to argue that a weapon is not an object, then make your case.
$endgroup$
– Akixkisu
7 mins ago
$begingroup$
@Akixkisu 'Dropping a(n) weapon(object)' is specifically not listed in that table.
$endgroup$
– linksassin
6 mins ago
$begingroup$
Yes. But interactions with objects is explicit, so is a weapon an object? That it "requires no appreciable effort" is irrelevant to the argument, as that is already implicated in a free object interaction.
$endgroup$
– Akixkisu
4 mins ago
|
show 4 more comments
$begingroup$
They follow the command if they are able to
The surprised condition prevents a creature from taking an action, moving or using a reaction until the end of their turn. Any command that requires a creature to do one of these thing will count as the target not be able to follow the command. Therefore the spell will fail. Not all command options require an action though. For example the typical commands given in the spell:
Approach: Requires the target to move, the spell fails.
Drop: Dropping an object doesn't require an action, the spell works.
Grovel: Falling prone required movement, the spell fails.
Halt: Doesn't move and takes no actions. It was going to do this anyway. The spell works but does nothing.
You can also give command that isn't one of the ones listed. Anything that would not require your action or move. Such as speaking (or not speaking) or any number of other things the player may think of. Note; you cannot use an Object Interaction as that must be taken during an action or your movement.
If you are going to cast Command on a surprised creature make sure it is something they can do without using their action of movement. Otherwise it will be a waste of a spell.
$endgroup$
They follow the command if they are able to
The surprised condition prevents a creature from taking an action, moving or using a reaction until the end of their turn. Any command that requires a creature to do one of these thing will count as the target not be able to follow the command. Therefore the spell will fail. Not all command options require an action though. For example the typical commands given in the spell:
Approach: Requires the target to move, the spell fails.
Drop: Dropping an object doesn't require an action, the spell works.
Grovel: Falling prone required movement, the spell fails.
Halt: Doesn't move and takes no actions. It was going to do this anyway. The spell works but does nothing.
You can also give command that isn't one of the ones listed. Anything that would not require your action or move. Such as speaking (or not speaking) or any number of other things the player may think of. Note; you cannot use an Object Interaction as that must be taken during an action or your movement.
If you are going to cast Command on a surprised creature make sure it is something they can do without using their action of movement. Otherwise it will be a waste of a spell.
edited 16 mins ago
answered 30 mins ago
linksassinlinksassin
11.3k13880
11.3k13880
$begingroup$
What is your source for that?
$endgroup$
– Akixkisu
13 mins ago
$begingroup$
The table on p 190 of the phb states that as an object interaction.
$endgroup$
– Akixkisu
9 mins ago
$begingroup$
It is a JC answer. But if you want to argue that a weapon is not an object, then make your case.
$endgroup$
– Akixkisu
7 mins ago
$begingroup$
@Akixkisu 'Dropping a(n) weapon(object)' is specifically not listed in that table.
$endgroup$
– linksassin
6 mins ago
$begingroup$
Yes. But interactions with objects is explicit, so is a weapon an object? That it "requires no appreciable effort" is irrelevant to the argument, as that is already implicated in a free object interaction.
$endgroup$
– Akixkisu
4 mins ago
|
show 4 more comments
$begingroup$
What is your source for that?
$endgroup$
– Akixkisu
13 mins ago
$begingroup$
The table on p 190 of the phb states that as an object interaction.
$endgroup$
– Akixkisu
9 mins ago
$begingroup$
It is a JC answer. But if you want to argue that a weapon is not an object, then make your case.
$endgroup$
– Akixkisu
7 mins ago
$begingroup$
@Akixkisu 'Dropping a(n) weapon(object)' is specifically not listed in that table.
$endgroup$
– linksassin
6 mins ago
$begingroup$
Yes. But interactions with objects is explicit, so is a weapon an object? That it "requires no appreciable effort" is irrelevant to the argument, as that is already implicated in a free object interaction.
$endgroup$
– Akixkisu
4 mins ago
$begingroup$
What is your source for that?
$endgroup$
– Akixkisu
13 mins ago
$begingroup$
What is your source for that?
$endgroup$
– Akixkisu
13 mins ago
$begingroup$
The table on p 190 of the phb states that as an object interaction.
$endgroup$
– Akixkisu
9 mins ago
$begingroup$
The table on p 190 of the phb states that as an object interaction.
$endgroup$
– Akixkisu
9 mins ago
$begingroup$
It is a JC answer. But if you want to argue that a weapon is not an object, then make your case.
$endgroup$
– Akixkisu
7 mins ago
$begingroup$
It is a JC answer. But if you want to argue that a weapon is not an object, then make your case.
$endgroup$
– Akixkisu
7 mins ago
$begingroup$
@Akixkisu 'Dropping a(n) weapon(object)' is specifically not listed in that table.
$endgroup$
– linksassin
6 mins ago
$begingroup$
@Akixkisu 'Dropping a(n) weapon(object)' is specifically not listed in that table.
$endgroup$
– linksassin
6 mins ago
$begingroup$
Yes. But interactions with objects is explicit, so is a weapon an object? That it "requires no appreciable effort" is irrelevant to the argument, as that is already implicated in a free object interaction.
$endgroup$
– Akixkisu
4 mins ago
$begingroup$
Yes. But interactions with objects is explicit, so is a weapon an object? That it "requires no appreciable effort" is irrelevant to the argument, as that is already implicated in a free object interaction.
$endgroup$
– Akixkisu
4 mins ago
|
show 4 more comments
$begingroup$
The surprised creature obeys the command, if it can't follow your command, then the spell ends.
While the argument as explored in the answer by Black Spike applies, the creature is still able to do Other Activity on their turn that is neither an action, a reaction, nor movement.
Command does not provide the affected creature/s with the abilities to follow your command. If the creature/s can't follow your command, then the spell ends.
Other Activity on your Turn, PHB p. 190:
Your turn can include a variety of flourishes that require neither
your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action.
If the command is as an example "Silence", then the creature would not be able to use their Other Activity to communicate.
The creature does not have an object or environment interaction, because it can't use their movement or their action.
$endgroup$
add a comment |
$begingroup$
The surprised creature obeys the command, if it can't follow your command, then the spell ends.
While the argument as explored in the answer by Black Spike applies, the creature is still able to do Other Activity on their turn that is neither an action, a reaction, nor movement.
Command does not provide the affected creature/s with the abilities to follow your command. If the creature/s can't follow your command, then the spell ends.
Other Activity on your Turn, PHB p. 190:
Your turn can include a variety of flourishes that require neither
your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action.
If the command is as an example "Silence", then the creature would not be able to use their Other Activity to communicate.
The creature does not have an object or environment interaction, because it can't use their movement or their action.
$endgroup$
add a comment |
$begingroup$
The surprised creature obeys the command, if it can't follow your command, then the spell ends.
While the argument as explored in the answer by Black Spike applies, the creature is still able to do Other Activity on their turn that is neither an action, a reaction, nor movement.
Command does not provide the affected creature/s with the abilities to follow your command. If the creature/s can't follow your command, then the spell ends.
Other Activity on your Turn, PHB p. 190:
Your turn can include a variety of flourishes that require neither
your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action.
If the command is as an example "Silence", then the creature would not be able to use their Other Activity to communicate.
The creature does not have an object or environment interaction, because it can't use their movement or their action.
$endgroup$
The surprised creature obeys the command, if it can't follow your command, then the spell ends.
While the argument as explored in the answer by Black Spike applies, the creature is still able to do Other Activity on their turn that is neither an action, a reaction, nor movement.
Command does not provide the affected creature/s with the abilities to follow your command. If the creature/s can't follow your command, then the spell ends.
Other Activity on your Turn, PHB p. 190:
Your turn can include a variety of flourishes that require neither
your action nor your move.
You can communicate however you are able, through brief utterances and gestures, as you take your turn.
You can also interact with one object or feature of the environment for free, during either your move or your action.
If the command is as an example "Silence", then the creature would not be able to use their Other Activity to communicate.
The creature does not have an object or environment interaction, because it can't use their movement or their action.
edited 10 mins ago
answered 27 mins ago
AkixkisuAkixkisu
1,142119
1,142119
add a comment |
add a comment |
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