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How do I test for when someone kills all of the zombies in an area?


How do I /testfor no mobs in an areaHow to test for if all players of a particular team are on a particular area?Cant connect to friends on Minecraft windows 10 15.0 through xboxTest for all player without a scoreHow to display colored text to players when they enter a certain area/coordinatesHow do you kill all the entities that enter a certain radius except for villagers and players?How to make a Potion Spawner in 1.12.2How to enter commands in Minecraft via remote keyboardI lost my (Windows 10 Edition) minecraft seedCan Minecraft for Windows 10 create Map Markers?






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0















I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.










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  • 2





    What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

    – SpiceWeasel
    Jan 6 at 20:42

















0















I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.










share|improve this question














bumped to the homepage by Community 1 hour ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.










  • 2





    What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

    – SpiceWeasel
    Jan 6 at 20:42













0












0








0








I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.










share|improve this question














I have been trying to make a minecraft map in windows 10 edition but I can't get the setbock command to work if all of the mobs in the area have been killed.







minecraft minecraft-commands minecraft-windows-10






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share|improve this question











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asked Jan 6 at 15:00









joejoe

6




6





bumped to the homepage by Community 1 hour ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.







bumped to the homepage by Community 1 hour ago


This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.









  • 2





    What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

    – SpiceWeasel
    Jan 6 at 20:42












  • 2





    What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

    – SpiceWeasel
    Jan 6 at 20:42







2




2





What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

– SpiceWeasel
Jan 6 at 20:42





What do you mean all the mobs in an "area"? Could you test and see if there are no zombies in a radius from a block and then run commands, or do you have to test something else?

– SpiceWeasel
Jan 6 at 20:42










1 Answer
1






active

oldest

votes


















0














A solution I found is that you can do a command testfor this will test for entities:



/testfor @e[type=zombie]


This will test for all currently loaded zombies



 /testfor @e[type=zombie,(r for PE, distance for PC)=20]


This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch






share|improve this answer




















  • 1





    As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

    – Jayden
    Jan 9 at 1:59











  • Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

    – MBraedley
    Feb 6 at 14:29











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

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active

oldest

votes









0














A solution I found is that you can do a command testfor this will test for entities:



/testfor @e[type=zombie]


This will test for all currently loaded zombies



 /testfor @e[type=zombie,(r for PE, distance for PC)=20]


This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch






share|improve this answer




















  • 1





    As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

    – Jayden
    Jan 9 at 1:59











  • Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

    – MBraedley
    Feb 6 at 14:29















0














A solution I found is that you can do a command testfor this will test for entities:



/testfor @e[type=zombie]


This will test for all currently loaded zombies



 /testfor @e[type=zombie,(r for PE, distance for PC)=20]


This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch






share|improve this answer




















  • 1





    As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

    – Jayden
    Jan 9 at 1:59











  • Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

    – MBraedley
    Feb 6 at 14:29













0












0








0







A solution I found is that you can do a command testfor this will test for entities:



/testfor @e[type=zombie]


This will test for all currently loaded zombies



 /testfor @e[type=zombie,(r for PE, distance for PC)=20]


This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch






share|improve this answer















A solution I found is that you can do a command testfor this will test for entities:



/testfor @e[type=zombie]


This will test for all currently loaded zombies



 /testfor @e[type=zombie,(r for PE, distance for PC)=20]


This will test for all zombies within a 20 block radius. Radius is building that many blocks off the sides and connecting them to a cube. Thus displaying radius. Than have a comparator coming out of the command block and redstone repeater followed by a solid block with a redstone torch







share|improve this answer














share|improve this answer



share|improve this answer








edited Jan 8 at 3:36

























answered Jan 7 at 14:34









BratworstBratworst

8711




8711







  • 1





    As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

    – Jayden
    Jan 9 at 1:59











  • Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

    – MBraedley
    Feb 6 at 14:29












  • 1





    As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

    – Jayden
    Jan 9 at 1:59











  • Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

    – MBraedley
    Feb 6 at 14:29







1




1





As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

– Jayden
Jan 9 at 1:59





As the question states, the post is for bedrock edition. Specifying that the selector r should be substituted with distance for java edition is not required, since /testfor has been replaced with /execute in the Java edition.

– Jayden
Jan 9 at 1:59













Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

– MBraedley
Feb 6 at 14:29





Also, please don't use testfor even in versions of Minecraft that support it unless you really know what you're doing. It should be considered to be deprecated, as its utility is almost entirely dependent on conditional command blocks, which can't be used directly in functions. There are almost always better ways to solve a problem by using something other than testfor.

– MBraedley
Feb 6 at 14:29

















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