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Can you use a weapon affected by Heat Metal each turn if you drop it in between?


How long would it take to doff armour heated by the Heat Metal spell?Does going outside of range or line of sight after casting a spell have any effect?Can you choose a different ability for Hex when changing its target?Using burning disarm on an embedded metal itemHeat metal cast on a weapon: does it deal extra damage?RAW, can you avoid Heat Metal via Polymorph?If the Heat Metal spell is cast on a mounted character's armor, does it hurt their mount?How does the secondary effect of the Heat Metal spell interact with a creature resistant/immune to fire damage?How does the Heat Metal spell interact with a follow-up Frostbite spell?Can you attack with a two-handed weapon, drop it, and then use Crossbow Expert's bonus action via an Extra Attack with a hand crossbow?






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8












$begingroup$


This is a theoretical situation, but I wanted public opinion on the ruling.



Heat Metal states (ignoring the "At Higher Levels" part):




Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.



If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.




Emphasis mine.



So, strictly RAW, Benny the bard casts Heat Metal on Freddie the fighter's sword. Freddie drops it, either due to failing the save, or on his turn as a choice, or due to any other reason. First of all, it seems the spell would continue if concentration was maintained, because the spell targeted the sword, not Freddie. So if someone picked it up and held it, Benny could repeat the damage on the bearer (even a new bearer) with his next bonus action.



Suppose, though, that on Freddie's turn, he picks up his sword, attacks with it any number of times, then drops it (which doesn't require any action). Benny's turn comes and no one is holding the sword, so he can use his bonus action for anything else, and chooses to maintain concentration. On Freddie's turn, he repeats this, picking up the sword, using it (with no disadvantage, since he didn't take the damage on Benny's last turn, regardless of how the first save went), then drops it. Repeat for the full minute.



Even if Benny was choosing to use his bonus action on the spell every turn (and I think he could, because he's flaring up the object, and it's not the object's fault no one is in physical contact with it), I don't believe that Freddie would take any damage, nor would he suffer disadvantage, since he's not holding it on Benny's turn when the bonus action effect is triggered. And yet he'd get to use the sword normally each turn, subject to the normal limitations of action economy.



Yes, someone should probably move the sword. Yes, Freddie can't use it for opportunity attacks or any of his other off-turn tricks or abilities. Yes, yes, yes, all sorts of contingencies and ways this could be interrupted and issues with continuing the fight this way. I'm not looking for a viable strategy, I just want to see if there's anything missing from my reading of the spell that would make this gravity-boomerang method result in no further damage.










share|improve this question











$endgroup$


















    8












    $begingroup$


    This is a theoretical situation, but I wanted public opinion on the ruling.



    Heat Metal states (ignoring the "At Higher Levels" part):




    Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.



    If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.




    Emphasis mine.



    So, strictly RAW, Benny the bard casts Heat Metal on Freddie the fighter's sword. Freddie drops it, either due to failing the save, or on his turn as a choice, or due to any other reason. First of all, it seems the spell would continue if concentration was maintained, because the spell targeted the sword, not Freddie. So if someone picked it up and held it, Benny could repeat the damage on the bearer (even a new bearer) with his next bonus action.



    Suppose, though, that on Freddie's turn, he picks up his sword, attacks with it any number of times, then drops it (which doesn't require any action). Benny's turn comes and no one is holding the sword, so he can use his bonus action for anything else, and chooses to maintain concentration. On Freddie's turn, he repeats this, picking up the sword, using it (with no disadvantage, since he didn't take the damage on Benny's last turn, regardless of how the first save went), then drops it. Repeat for the full minute.



    Even if Benny was choosing to use his bonus action on the spell every turn (and I think he could, because he's flaring up the object, and it's not the object's fault no one is in physical contact with it), I don't believe that Freddie would take any damage, nor would he suffer disadvantage, since he's not holding it on Benny's turn when the bonus action effect is triggered. And yet he'd get to use the sword normally each turn, subject to the normal limitations of action economy.



    Yes, someone should probably move the sword. Yes, Freddie can't use it for opportunity attacks or any of his other off-turn tricks or abilities. Yes, yes, yes, all sorts of contingencies and ways this could be interrupted and issues with continuing the fight this way. I'm not looking for a viable strategy, I just want to see if there's anything missing from my reading of the spell that would make this gravity-boomerang method result in no further damage.










    share|improve this question











    $endgroup$














      8












      8








      8


      1



      $begingroup$


      This is a theoretical situation, but I wanted public opinion on the ruling.



      Heat Metal states (ignoring the "At Higher Levels" part):




      Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.



      If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.




      Emphasis mine.



      So, strictly RAW, Benny the bard casts Heat Metal on Freddie the fighter's sword. Freddie drops it, either due to failing the save, or on his turn as a choice, or due to any other reason. First of all, it seems the spell would continue if concentration was maintained, because the spell targeted the sword, not Freddie. So if someone picked it up and held it, Benny could repeat the damage on the bearer (even a new bearer) with his next bonus action.



      Suppose, though, that on Freddie's turn, he picks up his sword, attacks with it any number of times, then drops it (which doesn't require any action). Benny's turn comes and no one is holding the sword, so he can use his bonus action for anything else, and chooses to maintain concentration. On Freddie's turn, he repeats this, picking up the sword, using it (with no disadvantage, since he didn't take the damage on Benny's last turn, regardless of how the first save went), then drops it. Repeat for the full minute.



      Even if Benny was choosing to use his bonus action on the spell every turn (and I think he could, because he's flaring up the object, and it's not the object's fault no one is in physical contact with it), I don't believe that Freddie would take any damage, nor would he suffer disadvantage, since he's not holding it on Benny's turn when the bonus action effect is triggered. And yet he'd get to use the sword normally each turn, subject to the normal limitations of action economy.



      Yes, someone should probably move the sword. Yes, Freddie can't use it for opportunity attacks or any of his other off-turn tricks or abilities. Yes, yes, yes, all sorts of contingencies and ways this could be interrupted and issues with continuing the fight this way. I'm not looking for a viable strategy, I just want to see if there's anything missing from my reading of the spell that would make this gravity-boomerang method result in no further damage.










      share|improve this question











      $endgroup$




      This is a theoretical situation, but I wanted public opinion on the ruling.



      Heat Metal states (ignoring the "At Higher Levels" part):




      Choose a manufactured metal object, such as a metal weapon or a suit of heavy or medium metal armor, that you can see within range. You cause the object to glow red-hot. Any creature in physical contact with the object takes 2d8 fire damage when you cast the spell. Until the spell ends, you can use a bonus action on each of your subsequent turns to cause this damage again.



      If a creature is holding or wearing the object and takes the damage from it, the creature must succeed on a Constitution saving throw or drop the object if it can. If it doesn't drop the object, it has disadvantage on attack rolls and ability checks until the start of your next turn.




      Emphasis mine.



      So, strictly RAW, Benny the bard casts Heat Metal on Freddie the fighter's sword. Freddie drops it, either due to failing the save, or on his turn as a choice, or due to any other reason. First of all, it seems the spell would continue if concentration was maintained, because the spell targeted the sword, not Freddie. So if someone picked it up and held it, Benny could repeat the damage on the bearer (even a new bearer) with his next bonus action.



      Suppose, though, that on Freddie's turn, he picks up his sword, attacks with it any number of times, then drops it (which doesn't require any action). Benny's turn comes and no one is holding the sword, so he can use his bonus action for anything else, and chooses to maintain concentration. On Freddie's turn, he repeats this, picking up the sword, using it (with no disadvantage, since he didn't take the damage on Benny's last turn, regardless of how the first save went), then drops it. Repeat for the full minute.



      Even if Benny was choosing to use his bonus action on the spell every turn (and I think he could, because he's flaring up the object, and it's not the object's fault no one is in physical contact with it), I don't believe that Freddie would take any damage, nor would he suffer disadvantage, since he's not holding it on Benny's turn when the bonus action effect is triggered. And yet he'd get to use the sword normally each turn, subject to the normal limitations of action economy.



      Yes, someone should probably move the sword. Yes, Freddie can't use it for opportunity attacks or any of his other off-turn tricks or abilities. Yes, yes, yes, all sorts of contingencies and ways this could be interrupted and issues with continuing the fight this way. I'm not looking for a viable strategy, I just want to see if there's anything missing from my reading of the spell that would make this gravity-boomerang method result in no further damage.







      dnd-5e spells weapons






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      edited 3 hours ago









      V2Blast

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      Mister BMister B

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          1 Answer
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          10












          $begingroup$

          Yes, you can’t be hurt if you are not in contact with the object on the caster’s turn



          All this works as you describe.



          I may be wrong but, as I read the question it seemed that there might be confusion about how concentration works. Concentration is not something you have to take a (bonus) action to maintain. If you want to “flare up” the sword you use your bonus action but you can maintain your concentration if you do or don’t and even if you use your bonus action for something else.






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            1 Answer
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            $begingroup$

            Yes, you can’t be hurt if you are not in contact with the object on the caster’s turn



            All this works as you describe.



            I may be wrong but, as I read the question it seemed that there might be confusion about how concentration works. Concentration is not something you have to take a (bonus) action to maintain. If you want to “flare up” the sword you use your bonus action but you can maintain your concentration if you do or don’t and even if you use your bonus action for something else.






            share|improve this answer











            $endgroup$

















              10












              $begingroup$

              Yes, you can’t be hurt if you are not in contact with the object on the caster’s turn



              All this works as you describe.



              I may be wrong but, as I read the question it seemed that there might be confusion about how concentration works. Concentration is not something you have to take a (bonus) action to maintain. If you want to “flare up” the sword you use your bonus action but you can maintain your concentration if you do or don’t and even if you use your bonus action for something else.






              share|improve this answer











              $endgroup$















                10












                10








                10





                $begingroup$

                Yes, you can’t be hurt if you are not in contact with the object on the caster’s turn



                All this works as you describe.



                I may be wrong but, as I read the question it seemed that there might be confusion about how concentration works. Concentration is not something you have to take a (bonus) action to maintain. If you want to “flare up” the sword you use your bonus action but you can maintain your concentration if you do or don’t and even if you use your bonus action for something else.






                share|improve this answer











                $endgroup$



                Yes, you can’t be hurt if you are not in contact with the object on the caster’s turn



                All this works as you describe.



                I may be wrong but, as I read the question it seemed that there might be confusion about how concentration works. Concentration is not something you have to take a (bonus) action to maintain. If you want to “flare up” the sword you use your bonus action but you can maintain your concentration if you do or don’t and even if you use your bonus action for something else.







                share|improve this answer














                share|improve this answer



                share|improve this answer








                edited 3 hours ago









                V2Blast

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                31.6k5 gold badges116 silver badges194 bronze badges










                answered 8 hours ago









                Dale MDale M

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