How to make sure that Fighter AI enemies fall into my trap/pit?In Terraria PC, how do I See Items that I can Make but dont have all the materials
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How to make sure that Fighter AI enemies fall into my trap/pit?
In Terraria PC, how do I See Items that I can Make but dont have all the materials
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Consider this pit:
During a Goblin Invasion, I noticed that some of the goblins drop down into it. As you can see, it's too deep for them to jump out of, and a little lava and I'd have myself a Blood Moon/Invasion grinder.
However, they don't always jump down. Sometimes, mostly when I'm nearby, they just jump right over the pit. Mostly, goblins coming from the right seem to fall for/in it.
How would I need to build this pit so that the goblins always jump down, other than positioning myself directly under or in it?
terraria
add a comment |
Consider this pit:
During a Goblin Invasion, I noticed that some of the goblins drop down into it. As you can see, it's too deep for them to jump out of, and a little lava and I'd have myself a Blood Moon/Invasion grinder.
However, they don't always jump down. Sometimes, mostly when I'm nearby, they just jump right over the pit. Mostly, goblins coming from the right seem to fall for/in it.
How would I need to build this pit so that the goblins always jump down, other than positioning myself directly under or in it?
terraria
add a comment |
Consider this pit:
During a Goblin Invasion, I noticed that some of the goblins drop down into it. As you can see, it's too deep for them to jump out of, and a little lava and I'd have myself a Blood Moon/Invasion grinder.
However, they don't always jump down. Sometimes, mostly when I'm nearby, they just jump right over the pit. Mostly, goblins coming from the right seem to fall for/in it.
How would I need to build this pit so that the goblins always jump down, other than positioning myself directly under or in it?
terraria
Consider this pit:
During a Goblin Invasion, I noticed that some of the goblins drop down into it. As you can see, it's too deep for them to jump out of, and a little lava and I'd have myself a Blood Moon/Invasion grinder.
However, they don't always jump down. Sometimes, mostly when I'm nearby, they just jump right over the pit. Mostly, goblins coming from the right seem to fall for/in it.
How would I need to build this pit so that the goblins always jump down, other than positioning myself directly under or in it?
terraria
terraria
edited Oct 6 '12 at 23:36
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Private Pansy
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asked Jun 14 '11 at 20:24
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3 Answers
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Arrogant self answer, because I have done conclusive Zombie science!
Whether Fighters drop down ledges or wooden platforms all boils down to the elevation of the player they're targeting. How near they are in the big picture doesn't seem to play any part in their decision (i.e., X position is ignored).
Three general rules:
- If the player is above, Fighters will jump off all ledges they encounter and will not drop down wooden platforms.
- If the player is below, Fighters will drop down all ledges without jumping and will drop down all wooden platforms they walk over.
Fighters on the same elevation behave similarly to when the player is above; however, against my expectations, if Fighters drop from a higher elevation onto a same-elevation wooden platform, they will pass through. Also, when faced with a decision between dropping through a platform and a jump, they will jump.
So, the reason the above pit let goblins coming from the left through: I was simply on the same elevation as they were, so they jumped it. Coming from the right, they dropped down onto the same-elevation platform and went through.
Armed with this knowledge, I present you a minimalist, player-friendly Fighter AI trap (sans lava and a way of actually collecting loot):
When standing in the middle during a Goblin Invasion, nothing except the Casters can touch you.
Of course, this design can be elevated to allow players some leeway for jumping and getting knocked around by enemy hits. Also, easier loot collection:
More annoying to navigate, though. 4 or 5 blocks high would be a good compromise.
(Disclaimer: Several dozen adorable Goblins, a few Zombies and a Bunny were harmed during the research for this answer.)
The pits idea is great. I'm going to have to give it a try the next time I square off with the goblin army
– Private Pansy
Oct 7 '12 at 2:41
add a comment |
I believe the only way to ensure they move downward is to position yourself below the pit. This is why most of the mob traps you will see involve making them go above you, usually jumping up platform ladders into a pit they can not get out of.
Just basic observation of humanoid movement is as follows (from my own personal experience) Fighter AI based creatures will choose to move' down when ever they can, even through platforms. They also will jump when they reach a cliff face. Lastly, when you are around and on an elevation different than the humanoid creature, and that creature approaches an edge where elevation goes up or down, it will jump.
Hope this helps
1
I believe this is a specific behavior of the Fighter AI
– Raven Dreamer
Jun 14 '11 at 21:02
1
I was just calling them humanoid but was not considering casters, I will edit my response to use the appropriate term, Thanks :)
– James
Jun 14 '11 at 21:14
add a comment |
i believe you should make a trap but redo it all il redo in steps look below this text
step 1 make a pit thats 5 blocks long and 7 blocks deep
step 2 tiny bit of lava in it
step 3 (optinal) put traps in it
step 4 position yourself under it or if you want to not do that read step 4 path 2
step 4 (path 2) build another one and be in the middle
step 5 if you liked this thanks for reading
please friend me on steam im rad slime i have rules as my desc im online quite alot and ide love to play with you on steam
New contributor
dood is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
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3 Answers
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3 Answers
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Arrogant self answer, because I have done conclusive Zombie science!
Whether Fighters drop down ledges or wooden platforms all boils down to the elevation of the player they're targeting. How near they are in the big picture doesn't seem to play any part in their decision (i.e., X position is ignored).
Three general rules:
- If the player is above, Fighters will jump off all ledges they encounter and will not drop down wooden platforms.
- If the player is below, Fighters will drop down all ledges without jumping and will drop down all wooden platforms they walk over.
Fighters on the same elevation behave similarly to when the player is above; however, against my expectations, if Fighters drop from a higher elevation onto a same-elevation wooden platform, they will pass through. Also, when faced with a decision between dropping through a platform and a jump, they will jump.
So, the reason the above pit let goblins coming from the left through: I was simply on the same elevation as they were, so they jumped it. Coming from the right, they dropped down onto the same-elevation platform and went through.
Armed with this knowledge, I present you a minimalist, player-friendly Fighter AI trap (sans lava and a way of actually collecting loot):
When standing in the middle during a Goblin Invasion, nothing except the Casters can touch you.
Of course, this design can be elevated to allow players some leeway for jumping and getting knocked around by enemy hits. Also, easier loot collection:
More annoying to navigate, though. 4 or 5 blocks high would be a good compromise.
(Disclaimer: Several dozen adorable Goblins, a few Zombies and a Bunny were harmed during the research for this answer.)
The pits idea is great. I'm going to have to give it a try the next time I square off with the goblin army
– Private Pansy
Oct 7 '12 at 2:41
add a comment |
Arrogant self answer, because I have done conclusive Zombie science!
Whether Fighters drop down ledges or wooden platforms all boils down to the elevation of the player they're targeting. How near they are in the big picture doesn't seem to play any part in their decision (i.e., X position is ignored).
Three general rules:
- If the player is above, Fighters will jump off all ledges they encounter and will not drop down wooden platforms.
- If the player is below, Fighters will drop down all ledges without jumping and will drop down all wooden platforms they walk over.
Fighters on the same elevation behave similarly to when the player is above; however, against my expectations, if Fighters drop from a higher elevation onto a same-elevation wooden platform, they will pass through. Also, when faced with a decision between dropping through a platform and a jump, they will jump.
So, the reason the above pit let goblins coming from the left through: I was simply on the same elevation as they were, so they jumped it. Coming from the right, they dropped down onto the same-elevation platform and went through.
Armed with this knowledge, I present you a minimalist, player-friendly Fighter AI trap (sans lava and a way of actually collecting loot):
When standing in the middle during a Goblin Invasion, nothing except the Casters can touch you.
Of course, this design can be elevated to allow players some leeway for jumping and getting knocked around by enemy hits. Also, easier loot collection:
More annoying to navigate, though. 4 or 5 blocks high would be a good compromise.
(Disclaimer: Several dozen adorable Goblins, a few Zombies and a Bunny were harmed during the research for this answer.)
The pits idea is great. I'm going to have to give it a try the next time I square off with the goblin army
– Private Pansy
Oct 7 '12 at 2:41
add a comment |
Arrogant self answer, because I have done conclusive Zombie science!
Whether Fighters drop down ledges or wooden platforms all boils down to the elevation of the player they're targeting. How near they are in the big picture doesn't seem to play any part in their decision (i.e., X position is ignored).
Three general rules:
- If the player is above, Fighters will jump off all ledges they encounter and will not drop down wooden platforms.
- If the player is below, Fighters will drop down all ledges without jumping and will drop down all wooden platforms they walk over.
Fighters on the same elevation behave similarly to when the player is above; however, against my expectations, if Fighters drop from a higher elevation onto a same-elevation wooden platform, they will pass through. Also, when faced with a decision between dropping through a platform and a jump, they will jump.
So, the reason the above pit let goblins coming from the left through: I was simply on the same elevation as they were, so they jumped it. Coming from the right, they dropped down onto the same-elevation platform and went through.
Armed with this knowledge, I present you a minimalist, player-friendly Fighter AI trap (sans lava and a way of actually collecting loot):
When standing in the middle during a Goblin Invasion, nothing except the Casters can touch you.
Of course, this design can be elevated to allow players some leeway for jumping and getting knocked around by enemy hits. Also, easier loot collection:
More annoying to navigate, though. 4 or 5 blocks high would be a good compromise.
(Disclaimer: Several dozen adorable Goblins, a few Zombies and a Bunny were harmed during the research for this answer.)
Arrogant self answer, because I have done conclusive Zombie science!
Whether Fighters drop down ledges or wooden platforms all boils down to the elevation of the player they're targeting. How near they are in the big picture doesn't seem to play any part in their decision (i.e., X position is ignored).
Three general rules:
- If the player is above, Fighters will jump off all ledges they encounter and will not drop down wooden platforms.
- If the player is below, Fighters will drop down all ledges without jumping and will drop down all wooden platforms they walk over.
Fighters on the same elevation behave similarly to when the player is above; however, against my expectations, if Fighters drop from a higher elevation onto a same-elevation wooden platform, they will pass through. Also, when faced with a decision between dropping through a platform and a jump, they will jump.
So, the reason the above pit let goblins coming from the left through: I was simply on the same elevation as they were, so they jumped it. Coming from the right, they dropped down onto the same-elevation platform and went through.
Armed with this knowledge, I present you a minimalist, player-friendly Fighter AI trap (sans lava and a way of actually collecting loot):
When standing in the middle during a Goblin Invasion, nothing except the Casters can touch you.
Of course, this design can be elevated to allow players some leeway for jumping and getting knocked around by enemy hits. Also, easier loot collection:
More annoying to navigate, though. 4 or 5 blocks high would be a good compromise.
(Disclaimer: Several dozen adorable Goblins, a few Zombies and a Bunny were harmed during the research for this answer.)
edited Jun 27 '11 at 18:32
answered Jun 16 '11 at 14:02
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
a cata cat
22.2k25 gold badges141 silver badges183 bronze badges
22.2k25 gold badges141 silver badges183 bronze badges
The pits idea is great. I'm going to have to give it a try the next time I square off with the goblin army
– Private Pansy
Oct 7 '12 at 2:41
add a comment |
The pits idea is great. I'm going to have to give it a try the next time I square off with the goblin army
– Private Pansy
Oct 7 '12 at 2:41
The pits idea is great. I'm going to have to give it a try the next time I square off with the goblin army
– Private Pansy
Oct 7 '12 at 2:41
The pits idea is great. I'm going to have to give it a try the next time I square off with the goblin army
– Private Pansy
Oct 7 '12 at 2:41
add a comment |
I believe the only way to ensure they move downward is to position yourself below the pit. This is why most of the mob traps you will see involve making them go above you, usually jumping up platform ladders into a pit they can not get out of.
Just basic observation of humanoid movement is as follows (from my own personal experience) Fighter AI based creatures will choose to move' down when ever they can, even through platforms. They also will jump when they reach a cliff face. Lastly, when you are around and on an elevation different than the humanoid creature, and that creature approaches an edge where elevation goes up or down, it will jump.
Hope this helps
1
I believe this is a specific behavior of the Fighter AI
– Raven Dreamer
Jun 14 '11 at 21:02
1
I was just calling them humanoid but was not considering casters, I will edit my response to use the appropriate term, Thanks :)
– James
Jun 14 '11 at 21:14
add a comment |
I believe the only way to ensure they move downward is to position yourself below the pit. This is why most of the mob traps you will see involve making them go above you, usually jumping up platform ladders into a pit they can not get out of.
Just basic observation of humanoid movement is as follows (from my own personal experience) Fighter AI based creatures will choose to move' down when ever they can, even through platforms. They also will jump when they reach a cliff face. Lastly, when you are around and on an elevation different than the humanoid creature, and that creature approaches an edge where elevation goes up or down, it will jump.
Hope this helps
1
I believe this is a specific behavior of the Fighter AI
– Raven Dreamer
Jun 14 '11 at 21:02
1
I was just calling them humanoid but was not considering casters, I will edit my response to use the appropriate term, Thanks :)
– James
Jun 14 '11 at 21:14
add a comment |
I believe the only way to ensure they move downward is to position yourself below the pit. This is why most of the mob traps you will see involve making them go above you, usually jumping up platform ladders into a pit they can not get out of.
Just basic observation of humanoid movement is as follows (from my own personal experience) Fighter AI based creatures will choose to move' down when ever they can, even through platforms. They also will jump when they reach a cliff face. Lastly, when you are around and on an elevation different than the humanoid creature, and that creature approaches an edge where elevation goes up or down, it will jump.
Hope this helps
I believe the only way to ensure they move downward is to position yourself below the pit. This is why most of the mob traps you will see involve making them go above you, usually jumping up platform ladders into a pit they can not get out of.
Just basic observation of humanoid movement is as follows (from my own personal experience) Fighter AI based creatures will choose to move' down when ever they can, even through platforms. They also will jump when they reach a cliff face. Lastly, when you are around and on an elevation different than the humanoid creature, and that creature approaches an edge where elevation goes up or down, it will jump.
Hope this helps
edited Jun 14 '11 at 21:15
answered Jun 14 '11 at 20:57
JamesJames
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20.4k23 gold badges96 silver badges167 bronze badges
1
I believe this is a specific behavior of the Fighter AI
– Raven Dreamer
Jun 14 '11 at 21:02
1
I was just calling them humanoid but was not considering casters, I will edit my response to use the appropriate term, Thanks :)
– James
Jun 14 '11 at 21:14
add a comment |
1
I believe this is a specific behavior of the Fighter AI
– Raven Dreamer
Jun 14 '11 at 21:02
1
I was just calling them humanoid but was not considering casters, I will edit my response to use the appropriate term, Thanks :)
– James
Jun 14 '11 at 21:14
1
1
I believe this is a specific behavior of the Fighter AI
– Raven Dreamer
Jun 14 '11 at 21:02
I believe this is a specific behavior of the Fighter AI
– Raven Dreamer
Jun 14 '11 at 21:02
1
1
I was just calling them humanoid but was not considering casters, I will edit my response to use the appropriate term, Thanks :)
– James
Jun 14 '11 at 21:14
I was just calling them humanoid but was not considering casters, I will edit my response to use the appropriate term, Thanks :)
– James
Jun 14 '11 at 21:14
add a comment |
i believe you should make a trap but redo it all il redo in steps look below this text
step 1 make a pit thats 5 blocks long and 7 blocks deep
step 2 tiny bit of lava in it
step 3 (optinal) put traps in it
step 4 position yourself under it or if you want to not do that read step 4 path 2
step 4 (path 2) build another one and be in the middle
step 5 if you liked this thanks for reading
please friend me on steam im rad slime i have rules as my desc im online quite alot and ide love to play with you on steam
New contributor
dood is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
i believe you should make a trap but redo it all il redo in steps look below this text
step 1 make a pit thats 5 blocks long and 7 blocks deep
step 2 tiny bit of lava in it
step 3 (optinal) put traps in it
step 4 position yourself under it or if you want to not do that read step 4 path 2
step 4 (path 2) build another one and be in the middle
step 5 if you liked this thanks for reading
please friend me on steam im rad slime i have rules as my desc im online quite alot and ide love to play with you on steam
New contributor
dood is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
i believe you should make a trap but redo it all il redo in steps look below this text
step 1 make a pit thats 5 blocks long and 7 blocks deep
step 2 tiny bit of lava in it
step 3 (optinal) put traps in it
step 4 position yourself under it or if you want to not do that read step 4 path 2
step 4 (path 2) build another one and be in the middle
step 5 if you liked this thanks for reading
please friend me on steam im rad slime i have rules as my desc im online quite alot and ide love to play with you on steam
New contributor
dood is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
i believe you should make a trap but redo it all il redo in steps look below this text
step 1 make a pit thats 5 blocks long and 7 blocks deep
step 2 tiny bit of lava in it
step 3 (optinal) put traps in it
step 4 position yourself under it or if you want to not do that read step 4 path 2
step 4 (path 2) build another one and be in the middle
step 5 if you liked this thanks for reading
please friend me on steam im rad slime i have rules as my desc im online quite alot and ide love to play with you on steam
New contributor
dood is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
dood is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
answered 13 mins ago
dooddood
1
1
New contributor
dood is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
dood is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
add a comment |
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