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Why are my creepers not spawning?


Can withers be created in a mushroom biome?Minecraft - Weird spawning behaviourHow to get “normal” spawning behavior after installing Spigot (Bukkit)?Mob grinder design to prevent vanilla server load/lag?How to stop creepers blowing up my Zombie XP farmDo Iron Golems not spawn above a certain height?Minecraft Guardian Farm SpawnrateIron Farm - Door PlacementOptimal distance to AFK for creeper farm?How can I farm Phantoms?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








-1















I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?












share|improve this question
























  • Oh, and im on 1.12.2 BTW

    – Mike van Rijn
    Jan 14 at 18:58






  • 1





    That should be in the question.

    – Fabian Röling
    Jan 14 at 19:03






  • 1





    1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

    – Fabian Röling
    Jan 14 at 19:06












  • Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

    – Mike van Rijn
    Jan 14 at 19:26

















-1















I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?












share|improve this question
























  • Oh, and im on 1.12.2 BTW

    – Mike van Rijn
    Jan 14 at 18:58






  • 1





    That should be in the question.

    – Fabian Röling
    Jan 14 at 19:03






  • 1





    1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

    – Fabian Röling
    Jan 14 at 19:06












  • Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

    – Mike van Rijn
    Jan 14 at 19:26













-1












-1








-1








I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?












share|improve this question
















I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?









minecraft






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 44 mins ago









galacticninja

31.4k68 gold badges228 silver badges429 bronze badges




31.4k68 gold badges228 silver badges429 bronze badges










asked Jan 14 at 18:48









Mike van RijnMike van Rijn

1




1












  • Oh, and im on 1.12.2 BTW

    – Mike van Rijn
    Jan 14 at 18:58






  • 1





    That should be in the question.

    – Fabian Röling
    Jan 14 at 19:03






  • 1





    1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

    – Fabian Röling
    Jan 14 at 19:06












  • Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

    – Mike van Rijn
    Jan 14 at 19:26

















  • Oh, and im on 1.12.2 BTW

    – Mike van Rijn
    Jan 14 at 18:58






  • 1





    That should be in the question.

    – Fabian Röling
    Jan 14 at 19:03






  • 1





    1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

    – Fabian Röling
    Jan 14 at 19:06












  • Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

    – Mike van Rijn
    Jan 14 at 19:26
















Oh, and im on 1.12.2 BTW

– Mike van Rijn
Jan 14 at 18:58





Oh, and im on 1.12.2 BTW

– Mike van Rijn
Jan 14 at 18:58




1




1





That should be in the question.

– Fabian Röling
Jan 14 at 19:03





That should be in the question.

– Fabian Röling
Jan 14 at 19:03




1




1





1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

– Fabian Röling
Jan 14 at 19:06






1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

– Fabian Röling
Jan 14 at 19:06














Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

– Mike van Rijn
Jan 14 at 19:26





Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

– Mike van Rijn
Jan 14 at 19:26










1 Answer
1






active

oldest

votes


















2














Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.



For each player that is currently online, there is a valid spawning area around each player.



enter image description here



As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.



Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.






share|improve this answer


















  • 1





    The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

    – Fabian Röling
    Jan 15 at 7:14











  • Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

    – SF.
    Jan 15 at 12:00













Your Answer








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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









2














Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.



For each player that is currently online, there is a valid spawning area around each player.



enter image description here



As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.



Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.






share|improve this answer


















  • 1





    The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

    – Fabian Röling
    Jan 15 at 7:14











  • Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

    – SF.
    Jan 15 at 12:00















2














Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.



For each player that is currently online, there is a valid spawning area around each player.



enter image description here



As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.



Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.






share|improve this answer


















  • 1





    The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

    – Fabian Röling
    Jan 15 at 7:14











  • Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

    – SF.
    Jan 15 at 12:00













2












2








2







Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.



For each player that is currently online, there is a valid spawning area around each player.



enter image description here



As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.



Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.






share|improve this answer













Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.



For each player that is currently online, there is a valid spawning area around each player.



enter image description here



As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.



Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.







share|improve this answer












share|improve this answer



share|improve this answer










answered Jan 15 at 3:46









BenBen

26.7k37 gold badges131 silver badges218 bronze badges




26.7k37 gold badges131 silver badges218 bronze badges







  • 1





    The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

    – Fabian Röling
    Jan 15 at 7:14











  • Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

    – SF.
    Jan 15 at 12:00












  • 1





    The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

    – Fabian Röling
    Jan 15 at 7:14











  • Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

    – SF.
    Jan 15 at 12:00







1




1





The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

– Fabian Röling
Jan 15 at 7:14





The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

– Fabian Röling
Jan 15 at 7:14













Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

– SF.
Jan 15 at 12:00





Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

– SF.
Jan 15 at 12:00

















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Ethnic groups”„Jews, by country of origin and age”„Minority Communities in Israel: Background & Overview”„Israel”„Language in Israel”„Selected Data from the 2011 Social Survey on Mastery of the Hebrew Language and Usage of Languages”„Religions”„5 facts about Israeli Druze, a unique religious and ethnic group”„Israël”Israel Country Study Guide„Haredi city in Negev – blessing or curse?”„New town Harish harbors hopes of being more than another Pleasantville”„List of localities, in alphabetical order”„Muncitorii români, doriți în Israel”„Prietenia româno-israeliană la nevoie se cunoaște”„The Higher Education System in Israel”„Middle East”„Academic Ranking of World Universities 2016”„Israel”„Israel”„Jewish Nobel Prize Winners”„All Nobel Prizes in Literature”„All Nobel Peace Prizes”„All Prizes in Economic Sciences”„All Nobel Prizes in Chemistry”„List of Fields Medallists”„Sakharov Prize”„Țara care și-a sfidat "destinul" și se bate umăr la umăr cu Silicon Valley”„Apple's R&D center in Israel grew to about 800 employees”„Tim Cook: Apple's Herzliya R&D center second-largest in world”„Lecții de economie de la Israel”„Land use”Israel Investment and Business GuideA Country Study: IsraelCentral Bureau of StatisticsFlorin Diaconu, „Kadima: Flexibilitate și pragmatism, dar nici un compromis în chestiuni vitale", în Revista Institutului Diplomatic Român, anul I, numărul I, semestrul I, 2006, pp. 71-72Florin Diaconu, „Likud: Dreapta israeliană constant opusă retrocedării teritoriilor cureite prin luptă în 1967", în Revista Institutului Diplomatic Român, anul I, numărul I, semestrul I, 2006, pp. 73-74MassadaIsraelul a crescut in 50 de ani cât alte state intr-un mileniuIsrael Government PortalIsraelIsraelIsraelmmmmmXX451232cb118646298(data)4027808-634110000 0004 0372 0767n7900328503691455-bb46-37e3-91d2-cb064a35ffcc1003570400564274ge1294033523775214929302638955X146498911146498911

Кастелфранко ди Сопра Становништво Референце Спољашње везе Мени за навигацију43°37′18″ СГШ; 11°33′32″ ИГД / 43.62156° СГШ; 11.55885° ИГД / 43.62156; 11.5588543°37′18″ СГШ; 11°33′32″ ИГД / 43.62156° СГШ; 11.55885° ИГД / 43.62156; 11.558853179688„The GeoNames geographical database”„Istituto Nazionale di Statistica”проширитиууWorldCat156923403n850174324558639-1cb14643287r(подаци)