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Why are my creepers not spawning?


Can withers be created in a mushroom biome?Minecraft - Weird spawning behaviourHow to get “normal” spawning behavior after installing Spigot (Bukkit)?Mob grinder design to prevent vanilla server load/lag?How to stop creepers blowing up my Zombie XP farmDo Iron Golems not spawn above a certain height?Minecraft Guardian Farm SpawnrateIron Farm - Door PlacementOptimal distance to AFK for creeper farm?How can I farm Phantoms?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








-1















I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?












share|improve this question
























  • Oh, and im on 1.12.2 BTW

    – Mike van Rijn
    Jan 14 at 18:58






  • 1





    That should be in the question.

    – Fabian Röling
    Jan 14 at 19:03






  • 1





    1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

    – Fabian Röling
    Jan 14 at 19:06












  • Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

    – Mike van Rijn
    Jan 14 at 19:26

















-1















I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?












share|improve this question
























  • Oh, and im on 1.12.2 BTW

    – Mike van Rijn
    Jan 14 at 18:58






  • 1





    That should be in the question.

    – Fabian Röling
    Jan 14 at 19:03






  • 1





    1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

    – Fabian Röling
    Jan 14 at 19:06












  • Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

    – Mike van Rijn
    Jan 14 at 19:26













-1












-1








-1








I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?












share|improve this question
















I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?









minecraft






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited 44 mins ago









galacticninja

31.4k68 gold badges228 silver badges429 bronze badges




31.4k68 gold badges228 silver badges429 bronze badges










asked Jan 14 at 18:48









Mike van RijnMike van Rijn

1




1












  • Oh, and im on 1.12.2 BTW

    – Mike van Rijn
    Jan 14 at 18:58






  • 1





    That should be in the question.

    – Fabian Röling
    Jan 14 at 19:03






  • 1





    1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

    – Fabian Röling
    Jan 14 at 19:06












  • Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

    – Mike van Rijn
    Jan 14 at 19:26

















  • Oh, and im on 1.12.2 BTW

    – Mike van Rijn
    Jan 14 at 18:58






  • 1





    That should be in the question.

    – Fabian Röling
    Jan 14 at 19:03






  • 1





    1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

    – Fabian Röling
    Jan 14 at 19:06












  • Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

    – Mike van Rijn
    Jan 14 at 19:26
















Oh, and im on 1.12.2 BTW

– Mike van Rijn
Jan 14 at 18:58





Oh, and im on 1.12.2 BTW

– Mike van Rijn
Jan 14 at 18:58




1




1





That should be in the question.

– Fabian Röling
Jan 14 at 19:03





That should be in the question.

– Fabian Röling
Jan 14 at 19:03




1




1





1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

– Fabian Röling
Jan 14 at 19:06






1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?

– Fabian Röling
Jan 14 at 19:06














Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

– Mike van Rijn
Jan 14 at 19:26





Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.

– Mike van Rijn
Jan 14 at 19:26










1 Answer
1






active

oldest

votes


















2














Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.



For each player that is currently online, there is a valid spawning area around each player.



enter image description here



As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.



Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.






share|improve this answer


















  • 1





    The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

    – Fabian Röling
    Jan 15 at 7:14











  • Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

    – SF.
    Jan 15 at 12:00













Your Answer








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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

votes






active

oldest

votes









2














Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.



For each player that is currently online, there is a valid spawning area around each player.



enter image description here



As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.



Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.






share|improve this answer


















  • 1





    The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

    – Fabian Röling
    Jan 15 at 7:14











  • Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

    – SF.
    Jan 15 at 12:00















2














Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.



For each player that is currently online, there is a valid spawning area around each player.



enter image description here



As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.



Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.






share|improve this answer


















  • 1





    The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

    – Fabian Röling
    Jan 15 at 7:14











  • Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

    – SF.
    Jan 15 at 12:00













2












2








2







Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.



For each player that is currently online, there is a valid spawning area around each player.



enter image description here



As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.



Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.






share|improve this answer













Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.



For each player that is currently online, there is a valid spawning area around each player.



enter image description here



As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.



Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.







share|improve this answer












share|improve this answer



share|improve this answer










answered Jan 15 at 3:46









BenBen

26.7k37 gold badges131 silver badges218 bronze badges




26.7k37 gold badges131 silver badges218 bronze badges







  • 1





    The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

    – Fabian Röling
    Jan 15 at 7:14











  • Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

    – SF.
    Jan 15 at 12:00












  • 1





    The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

    – Fabian Röling
    Jan 15 at 7:14











  • Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

    – SF.
    Jan 15 at 12:00







1




1





The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

– Fabian Röling
Jan 15 at 7:14





The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of 100+(20*players), I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.

– Fabian Röling
Jan 15 at 7:14













Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

– SF.
Jan 15 at 12:00





Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.

– SF.
Jan 15 at 12:00

















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