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Why are my creepers not spawning?
Can withers be created in a mushroom biome?Minecraft - Weird spawning behaviourHow to get “normal” spawning behavior after installing Spigot (Bukkit)?Mob grinder design to prevent vanilla server load/lag?How to stop creepers blowing up my Zombie XP farmDo Iron Golems not spawn above a certain height?Minecraft Guardian Farm SpawnrateIron Farm - Door PlacementOptimal distance to AFK for creeper farm?How can I farm Phantoms?
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I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?
minecraft
add a comment |
I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?
minecraft
Oh, and im on 1.12.2 BTW
– Mike van Rijn
Jan 14 at 18:58
1
That should be in the question.
– Fabian Röling
Jan 14 at 19:03
1
1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?
– Fabian Röling
Jan 14 at 19:06
Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.
– Mike van Rijn
Jan 14 at 19:26
add a comment |
I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?
minecraft
I built a creeper farm recently (illmango's design). On his video, the creepers were spawning pretty frequently, but I don't get as many spawns. (I get some spawns, just not the ratio I was hoping for.) Is this because I'm on an online server? (5-20 players online most of the time) or is there any other problem?
minecraft
minecraft
edited 44 mins ago
galacticninja
31.4k68 gold badges228 silver badges429 bronze badges
31.4k68 gold badges228 silver badges429 bronze badges
asked Jan 14 at 18:48
Mike van RijnMike van Rijn
1
1
Oh, and im on 1.12.2 BTW
– Mike van Rijn
Jan 14 at 18:58
1
That should be in the question.
– Fabian Röling
Jan 14 at 19:03
1
1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?
– Fabian Röling
Jan 14 at 19:06
Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.
– Mike van Rijn
Jan 14 at 19:26
add a comment |
Oh, and im on 1.12.2 BTW
– Mike van Rijn
Jan 14 at 18:58
1
That should be in the question.
– Fabian Röling
Jan 14 at 19:03
1
1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?
– Fabian Röling
Jan 14 at 19:06
Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.
– Mike van Rijn
Jan 14 at 19:26
Oh, and im on 1.12.2 BTW
– Mike van Rijn
Jan 14 at 18:58
Oh, and im on 1.12.2 BTW
– Mike van Rijn
Jan 14 at 18:58
1
1
That should be in the question.
– Fabian Röling
Jan 14 at 19:03
That should be in the question.
– Fabian Röling
Jan 14 at 19:03
1
1
1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?
– Fabian Röling
Jan 14 at 19:06
1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?
– Fabian Röling
Jan 14 at 19:06
Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.
– Mike van Rijn
Jan 14 at 19:26
Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.
– Mike van Rijn
Jan 14 at 19:26
add a comment |
1 Answer
1
active
oldest
votes
Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.
For each player that is currently online, there is a valid spawning area around each player.
As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.
Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.
1
The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of100+(20*players)
, I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.
– Fabian Röling
Jan 15 at 7:14
Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.
– SF.
Jan 15 at 12:00
add a comment |
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Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.
For each player that is currently online, there is a valid spawning area around each player.
As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.
Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.
1
The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of100+(20*players)
, I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.
– Fabian Röling
Jan 15 at 7:14
Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.
– SF.
Jan 15 at 12:00
add a comment |
Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.
For each player that is currently online, there is a valid spawning area around each player.
As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.
Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.
1
The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of100+(20*players)
, I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.
– Fabian Röling
Jan 15 at 7:14
Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.
– SF.
Jan 15 at 12:00
add a comment |
Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.
For each player that is currently online, there is a valid spawning area around each player.
As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.
Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.
Spawn rates are dispersed among all players that are currently logged in to the server. If you keep an eye on your farm, you will notice a vast difference between when there is 5 players online, and 20.
For each player that is currently online, there is a valid spawning area around each player.
As an example, let's say the mob cap is 100. If there is 5 players online, then that means ~20 mobs will be spawning near each player, including you at each interval. If there are 20 players online, that will drop to ~5.
Depending on where each player is can affect whether or not mobs can spawn, for example if a player is in the nether, or in a well lit area, this reduces the amount of mobs that can spawn near that player, which can increase your farm's spawn rates. If a player is in a cave, or out in the wilderness during nighttime, mobs will be able to spawn around them, reducing your farm's spawn rates.
answered Jan 15 at 3:46
BenBen
26.7k37 gold badges131 silver badges218 bronze badges
26.7k37 gold badges131 silver badges218 bronze badges
1
The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of100+(20*players)
, I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.
– Fabian Röling
Jan 15 at 7:14
Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.
– SF.
Jan 15 at 12:00
add a comment |
1
The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of100+(20*players)
, I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.
– Fabian Röling
Jan 15 at 7:14
Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.
– SF.
Jan 15 at 12:00
1
1
The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of
100+(20*players)
, I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.– Fabian Röling
Jan 15 at 7:14
The mobcap grows with the number of players. I don't know how exactly, but it's something roughly on the order of
100+(20*players)
, I think. I think OP's main problem is that he expects the farm to work great from a usual AFK spot, but other players are just regularly on the surface/caves/etc.– Fabian Röling
Jan 15 at 7:14
Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.
– SF.
Jan 15 at 12:00
Let's add the spawn cap mechanics are quite wonky. I've watched quite a few videos of group playthroughs and one player or pair of players would get swarmed by crowds of mobs while the others traveled a world devoid of life... until the game suddenly changed its mind and reversed the situation.
– SF.
Jan 15 at 12:00
add a comment |
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Oh, and im on 1.12.2 BTW
– Mike van Rijn
Jan 14 at 18:58
1
That should be in the question.
– Fabian Röling
Jan 14 at 19:03
1
1. Yes, having many players online can reduce the mob rate, because even though the mobcap grows with a higher number of players, it's still taken up a lot faster. 2. Also, is the server render distance below 10? The wiki says that that can reduce spawning rates. 3. Have you tried building the same design in Singleplayer?
– Fabian Röling
Jan 14 at 19:06
Hey, thanks for the quick reply, I did build it in a singleplayer world before i built it on the multiplayer server. The spawn rates were much higher on the singleplayer world. I actually think its cuz of the players online, it looks like i get more spawns when its less crowdy on the server.
– Mike van Rijn
Jan 14 at 19:26