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How to study endgames?


Can this exchange-down endgame be explained succinctly?Queenside vs Kingside pawn majority: Looking for comprehensive resourcesCan K + N vs K force black into any corner?How can I teach the endgame to someone who feels it is “boring”?Endgames with long king marchesCan a King and a Knight force stalemate against a lone King?Chess endings progress storyGood master games for learning how to win from a superior positionWhat are the mistakes committed by players who take many years to become an expert?How to improve on the early endgame?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1















There are lot of recommendations on what endgame books you should read and study. But reading is just passive learning, and not so efficient.



If the book doesn't contain exercises, what is the best method for active learning and doing exercises?



One idea I have is to play the positions against an engine. Are there better suggestions?










share|improve this question






























    1















    There are lot of recommendations on what endgame books you should read and study. But reading is just passive learning, and not so efficient.



    If the book doesn't contain exercises, what is the best method for active learning and doing exercises?



    One idea I have is to play the positions against an engine. Are there better suggestions?










    share|improve this question


























      1












      1








      1








      There are lot of recommendations on what endgame books you should read and study. But reading is just passive learning, and not so efficient.



      If the book doesn't contain exercises, what is the best method for active learning and doing exercises?



      One idea I have is to play the positions against an engine. Are there better suggestions?










      share|improve this question














      There are lot of recommendations on what endgame books you should read and study. But reading is just passive learning, and not so efficient.



      If the book doesn't contain exercises, what is the best method for active learning and doing exercises?



      One idea I have is to play the positions against an engine. Are there better suggestions?







      endgame






      share|improve this question













      share|improve this question











      share|improve this question




      share|improve this question










      asked 8 hours ago









      msiipolamsiipola

      62 bronze badges




      62 bronze badges























          4 Answers
          4






          active

          oldest

          votes


















          1
















          Actually in a case of endgames you can split learning in two parts:



          • Theory

          • Practice

          You have to start with theory - read books - those will explain ideas and principles. Then You can move on (can do it somewhat in parallel) to practice. There are lot of internet sites, PC and mobile apps for that - I will not advertise any specific - that would be unfair. You can even just set-up position and play Vs your engine until you succeed getting desired result(win/draw). Also - learning is never easy - if you want to achieve high level You will have to work hard, spending many hours on this!






          share|improve this answer
































            1
















            I don't know about 'better', but solving chess endgame studies can be an alternative way.



            Best introduction to that field is John Roycroft's book The Chess Endgame Study.



            As for use of computer ... I'm in two minds. Yes, it makes it possible to get a slightly higher degree of realism, including the possibility of blunders (if your program allows you to set up that), but I think you also have to learn to see the position from the opponent's view ... and use of computer may not help very much with that.






            share|improve this answer
































              1

















              Are there better suggestions?




              I find videos to be more effective than books and ideally the videos, as well as giving instruction, should also have problems related to the matter as you suggest.



              My personal preference, which I find very effective, is the two DVDs on endgames produced by the Ginger GM, Simon Williams. The material is presented by English GM Nick Pert and covers everything you are likely to need from complete beginner (K+Q v K) through to GM level (K+R v K+B, K+h+f pawns v K, K+R+a,f,g,h v K+R+f,g,h, K+Q v K+R). You can find more details here.






              share|improve this answer
































                1
















                Personally, I love a number of great books, and there is still no substitute. You can then plug positions into a computer to test yourself.



                I still love Fine's "Basic Chess Endings". Despite the errors, many corrected later in the Pal Benko edition, it gives a great sense of WHAT you are trying to accomplish in any type endgame. Simply by reading over all the examples, and the sub-examples, you will absorb a lot. Each sub-example, while meant to show an exception, or other deviation, is also reinforcement of the main idea.



                For example as to my comment about "WHAT" you are trying to accomplish, take a minor piece endgame where you are up a pawn. The basic plan is to create a passer, and if your opponent blocks with the K, you run with your king to attack and take his other pawns. It he just tries to block it with the piece, you run over and force him to give up the piece for the pawn.



                I studied this book when I was rated just 1036, and much of what I learned has stuck with me through being a Master almost 40 years later. No less than World Champion, Mikhail Botvinnik, considered it the best book on the endgame (although many greats ones have come along since). Fine's words are chess gold.



                Next, I really like "100 Endgames You Must Know: Vital Lessons for Every Chess Player" by GM Jesus de la Villa. Not many books get a fourth edition, which is a testament to this book's appeal. In addition, he recently added "The 100 Endgames You Must Know Workbook: Practical Endgame Exercises for Every Chess Player", which lets you apply the 100 endgames from the first book in practical game exercises.



                Lastly, if you really get strong, I still consider "Dvoretsky's Endgame Manual" THE single most instructive book ever written. That said, it is not for novices, and expects a lot of prior endgame knowledge. Similar to de la Villa's recent workbook, Dvoretsky also wrote "Tragicomedy in the Endgame: Instructive Mistakes of the Masters", which shows practical games involving information from DEM.



                No matter what you do though, endgame study requires time and effort; however, unlike opening study, this study will stick with you for a lifetime.






                share|improve this answer





























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                  4 Answers
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                  active

                  oldest

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                  1
















                  Actually in a case of endgames you can split learning in two parts:



                  • Theory

                  • Practice

                  You have to start with theory - read books - those will explain ideas and principles. Then You can move on (can do it somewhat in parallel) to practice. There are lot of internet sites, PC and mobile apps for that - I will not advertise any specific - that would be unfair. You can even just set-up position and play Vs your engine until you succeed getting desired result(win/draw). Also - learning is never easy - if you want to achieve high level You will have to work hard, spending many hours on this!






                  share|improve this answer





























                    1
















                    Actually in a case of endgames you can split learning in two parts:



                    • Theory

                    • Practice

                    You have to start with theory - read books - those will explain ideas and principles. Then You can move on (can do it somewhat in parallel) to practice. There are lot of internet sites, PC and mobile apps for that - I will not advertise any specific - that would be unfair. You can even just set-up position and play Vs your engine until you succeed getting desired result(win/draw). Also - learning is never easy - if you want to achieve high level You will have to work hard, spending many hours on this!






                    share|improve this answer



























                      1














                      1










                      1









                      Actually in a case of endgames you can split learning in two parts:



                      • Theory

                      • Practice

                      You have to start with theory - read books - those will explain ideas and principles. Then You can move on (can do it somewhat in parallel) to practice. There are lot of internet sites, PC and mobile apps for that - I will not advertise any specific - that would be unfair. You can even just set-up position and play Vs your engine until you succeed getting desired result(win/draw). Also - learning is never easy - if you want to achieve high level You will have to work hard, spending many hours on this!






                      share|improve this answer













                      Actually in a case of endgames you can split learning in two parts:



                      • Theory

                      • Practice

                      You have to start with theory - read books - those will explain ideas and principles. Then You can move on (can do it somewhat in parallel) to practice. There are lot of internet sites, PC and mobile apps for that - I will not advertise any specific - that would be unfair. You can even just set-up position and play Vs your engine until you succeed getting desired result(win/draw). Also - learning is never easy - if you want to achieve high level You will have to work hard, spending many hours on this!







                      share|improve this answer












                      share|improve this answer



                      share|improve this answer










                      answered 5 hours ago









                      DrakoDrako

                      4141 silver badge9 bronze badges




                      4141 silver badge9 bronze badges


























                          1
















                          I don't know about 'better', but solving chess endgame studies can be an alternative way.



                          Best introduction to that field is John Roycroft's book The Chess Endgame Study.



                          As for use of computer ... I'm in two minds. Yes, it makes it possible to get a slightly higher degree of realism, including the possibility of blunders (if your program allows you to set up that), but I think you also have to learn to see the position from the opponent's view ... and use of computer may not help very much with that.






                          share|improve this answer





























                            1
















                            I don't know about 'better', but solving chess endgame studies can be an alternative way.



                            Best introduction to that field is John Roycroft's book The Chess Endgame Study.



                            As for use of computer ... I'm in two minds. Yes, it makes it possible to get a slightly higher degree of realism, including the possibility of blunders (if your program allows you to set up that), but I think you also have to learn to see the position from the opponent's view ... and use of computer may not help very much with that.






                            share|improve this answer



























                              1














                              1










                              1









                              I don't know about 'better', but solving chess endgame studies can be an alternative way.



                              Best introduction to that field is John Roycroft's book The Chess Endgame Study.



                              As for use of computer ... I'm in two minds. Yes, it makes it possible to get a slightly higher degree of realism, including the possibility of blunders (if your program allows you to set up that), but I think you also have to learn to see the position from the opponent's view ... and use of computer may not help very much with that.






                              share|improve this answer













                              I don't know about 'better', but solving chess endgame studies can be an alternative way.



                              Best introduction to that field is John Roycroft's book The Chess Endgame Study.



                              As for use of computer ... I'm in two minds. Yes, it makes it possible to get a slightly higher degree of realism, including the possibility of blunders (if your program allows you to set up that), but I think you also have to learn to see the position from the opponent's view ... and use of computer may not help very much with that.







                              share|improve this answer












                              share|improve this answer



                              share|improve this answer










                              answered 2 hours ago









                              A. ThulinA. Thulin

                              1311 silver badge6 bronze badges




                              1311 silver badge6 bronze badges
























                                  1

















                                  Are there better suggestions?




                                  I find videos to be more effective than books and ideally the videos, as well as giving instruction, should also have problems related to the matter as you suggest.



                                  My personal preference, which I find very effective, is the two DVDs on endgames produced by the Ginger GM, Simon Williams. The material is presented by English GM Nick Pert and covers everything you are likely to need from complete beginner (K+Q v K) through to GM level (K+R v K+B, K+h+f pawns v K, K+R+a,f,g,h v K+R+f,g,h, K+Q v K+R). You can find more details here.






                                  share|improve this answer





























                                    1

















                                    Are there better suggestions?




                                    I find videos to be more effective than books and ideally the videos, as well as giving instruction, should also have problems related to the matter as you suggest.



                                    My personal preference, which I find very effective, is the two DVDs on endgames produced by the Ginger GM, Simon Williams. The material is presented by English GM Nick Pert and covers everything you are likely to need from complete beginner (K+Q v K) through to GM level (K+R v K+B, K+h+f pawns v K, K+R+a,f,g,h v K+R+f,g,h, K+Q v K+R). You can find more details here.






                                    share|improve this answer



























                                      1














                                      1










                                      1










                                      Are there better suggestions?




                                      I find videos to be more effective than books and ideally the videos, as well as giving instruction, should also have problems related to the matter as you suggest.



                                      My personal preference, which I find very effective, is the two DVDs on endgames produced by the Ginger GM, Simon Williams. The material is presented by English GM Nick Pert and covers everything you are likely to need from complete beginner (K+Q v K) through to GM level (K+R v K+B, K+h+f pawns v K, K+R+a,f,g,h v K+R+f,g,h, K+Q v K+R). You can find more details here.






                                      share|improve this answer














                                      Are there better suggestions?




                                      I find videos to be more effective than books and ideally the videos, as well as giving instruction, should also have problems related to the matter as you suggest.



                                      My personal preference, which I find very effective, is the two DVDs on endgames produced by the Ginger GM, Simon Williams. The material is presented by English GM Nick Pert and covers everything you are likely to need from complete beginner (K+Q v K) through to GM level (K+R v K+B, K+h+f pawns v K, K+R+a,f,g,h v K+R+f,g,h, K+Q v K+R). You can find more details here.







                                      share|improve this answer












                                      share|improve this answer



                                      share|improve this answer










                                      answered 2 hours ago









                                      Brian TowersBrian Towers

                                      22.2k4 gold badges46 silver badges98 bronze badges




                                      22.2k4 gold badges46 silver badges98 bronze badges
























                                          1
















                                          Personally, I love a number of great books, and there is still no substitute. You can then plug positions into a computer to test yourself.



                                          I still love Fine's "Basic Chess Endings". Despite the errors, many corrected later in the Pal Benko edition, it gives a great sense of WHAT you are trying to accomplish in any type endgame. Simply by reading over all the examples, and the sub-examples, you will absorb a lot. Each sub-example, while meant to show an exception, or other deviation, is also reinforcement of the main idea.



                                          For example as to my comment about "WHAT" you are trying to accomplish, take a minor piece endgame where you are up a pawn. The basic plan is to create a passer, and if your opponent blocks with the K, you run with your king to attack and take his other pawns. It he just tries to block it with the piece, you run over and force him to give up the piece for the pawn.



                                          I studied this book when I was rated just 1036, and much of what I learned has stuck with me through being a Master almost 40 years later. No less than World Champion, Mikhail Botvinnik, considered it the best book on the endgame (although many greats ones have come along since). Fine's words are chess gold.



                                          Next, I really like "100 Endgames You Must Know: Vital Lessons for Every Chess Player" by GM Jesus de la Villa. Not many books get a fourth edition, which is a testament to this book's appeal. In addition, he recently added "The 100 Endgames You Must Know Workbook: Practical Endgame Exercises for Every Chess Player", which lets you apply the 100 endgames from the first book in practical game exercises.



                                          Lastly, if you really get strong, I still consider "Dvoretsky's Endgame Manual" THE single most instructive book ever written. That said, it is not for novices, and expects a lot of prior endgame knowledge. Similar to de la Villa's recent workbook, Dvoretsky also wrote "Tragicomedy in the Endgame: Instructive Mistakes of the Masters", which shows practical games involving information from DEM.



                                          No matter what you do though, endgame study requires time and effort; however, unlike opening study, this study will stick with you for a lifetime.






                                          share|improve this answer































                                            1
















                                            Personally, I love a number of great books, and there is still no substitute. You can then plug positions into a computer to test yourself.



                                            I still love Fine's "Basic Chess Endings". Despite the errors, many corrected later in the Pal Benko edition, it gives a great sense of WHAT you are trying to accomplish in any type endgame. Simply by reading over all the examples, and the sub-examples, you will absorb a lot. Each sub-example, while meant to show an exception, or other deviation, is also reinforcement of the main idea.



                                            For example as to my comment about "WHAT" you are trying to accomplish, take a minor piece endgame where you are up a pawn. The basic plan is to create a passer, and if your opponent blocks with the K, you run with your king to attack and take his other pawns. It he just tries to block it with the piece, you run over and force him to give up the piece for the pawn.



                                            I studied this book when I was rated just 1036, and much of what I learned has stuck with me through being a Master almost 40 years later. No less than World Champion, Mikhail Botvinnik, considered it the best book on the endgame (although many greats ones have come along since). Fine's words are chess gold.



                                            Next, I really like "100 Endgames You Must Know: Vital Lessons for Every Chess Player" by GM Jesus de la Villa. Not many books get a fourth edition, which is a testament to this book's appeal. In addition, he recently added "The 100 Endgames You Must Know Workbook: Practical Endgame Exercises for Every Chess Player", which lets you apply the 100 endgames from the first book in practical game exercises.



                                            Lastly, if you really get strong, I still consider "Dvoretsky's Endgame Manual" THE single most instructive book ever written. That said, it is not for novices, and expects a lot of prior endgame knowledge. Similar to de la Villa's recent workbook, Dvoretsky also wrote "Tragicomedy in the Endgame: Instructive Mistakes of the Masters", which shows practical games involving information from DEM.



                                            No matter what you do though, endgame study requires time and effort; however, unlike opening study, this study will stick with you for a lifetime.






                                            share|improve this answer





























                                              1














                                              1










                                              1









                                              Personally, I love a number of great books, and there is still no substitute. You can then plug positions into a computer to test yourself.



                                              I still love Fine's "Basic Chess Endings". Despite the errors, many corrected later in the Pal Benko edition, it gives a great sense of WHAT you are trying to accomplish in any type endgame. Simply by reading over all the examples, and the sub-examples, you will absorb a lot. Each sub-example, while meant to show an exception, or other deviation, is also reinforcement of the main idea.



                                              For example as to my comment about "WHAT" you are trying to accomplish, take a minor piece endgame where you are up a pawn. The basic plan is to create a passer, and if your opponent blocks with the K, you run with your king to attack and take his other pawns. It he just tries to block it with the piece, you run over and force him to give up the piece for the pawn.



                                              I studied this book when I was rated just 1036, and much of what I learned has stuck with me through being a Master almost 40 years later. No less than World Champion, Mikhail Botvinnik, considered it the best book on the endgame (although many greats ones have come along since). Fine's words are chess gold.



                                              Next, I really like "100 Endgames You Must Know: Vital Lessons for Every Chess Player" by GM Jesus de la Villa. Not many books get a fourth edition, which is a testament to this book's appeal. In addition, he recently added "The 100 Endgames You Must Know Workbook: Practical Endgame Exercises for Every Chess Player", which lets you apply the 100 endgames from the first book in practical game exercises.



                                              Lastly, if you really get strong, I still consider "Dvoretsky's Endgame Manual" THE single most instructive book ever written. That said, it is not for novices, and expects a lot of prior endgame knowledge. Similar to de la Villa's recent workbook, Dvoretsky also wrote "Tragicomedy in the Endgame: Instructive Mistakes of the Masters", which shows practical games involving information from DEM.



                                              No matter what you do though, endgame study requires time and effort; however, unlike opening study, this study will stick with you for a lifetime.






                                              share|improve this answer















                                              Personally, I love a number of great books, and there is still no substitute. You can then plug positions into a computer to test yourself.



                                              I still love Fine's "Basic Chess Endings". Despite the errors, many corrected later in the Pal Benko edition, it gives a great sense of WHAT you are trying to accomplish in any type endgame. Simply by reading over all the examples, and the sub-examples, you will absorb a lot. Each sub-example, while meant to show an exception, or other deviation, is also reinforcement of the main idea.



                                              For example as to my comment about "WHAT" you are trying to accomplish, take a minor piece endgame where you are up a pawn. The basic plan is to create a passer, and if your opponent blocks with the K, you run with your king to attack and take his other pawns. It he just tries to block it with the piece, you run over and force him to give up the piece for the pawn.



                                              I studied this book when I was rated just 1036, and much of what I learned has stuck with me through being a Master almost 40 years later. No less than World Champion, Mikhail Botvinnik, considered it the best book on the endgame (although many greats ones have come along since). Fine's words are chess gold.



                                              Next, I really like "100 Endgames You Must Know: Vital Lessons for Every Chess Player" by GM Jesus de la Villa. Not many books get a fourth edition, which is a testament to this book's appeal. In addition, he recently added "The 100 Endgames You Must Know Workbook: Practical Endgame Exercises for Every Chess Player", which lets you apply the 100 endgames from the first book in practical game exercises.



                                              Lastly, if you really get strong, I still consider "Dvoretsky's Endgame Manual" THE single most instructive book ever written. That said, it is not for novices, and expects a lot of prior endgame knowledge. Similar to de la Villa's recent workbook, Dvoretsky also wrote "Tragicomedy in the Endgame: Instructive Mistakes of the Masters", which shows practical games involving information from DEM.



                                              No matter what you do though, endgame study requires time and effort; however, unlike opening study, this study will stick with you for a lifetime.







                                              share|improve this answer














                                              share|improve this answer



                                              share|improve this answer








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                                              PhishMasterPhishMaster

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                                                  Кастелфранко ди Сопра Становништво Референце Спољашње везе Мени за навигацију43°37′18″ СГШ; 11°33′32″ ИГД / 43.62156° СГШ; 11.55885° ИГД / 43.62156; 11.5588543°37′18″ СГШ; 11°33′32″ ИГД / 43.62156° СГШ; 11.55885° ИГД / 43.62156; 11.558853179688„The GeoNames geographical database”„Istituto Nazionale di Statistica”проширитиууWorldCat156923403n850174324558639-1cb14643287r(подаци)