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How to study endgames?
Can this exchange-down endgame be explained succinctly?Queenside vs Kingside pawn majority: Looking for comprehensive resourcesCan K + N vs K force black into any corner?How can I teach the endgame to someone who feels it is “boring”?Endgames with long king marchesCan a King and a Knight force stalemate against a lone King?Chess endings progress storyGood master games for learning how to win from a superior positionWhat are the mistakes committed by players who take many years to become an expert?How to improve on the early endgame?
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There are lot of recommendations on what endgame books you should read and study. But reading is just passive learning, and not so efficient.
If the book doesn't contain exercises, what is the best method for active learning and doing exercises?
One idea I have is to play the positions against an engine. Are there better suggestions?
endgame
add a comment
|
There are lot of recommendations on what endgame books you should read and study. But reading is just passive learning, and not so efficient.
If the book doesn't contain exercises, what is the best method for active learning and doing exercises?
One idea I have is to play the positions against an engine. Are there better suggestions?
endgame
add a comment
|
There are lot of recommendations on what endgame books you should read and study. But reading is just passive learning, and not so efficient.
If the book doesn't contain exercises, what is the best method for active learning and doing exercises?
One idea I have is to play the positions against an engine. Are there better suggestions?
endgame
There are lot of recommendations on what endgame books you should read and study. But reading is just passive learning, and not so efficient.
If the book doesn't contain exercises, what is the best method for active learning and doing exercises?
One idea I have is to play the positions against an engine. Are there better suggestions?
endgame
endgame
asked 8 hours ago
msiipolamsiipola
62 bronze badges
62 bronze badges
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4 Answers
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Actually in a case of endgames you can split learning in two parts:
- Theory
- Practice
You have to start with theory - read books - those will explain ideas and principles. Then You can move on (can do it somewhat in parallel) to practice. There are lot of internet sites, PC and mobile apps for that - I will not advertise any specific - that would be unfair. You can even just set-up position and play Vs your engine until you succeed getting desired result(win/draw). Also - learning is never easy - if you want to achieve high level You will have to work hard, spending many hours on this!
add a comment
|
I don't know about 'better', but solving chess endgame studies can be an alternative way.
Best introduction to that field is John Roycroft's book The Chess Endgame Study.
As for use of computer ... I'm in two minds. Yes, it makes it possible to get a slightly higher degree of realism, including the possibility of blunders (if your program allows you to set up that), but I think you also have to learn to see the position from the opponent's view ... and use of computer may not help very much with that.
add a comment
|
Are there better suggestions?
I find videos to be more effective than books and ideally the videos, as well as giving instruction, should also have problems related to the matter as you suggest.
My personal preference, which I find very effective, is the two DVDs on endgames produced by the Ginger GM, Simon Williams. The material is presented by English GM Nick Pert and covers everything you are likely to need from complete beginner (K+Q v K) through to GM level (K+R v K+B, K+h+f pawns v K, K+R+a,f,g,h v K+R+f,g,h, K+Q v K+R). You can find more details here.
add a comment
|
Personally, I love a number of great books, and there is still no substitute. You can then plug positions into a computer to test yourself.
I still love Fine's "Basic Chess Endings". Despite the errors, many corrected later in the Pal Benko edition, it gives a great sense of WHAT you are trying to accomplish in any type endgame. Simply by reading over all the examples, and the sub-examples, you will absorb a lot. Each sub-example, while meant to show an exception, or other deviation, is also reinforcement of the main idea.
For example as to my comment about "WHAT" you are trying to accomplish, take a minor piece endgame where you are up a pawn. The basic plan is to create a passer, and if your opponent blocks with the K, you run with your king to attack and take his other pawns. It he just tries to block it with the piece, you run over and force him to give up the piece for the pawn.
I studied this book when I was rated just 1036, and much of what I learned has stuck with me through being a Master almost 40 years later. No less than World Champion, Mikhail Botvinnik, considered it the best book on the endgame (although many greats ones have come along since). Fine's words are chess gold.
Next, I really like "100 Endgames You Must Know: Vital Lessons for Every Chess Player" by GM Jesus de la Villa. Not many books get a fourth edition, which is a testament to this book's appeal. In addition, he recently added "The 100 Endgames You Must Know Workbook: Practical Endgame Exercises for Every Chess Player", which lets you apply the 100 endgames from the first book in practical game exercises.
Lastly, if you really get strong, I still consider "Dvoretsky's Endgame Manual" THE single most instructive book ever written. That said, it is not for novices, and expects a lot of prior endgame knowledge. Similar to de la Villa's recent workbook, Dvoretsky also wrote "Tragicomedy in the Endgame: Instructive Mistakes of the Masters", which shows practical games involving information from DEM.
No matter what you do though, endgame study requires time and effort; however, unlike opening study, this study will stick with you for a lifetime.
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4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
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votes
Actually in a case of endgames you can split learning in two parts:
- Theory
- Practice
You have to start with theory - read books - those will explain ideas and principles. Then You can move on (can do it somewhat in parallel) to practice. There are lot of internet sites, PC and mobile apps for that - I will not advertise any specific - that would be unfair. You can even just set-up position and play Vs your engine until you succeed getting desired result(win/draw). Also - learning is never easy - if you want to achieve high level You will have to work hard, spending many hours on this!
add a comment
|
Actually in a case of endgames you can split learning in two parts:
- Theory
- Practice
You have to start with theory - read books - those will explain ideas and principles. Then You can move on (can do it somewhat in parallel) to practice. There are lot of internet sites, PC and mobile apps for that - I will not advertise any specific - that would be unfair. You can even just set-up position and play Vs your engine until you succeed getting desired result(win/draw). Also - learning is never easy - if you want to achieve high level You will have to work hard, spending many hours on this!
add a comment
|
Actually in a case of endgames you can split learning in two parts:
- Theory
- Practice
You have to start with theory - read books - those will explain ideas and principles. Then You can move on (can do it somewhat in parallel) to practice. There are lot of internet sites, PC and mobile apps for that - I will not advertise any specific - that would be unfair. You can even just set-up position and play Vs your engine until you succeed getting desired result(win/draw). Also - learning is never easy - if you want to achieve high level You will have to work hard, spending many hours on this!
Actually in a case of endgames you can split learning in two parts:
- Theory
- Practice
You have to start with theory - read books - those will explain ideas and principles. Then You can move on (can do it somewhat in parallel) to practice. There are lot of internet sites, PC and mobile apps for that - I will not advertise any specific - that would be unfair. You can even just set-up position and play Vs your engine until you succeed getting desired result(win/draw). Also - learning is never easy - if you want to achieve high level You will have to work hard, spending many hours on this!
answered 5 hours ago
DrakoDrako
4141 silver badge9 bronze badges
4141 silver badge9 bronze badges
add a comment
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add a comment
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I don't know about 'better', but solving chess endgame studies can be an alternative way.
Best introduction to that field is John Roycroft's book The Chess Endgame Study.
As for use of computer ... I'm in two minds. Yes, it makes it possible to get a slightly higher degree of realism, including the possibility of blunders (if your program allows you to set up that), but I think you also have to learn to see the position from the opponent's view ... and use of computer may not help very much with that.
add a comment
|
I don't know about 'better', but solving chess endgame studies can be an alternative way.
Best introduction to that field is John Roycroft's book The Chess Endgame Study.
As for use of computer ... I'm in two minds. Yes, it makes it possible to get a slightly higher degree of realism, including the possibility of blunders (if your program allows you to set up that), but I think you also have to learn to see the position from the opponent's view ... and use of computer may not help very much with that.
add a comment
|
I don't know about 'better', but solving chess endgame studies can be an alternative way.
Best introduction to that field is John Roycroft's book The Chess Endgame Study.
As for use of computer ... I'm in two minds. Yes, it makes it possible to get a slightly higher degree of realism, including the possibility of blunders (if your program allows you to set up that), but I think you also have to learn to see the position from the opponent's view ... and use of computer may not help very much with that.
I don't know about 'better', but solving chess endgame studies can be an alternative way.
Best introduction to that field is John Roycroft's book The Chess Endgame Study.
As for use of computer ... I'm in two minds. Yes, it makes it possible to get a slightly higher degree of realism, including the possibility of blunders (if your program allows you to set up that), but I think you also have to learn to see the position from the opponent's view ... and use of computer may not help very much with that.
answered 2 hours ago
A. ThulinA. Thulin
1311 silver badge6 bronze badges
1311 silver badge6 bronze badges
add a comment
|
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Are there better suggestions?
I find videos to be more effective than books and ideally the videos, as well as giving instruction, should also have problems related to the matter as you suggest.
My personal preference, which I find very effective, is the two DVDs on endgames produced by the Ginger GM, Simon Williams. The material is presented by English GM Nick Pert and covers everything you are likely to need from complete beginner (K+Q v K) through to GM level (K+R v K+B, K+h+f pawns v K, K+R+a,f,g,h v K+R+f,g,h, K+Q v K+R). You can find more details here.
add a comment
|
Are there better suggestions?
I find videos to be more effective than books and ideally the videos, as well as giving instruction, should also have problems related to the matter as you suggest.
My personal preference, which I find very effective, is the two DVDs on endgames produced by the Ginger GM, Simon Williams. The material is presented by English GM Nick Pert and covers everything you are likely to need from complete beginner (K+Q v K) through to GM level (K+R v K+B, K+h+f pawns v K, K+R+a,f,g,h v K+R+f,g,h, K+Q v K+R). You can find more details here.
add a comment
|
Are there better suggestions?
I find videos to be more effective than books and ideally the videos, as well as giving instruction, should also have problems related to the matter as you suggest.
My personal preference, which I find very effective, is the two DVDs on endgames produced by the Ginger GM, Simon Williams. The material is presented by English GM Nick Pert and covers everything you are likely to need from complete beginner (K+Q v K) through to GM level (K+R v K+B, K+h+f pawns v K, K+R+a,f,g,h v K+R+f,g,h, K+Q v K+R). You can find more details here.
Are there better suggestions?
I find videos to be more effective than books and ideally the videos, as well as giving instruction, should also have problems related to the matter as you suggest.
My personal preference, which I find very effective, is the two DVDs on endgames produced by the Ginger GM, Simon Williams. The material is presented by English GM Nick Pert and covers everything you are likely to need from complete beginner (K+Q v K) through to GM level (K+R v K+B, K+h+f pawns v K, K+R+a,f,g,h v K+R+f,g,h, K+Q v K+R). You can find more details here.
answered 2 hours ago
Brian Towers♦Brian Towers
22.2k4 gold badges46 silver badges98 bronze badges
22.2k4 gold badges46 silver badges98 bronze badges
add a comment
|
add a comment
|
Personally, I love a number of great books, and there is still no substitute. You can then plug positions into a computer to test yourself.
I still love Fine's "Basic Chess Endings". Despite the errors, many corrected later in the Pal Benko edition, it gives a great sense of WHAT you are trying to accomplish in any type endgame. Simply by reading over all the examples, and the sub-examples, you will absorb a lot. Each sub-example, while meant to show an exception, or other deviation, is also reinforcement of the main idea.
For example as to my comment about "WHAT" you are trying to accomplish, take a minor piece endgame where you are up a pawn. The basic plan is to create a passer, and if your opponent blocks with the K, you run with your king to attack and take his other pawns. It he just tries to block it with the piece, you run over and force him to give up the piece for the pawn.
I studied this book when I was rated just 1036, and much of what I learned has stuck with me through being a Master almost 40 years later. No less than World Champion, Mikhail Botvinnik, considered it the best book on the endgame (although many greats ones have come along since). Fine's words are chess gold.
Next, I really like "100 Endgames You Must Know: Vital Lessons for Every Chess Player" by GM Jesus de la Villa. Not many books get a fourth edition, which is a testament to this book's appeal. In addition, he recently added "The 100 Endgames You Must Know Workbook: Practical Endgame Exercises for Every Chess Player", which lets you apply the 100 endgames from the first book in practical game exercises.
Lastly, if you really get strong, I still consider "Dvoretsky's Endgame Manual" THE single most instructive book ever written. That said, it is not for novices, and expects a lot of prior endgame knowledge. Similar to de la Villa's recent workbook, Dvoretsky also wrote "Tragicomedy in the Endgame: Instructive Mistakes of the Masters", which shows practical games involving information from DEM.
No matter what you do though, endgame study requires time and effort; however, unlike opening study, this study will stick with you for a lifetime.
add a comment
|
Personally, I love a number of great books, and there is still no substitute. You can then plug positions into a computer to test yourself.
I still love Fine's "Basic Chess Endings". Despite the errors, many corrected later in the Pal Benko edition, it gives a great sense of WHAT you are trying to accomplish in any type endgame. Simply by reading over all the examples, and the sub-examples, you will absorb a lot. Each sub-example, while meant to show an exception, or other deviation, is also reinforcement of the main idea.
For example as to my comment about "WHAT" you are trying to accomplish, take a minor piece endgame where you are up a pawn. The basic plan is to create a passer, and if your opponent blocks with the K, you run with your king to attack and take his other pawns. It he just tries to block it with the piece, you run over and force him to give up the piece for the pawn.
I studied this book when I was rated just 1036, and much of what I learned has stuck with me through being a Master almost 40 years later. No less than World Champion, Mikhail Botvinnik, considered it the best book on the endgame (although many greats ones have come along since). Fine's words are chess gold.
Next, I really like "100 Endgames You Must Know: Vital Lessons for Every Chess Player" by GM Jesus de la Villa. Not many books get a fourth edition, which is a testament to this book's appeal. In addition, he recently added "The 100 Endgames You Must Know Workbook: Practical Endgame Exercises for Every Chess Player", which lets you apply the 100 endgames from the first book in practical game exercises.
Lastly, if you really get strong, I still consider "Dvoretsky's Endgame Manual" THE single most instructive book ever written. That said, it is not for novices, and expects a lot of prior endgame knowledge. Similar to de la Villa's recent workbook, Dvoretsky also wrote "Tragicomedy in the Endgame: Instructive Mistakes of the Masters", which shows practical games involving information from DEM.
No matter what you do though, endgame study requires time and effort; however, unlike opening study, this study will stick with you for a lifetime.
add a comment
|
Personally, I love a number of great books, and there is still no substitute. You can then plug positions into a computer to test yourself.
I still love Fine's "Basic Chess Endings". Despite the errors, many corrected later in the Pal Benko edition, it gives a great sense of WHAT you are trying to accomplish in any type endgame. Simply by reading over all the examples, and the sub-examples, you will absorb a lot. Each sub-example, while meant to show an exception, or other deviation, is also reinforcement of the main idea.
For example as to my comment about "WHAT" you are trying to accomplish, take a minor piece endgame where you are up a pawn. The basic plan is to create a passer, and if your opponent blocks with the K, you run with your king to attack and take his other pawns. It he just tries to block it with the piece, you run over and force him to give up the piece for the pawn.
I studied this book when I was rated just 1036, and much of what I learned has stuck with me through being a Master almost 40 years later. No less than World Champion, Mikhail Botvinnik, considered it the best book on the endgame (although many greats ones have come along since). Fine's words are chess gold.
Next, I really like "100 Endgames You Must Know: Vital Lessons for Every Chess Player" by GM Jesus de la Villa. Not many books get a fourth edition, which is a testament to this book's appeal. In addition, he recently added "The 100 Endgames You Must Know Workbook: Practical Endgame Exercises for Every Chess Player", which lets you apply the 100 endgames from the first book in practical game exercises.
Lastly, if you really get strong, I still consider "Dvoretsky's Endgame Manual" THE single most instructive book ever written. That said, it is not for novices, and expects a lot of prior endgame knowledge. Similar to de la Villa's recent workbook, Dvoretsky also wrote "Tragicomedy in the Endgame: Instructive Mistakes of the Masters", which shows practical games involving information from DEM.
No matter what you do though, endgame study requires time and effort; however, unlike opening study, this study will stick with you for a lifetime.
Personally, I love a number of great books, and there is still no substitute. You can then plug positions into a computer to test yourself.
I still love Fine's "Basic Chess Endings". Despite the errors, many corrected later in the Pal Benko edition, it gives a great sense of WHAT you are trying to accomplish in any type endgame. Simply by reading over all the examples, and the sub-examples, you will absorb a lot. Each sub-example, while meant to show an exception, or other deviation, is also reinforcement of the main idea.
For example as to my comment about "WHAT" you are trying to accomplish, take a minor piece endgame where you are up a pawn. The basic plan is to create a passer, and if your opponent blocks with the K, you run with your king to attack and take his other pawns. It he just tries to block it with the piece, you run over and force him to give up the piece for the pawn.
I studied this book when I was rated just 1036, and much of what I learned has stuck with me through being a Master almost 40 years later. No less than World Champion, Mikhail Botvinnik, considered it the best book on the endgame (although many greats ones have come along since). Fine's words are chess gold.
Next, I really like "100 Endgames You Must Know: Vital Lessons for Every Chess Player" by GM Jesus de la Villa. Not many books get a fourth edition, which is a testament to this book's appeal. In addition, he recently added "The 100 Endgames You Must Know Workbook: Practical Endgame Exercises for Every Chess Player", which lets you apply the 100 endgames from the first book in practical game exercises.
Lastly, if you really get strong, I still consider "Dvoretsky's Endgame Manual" THE single most instructive book ever written. That said, it is not for novices, and expects a lot of prior endgame knowledge. Similar to de la Villa's recent workbook, Dvoretsky also wrote "Tragicomedy in the Endgame: Instructive Mistakes of the Masters", which shows practical games involving information from DEM.
No matter what you do though, endgame study requires time and effort; however, unlike opening study, this study will stick with you for a lifetime.
edited 8 mins ago
answered 1 hour ago
PhishMasterPhishMaster
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