/testforblocks system problemUndo command in MinecraftHow do I change a type of block in a specific area into another block?Testing for a Certain StructureSquid detection systemTestforblock finds an item I have summoned, but not one I madeHow to change a minecraft player's gamemode when they are in a specific area?Minecraft redstone signal from a locked trap chestHow to fill an area with filled flowerpots?Help with datapack/loot table commands in 1.13How do I compare blocks in Minecraft 1.13?How do I clear command prompts in minecraft?

Paradox regarding phase transitions in relativistic systems

How to make classical firearms effective on space habitats despite the coriolis effect?

Madrid to London w/ Expired 90/180 days stay as US citizen

Why would a fighter use the afterburner and air brakes at the same time?

Can Brexit be undone in an emergency?

How far away from you does grass spread?

How do we know that black holes are spinning?

Why is belonging not transitive?

Are all article combinations valid patterns for "the" ɴᴏᴜɴ of "the" ɴᴏᴜɴ?

Slow query when having 'contains' and '=' together in where clause

Is there sense in using const std::string& arguments in C++17?

Why are there no programmes / playbills for movies?

Amortized Loans seem to benefit the bank more than the customer

Microservices and Stored Procedures

Can a business put whatever they want into a contract?

Explanation of 申し訳ございません

What's the word for a student who doesn't register but goes to a class anyway?

Is Zack Morris's 'time stop' ability in "Saved By the Bell" a supernatural ability?

What exactly is a web font, and what does converting to one involve?

What's the benefit of prohibiting the use of techniques/language constructs that have not been taught?

Is the name of an interval between two notes unique and absolute?

Abilities interrupting effects on a cast card

When exactly is a dimension spatial?

Talk about Grandpa's weird talk: Who are these folks?



/testforblocks system problem


Undo command in MinecraftHow do I change a type of block in a specific area into another block?Testing for a Certain StructureSquid detection systemTestforblock finds an item I have summoned, but not one I madeHow to change a minecraft player's gamemode when they are in a specific area?Minecraft redstone signal from a locked trap chestHow to fill an area with filled flowerpots?Help with datapack/loot table commands in 1.13How do I compare blocks in Minecraft 1.13?How do I clear command prompts in minecraft?






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








0















What I wanted to do was a system that would permit you to save your build in an area, in sort of a nothing is changeable, not even the items in a chest.

In fact, how it works is simple: the construction would be cloned into a safe area when the system is in "save mode".



I just want to add a last thing: with the /testforblocks (with an s)
command, the system will detect if something was changed during the "save mode" and then change it back to what it was.



How can we change the comparing area of the /testforblocks command?









share


























  • What do you mean by "saving area"? Could you clarify that please?

    – APCoding
    Apr 18 '16 at 0:58











  • Do you mean, "how do I change the areas where /testforblocks compares?"

    – APCoding
    Apr 18 '16 at 1:20











  • Yes; sometimes I really can't find how to clarify things. Thank you, I will edit my question (and add a bounty maybe) :D

    – Kimatuy
    Apr 19 '16 at 11:33











  • If I understand your question correctly, you want to change what areas the command tests for. Can't you just change the command? :P

    – APCoding
    Apr 20 '16 at 0:00











  • Nonono, it's still the same area I want it to check but not the same construction I want it to compare.

    – Kimatuy
    Apr 21 '16 at 13:33

















0















What I wanted to do was a system that would permit you to save your build in an area, in sort of a nothing is changeable, not even the items in a chest.

In fact, how it works is simple: the construction would be cloned into a safe area when the system is in "save mode".



I just want to add a last thing: with the /testforblocks (with an s)
command, the system will detect if something was changed during the "save mode" and then change it back to what it was.



How can we change the comparing area of the /testforblocks command?









share


























  • What do you mean by "saving area"? Could you clarify that please?

    – APCoding
    Apr 18 '16 at 0:58











  • Do you mean, "how do I change the areas where /testforblocks compares?"

    – APCoding
    Apr 18 '16 at 1:20











  • Yes; sometimes I really can't find how to clarify things. Thank you, I will edit my question (and add a bounty maybe) :D

    – Kimatuy
    Apr 19 '16 at 11:33











  • If I understand your question correctly, you want to change what areas the command tests for. Can't you just change the command? :P

    – APCoding
    Apr 20 '16 at 0:00











  • Nonono, it's still the same area I want it to check but not the same construction I want it to compare.

    – Kimatuy
    Apr 21 '16 at 13:33













0












0








0








What I wanted to do was a system that would permit you to save your build in an area, in sort of a nothing is changeable, not even the items in a chest.

In fact, how it works is simple: the construction would be cloned into a safe area when the system is in "save mode".



I just want to add a last thing: with the /testforblocks (with an s)
command, the system will detect if something was changed during the "save mode" and then change it back to what it was.



How can we change the comparing area of the /testforblocks command?









share
















What I wanted to do was a system that would permit you to save your build in an area, in sort of a nothing is changeable, not even the items in a chest.

In fact, how it works is simple: the construction would be cloned into a safe area when the system is in "save mode".



I just want to add a last thing: with the /testforblocks (with an s)
command, the system will detect if something was changed during the "save mode" and then change it back to what it was.



How can we change the comparing area of the /testforblocks command?







minecraft minecraft-commands





share














share












share



share








edited Apr 19 '16 at 11:47









MrLemon

15.6k4 gold badges43 silver badges71 bronze badges




15.6k4 gold badges43 silver badges71 bronze badges










asked Apr 11 '16 at 0:34









KimatuyKimatuy

4652 gold badges8 silver badges25 bronze badges




4652 gold badges8 silver badges25 bronze badges















  • What do you mean by "saving area"? Could you clarify that please?

    – APCoding
    Apr 18 '16 at 0:58











  • Do you mean, "how do I change the areas where /testforblocks compares?"

    – APCoding
    Apr 18 '16 at 1:20











  • Yes; sometimes I really can't find how to clarify things. Thank you, I will edit my question (and add a bounty maybe) :D

    – Kimatuy
    Apr 19 '16 at 11:33











  • If I understand your question correctly, you want to change what areas the command tests for. Can't you just change the command? :P

    – APCoding
    Apr 20 '16 at 0:00











  • Nonono, it's still the same area I want it to check but not the same construction I want it to compare.

    – Kimatuy
    Apr 21 '16 at 13:33

















  • What do you mean by "saving area"? Could you clarify that please?

    – APCoding
    Apr 18 '16 at 0:58











  • Do you mean, "how do I change the areas where /testforblocks compares?"

    – APCoding
    Apr 18 '16 at 1:20











  • Yes; sometimes I really can't find how to clarify things. Thank you, I will edit my question (and add a bounty maybe) :D

    – Kimatuy
    Apr 19 '16 at 11:33











  • If I understand your question correctly, you want to change what areas the command tests for. Can't you just change the command? :P

    – APCoding
    Apr 20 '16 at 0:00











  • Nonono, it's still the same area I want it to check but not the same construction I want it to compare.

    – Kimatuy
    Apr 21 '16 at 13:33
















What do you mean by "saving area"? Could you clarify that please?

– APCoding
Apr 18 '16 at 0:58





What do you mean by "saving area"? Could you clarify that please?

– APCoding
Apr 18 '16 at 0:58













Do you mean, "how do I change the areas where /testforblocks compares?"

– APCoding
Apr 18 '16 at 1:20





Do you mean, "how do I change the areas where /testforblocks compares?"

– APCoding
Apr 18 '16 at 1:20













Yes; sometimes I really can't find how to clarify things. Thank you, I will edit my question (and add a bounty maybe) :D

– Kimatuy
Apr 19 '16 at 11:33





Yes; sometimes I really can't find how to clarify things. Thank you, I will edit my question (and add a bounty maybe) :D

– Kimatuy
Apr 19 '16 at 11:33













If I understand your question correctly, you want to change what areas the command tests for. Can't you just change the command? :P

– APCoding
Apr 20 '16 at 0:00





If I understand your question correctly, you want to change what areas the command tests for. Can't you just change the command? :P

– APCoding
Apr 20 '16 at 0:00













Nonono, it's still the same area I want it to check but not the same construction I want it to compare.

– Kimatuy
Apr 21 '16 at 13:33





Nonono, it's still the same area I want it to check but not the same construction I want it to compare.

– Kimatuy
Apr 21 '16 at 13:33










1 Answer
1






active

oldest

votes


















0
















You can find out how the /testforblocks command works here. The syntax is exactly the same as the /clone command. Basically, the first two sets of coordinates specify the two corners of the first cuboid region you want to test, and the third set of coordinates specifies the lower northwestern corner of the cuboid region you want to test your first region to. Both regions will be the same size. In more recent versions of Java Edition Minecraft you can tell which corner of your structure is the lower northwestern corner by hitting F3 and looking at the axes in the center of your screen; whichever corner or your region fits into those axes is the lower northwestern corner of that region. This same trick applies to the /clone command.



In 1.13+, the /testforblocks command was moved into the /execute command to make it easier to compare regions and due something accordingly in the same command. Instead of using the command



/testforblocks 0 0 0 5 10 5 20 10 20


you can use



/execute if blocks 0 0 0 5 10 5 20 10 20


and modify the command to fit what you want. You can read more about the /execute command here.



I'm aware that this post is 3 years old, but this seems like an important question to answer as the syntax of the /clone and /testforblocks commands are very confusing.






share|improve this answer



























    Your Answer








    StackExchange.ready(function()
    var channelOptions =
    tags: "".split(" "),
    id: "41"
    ;
    initTagRenderer("".split(" "), "".split(" "), channelOptions);

    StackExchange.using("externalEditor", function()
    // Have to fire editor after snippets, if snippets enabled
    if (StackExchange.settings.snippets.snippetsEnabled)
    StackExchange.using("snippets", function()
    createEditor();
    );

    else
    createEditor();

    );

    function createEditor()
    StackExchange.prepareEditor(
    heartbeatType: 'answer',
    autoActivateHeartbeat: false,
    convertImagesToLinks: false,
    noModals: true,
    showLowRepImageUploadWarning: true,
    reputationToPostImages: null,
    bindNavPrevention: true,
    postfix: "",
    imageUploader:
    brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
    contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/4.0/"u003ecc by-sa 4.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
    allowUrls: true
    ,
    noCode: true, onDemand: true,
    discardSelector: ".discard-answer"
    ,immediatelyShowMarkdownHelp:true
    );



    );














    draft saved

    draft discarded
















    StackExchange.ready(
    function ()
    StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f262125%2ftestforblocks-system-problem%23new-answer', 'question_page');

    );

    Post as a guest















    Required, but never shown

























    1 Answer
    1






    active

    oldest

    votes








    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    0
















    You can find out how the /testforblocks command works here. The syntax is exactly the same as the /clone command. Basically, the first two sets of coordinates specify the two corners of the first cuboid region you want to test, and the third set of coordinates specifies the lower northwestern corner of the cuboid region you want to test your first region to. Both regions will be the same size. In more recent versions of Java Edition Minecraft you can tell which corner of your structure is the lower northwestern corner by hitting F3 and looking at the axes in the center of your screen; whichever corner or your region fits into those axes is the lower northwestern corner of that region. This same trick applies to the /clone command.



    In 1.13+, the /testforblocks command was moved into the /execute command to make it easier to compare regions and due something accordingly in the same command. Instead of using the command



    /testforblocks 0 0 0 5 10 5 20 10 20


    you can use



    /execute if blocks 0 0 0 5 10 5 20 10 20


    and modify the command to fit what you want. You can read more about the /execute command here.



    I'm aware that this post is 3 years old, but this seems like an important question to answer as the syntax of the /clone and /testforblocks commands are very confusing.






    share|improve this answer





























      0
















      You can find out how the /testforblocks command works here. The syntax is exactly the same as the /clone command. Basically, the first two sets of coordinates specify the two corners of the first cuboid region you want to test, and the third set of coordinates specifies the lower northwestern corner of the cuboid region you want to test your first region to. Both regions will be the same size. In more recent versions of Java Edition Minecraft you can tell which corner of your structure is the lower northwestern corner by hitting F3 and looking at the axes in the center of your screen; whichever corner or your region fits into those axes is the lower northwestern corner of that region. This same trick applies to the /clone command.



      In 1.13+, the /testforblocks command was moved into the /execute command to make it easier to compare regions and due something accordingly in the same command. Instead of using the command



      /testforblocks 0 0 0 5 10 5 20 10 20


      you can use



      /execute if blocks 0 0 0 5 10 5 20 10 20


      and modify the command to fit what you want. You can read more about the /execute command here.



      I'm aware that this post is 3 years old, but this seems like an important question to answer as the syntax of the /clone and /testforblocks commands are very confusing.






      share|improve this answer



























        0














        0










        0









        You can find out how the /testforblocks command works here. The syntax is exactly the same as the /clone command. Basically, the first two sets of coordinates specify the two corners of the first cuboid region you want to test, and the third set of coordinates specifies the lower northwestern corner of the cuboid region you want to test your first region to. Both regions will be the same size. In more recent versions of Java Edition Minecraft you can tell which corner of your structure is the lower northwestern corner by hitting F3 and looking at the axes in the center of your screen; whichever corner or your region fits into those axes is the lower northwestern corner of that region. This same trick applies to the /clone command.



        In 1.13+, the /testforblocks command was moved into the /execute command to make it easier to compare regions and due something accordingly in the same command. Instead of using the command



        /testforblocks 0 0 0 5 10 5 20 10 20


        you can use



        /execute if blocks 0 0 0 5 10 5 20 10 20


        and modify the command to fit what you want. You can read more about the /execute command here.



        I'm aware that this post is 3 years old, but this seems like an important question to answer as the syntax of the /clone and /testforblocks commands are very confusing.






        share|improve this answer













        You can find out how the /testforblocks command works here. The syntax is exactly the same as the /clone command. Basically, the first two sets of coordinates specify the two corners of the first cuboid region you want to test, and the third set of coordinates specifies the lower northwestern corner of the cuboid region you want to test your first region to. Both regions will be the same size. In more recent versions of Java Edition Minecraft you can tell which corner of your structure is the lower northwestern corner by hitting F3 and looking at the axes in the center of your screen; whichever corner or your region fits into those axes is the lower northwestern corner of that region. This same trick applies to the /clone command.



        In 1.13+, the /testforblocks command was moved into the /execute command to make it easier to compare regions and due something accordingly in the same command. Instead of using the command



        /testforblocks 0 0 0 5 10 5 20 10 20


        you can use



        /execute if blocks 0 0 0 5 10 5 20 10 20


        and modify the command to fit what you want. You can read more about the /execute command here.



        I'm aware that this post is 3 years old, but this seems like an important question to answer as the syntax of the /clone and /testforblocks commands are very confusing.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 20 mins ago









        Zach KZach K

        664 bronze badges




        664 bronze badges































            draft saved

            draft discarded















































            Thanks for contributing an answer to Arqade!


            • Please be sure to answer the question. Provide details and share your research!

            But avoid


            • Asking for help, clarification, or responding to other answers.

            • Making statements based on opinion; back them up with references or personal experience.

            To learn more, see our tips on writing great answers.




            draft saved


            draft discarded














            StackExchange.ready(
            function ()
            StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fgaming.stackexchange.com%2fquestions%2f262125%2ftestforblocks-system-problem%23new-answer', 'question_page');

            );

            Post as a guest















            Required, but never shown





















































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown

































            Required, but never shown














            Required, but never shown












            Required, but never shown







            Required, but never shown







            Popular posts from this blog

            Sahara Skak | Bilen | Luke uk diar | NawigatsjuunCommonskategorii: SaharaWikivoyage raisfeerer: Sahara26° N, 13° O

            The fall designs the understood secretary. Looking glass Science Shock Discovery Hot Everybody Loves Raymond Smile 곳 서비스 성실하다 Defas Kaloolon Definition: To combine or impregnate with sulphur or any of its compounds as to sulphurize caoutchouc in vulcanizing Flame colored Reason Useful Thin Help 갖다 유명하다 낙엽 장례식 Country Iron Definition: A fencer a gladiator one who exhibits his skill in the use of the sword Definition: The American black throated bunting Spiza Americana Nostalgic Needy Method to my madness 시키다 평가되다 전부 소설가 우아하다 Argument Tin Feeling Representative Gym Music Gaur Chicken 일쑤 코치 편 학생증 The harbor values the sugar. Vasagle Yammoe Enstatite Definition: Capable of being limited Road Neighborly Five Refer Built Kangaroo 비비다 Degree Release Bargain Horse 하루 형님 유교 석 동부 괴롭히다 경제력

            19. јануар Садржај Догађаји Рођења Смрти Празници и дани сећања Види још Референце Мени за навигацијуу