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Teleport players back to the center of the region when they leave
Unicorn Meta Zoo #1: Why another podcast?
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Trying to set up my minecraft server so I can have minigames and a survival mode and I'm having trouble setting up so when players jump from the spawn (Which is high in the air) they get teleported back into the spawn. Is this possible?
Thanks :D
minecraft minecraft-server
bumped to the homepage by Community♦ 8 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
Trying to set up my minecraft server so I can have minigames and a survival mode and I'm having trouble setting up so when players jump from the spawn (Which is high in the air) they get teleported back into the spawn. Is this possible?
Thanks :D
minecraft minecraft-server
bumped to the homepage by Community♦ 8 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
Trying to set up my minecraft server so I can have minigames and a survival mode and I'm having trouble setting up so when players jump from the spawn (Which is high in the air) they get teleported back into the spawn. Is this possible?
Thanks :D
minecraft minecraft-server
Trying to set up my minecraft server so I can have minigames and a survival mode and I'm having trouble setting up so when players jump from the spawn (Which is high in the air) they get teleported back into the spawn. Is this possible?
Thanks :D
minecraft minecraft-server
minecraft minecraft-server
asked Sep 22 '16 at 7:28
FlatPancakeFlatPancake
91
91
bumped to the homepage by Community♦ 8 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
bumped to the homepage by Community♦ 8 mins ago
This question has answers that may be good or bad; the system has marked it active so that they can be reviewed.
add a comment |
add a comment |
1 Answer
1
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You could set up a repeating command block with:
/tp @a[x=<X>,y=<Y>,z=<Z>,rm=<R>] <X> <Y> <Z>
Replace <X>
, <Y>
, and <Z>
with the corrosponding coordinates of spawn, and <R>
with the distance people can get from spawn before they are teleported back.
Then the next question would be: Would this stop players from using the portals created by the plugin Multiverse to move around or would it just keep teleporting the players back to the spawn?
– FlatPancake
Sep 22 '16 at 8:25
1
@FlatPancake I don't know how Multiverse works. If it does stop the portals from working, you could also set ar
(radius max) so that only people between<R>
and<RM>
blocks are teleported. E.G:/tp @a[x=20,y=64,z=10,r=60,rm=50] 20 64 10
– SirBenet
Sep 22 '16 at 10:40
add a comment |
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1 Answer
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1 Answer
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You could set up a repeating command block with:
/tp @a[x=<X>,y=<Y>,z=<Z>,rm=<R>] <X> <Y> <Z>
Replace <X>
, <Y>
, and <Z>
with the corrosponding coordinates of spawn, and <R>
with the distance people can get from spawn before they are teleported back.
Then the next question would be: Would this stop players from using the portals created by the plugin Multiverse to move around or would it just keep teleporting the players back to the spawn?
– FlatPancake
Sep 22 '16 at 8:25
1
@FlatPancake I don't know how Multiverse works. If it does stop the portals from working, you could also set ar
(radius max) so that only people between<R>
and<RM>
blocks are teleported. E.G:/tp @a[x=20,y=64,z=10,r=60,rm=50] 20 64 10
– SirBenet
Sep 22 '16 at 10:40
add a comment |
You could set up a repeating command block with:
/tp @a[x=<X>,y=<Y>,z=<Z>,rm=<R>] <X> <Y> <Z>
Replace <X>
, <Y>
, and <Z>
with the corrosponding coordinates of spawn, and <R>
with the distance people can get from spawn before they are teleported back.
Then the next question would be: Would this stop players from using the portals created by the plugin Multiverse to move around or would it just keep teleporting the players back to the spawn?
– FlatPancake
Sep 22 '16 at 8:25
1
@FlatPancake I don't know how Multiverse works. If it does stop the portals from working, you could also set ar
(radius max) so that only people between<R>
and<RM>
blocks are teleported. E.G:/tp @a[x=20,y=64,z=10,r=60,rm=50] 20 64 10
– SirBenet
Sep 22 '16 at 10:40
add a comment |
You could set up a repeating command block with:
/tp @a[x=<X>,y=<Y>,z=<Z>,rm=<R>] <X> <Y> <Z>
Replace <X>
, <Y>
, and <Z>
with the corrosponding coordinates of spawn, and <R>
with the distance people can get from spawn before they are teleported back.
You could set up a repeating command block with:
/tp @a[x=<X>,y=<Y>,z=<Z>,rm=<R>] <X> <Y> <Z>
Replace <X>
, <Y>
, and <Z>
with the corrosponding coordinates of spawn, and <R>
with the distance people can get from spawn before they are teleported back.
answered Sep 22 '16 at 7:36


SirBenetSirBenet
25.2k34777
25.2k34777
Then the next question would be: Would this stop players from using the portals created by the plugin Multiverse to move around or would it just keep teleporting the players back to the spawn?
– FlatPancake
Sep 22 '16 at 8:25
1
@FlatPancake I don't know how Multiverse works. If it does stop the portals from working, you could also set ar
(radius max) so that only people between<R>
and<RM>
blocks are teleported. E.G:/tp @a[x=20,y=64,z=10,r=60,rm=50] 20 64 10
– SirBenet
Sep 22 '16 at 10:40
add a comment |
Then the next question would be: Would this stop players from using the portals created by the plugin Multiverse to move around or would it just keep teleporting the players back to the spawn?
– FlatPancake
Sep 22 '16 at 8:25
1
@FlatPancake I don't know how Multiverse works. If it does stop the portals from working, you could also set ar
(radius max) so that only people between<R>
and<RM>
blocks are teleported. E.G:/tp @a[x=20,y=64,z=10,r=60,rm=50] 20 64 10
– SirBenet
Sep 22 '16 at 10:40
Then the next question would be: Would this stop players from using the portals created by the plugin Multiverse to move around or would it just keep teleporting the players back to the spawn?
– FlatPancake
Sep 22 '16 at 8:25
Then the next question would be: Would this stop players from using the portals created by the plugin Multiverse to move around or would it just keep teleporting the players back to the spawn?
– FlatPancake
Sep 22 '16 at 8:25
1
1
@FlatPancake I don't know how Multiverse works. If it does stop the portals from working, you could also set a
r
(radius max) so that only people between <R>
and <RM>
blocks are teleported. E.G: /tp @a[x=20,y=64,z=10,r=60,rm=50] 20 64 10
– SirBenet
Sep 22 '16 at 10:40
@FlatPancake I don't know how Multiverse works. If it does stop the portals from working, you could also set a
r
(radius max) so that only people between <R>
and <RM>
blocks are teleported. E.G: /tp @a[x=20,y=64,z=10,r=60,rm=50] 20 64 10
– SirBenet
Sep 22 '16 at 10:40
add a comment |
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