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How can I make a custom mob that looks like the Enderman?


How to find the entity I'm looking at?Why aren't ModLoader's decompiled files showing up?How can I mod Minecraft 1.7.9?MCP 1.7.10 Java class navigationWhy does Forge not find my texture for my custom background?Where do assets for Minecraft mods go?Where is the GUI button press sound file for Minecraft?No files in .net.minecraftMinecraft Optifine - where is the zoom class?Compiling an old version of Minecraft Server to take care of META-INF






.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;








1












$begingroup$


I have previously made two other mods that added in mobs. In order for the mob to look like a wolf, I needed the wolf.java file (Found online).



Without setting a defined java file, the mob will use the villager's java file, which can lead to some messed up mobs.



Now, I have a requirement that a mob looks like the Enderman; how would I achieve this?










share|improve this question









New contributor



Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$











  • $begingroup$
    Are you talking about the skin? Or the AI for the creature?
    $endgroup$
    – Ben
    yesterday










  • $begingroup$
    I mean like the model. The java file makes it so that creepers look one way and endermen look one way
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    @Nik3141 What class file would the enderman's model be in?
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
    $endgroup$
    – Nik3141
    yesterday

















1












$begingroup$


I have previously made two other mods that added in mobs. In order for the mob to look like a wolf, I needed the wolf.java file (Found online).



Without setting a defined java file, the mob will use the villager's java file, which can lead to some messed up mobs.



Now, I have a requirement that a mob looks like the Enderman; how would I achieve this?










share|improve this question









New contributor



Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$











  • $begingroup$
    Are you talking about the skin? Or the AI for the creature?
    $endgroup$
    – Ben
    yesterday










  • $begingroup$
    I mean like the model. The java file makes it so that creepers look one way and endermen look one way
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    @Nik3141 What class file would the enderman's model be in?
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
    $endgroup$
    – Nik3141
    yesterday













1












1








1


1



$begingroup$


I have previously made two other mods that added in mobs. In order for the mob to look like a wolf, I needed the wolf.java file (Found online).



Without setting a defined java file, the mob will use the villager's java file, which can lead to some messed up mobs.



Now, I have a requirement that a mob looks like the Enderman; how would I achieve this?










share|improve this question









New contributor



Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






$endgroup$




I have previously made two other mods that added in mobs. In order for the mob to look like a wolf, I needed the wolf.java file (Found online).



Without setting a defined java file, the mob will use the villager's java file, which can lead to some messed up mobs.



Now, I have a requirement that a mob looks like the Enderman; how would I achieve this?







minecraft-modding






share|improve this question









New contributor



Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.










share|improve this question









New contributor



Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








share|improve this question




share|improve this question








edited 10 mins ago









Alexandre Vaillancourt

13.1k11 gold badges42 silver badges51 bronze badges




13.1k11 gold badges42 silver badges51 bronze badges






New contributor



Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








asked yesterday









SydneySydney

95 bronze badges




95 bronze badges




New contributor



Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




New contributor




Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.













  • $begingroup$
    Are you talking about the skin? Or the AI for the creature?
    $endgroup$
    – Ben
    yesterday










  • $begingroup$
    I mean like the model. The java file makes it so that creepers look one way and endermen look one way
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    @Nik3141 What class file would the enderman's model be in?
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
    $endgroup$
    – Nik3141
    yesterday
















  • $begingroup$
    Are you talking about the skin? Or the AI for the creature?
    $endgroup$
    – Ben
    yesterday










  • $begingroup$
    I mean like the model. The java file makes it so that creepers look one way and endermen look one way
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    @Nik3141 What class file would the enderman's model be in?
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
    $endgroup$
    – Nik3141
    yesterday















$begingroup$
Are you talking about the skin? Or the AI for the creature?
$endgroup$
– Ben
yesterday




$begingroup$
Are you talking about the skin? Or the AI for the creature?
$endgroup$
– Ben
yesterday












$begingroup$
I mean like the model. The java file makes it so that creepers look one way and endermen look one way
$endgroup$
– Sydney
yesterday




$begingroup$
I mean like the model. The java file makes it so that creepers look one way and endermen look one way
$endgroup$
– Sydney
yesterday












$begingroup$
Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
$endgroup$
– Nik3141
yesterday




$begingroup$
Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
$endgroup$
– Nik3141
yesterday












$begingroup$
@Nik3141 What class file would the enderman's model be in?
$endgroup$
– Sydney
yesterday




$begingroup$
@Nik3141 What class file would the enderman's model be in?
$endgroup$
– Sydney
yesterday












$begingroup$
It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
$endgroup$
– Nik3141
yesterday




$begingroup$
It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
$endgroup$
– Nik3141
yesterday










3 Answers
3






active

oldest

votes


















1












$begingroup$

Minecraft does not support remodeling entities yet, therefore the Vanilla datapack also does not contain entity models. Where you would find the specifics of entity models is in the code.






share|improve this answer









$endgroup$












  • $begingroup$
    So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
    $endgroup$
    – Fabian Röling
    20 hours ago










  • $begingroup$
    Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
    $endgroup$
    – Nik3141
    20 hours ago










  • $begingroup$
    No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
    $endgroup$
    – Fabian Röling
    20 hours ago










  • $begingroup$
    Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
    $endgroup$
    – Nik3141
    19 hours ago


















0












$begingroup$

What you need to do is go to your files app or just your windows search bar and type in %appdata%. In this folder, go to .minecraft, which is your minecraft directory. Go to your versions folder and select your version, and then in that folder right click the .jar file. Use 7zip to extract the files, and then go inside to the assets folder. Navigate through the folders until your filepath looks like this (example for 1.14.3, it will look slightly different for other versions):



AppDataRoaming.minecraftversions1.14.31.14.3assetsminecrafttexturesentity.



This should be where you can find all of the entities. All of the textures for the entire game are around this file too, so if you want the dirt or golden sword texture they aren't far away either.






share|improve this answer









$endgroup$












  • $begingroup$
    that is textures, not models
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Oh like the dimensions of the hitbox?
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    Yeah, i need the .java file of the enderman
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    So what does this .java file do? Does it render the enderman, give him AI...
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    I think it provides the shape of it? prob renders it
    $endgroup$
    – Sydney
    yesterday


















0












$begingroup$

Minecraft stores skins for all creatures in Minecraft as .png files.



These can be found in the .Minecraft folder, under the "resourcepacks" sub folder. You can open each one with a program like WinZip, 7Zip, WinRAR, etc. You can also find this folder by opening the Minecraft launcher, choosing "Resource Packs" the "Open Resource Pack Folder".



The contents of each holds a file for each and every texture in the game, including the textures, or "skins" for each mob in the game. The enderman skin can be found under




<resourcepack.zip>texturesentityenderman




However, if you're looking to change the actual model of the mob, this can only be found in the Vanilla Resource pack. The Official Minecraft Wiki has a tutorial for Editing these.






share|improve this answer









$endgroup$












  • $begingroup$
    That is the textures, not the models
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Sorry didn't see your answer before I put mine.
    $endgroup$
    – Nik3141
    yesterday













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3 Answers
3






active

oldest

votes








3 Answers
3






active

oldest

votes









active

oldest

votes






active

oldest

votes









1












$begingroup$

Minecraft does not support remodeling entities yet, therefore the Vanilla datapack also does not contain entity models. Where you would find the specifics of entity models is in the code.






share|improve this answer









$endgroup$












  • $begingroup$
    So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
    $endgroup$
    – Fabian Röling
    20 hours ago










  • $begingroup$
    Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
    $endgroup$
    – Nik3141
    20 hours ago










  • $begingroup$
    No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
    $endgroup$
    – Fabian Röling
    20 hours ago










  • $begingroup$
    Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
    $endgroup$
    – Nik3141
    19 hours ago















1












$begingroup$

Minecraft does not support remodeling entities yet, therefore the Vanilla datapack also does not contain entity models. Where you would find the specifics of entity models is in the code.






share|improve this answer









$endgroup$












  • $begingroup$
    So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
    $endgroup$
    – Fabian Röling
    20 hours ago










  • $begingroup$
    Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
    $endgroup$
    – Nik3141
    20 hours ago










  • $begingroup$
    No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
    $endgroup$
    – Fabian Röling
    20 hours ago










  • $begingroup$
    Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
    $endgroup$
    – Nik3141
    19 hours ago













1












1








1





$begingroup$

Minecraft does not support remodeling entities yet, therefore the Vanilla datapack also does not contain entity models. Where you would find the specifics of entity models is in the code.






share|improve this answer









$endgroup$



Minecraft does not support remodeling entities yet, therefore the Vanilla datapack also does not contain entity models. Where you would find the specifics of entity models is in the code.







share|improve this answer












share|improve this answer



share|improve this answer










answered yesterday







Fabian Röling


















  • $begingroup$
    So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
    $endgroup$
    – Fabian Röling
    20 hours ago










  • $begingroup$
    Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
    $endgroup$
    – Nik3141
    20 hours ago










  • $begingroup$
    No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
    $endgroup$
    – Fabian Röling
    20 hours ago










  • $begingroup$
    Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
    $endgroup$
    – Nik3141
    19 hours ago
















  • $begingroup$
    So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
    $endgroup$
    – Fabian Röling
    20 hours ago










  • $begingroup$
    Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
    $endgroup$
    – Nik3141
    20 hours ago










  • $begingroup$
    No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
    $endgroup$
    – Fabian Röling
    20 hours ago










  • $begingroup$
    Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
    $endgroup$
    – Nik3141
    19 hours ago















$begingroup$
So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
$endgroup$
– Nik3141
yesterday




$begingroup$
So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
$endgroup$
– Nik3141
yesterday












$begingroup$
With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
$endgroup$
– Fabian Röling
20 hours ago




$begingroup$
With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
$endgroup$
– Fabian Röling
20 hours ago












$begingroup$
Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
$endgroup$
– Nik3141
20 hours ago




$begingroup$
Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
$endgroup$
– Nik3141
20 hours ago












$begingroup$
No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
$endgroup$
– Fabian Röling
20 hours ago




$begingroup$
No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
$endgroup$
– Fabian Röling
20 hours ago












$begingroup$
Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
$endgroup$
– Nik3141
19 hours ago




$begingroup$
Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
$endgroup$
– Nik3141
19 hours ago













0












$begingroup$

What you need to do is go to your files app or just your windows search bar and type in %appdata%. In this folder, go to .minecraft, which is your minecraft directory. Go to your versions folder and select your version, and then in that folder right click the .jar file. Use 7zip to extract the files, and then go inside to the assets folder. Navigate through the folders until your filepath looks like this (example for 1.14.3, it will look slightly different for other versions):



AppDataRoaming.minecraftversions1.14.31.14.3assetsminecrafttexturesentity.



This should be where you can find all of the entities. All of the textures for the entire game are around this file too, so if you want the dirt or golden sword texture they aren't far away either.






share|improve this answer









$endgroup$












  • $begingroup$
    that is textures, not models
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Oh like the dimensions of the hitbox?
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    Yeah, i need the .java file of the enderman
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    So what does this .java file do? Does it render the enderman, give him AI...
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    I think it provides the shape of it? prob renders it
    $endgroup$
    – Sydney
    yesterday















0












$begingroup$

What you need to do is go to your files app or just your windows search bar and type in %appdata%. In this folder, go to .minecraft, which is your minecraft directory. Go to your versions folder and select your version, and then in that folder right click the .jar file. Use 7zip to extract the files, and then go inside to the assets folder. Navigate through the folders until your filepath looks like this (example for 1.14.3, it will look slightly different for other versions):



AppDataRoaming.minecraftversions1.14.31.14.3assetsminecrafttexturesentity.



This should be where you can find all of the entities. All of the textures for the entire game are around this file too, so if you want the dirt or golden sword texture they aren't far away either.






share|improve this answer









$endgroup$












  • $begingroup$
    that is textures, not models
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Oh like the dimensions of the hitbox?
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    Yeah, i need the .java file of the enderman
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    So what does this .java file do? Does it render the enderman, give him AI...
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    I think it provides the shape of it? prob renders it
    $endgroup$
    – Sydney
    yesterday













0












0








0





$begingroup$

What you need to do is go to your files app or just your windows search bar and type in %appdata%. In this folder, go to .minecraft, which is your minecraft directory. Go to your versions folder and select your version, and then in that folder right click the .jar file. Use 7zip to extract the files, and then go inside to the assets folder. Navigate through the folders until your filepath looks like this (example for 1.14.3, it will look slightly different for other versions):



AppDataRoaming.minecraftversions1.14.31.14.3assetsminecrafttexturesentity.



This should be where you can find all of the entities. All of the textures for the entire game are around this file too, so if you want the dirt or golden sword texture they aren't far away either.






share|improve this answer









$endgroup$



What you need to do is go to your files app or just your windows search bar and type in %appdata%. In this folder, go to .minecraft, which is your minecraft directory. Go to your versions folder and select your version, and then in that folder right click the .jar file. Use 7zip to extract the files, and then go inside to the assets folder. Navigate through the folders until your filepath looks like this (example for 1.14.3, it will look slightly different for other versions):



AppDataRoaming.minecraftversions1.14.31.14.3assetsminecrafttexturesentity.



This should be where you can find all of the entities. All of the textures for the entire game are around this file too, so if you want the dirt or golden sword texture they aren't far away either.







share|improve this answer












share|improve this answer



share|improve this answer










answered yesterday









Nik3141Nik3141

1011 bronze badge




1011 bronze badge











  • $begingroup$
    that is textures, not models
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Oh like the dimensions of the hitbox?
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    Yeah, i need the .java file of the enderman
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    So what does this .java file do? Does it render the enderman, give him AI...
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    I think it provides the shape of it? prob renders it
    $endgroup$
    – Sydney
    yesterday
















  • $begingroup$
    that is textures, not models
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Oh like the dimensions of the hitbox?
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    Yeah, i need the .java file of the enderman
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    So what does this .java file do? Does it render the enderman, give him AI...
    $endgroup$
    – Nik3141
    yesterday










  • $begingroup$
    I think it provides the shape of it? prob renders it
    $endgroup$
    – Sydney
    yesterday















$begingroup$
that is textures, not models
$endgroup$
– Sydney
yesterday




$begingroup$
that is textures, not models
$endgroup$
– Sydney
yesterday












$begingroup$
Oh like the dimensions of the hitbox?
$endgroup$
– Nik3141
yesterday




$begingroup$
Oh like the dimensions of the hitbox?
$endgroup$
– Nik3141
yesterday












$begingroup$
Yeah, i need the .java file of the enderman
$endgroup$
– Sydney
yesterday




$begingroup$
Yeah, i need the .java file of the enderman
$endgroup$
– Sydney
yesterday












$begingroup$
So what does this .java file do? Does it render the enderman, give him AI...
$endgroup$
– Nik3141
yesterday




$begingroup$
So what does this .java file do? Does it render the enderman, give him AI...
$endgroup$
– Nik3141
yesterday












$begingroup$
I think it provides the shape of it? prob renders it
$endgroup$
– Sydney
yesterday




$begingroup$
I think it provides the shape of it? prob renders it
$endgroup$
– Sydney
yesterday











0












$begingroup$

Minecraft stores skins for all creatures in Minecraft as .png files.



These can be found in the .Minecraft folder, under the "resourcepacks" sub folder. You can open each one with a program like WinZip, 7Zip, WinRAR, etc. You can also find this folder by opening the Minecraft launcher, choosing "Resource Packs" the "Open Resource Pack Folder".



The contents of each holds a file for each and every texture in the game, including the textures, or "skins" for each mob in the game. The enderman skin can be found under




<resourcepack.zip>texturesentityenderman




However, if you're looking to change the actual model of the mob, this can only be found in the Vanilla Resource pack. The Official Minecraft Wiki has a tutorial for Editing these.






share|improve this answer









$endgroup$












  • $begingroup$
    That is the textures, not the models
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Sorry didn't see your answer before I put mine.
    $endgroup$
    – Nik3141
    yesterday















0












$begingroup$

Minecraft stores skins for all creatures in Minecraft as .png files.



These can be found in the .Minecraft folder, under the "resourcepacks" sub folder. You can open each one with a program like WinZip, 7Zip, WinRAR, etc. You can also find this folder by opening the Minecraft launcher, choosing "Resource Packs" the "Open Resource Pack Folder".



The contents of each holds a file for each and every texture in the game, including the textures, or "skins" for each mob in the game. The enderman skin can be found under




<resourcepack.zip>texturesentityenderman




However, if you're looking to change the actual model of the mob, this can only be found in the Vanilla Resource pack. The Official Minecraft Wiki has a tutorial for Editing these.






share|improve this answer









$endgroup$












  • $begingroup$
    That is the textures, not the models
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Sorry didn't see your answer before I put mine.
    $endgroup$
    – Nik3141
    yesterday













0












0








0





$begingroup$

Minecraft stores skins for all creatures in Minecraft as .png files.



These can be found in the .Minecraft folder, under the "resourcepacks" sub folder. You can open each one with a program like WinZip, 7Zip, WinRAR, etc. You can also find this folder by opening the Minecraft launcher, choosing "Resource Packs" the "Open Resource Pack Folder".



The contents of each holds a file for each and every texture in the game, including the textures, or "skins" for each mob in the game. The enderman skin can be found under




<resourcepack.zip>texturesentityenderman




However, if you're looking to change the actual model of the mob, this can only be found in the Vanilla Resource pack. The Official Minecraft Wiki has a tutorial for Editing these.






share|improve this answer









$endgroup$



Minecraft stores skins for all creatures in Minecraft as .png files.



These can be found in the .Minecraft folder, under the "resourcepacks" sub folder. You can open each one with a program like WinZip, 7Zip, WinRAR, etc. You can also find this folder by opening the Minecraft launcher, choosing "Resource Packs" the "Open Resource Pack Folder".



The contents of each holds a file for each and every texture in the game, including the textures, or "skins" for each mob in the game. The enderman skin can be found under




<resourcepack.zip>texturesentityenderman




However, if you're looking to change the actual model of the mob, this can only be found in the Vanilla Resource pack. The Official Minecraft Wiki has a tutorial for Editing these.







share|improve this answer












share|improve this answer



share|improve this answer










answered yesterday







Ben


















  • $begingroup$
    That is the textures, not the models
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Sorry didn't see your answer before I put mine.
    $endgroup$
    – Nik3141
    yesterday
















  • $begingroup$
    That is the textures, not the models
    $endgroup$
    – Sydney
    yesterday










  • $begingroup$
    Sorry didn't see your answer before I put mine.
    $endgroup$
    – Nik3141
    yesterday















$begingroup$
That is the textures, not the models
$endgroup$
– Sydney
yesterday




$begingroup$
That is the textures, not the models
$endgroup$
– Sydney
yesterday












$begingroup$
Sorry didn't see your answer before I put mine.
$endgroup$
– Nik3141
yesterday




$begingroup$
Sorry didn't see your answer before I put mine.
$endgroup$
– Nik3141
yesterday










Sydney is a new contributor. Be nice, and check out our Code of Conduct.









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Sydney is a new contributor. Be nice, and check out our Code of Conduct.












Sydney is a new contributor. Be nice, and check out our Code of Conduct.











Sydney is a new contributor. Be nice, and check out our Code of Conduct.














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