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How can I make a custom mob that looks like the Enderman?
How to find the entity I'm looking at?Why aren't ModLoader's decompiled files showing up?How can I mod Minecraft 1.7.9?MCP 1.7.10 Java class navigationWhy does Forge not find my texture for my custom background?Where do assets for Minecraft mods go?Where is the GUI button press sound file for Minecraft?No files in .net.minecraftMinecraft Optifine - where is the zoom class?Compiling an old version of Minecraft Server to take care of META-INF
.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty,.everyoneloves__bot-mid-leaderboard:empty margin-bottom:0;
$begingroup$
I have previously made two other mods that added in mobs. In order for the mob to look like a wolf, I needed the wolf.java file (Found online).
Without setting a defined java file, the mob will use the villager's java file, which can lead to some messed up mobs.
Now, I have a requirement that a mob looks like the Enderman; how would I achieve this?
minecraft-modding
New contributor
Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
|
show 4 more comments
$begingroup$
I have previously made two other mods that added in mobs. In order for the mob to look like a wolf, I needed the wolf.java file (Found online).
Without setting a defined java file, the mob will use the villager's java file, which can lead to some messed up mobs.
Now, I have a requirement that a mob looks like the Enderman; how would I achieve this?
minecraft-modding
New contributor
Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
$begingroup$
Are you talking about the skin? Or the AI for the creature?
$endgroup$
– Ben
yesterday
$begingroup$
I mean like the model. The java file makes it so that creepers look one way and endermen look one way
$endgroup$
– Sydney
yesterday
$begingroup$
Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
$endgroup$
– Nik3141
yesterday
$begingroup$
@Nik3141 What class file would the enderman's model be in?
$endgroup$
– Sydney
yesterday
$begingroup$
It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
$endgroup$
– Nik3141
yesterday
|
show 4 more comments
$begingroup$
I have previously made two other mods that added in mobs. In order for the mob to look like a wolf, I needed the wolf.java file (Found online).
Without setting a defined java file, the mob will use the villager's java file, which can lead to some messed up mobs.
Now, I have a requirement that a mob looks like the Enderman; how would I achieve this?
minecraft-modding
New contributor
Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$endgroup$
I have previously made two other mods that added in mobs. In order for the mob to look like a wolf, I needed the wolf.java file (Found online).
Without setting a defined java file, the mob will use the villager's java file, which can lead to some messed up mobs.
Now, I have a requirement that a mob looks like the Enderman; how would I achieve this?
minecraft-modding
minecraft-modding
New contributor
Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
edited 10 mins ago
Alexandre Vaillancourt♦
13.1k11 gold badges42 silver badges51 bronze badges
13.1k11 gold badges42 silver badges51 bronze badges
New contributor
Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked yesterday
SydneySydney
95 bronze badges
95 bronze badges
New contributor
Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Sydney is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
$begingroup$
Are you talking about the skin? Or the AI for the creature?
$endgroup$
– Ben
yesterday
$begingroup$
I mean like the model. The java file makes it so that creepers look one way and endermen look one way
$endgroup$
– Sydney
yesterday
$begingroup$
Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
$endgroup$
– Nik3141
yesterday
$begingroup$
@Nik3141 What class file would the enderman's model be in?
$endgroup$
– Sydney
yesterday
$begingroup$
It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
$endgroup$
– Nik3141
yesterday
|
show 4 more comments
$begingroup$
Are you talking about the skin? Or the AI for the creature?
$endgroup$
– Ben
yesterday
$begingroup$
I mean like the model. The java file makes it so that creepers look one way and endermen look one way
$endgroup$
– Sydney
yesterday
$begingroup$
Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
$endgroup$
– Nik3141
yesterday
$begingroup$
@Nik3141 What class file would the enderman's model be in?
$endgroup$
– Sydney
yesterday
$begingroup$
It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
$endgroup$
– Nik3141
yesterday
$begingroup$
Are you talking about the skin? Or the AI for the creature?
$endgroup$
– Ben
yesterday
$begingroup$
Are you talking about the skin? Or the AI for the creature?
$endgroup$
– Ben
yesterday
$begingroup$
I mean like the model. The java file makes it so that creepers look one way and endermen look one way
$endgroup$
– Sydney
yesterday
$begingroup$
I mean like the model. The java file makes it so that creepers look one way and endermen look one way
$endgroup$
– Sydney
yesterday
$begingroup$
Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
$endgroup$
– Nik3141
yesterday
$begingroup$
Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
$endgroup$
– Nik3141
yesterday
$begingroup$
@Nik3141 What class file would the enderman's model be in?
$endgroup$
– Sydney
yesterday
$begingroup$
@Nik3141 What class file would the enderman's model be in?
$endgroup$
– Sydney
yesterday
$begingroup$
It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
$endgroup$
– Nik3141
yesterday
$begingroup$
It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
$endgroup$
– Nik3141
yesterday
|
show 4 more comments
3 Answers
3
active
oldest
votes
$begingroup$
Minecraft does not support remodeling entities yet, therefore the Vanilla datapack also does not contain entity models. Where you would find the specifics of entity models is in the code.
$endgroup$
$begingroup$
So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
$endgroup$
– Nik3141
yesterday
$begingroup$
With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
$endgroup$
– Nik3141
20 hours ago
$begingroup$
No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
$endgroup$
– Nik3141
19 hours ago
|
show 1 more comment
$begingroup$
What you need to do is go to your files app or just your windows search bar and type in %appdata%. In this folder, go to .minecraft, which is your minecraft directory. Go to your versions folder and select your version, and then in that folder right click the .jar file. Use 7zip to extract the files, and then go inside to the assets folder. Navigate through the folders until your filepath looks like this (example for 1.14.3, it will look slightly different for other versions):
AppDataRoaming.minecraftversions1.14.31.14.3assetsminecrafttexturesentity
.
This should be where you can find all of the entities. All of the textures for the entire game are around this file too, so if you want the dirt or golden sword texture they aren't far away either.
$endgroup$
$begingroup$
that is textures, not models
$endgroup$
– Sydney
yesterday
$begingroup$
Oh like the dimensions of the hitbox?
$endgroup$
– Nik3141
yesterday
$begingroup$
Yeah, i need the .java file of the enderman
$endgroup$
– Sydney
yesterday
$begingroup$
So what does this .java file do? Does it render the enderman, give him AI...
$endgroup$
– Nik3141
yesterday
$begingroup$
I think it provides the shape of it? prob renders it
$endgroup$
– Sydney
yesterday
|
show 3 more comments
$begingroup$
Minecraft stores skins for all creatures in Minecraft as .png files.
These can be found in the .Minecraft folder, under the "resourcepacks" sub folder. You can open each one with a program like WinZip, 7Zip, WinRAR, etc. You can also find this folder by opening the Minecraft launcher, choosing "Resource Packs" the "Open Resource Pack Folder".
The contents of each holds a file for each and every texture in the game, including the textures, or "skins" for each mob in the game. The enderman skin can be found under
<resourcepack.zip>texturesentityenderman
However, if you're looking to change the actual model of the mob, this can only be found in the Vanilla Resource pack. The Official Minecraft Wiki has a tutorial for Editing these.
$endgroup$
$begingroup$
That is the textures, not the models
$endgroup$
– Sydney
yesterday
$begingroup$
Sorry didn't see your answer before I put mine.
$endgroup$
– Nik3141
yesterday
add a comment |
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3 Answers
3
active
oldest
votes
3 Answers
3
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
Minecraft does not support remodeling entities yet, therefore the Vanilla datapack also does not contain entity models. Where you would find the specifics of entity models is in the code.
$endgroup$
$begingroup$
So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
$endgroup$
– Nik3141
yesterday
$begingroup$
With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
$endgroup$
– Nik3141
20 hours ago
$begingroup$
No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
$endgroup$
– Nik3141
19 hours ago
|
show 1 more comment
$begingroup$
Minecraft does not support remodeling entities yet, therefore the Vanilla datapack also does not contain entity models. Where you would find the specifics of entity models is in the code.
$endgroup$
$begingroup$
So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
$endgroup$
– Nik3141
yesterday
$begingroup$
With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
$endgroup$
– Nik3141
20 hours ago
$begingroup$
No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
$endgroup$
– Nik3141
19 hours ago
|
show 1 more comment
$begingroup$
Minecraft does not support remodeling entities yet, therefore the Vanilla datapack also does not contain entity models. Where you would find the specifics of entity models is in the code.
$endgroup$
Minecraft does not support remodeling entities yet, therefore the Vanilla datapack also does not contain entity models. Where you would find the specifics of entity models is in the code.
answered yesterday
Fabian Röling
$begingroup$
So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
$endgroup$
– Nik3141
yesterday
$begingroup$
With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
$endgroup$
– Nik3141
20 hours ago
$begingroup$
No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
$endgroup$
– Nik3141
19 hours ago
|
show 1 more comment
$begingroup$
So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
$endgroup$
– Nik3141
yesterday
$begingroup$
With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
$endgroup$
– Nik3141
20 hours ago
$begingroup$
No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
$endgroup$
– Nik3141
19 hours ago
$begingroup$
So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
$endgroup$
– Nik3141
yesterday
$begingroup$
So by remodeling do you mean changing the hitbox for it? And when you say "yet" does that mean you know that it is going to become a thing?
$endgroup$
– Nik3141
yesterday
$begingroup$
With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
With "model" I hopefully mean the same as the asker. And with "yet" I mean that they added more and more features to resource packs over time, including block models and item models. Entity models will surely come one day.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
$endgroup$
– Nik3141
20 hours ago
$begingroup$
Oh so you can give entities a custom hitbox and texture? Isn't that already implemented in the Asphodel Meadows datapack? youtube.com/watch?v=k03W9Qkag3M
$endgroup$
– Nik3141
20 hours ago
$begingroup$
No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
No, you can not, that's the point of my answer. I quickly jumped through that video and saw nothing like that either. If there is something like that, it's probably done with blocks.
$endgroup$
– Fabian Röling
20 hours ago
$begingroup$
Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
$endgroup$
– Nik3141
19 hours ago
$begingroup$
Oh sorry I rewatched and it isn't in that video. The creator added retextured pigmen with guardians riding them that had a model that is slanted, very unlike the default model and texture. It should be at this link: youtube.com/watch?v=IyBybQbDZaI&t=657s
$endgroup$
– Nik3141
19 hours ago
|
show 1 more comment
$begingroup$
What you need to do is go to your files app or just your windows search bar and type in %appdata%. In this folder, go to .minecraft, which is your minecraft directory. Go to your versions folder and select your version, and then in that folder right click the .jar file. Use 7zip to extract the files, and then go inside to the assets folder. Navigate through the folders until your filepath looks like this (example for 1.14.3, it will look slightly different for other versions):
AppDataRoaming.minecraftversions1.14.31.14.3assetsminecrafttexturesentity
.
This should be where you can find all of the entities. All of the textures for the entire game are around this file too, so if you want the dirt or golden sword texture they aren't far away either.
$endgroup$
$begingroup$
that is textures, not models
$endgroup$
– Sydney
yesterday
$begingroup$
Oh like the dimensions of the hitbox?
$endgroup$
– Nik3141
yesterday
$begingroup$
Yeah, i need the .java file of the enderman
$endgroup$
– Sydney
yesterday
$begingroup$
So what does this .java file do? Does it render the enderman, give him AI...
$endgroup$
– Nik3141
yesterday
$begingroup$
I think it provides the shape of it? prob renders it
$endgroup$
– Sydney
yesterday
|
show 3 more comments
$begingroup$
What you need to do is go to your files app or just your windows search bar and type in %appdata%. In this folder, go to .minecraft, which is your minecraft directory. Go to your versions folder and select your version, and then in that folder right click the .jar file. Use 7zip to extract the files, and then go inside to the assets folder. Navigate through the folders until your filepath looks like this (example for 1.14.3, it will look slightly different for other versions):
AppDataRoaming.minecraftversions1.14.31.14.3assetsminecrafttexturesentity
.
This should be where you can find all of the entities. All of the textures for the entire game are around this file too, so if you want the dirt or golden sword texture they aren't far away either.
$endgroup$
$begingroup$
that is textures, not models
$endgroup$
– Sydney
yesterday
$begingroup$
Oh like the dimensions of the hitbox?
$endgroup$
– Nik3141
yesterday
$begingroup$
Yeah, i need the .java file of the enderman
$endgroup$
– Sydney
yesterday
$begingroup$
So what does this .java file do? Does it render the enderman, give him AI...
$endgroup$
– Nik3141
yesterday
$begingroup$
I think it provides the shape of it? prob renders it
$endgroup$
– Sydney
yesterday
|
show 3 more comments
$begingroup$
What you need to do is go to your files app or just your windows search bar and type in %appdata%. In this folder, go to .minecraft, which is your minecraft directory. Go to your versions folder and select your version, and then in that folder right click the .jar file. Use 7zip to extract the files, and then go inside to the assets folder. Navigate through the folders until your filepath looks like this (example for 1.14.3, it will look slightly different for other versions):
AppDataRoaming.minecraftversions1.14.31.14.3assetsminecrafttexturesentity
.
This should be where you can find all of the entities. All of the textures for the entire game are around this file too, so if you want the dirt or golden sword texture they aren't far away either.
$endgroup$
What you need to do is go to your files app or just your windows search bar and type in %appdata%. In this folder, go to .minecraft, which is your minecraft directory. Go to your versions folder and select your version, and then in that folder right click the .jar file. Use 7zip to extract the files, and then go inside to the assets folder. Navigate through the folders until your filepath looks like this (example for 1.14.3, it will look slightly different for other versions):
AppDataRoaming.minecraftversions1.14.31.14.3assetsminecrafttexturesentity
.
This should be where you can find all of the entities. All of the textures for the entire game are around this file too, so if you want the dirt or golden sword texture they aren't far away either.
answered yesterday
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Nik3141Nik3141
1011 bronze badge
1011 bronze badge
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that is textures, not models
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– Sydney
yesterday
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Oh like the dimensions of the hitbox?
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– Nik3141
yesterday
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Yeah, i need the .java file of the enderman
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– Sydney
yesterday
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So what does this .java file do? Does it render the enderman, give him AI...
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– Nik3141
yesterday
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I think it provides the shape of it? prob renders it
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– Sydney
yesterday
|
show 3 more comments
$begingroup$
that is textures, not models
$endgroup$
– Sydney
yesterday
$begingroup$
Oh like the dimensions of the hitbox?
$endgroup$
– Nik3141
yesterday
$begingroup$
Yeah, i need the .java file of the enderman
$endgroup$
– Sydney
yesterday
$begingroup$
So what does this .java file do? Does it render the enderman, give him AI...
$endgroup$
– Nik3141
yesterday
$begingroup$
I think it provides the shape of it? prob renders it
$endgroup$
– Sydney
yesterday
$begingroup$
that is textures, not models
$endgroup$
– Sydney
yesterday
$begingroup$
that is textures, not models
$endgroup$
– Sydney
yesterday
$begingroup$
Oh like the dimensions of the hitbox?
$endgroup$
– Nik3141
yesterday
$begingroup$
Oh like the dimensions of the hitbox?
$endgroup$
– Nik3141
yesterday
$begingroup$
Yeah, i need the .java file of the enderman
$endgroup$
– Sydney
yesterday
$begingroup$
Yeah, i need the .java file of the enderman
$endgroup$
– Sydney
yesterday
$begingroup$
So what does this .java file do? Does it render the enderman, give him AI...
$endgroup$
– Nik3141
yesterday
$begingroup$
So what does this .java file do? Does it render the enderman, give him AI...
$endgroup$
– Nik3141
yesterday
$begingroup$
I think it provides the shape of it? prob renders it
$endgroup$
– Sydney
yesterday
$begingroup$
I think it provides the shape of it? prob renders it
$endgroup$
– Sydney
yesterday
|
show 3 more comments
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Minecraft stores skins for all creatures in Minecraft as .png files.
These can be found in the .Minecraft folder, under the "resourcepacks" sub folder. You can open each one with a program like WinZip, 7Zip, WinRAR, etc. You can also find this folder by opening the Minecraft launcher, choosing "Resource Packs" the "Open Resource Pack Folder".
The contents of each holds a file for each and every texture in the game, including the textures, or "skins" for each mob in the game. The enderman skin can be found under
<resourcepack.zip>texturesentityenderman
However, if you're looking to change the actual model of the mob, this can only be found in the Vanilla Resource pack. The Official Minecraft Wiki has a tutorial for Editing these.
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That is the textures, not the models
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– Sydney
yesterday
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Sorry didn't see your answer before I put mine.
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– Nik3141
yesterday
add a comment |
$begingroup$
Minecraft stores skins for all creatures in Minecraft as .png files.
These can be found in the .Minecraft folder, under the "resourcepacks" sub folder. You can open each one with a program like WinZip, 7Zip, WinRAR, etc. You can also find this folder by opening the Minecraft launcher, choosing "Resource Packs" the "Open Resource Pack Folder".
The contents of each holds a file for each and every texture in the game, including the textures, or "skins" for each mob in the game. The enderman skin can be found under
<resourcepack.zip>texturesentityenderman
However, if you're looking to change the actual model of the mob, this can only be found in the Vanilla Resource pack. The Official Minecraft Wiki has a tutorial for Editing these.
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$begingroup$
That is the textures, not the models
$endgroup$
– Sydney
yesterday
$begingroup$
Sorry didn't see your answer before I put mine.
$endgroup$
– Nik3141
yesterday
add a comment |
$begingroup$
Minecraft stores skins for all creatures in Minecraft as .png files.
These can be found in the .Minecraft folder, under the "resourcepacks" sub folder. You can open each one with a program like WinZip, 7Zip, WinRAR, etc. You can also find this folder by opening the Minecraft launcher, choosing "Resource Packs" the "Open Resource Pack Folder".
The contents of each holds a file for each and every texture in the game, including the textures, or "skins" for each mob in the game. The enderman skin can be found under
<resourcepack.zip>texturesentityenderman
However, if you're looking to change the actual model of the mob, this can only be found in the Vanilla Resource pack. The Official Minecraft Wiki has a tutorial for Editing these.
$endgroup$
Minecraft stores skins for all creatures in Minecraft as .png files.
These can be found in the .Minecraft folder, under the "resourcepacks" sub folder. You can open each one with a program like WinZip, 7Zip, WinRAR, etc. You can also find this folder by opening the Minecraft launcher, choosing "Resource Packs" the "Open Resource Pack Folder".
The contents of each holds a file for each and every texture in the game, including the textures, or "skins" for each mob in the game. The enderman skin can be found under
<resourcepack.zip>texturesentityenderman
However, if you're looking to change the actual model of the mob, this can only be found in the Vanilla Resource pack. The Official Minecraft Wiki has a tutorial for Editing these.
answered yesterday
Ben
$begingroup$
That is the textures, not the models
$endgroup$
– Sydney
yesterday
$begingroup$
Sorry didn't see your answer before I put mine.
$endgroup$
– Nik3141
yesterday
add a comment |
$begingroup$
That is the textures, not the models
$endgroup$
– Sydney
yesterday
$begingroup$
Sorry didn't see your answer before I put mine.
$endgroup$
– Nik3141
yesterday
$begingroup$
That is the textures, not the models
$endgroup$
– Sydney
yesterday
$begingroup$
That is the textures, not the models
$endgroup$
– Sydney
yesterday
$begingroup$
Sorry didn't see your answer before I put mine.
$endgroup$
– Nik3141
yesterday
$begingroup$
Sorry didn't see your answer before I put mine.
$endgroup$
– Nik3141
yesterday
add a comment |
Sydney is a new contributor. Be nice, and check out our Code of Conduct.
Sydney is a new contributor. Be nice, and check out our Code of Conduct.
Sydney is a new contributor. Be nice, and check out our Code of Conduct.
Sydney is a new contributor. Be nice, and check out our Code of Conduct.
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$begingroup$
Are you talking about the skin? Or the AI for the creature?
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– Ben
yesterday
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I mean like the model. The java file makes it so that creepers look one way and endermen look one way
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– Sydney
yesterday
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Code for the game is stored in .class files, so I assume you're talking about the model for the skin. I edited your question to make it more clear.
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– Nik3141
yesterday
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@Nik3141 What class file would the enderman's model be in?
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– Sydney
yesterday
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It wouldn't. .class files contain code which runs the game. Give me a couple minutes and I can try to figure out where to extract the model. In the meanwhile, do you have windows, mac, or linux, and what version are you on?
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– Nik3141
yesterday