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How did the visual vocabulary of Super Mario Maker become standardized?
How do you unstar a level in Super Mario Maker?How can I play the levels I created to a world in Super Mario Maker?Is there a time limit in Super Mario Maker?Super Mario Maker startupSuper Mario Maker: Course CommentsSwitch user profile in Super Mario Maker 3DSReproducing original Mario levels in Mario Maker?In Super Mario Maker what kills Super Mario instantly but not normal Mario?Make enemies move right in Super Mario Maker 2Is there a Redo (Undo Undo) function in Super Mario Maker 2?
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For instance, a Z shape made with tracks indicates that the player should spin-jump. A track-square seems to be flexible, meaning that something should happen in that box (e.g., bouncing off something), but a square open on one side specifically means that the player should throw/kick whatever they're carrying at that spot, in the given direction. Single coins are often used to indicate where a player should try to bounce off enemies; in such levels, two coins stacked may mean the player should bounce twice.
What other visual indicators are particular to fan-made Mario levels, rather than Nintendo's? And how/when were they popularized? Are there specific level creators that are known to have come up with them? Do any of them date back to the days of SMW hacks? What about verbal vocabulary such as "true ending", which comes from other game genres altogether? Is there a glossary anywhere of popular visual indicators and/or fan-used terms?
(Note: I've never played SMM, SMM2, or a ROM hack. These observations are coming entirely from YouTube videos.)
super-mario-maker super-mario-maker-2
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For instance, a Z shape made with tracks indicates that the player should spin-jump. A track-square seems to be flexible, meaning that something should happen in that box (e.g., bouncing off something), but a square open on one side specifically means that the player should throw/kick whatever they're carrying at that spot, in the given direction. Single coins are often used to indicate where a player should try to bounce off enemies; in such levels, two coins stacked may mean the player should bounce twice.
What other visual indicators are particular to fan-made Mario levels, rather than Nintendo's? And how/when were they popularized? Are there specific level creators that are known to have come up with them? Do any of them date back to the days of SMW hacks? What about verbal vocabulary such as "true ending", which comes from other game genres altogether? Is there a glossary anywhere of popular visual indicators and/or fan-used terms?
(Note: I've never played SMM, SMM2, or a ROM hack. These observations are coming entirely from YouTube videos.)
super-mario-maker super-mario-maker-2
New contributor
Shay Guy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
For instance, a Z shape made with tracks indicates that the player should spin-jump. A track-square seems to be flexible, meaning that something should happen in that box (e.g., bouncing off something), but a square open on one side specifically means that the player should throw/kick whatever they're carrying at that spot, in the given direction. Single coins are often used to indicate where a player should try to bounce off enemies; in such levels, two coins stacked may mean the player should bounce twice.
What other visual indicators are particular to fan-made Mario levels, rather than Nintendo's? And how/when were they popularized? Are there specific level creators that are known to have come up with them? Do any of them date back to the days of SMW hacks? What about verbal vocabulary such as "true ending", which comes from other game genres altogether? Is there a glossary anywhere of popular visual indicators and/or fan-used terms?
(Note: I've never played SMM, SMM2, or a ROM hack. These observations are coming entirely from YouTube videos.)
super-mario-maker super-mario-maker-2
New contributor
Shay Guy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
For instance, a Z shape made with tracks indicates that the player should spin-jump. A track-square seems to be flexible, meaning that something should happen in that box (e.g., bouncing off something), but a square open on one side specifically means that the player should throw/kick whatever they're carrying at that spot, in the given direction. Single coins are often used to indicate where a player should try to bounce off enemies; in such levels, two coins stacked may mean the player should bounce twice.
What other visual indicators are particular to fan-made Mario levels, rather than Nintendo's? And how/when were they popularized? Are there specific level creators that are known to have come up with them? Do any of them date back to the days of SMW hacks? What about verbal vocabulary such as "true ending", which comes from other game genres altogether? Is there a glossary anywhere of popular visual indicators and/or fan-used terms?
(Note: I've never played SMM, SMM2, or a ROM hack. These observations are coming entirely from YouTube videos.)
super-mario-maker super-mario-maker-2
super-mario-maker super-mario-maker-2
New contributor
Shay Guy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Shay Guy is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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