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Declaring 2 (or even multi-) dimensional std::arrays elegantly


How do I use arrays in C++?Why is reading lines from stdin much slower in C++ than Python?Image Processing: Algorithm Improvement for 'Coca-Cola Can' RecognitionHow to avoid “if” chains?Replacing a 32-bit loop counter with 64-bit introduces crazy performance deviationsstd::array and bytes readingSort 2 dimensional c array with std::sort






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9















I'm using 2-dimensional arrays based on std::array.



Basically instead of:



MyType myarray[X_SIZE][Y_SIZE];


I have:



std::array<std::array<MyType, Y_SIZE>, X_SIZE> myarray;


This works perfectly fine but IMO the declaration it is not very readable.



Is there a way to declare this using some clever C++ template mecanism, so the declaration could look something like this?



My2DArray<Mytype, X_SIZE, Y_SIZE> myarray;









share|improve this question



















  • 1





    I don't think code elegance was/is a priority of 'Modern' C++!

    – Adrian
    10 hours ago











  • I would expect it to be [Y][X] (and std::array<std::array<T, X>, Y> in the template in the answer), as usually I think about X being the base dimension, which is iterated mostly continuously.. (of course if you iterate mostly through Y, then your example is optimal too, so it depends on the usage)

    – Ped7g
    10 hours ago












  • @Ped7g no, X,Y rather than Y,X is on purpose because accessing is done like this: myarray[x_index][y_index].

    – Jabberwocky
    9 hours ago











  • @Jabberwocky that's what I am talking about, if it's for example int map[4][3]; then the memory layout is [0][0], [0][1], [0][2], [1][0], [1][1], ..., i.e. the second dimension form continuous blocks of integers, so you should (when possible) iterate over second dimension in the inner loop, and first dimension in the outer loop. In your dimension that means to have X as outer loop and Y inner (I mean for cases where this distinction is even possible, like adding of matrices, in multiplying it doesn't matter that much, as one of the two matrices has to be traversed in suboptimal order), etc

    – Ped7g
    9 hours ago











  • @Ped7g it's not about optimisation here but solely about code readability. But you are right.

    – Jabberwocky
    9 hours ago

















9















I'm using 2-dimensional arrays based on std::array.



Basically instead of:



MyType myarray[X_SIZE][Y_SIZE];


I have:



std::array<std::array<MyType, Y_SIZE>, X_SIZE> myarray;


This works perfectly fine but IMO the declaration it is not very readable.



Is there a way to declare this using some clever C++ template mecanism, so the declaration could look something like this?



My2DArray<Mytype, X_SIZE, Y_SIZE> myarray;









share|improve this question



















  • 1





    I don't think code elegance was/is a priority of 'Modern' C++!

    – Adrian
    10 hours ago











  • I would expect it to be [Y][X] (and std::array<std::array<T, X>, Y> in the template in the answer), as usually I think about X being the base dimension, which is iterated mostly continuously.. (of course if you iterate mostly through Y, then your example is optimal too, so it depends on the usage)

    – Ped7g
    10 hours ago












  • @Ped7g no, X,Y rather than Y,X is on purpose because accessing is done like this: myarray[x_index][y_index].

    – Jabberwocky
    9 hours ago











  • @Jabberwocky that's what I am talking about, if it's for example int map[4][3]; then the memory layout is [0][0], [0][1], [0][2], [1][0], [1][1], ..., i.e. the second dimension form continuous blocks of integers, so you should (when possible) iterate over second dimension in the inner loop, and first dimension in the outer loop. In your dimension that means to have X as outer loop and Y inner (I mean for cases where this distinction is even possible, like adding of matrices, in multiplying it doesn't matter that much, as one of the two matrices has to be traversed in suboptimal order), etc

    – Ped7g
    9 hours ago











  • @Ped7g it's not about optimisation here but solely about code readability. But you are right.

    – Jabberwocky
    9 hours ago













9












9








9








I'm using 2-dimensional arrays based on std::array.



Basically instead of:



MyType myarray[X_SIZE][Y_SIZE];


I have:



std::array<std::array<MyType, Y_SIZE>, X_SIZE> myarray;


This works perfectly fine but IMO the declaration it is not very readable.



Is there a way to declare this using some clever C++ template mecanism, so the declaration could look something like this?



My2DArray<Mytype, X_SIZE, Y_SIZE> myarray;









share|improve this question














I'm using 2-dimensional arrays based on std::array.



Basically instead of:



MyType myarray[X_SIZE][Y_SIZE];


I have:



std::array<std::array<MyType, Y_SIZE>, X_SIZE> myarray;


This works perfectly fine but IMO the declaration it is not very readable.



Is there a way to declare this using some clever C++ template mecanism, so the declaration could look something like this?



My2DArray<Mytype, X_SIZE, Y_SIZE> myarray;






c++ stdarray






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked 10 hours ago









JabberwockyJabberwocky

29.8k10 gold badges43 silver badges78 bronze badges




29.8k10 gold badges43 silver badges78 bronze badges










  • 1





    I don't think code elegance was/is a priority of 'Modern' C++!

    – Adrian
    10 hours ago











  • I would expect it to be [Y][X] (and std::array<std::array<T, X>, Y> in the template in the answer), as usually I think about X being the base dimension, which is iterated mostly continuously.. (of course if you iterate mostly through Y, then your example is optimal too, so it depends on the usage)

    – Ped7g
    10 hours ago












  • @Ped7g no, X,Y rather than Y,X is on purpose because accessing is done like this: myarray[x_index][y_index].

    – Jabberwocky
    9 hours ago











  • @Jabberwocky that's what I am talking about, if it's for example int map[4][3]; then the memory layout is [0][0], [0][1], [0][2], [1][0], [1][1], ..., i.e. the second dimension form continuous blocks of integers, so you should (when possible) iterate over second dimension in the inner loop, and first dimension in the outer loop. In your dimension that means to have X as outer loop and Y inner (I mean for cases where this distinction is even possible, like adding of matrices, in multiplying it doesn't matter that much, as one of the two matrices has to be traversed in suboptimal order), etc

    – Ped7g
    9 hours ago











  • @Ped7g it's not about optimisation here but solely about code readability. But you are right.

    – Jabberwocky
    9 hours ago












  • 1





    I don't think code elegance was/is a priority of 'Modern' C++!

    – Adrian
    10 hours ago











  • I would expect it to be [Y][X] (and std::array<std::array<T, X>, Y> in the template in the answer), as usually I think about X being the base dimension, which is iterated mostly continuously.. (of course if you iterate mostly through Y, then your example is optimal too, so it depends on the usage)

    – Ped7g
    10 hours ago












  • @Ped7g no, X,Y rather than Y,X is on purpose because accessing is done like this: myarray[x_index][y_index].

    – Jabberwocky
    9 hours ago











  • @Jabberwocky that's what I am talking about, if it's for example int map[4][3]; then the memory layout is [0][0], [0][1], [0][2], [1][0], [1][1], ..., i.e. the second dimension form continuous blocks of integers, so you should (when possible) iterate over second dimension in the inner loop, and first dimension in the outer loop. In your dimension that means to have X as outer loop and Y inner (I mean for cases where this distinction is even possible, like adding of matrices, in multiplying it doesn't matter that much, as one of the two matrices has to be traversed in suboptimal order), etc

    – Ped7g
    9 hours ago











  • @Ped7g it's not about optimisation here but solely about code readability. But you are right.

    – Jabberwocky
    9 hours ago







1




1





I don't think code elegance was/is a priority of 'Modern' C++!

– Adrian
10 hours ago





I don't think code elegance was/is a priority of 'Modern' C++!

– Adrian
10 hours ago













I would expect it to be [Y][X] (and std::array<std::array<T, X>, Y> in the template in the answer), as usually I think about X being the base dimension, which is iterated mostly continuously.. (of course if you iterate mostly through Y, then your example is optimal too, so it depends on the usage)

– Ped7g
10 hours ago






I would expect it to be [Y][X] (and std::array<std::array<T, X>, Y> in the template in the answer), as usually I think about X being the base dimension, which is iterated mostly continuously.. (of course if you iterate mostly through Y, then your example is optimal too, so it depends on the usage)

– Ped7g
10 hours ago














@Ped7g no, X,Y rather than Y,X is on purpose because accessing is done like this: myarray[x_index][y_index].

– Jabberwocky
9 hours ago





@Ped7g no, X,Y rather than Y,X is on purpose because accessing is done like this: myarray[x_index][y_index].

– Jabberwocky
9 hours ago













@Jabberwocky that's what I am talking about, if it's for example int map[4][3]; then the memory layout is [0][0], [0][1], [0][2], [1][0], [1][1], ..., i.e. the second dimension form continuous blocks of integers, so you should (when possible) iterate over second dimension in the inner loop, and first dimension in the outer loop. In your dimension that means to have X as outer loop and Y inner (I mean for cases where this distinction is even possible, like adding of matrices, in multiplying it doesn't matter that much, as one of the two matrices has to be traversed in suboptimal order), etc

– Ped7g
9 hours ago





@Jabberwocky that's what I am talking about, if it's for example int map[4][3]; then the memory layout is [0][0], [0][1], [0][2], [1][0], [1][1], ..., i.e. the second dimension form continuous blocks of integers, so you should (when possible) iterate over second dimension in the inner loop, and first dimension in the outer loop. In your dimension that means to have X as outer loop and Y inner (I mean for cases where this distinction is even possible, like adding of matrices, in multiplying it doesn't matter that much, as one of the two matrices has to be traversed in suboptimal order), etc

– Ped7g
9 hours ago













@Ped7g it's not about optimisation here but solely about code readability. But you are right.

– Jabberwocky
9 hours ago





@Ped7g it's not about optimisation here but solely about code readability. But you are right.

– Jabberwocky
9 hours ago












1 Answer
1






active

oldest

votes


















14















If you want just 2D arrays, it's fairly straightforward:



template <class T, std::size_t X, std::size_t Y>
using My2DArray = std::array<std::array<T, Y>, X>;


If you want a generic mechanism not limited to 2D arrays, it can be done too:



template <class T, std::size_t N, std::size_t... Ns>
struct AddArray
using type = std::array<typename AddArray<T, Ns...>::type, N>;
;

template <class T, std::size_t N>
struct AddArray<T, N>
using type = std::array<T, N>;
;

template <class T, std::size_t... N>
using MyNDArray = typename AddArray<T, N...>::type;


[Live example]






share|improve this answer


























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    1 Answer
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    1 Answer
    1






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    14















    If you want just 2D arrays, it's fairly straightforward:



    template <class T, std::size_t X, std::size_t Y>
    using My2DArray = std::array<std::array<T, Y>, X>;


    If you want a generic mechanism not limited to 2D arrays, it can be done too:



    template <class T, std::size_t N, std::size_t... Ns>
    struct AddArray
    using type = std::array<typename AddArray<T, Ns...>::type, N>;
    ;

    template <class T, std::size_t N>
    struct AddArray<T, N>
    using type = std::array<T, N>;
    ;

    template <class T, std::size_t... N>
    using MyNDArray = typename AddArray<T, N...>::type;


    [Live example]






    share|improve this answer































      14















      If you want just 2D arrays, it's fairly straightforward:



      template <class T, std::size_t X, std::size_t Y>
      using My2DArray = std::array<std::array<T, Y>, X>;


      If you want a generic mechanism not limited to 2D arrays, it can be done too:



      template <class T, std::size_t N, std::size_t... Ns>
      struct AddArray
      using type = std::array<typename AddArray<T, Ns...>::type, N>;
      ;

      template <class T, std::size_t N>
      struct AddArray<T, N>
      using type = std::array<T, N>;
      ;

      template <class T, std::size_t... N>
      using MyNDArray = typename AddArray<T, N...>::type;


      [Live example]






      share|improve this answer





























        14














        14










        14









        If you want just 2D arrays, it's fairly straightforward:



        template <class T, std::size_t X, std::size_t Y>
        using My2DArray = std::array<std::array<T, Y>, X>;


        If you want a generic mechanism not limited to 2D arrays, it can be done too:



        template <class T, std::size_t N, std::size_t... Ns>
        struct AddArray
        using type = std::array<typename AddArray<T, Ns...>::type, N>;
        ;

        template <class T, std::size_t N>
        struct AddArray<T, N>
        using type = std::array<T, N>;
        ;

        template <class T, std::size_t... N>
        using MyNDArray = typename AddArray<T, N...>::type;


        [Live example]






        share|improve this answer















        If you want just 2D arrays, it's fairly straightforward:



        template <class T, std::size_t X, std::size_t Y>
        using My2DArray = std::array<std::array<T, Y>, X>;


        If you want a generic mechanism not limited to 2D arrays, it can be done too:



        template <class T, std::size_t N, std::size_t... Ns>
        struct AddArray
        using type = std::array<typename AddArray<T, Ns...>::type, N>;
        ;

        template <class T, std::size_t N>
        struct AddArray<T, N>
        using type = std::array<T, N>;
        ;

        template <class T, std::size_t... N>
        using MyNDArray = typename AddArray<T, N...>::type;


        [Live example]







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 9 hours ago

























        answered 10 hours ago









        AngewAngew

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        142k13 gold badges284 silver badges372 bronze badges





















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