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How fast is Time running in Majora's Mask?
How do I save the game in The Legend of Zelda: Majora's Mask?Is there a way to play Legend of Zelda: Majora's Mask on the PC?How does Majora's Mask fit into the timeline?Is there a narrative reason why Majora's Mask reuses so many art assets?What is the fewest cycles to clear Majora's Mask, without exploiting glitches?What is the purpose of the Keaton grass in Majora's Mask prologueDifferences between the GameCube and N64 version of Majora's MaskWhy do some items survive time travelling in Majora's Mask?Is this scream from Majora's Mask?My game won’t save on the N64 and I tried using both save functions
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I'm just wondering if anybody knows which is the time equivalent from Majora's Mask (N64) to real time?
If an in-game day is finished how much real time is spent?
I also remember, there was a way to slow down the in-game time speed.
zelda-majoras-mask
add a comment |
I'm just wondering if anybody knows which is the time equivalent from Majora's Mask (N64) to real time?
If an in-game day is finished how much real time is spent?
I also remember, there was a way to slow down the in-game time speed.
zelda-majoras-mask
add a comment |
I'm just wondering if anybody knows which is the time equivalent from Majora's Mask (N64) to real time?
If an in-game day is finished how much real time is spent?
I also remember, there was a way to slow down the in-game time speed.
zelda-majoras-mask
I'm just wondering if anybody knows which is the time equivalent from Majora's Mask (N64) to real time?
If an in-game day is finished how much real time is spent?
I also remember, there was a way to slow down the in-game time speed.
zelda-majoras-mask
zelda-majoras-mask
edited Nov 16 '16 at 13:16
Karlyr
3,02311236
3,02311236
asked Nov 16 '16 at 9:19
SmartisSmartis
24739
24739
add a comment |
add a comment |
4 Answers
4
active
oldest
votes
According to Zeldawiki, the flow of time changes depending on various circumstances.
During the initial cycle, when you start a new game and need to get your Ocarina back:
27 seconds per hour. 10 minutes 48 second per day. 32 minutes 24 seconds total.
After the initial cycle:
45 seconds per hour. 18 minutes per day. 54 minutes total.
After playing the Inverted Song of Time (needs to be done every time you restart a cycle):
150 seconds per hour. 1 hour per day. 3 hours total.
Time does not flow in the following locations:
- Lost Woods
- Catacombs
- Inside the Clock Tower
- Boss room (immediately after defeating the Boss)
- The Moon
2
I didn't know before now that the first cycle was faster than the others. Must be the effect of Majora having it. However, how does it effect the Last Six Hours?
– Auro
Nov 16 '16 at 12:32
Players on this forum post said they timed a slowed hour and it only lasted 135 seconds or 2 minutes 15 seconds. Can we get a confirmable source for this duration?
– Chase Sandmann
Nov 16 '16 at 21:30
@ChaseSandmann. I'll try and test it myself. It might take a few days, however, as I'm currently not in a position to do so.
– Nolonar
Nov 16 '16 at 22:27
1
@ChaseSandmann. So I've timed the game using a European digital copy of the 3DS version, and instead of 27, 45, 150, I got 30, 45, 90. I'll have a look at the N64 (VC) version and report back again.
– Nolonar
Nov 20 '16 at 19:26
add a comment |
The only exception to the points Nolonar made is during the Last Six Hours - then, time flows at exactly 1 real world minute per in-game hour unless you've played the inverted song of time, in which case it flows at 3 real world minutes per in-game hour. Because of this, the actual conversion is as follows:
First Cycle: 27 seconds per hour until Midnight on the Third Day. 66 x 27 = 1782 seconds, or 29 minutes, 42 seconds until Midnight on the Third Day. Total time until moonfall: 35 minutes, 42 seconds
Second and subsequent Cycles: 45 seconds per hour until Midnight on the Third Day. 66 x 45 = 2970 seconds, or 49 minutes, 30 seconds until Midnight on the Third Day. Total time until moonfall: 55 minutes, 30 seconds.
Inverted Song of Time: 150 seconds per hour until Midnight on the Third Day. 66 x 150 = 9900 seconds, or 165 minutes, or 2 hours, 45 minutes until Midnight on the Third Day. Total time until moonfall: 3 hours, 3 minutes.
add a comment |
Old question, but there's some misinformation here I should clear up.
The in-game timer in Majora's Mask uses a 16-bit integer to represent one day. That means that over the course of one in-game day, it counts to 65536. Normally, it counts up by 3 per frame, and there are 20 frames in one second. This means that one in-game day lasts 65536/(3*20) = 1092.27 seconds (18:26.27). If the Song of Inverted Time is played, it counts up by 1 per frame, making each day last exactly three times longer, or 3276.8 seconds (54:36.8). At the start of the game, before you get the Ocarina of Time, time indeed moves faster--the timer counts up 5 per frame. This means the total time of a single in-game day is 40% less, or 655.36 seconds (10:55.36).
Contrary to Auro's answer, this does not change during the last 6 hours. What he may be thinking of is that when you go to confront Skull Kid, the in-game timer stops. Regardless of how much time was left, 5 real minutes will be put on the clock, then it's game over. Oddly, this is actually 24 seconds longer than the 6 in-game hours that it would have taken for the moon to fall on its own.
In summary,
- Normal length of one in-game day is 18:26.27. (total time 54:36.80, 45.51 seconds per hour)
- Slowed length of one in-game day is 54:36.80. (total time 2:43:50.40, 2:16.53 per hour)
- Length of one in-game day in the first cycle is 10:55.36. (total time 32:46.08, 27.31 seconds per hour)
Lastly, the in-game timer stops during all cutscenes, loading zones, and the start menu, as well as inside the clock tower and in boss rooms after the boss is defeated. So your actual play time will be longer than this over the course of an in-game day.
add a comment |
The Three Day Period lasts for 72 hours in-game, and it lasts about 54 minutes in our world. The Inverted Song of Time, however, can slow the time down just a pinch. Basically what everyone says simplified. One second in real life would be the equivalent of one minute is Majora's Mask. Time is also stopped when speaking or when in the clock tower basement.
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4 Answers
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4 Answers
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According to Zeldawiki, the flow of time changes depending on various circumstances.
During the initial cycle, when you start a new game and need to get your Ocarina back:
27 seconds per hour. 10 minutes 48 second per day. 32 minutes 24 seconds total.
After the initial cycle:
45 seconds per hour. 18 minutes per day. 54 minutes total.
After playing the Inverted Song of Time (needs to be done every time you restart a cycle):
150 seconds per hour. 1 hour per day. 3 hours total.
Time does not flow in the following locations:
- Lost Woods
- Catacombs
- Inside the Clock Tower
- Boss room (immediately after defeating the Boss)
- The Moon
2
I didn't know before now that the first cycle was faster than the others. Must be the effect of Majora having it. However, how does it effect the Last Six Hours?
– Auro
Nov 16 '16 at 12:32
Players on this forum post said they timed a slowed hour and it only lasted 135 seconds or 2 minutes 15 seconds. Can we get a confirmable source for this duration?
– Chase Sandmann
Nov 16 '16 at 21:30
@ChaseSandmann. I'll try and test it myself. It might take a few days, however, as I'm currently not in a position to do so.
– Nolonar
Nov 16 '16 at 22:27
1
@ChaseSandmann. So I've timed the game using a European digital copy of the 3DS version, and instead of 27, 45, 150, I got 30, 45, 90. I'll have a look at the N64 (VC) version and report back again.
– Nolonar
Nov 20 '16 at 19:26
add a comment |
According to Zeldawiki, the flow of time changes depending on various circumstances.
During the initial cycle, when you start a new game and need to get your Ocarina back:
27 seconds per hour. 10 minutes 48 second per day. 32 minutes 24 seconds total.
After the initial cycle:
45 seconds per hour. 18 minutes per day. 54 minutes total.
After playing the Inverted Song of Time (needs to be done every time you restart a cycle):
150 seconds per hour. 1 hour per day. 3 hours total.
Time does not flow in the following locations:
- Lost Woods
- Catacombs
- Inside the Clock Tower
- Boss room (immediately after defeating the Boss)
- The Moon
2
I didn't know before now that the first cycle was faster than the others. Must be the effect of Majora having it. However, how does it effect the Last Six Hours?
– Auro
Nov 16 '16 at 12:32
Players on this forum post said they timed a slowed hour and it only lasted 135 seconds or 2 minutes 15 seconds. Can we get a confirmable source for this duration?
– Chase Sandmann
Nov 16 '16 at 21:30
@ChaseSandmann. I'll try and test it myself. It might take a few days, however, as I'm currently not in a position to do so.
– Nolonar
Nov 16 '16 at 22:27
1
@ChaseSandmann. So I've timed the game using a European digital copy of the 3DS version, and instead of 27, 45, 150, I got 30, 45, 90. I'll have a look at the N64 (VC) version and report back again.
– Nolonar
Nov 20 '16 at 19:26
add a comment |
According to Zeldawiki, the flow of time changes depending on various circumstances.
During the initial cycle, when you start a new game and need to get your Ocarina back:
27 seconds per hour. 10 minutes 48 second per day. 32 minutes 24 seconds total.
After the initial cycle:
45 seconds per hour. 18 minutes per day. 54 minutes total.
After playing the Inverted Song of Time (needs to be done every time you restart a cycle):
150 seconds per hour. 1 hour per day. 3 hours total.
Time does not flow in the following locations:
- Lost Woods
- Catacombs
- Inside the Clock Tower
- Boss room (immediately after defeating the Boss)
- The Moon
According to Zeldawiki, the flow of time changes depending on various circumstances.
During the initial cycle, when you start a new game and need to get your Ocarina back:
27 seconds per hour. 10 minutes 48 second per day. 32 minutes 24 seconds total.
After the initial cycle:
45 seconds per hour. 18 minutes per day. 54 minutes total.
After playing the Inverted Song of Time (needs to be done every time you restart a cycle):
150 seconds per hour. 1 hour per day. 3 hours total.
Time does not flow in the following locations:
- Lost Woods
- Catacombs
- Inside the Clock Tower
- Boss room (immediately after defeating the Boss)
- The Moon
answered Nov 16 '16 at 9:45
NolonarNolonar
27.6k22103166
27.6k22103166
2
I didn't know before now that the first cycle was faster than the others. Must be the effect of Majora having it. However, how does it effect the Last Six Hours?
– Auro
Nov 16 '16 at 12:32
Players on this forum post said they timed a slowed hour and it only lasted 135 seconds or 2 minutes 15 seconds. Can we get a confirmable source for this duration?
– Chase Sandmann
Nov 16 '16 at 21:30
@ChaseSandmann. I'll try and test it myself. It might take a few days, however, as I'm currently not in a position to do so.
– Nolonar
Nov 16 '16 at 22:27
1
@ChaseSandmann. So I've timed the game using a European digital copy of the 3DS version, and instead of 27, 45, 150, I got 30, 45, 90. I'll have a look at the N64 (VC) version and report back again.
– Nolonar
Nov 20 '16 at 19:26
add a comment |
2
I didn't know before now that the first cycle was faster than the others. Must be the effect of Majora having it. However, how does it effect the Last Six Hours?
– Auro
Nov 16 '16 at 12:32
Players on this forum post said they timed a slowed hour and it only lasted 135 seconds or 2 minutes 15 seconds. Can we get a confirmable source for this duration?
– Chase Sandmann
Nov 16 '16 at 21:30
@ChaseSandmann. I'll try and test it myself. It might take a few days, however, as I'm currently not in a position to do so.
– Nolonar
Nov 16 '16 at 22:27
1
@ChaseSandmann. So I've timed the game using a European digital copy of the 3DS version, and instead of 27, 45, 150, I got 30, 45, 90. I'll have a look at the N64 (VC) version and report back again.
– Nolonar
Nov 20 '16 at 19:26
2
2
I didn't know before now that the first cycle was faster than the others. Must be the effect of Majora having it. However, how does it effect the Last Six Hours?
– Auro
Nov 16 '16 at 12:32
I didn't know before now that the first cycle was faster than the others. Must be the effect of Majora having it. However, how does it effect the Last Six Hours?
– Auro
Nov 16 '16 at 12:32
Players on this forum post said they timed a slowed hour and it only lasted 135 seconds or 2 minutes 15 seconds. Can we get a confirmable source for this duration?
– Chase Sandmann
Nov 16 '16 at 21:30
Players on this forum post said they timed a slowed hour and it only lasted 135 seconds or 2 minutes 15 seconds. Can we get a confirmable source for this duration?
– Chase Sandmann
Nov 16 '16 at 21:30
@ChaseSandmann. I'll try and test it myself. It might take a few days, however, as I'm currently not in a position to do so.
– Nolonar
Nov 16 '16 at 22:27
@ChaseSandmann. I'll try and test it myself. It might take a few days, however, as I'm currently not in a position to do so.
– Nolonar
Nov 16 '16 at 22:27
1
1
@ChaseSandmann. So I've timed the game using a European digital copy of the 3DS version, and instead of 27, 45, 150, I got 30, 45, 90. I'll have a look at the N64 (VC) version and report back again.
– Nolonar
Nov 20 '16 at 19:26
@ChaseSandmann. So I've timed the game using a European digital copy of the 3DS version, and instead of 27, 45, 150, I got 30, 45, 90. I'll have a look at the N64 (VC) version and report back again.
– Nolonar
Nov 20 '16 at 19:26
add a comment |
The only exception to the points Nolonar made is during the Last Six Hours - then, time flows at exactly 1 real world minute per in-game hour unless you've played the inverted song of time, in which case it flows at 3 real world minutes per in-game hour. Because of this, the actual conversion is as follows:
First Cycle: 27 seconds per hour until Midnight on the Third Day. 66 x 27 = 1782 seconds, or 29 minutes, 42 seconds until Midnight on the Third Day. Total time until moonfall: 35 minutes, 42 seconds
Second and subsequent Cycles: 45 seconds per hour until Midnight on the Third Day. 66 x 45 = 2970 seconds, or 49 minutes, 30 seconds until Midnight on the Third Day. Total time until moonfall: 55 minutes, 30 seconds.
Inverted Song of Time: 150 seconds per hour until Midnight on the Third Day. 66 x 150 = 9900 seconds, or 165 minutes, or 2 hours, 45 minutes until Midnight on the Third Day. Total time until moonfall: 3 hours, 3 minutes.
add a comment |
The only exception to the points Nolonar made is during the Last Six Hours - then, time flows at exactly 1 real world minute per in-game hour unless you've played the inverted song of time, in which case it flows at 3 real world minutes per in-game hour. Because of this, the actual conversion is as follows:
First Cycle: 27 seconds per hour until Midnight on the Third Day. 66 x 27 = 1782 seconds, or 29 minutes, 42 seconds until Midnight on the Third Day. Total time until moonfall: 35 minutes, 42 seconds
Second and subsequent Cycles: 45 seconds per hour until Midnight on the Third Day. 66 x 45 = 2970 seconds, or 49 minutes, 30 seconds until Midnight on the Third Day. Total time until moonfall: 55 minutes, 30 seconds.
Inverted Song of Time: 150 seconds per hour until Midnight on the Third Day. 66 x 150 = 9900 seconds, or 165 minutes, or 2 hours, 45 minutes until Midnight on the Third Day. Total time until moonfall: 3 hours, 3 minutes.
add a comment |
The only exception to the points Nolonar made is during the Last Six Hours - then, time flows at exactly 1 real world minute per in-game hour unless you've played the inverted song of time, in which case it flows at 3 real world minutes per in-game hour. Because of this, the actual conversion is as follows:
First Cycle: 27 seconds per hour until Midnight on the Third Day. 66 x 27 = 1782 seconds, or 29 minutes, 42 seconds until Midnight on the Third Day. Total time until moonfall: 35 minutes, 42 seconds
Second and subsequent Cycles: 45 seconds per hour until Midnight on the Third Day. 66 x 45 = 2970 seconds, or 49 minutes, 30 seconds until Midnight on the Third Day. Total time until moonfall: 55 minutes, 30 seconds.
Inverted Song of Time: 150 seconds per hour until Midnight on the Third Day. 66 x 150 = 9900 seconds, or 165 minutes, or 2 hours, 45 minutes until Midnight on the Third Day. Total time until moonfall: 3 hours, 3 minutes.
The only exception to the points Nolonar made is during the Last Six Hours - then, time flows at exactly 1 real world minute per in-game hour unless you've played the inverted song of time, in which case it flows at 3 real world minutes per in-game hour. Because of this, the actual conversion is as follows:
First Cycle: 27 seconds per hour until Midnight on the Third Day. 66 x 27 = 1782 seconds, or 29 minutes, 42 seconds until Midnight on the Third Day. Total time until moonfall: 35 minutes, 42 seconds
Second and subsequent Cycles: 45 seconds per hour until Midnight on the Third Day. 66 x 45 = 2970 seconds, or 49 minutes, 30 seconds until Midnight on the Third Day. Total time until moonfall: 55 minutes, 30 seconds.
Inverted Song of Time: 150 seconds per hour until Midnight on the Third Day. 66 x 150 = 9900 seconds, or 165 minutes, or 2 hours, 45 minutes until Midnight on the Third Day. Total time until moonfall: 3 hours, 3 minutes.
edited Nov 16 '16 at 21:30
Chase Sandmann
2,52341756
2,52341756
answered Nov 16 '16 at 12:52
AuroAuro
958316
958316
add a comment |
add a comment |
Old question, but there's some misinformation here I should clear up.
The in-game timer in Majora's Mask uses a 16-bit integer to represent one day. That means that over the course of one in-game day, it counts to 65536. Normally, it counts up by 3 per frame, and there are 20 frames in one second. This means that one in-game day lasts 65536/(3*20) = 1092.27 seconds (18:26.27). If the Song of Inverted Time is played, it counts up by 1 per frame, making each day last exactly three times longer, or 3276.8 seconds (54:36.8). At the start of the game, before you get the Ocarina of Time, time indeed moves faster--the timer counts up 5 per frame. This means the total time of a single in-game day is 40% less, or 655.36 seconds (10:55.36).
Contrary to Auro's answer, this does not change during the last 6 hours. What he may be thinking of is that when you go to confront Skull Kid, the in-game timer stops. Regardless of how much time was left, 5 real minutes will be put on the clock, then it's game over. Oddly, this is actually 24 seconds longer than the 6 in-game hours that it would have taken for the moon to fall on its own.
In summary,
- Normal length of one in-game day is 18:26.27. (total time 54:36.80, 45.51 seconds per hour)
- Slowed length of one in-game day is 54:36.80. (total time 2:43:50.40, 2:16.53 per hour)
- Length of one in-game day in the first cycle is 10:55.36. (total time 32:46.08, 27.31 seconds per hour)
Lastly, the in-game timer stops during all cutscenes, loading zones, and the start menu, as well as inside the clock tower and in boss rooms after the boss is defeated. So your actual play time will be longer than this over the course of an in-game day.
add a comment |
Old question, but there's some misinformation here I should clear up.
The in-game timer in Majora's Mask uses a 16-bit integer to represent one day. That means that over the course of one in-game day, it counts to 65536. Normally, it counts up by 3 per frame, and there are 20 frames in one second. This means that one in-game day lasts 65536/(3*20) = 1092.27 seconds (18:26.27). If the Song of Inverted Time is played, it counts up by 1 per frame, making each day last exactly three times longer, or 3276.8 seconds (54:36.8). At the start of the game, before you get the Ocarina of Time, time indeed moves faster--the timer counts up 5 per frame. This means the total time of a single in-game day is 40% less, or 655.36 seconds (10:55.36).
Contrary to Auro's answer, this does not change during the last 6 hours. What he may be thinking of is that when you go to confront Skull Kid, the in-game timer stops. Regardless of how much time was left, 5 real minutes will be put on the clock, then it's game over. Oddly, this is actually 24 seconds longer than the 6 in-game hours that it would have taken for the moon to fall on its own.
In summary,
- Normal length of one in-game day is 18:26.27. (total time 54:36.80, 45.51 seconds per hour)
- Slowed length of one in-game day is 54:36.80. (total time 2:43:50.40, 2:16.53 per hour)
- Length of one in-game day in the first cycle is 10:55.36. (total time 32:46.08, 27.31 seconds per hour)
Lastly, the in-game timer stops during all cutscenes, loading zones, and the start menu, as well as inside the clock tower and in boss rooms after the boss is defeated. So your actual play time will be longer than this over the course of an in-game day.
add a comment |
Old question, but there's some misinformation here I should clear up.
The in-game timer in Majora's Mask uses a 16-bit integer to represent one day. That means that over the course of one in-game day, it counts to 65536. Normally, it counts up by 3 per frame, and there are 20 frames in one second. This means that one in-game day lasts 65536/(3*20) = 1092.27 seconds (18:26.27). If the Song of Inverted Time is played, it counts up by 1 per frame, making each day last exactly three times longer, or 3276.8 seconds (54:36.8). At the start of the game, before you get the Ocarina of Time, time indeed moves faster--the timer counts up 5 per frame. This means the total time of a single in-game day is 40% less, or 655.36 seconds (10:55.36).
Contrary to Auro's answer, this does not change during the last 6 hours. What he may be thinking of is that when you go to confront Skull Kid, the in-game timer stops. Regardless of how much time was left, 5 real minutes will be put on the clock, then it's game over. Oddly, this is actually 24 seconds longer than the 6 in-game hours that it would have taken for the moon to fall on its own.
In summary,
- Normal length of one in-game day is 18:26.27. (total time 54:36.80, 45.51 seconds per hour)
- Slowed length of one in-game day is 54:36.80. (total time 2:43:50.40, 2:16.53 per hour)
- Length of one in-game day in the first cycle is 10:55.36. (total time 32:46.08, 27.31 seconds per hour)
Lastly, the in-game timer stops during all cutscenes, loading zones, and the start menu, as well as inside the clock tower and in boss rooms after the boss is defeated. So your actual play time will be longer than this over the course of an in-game day.
Old question, but there's some misinformation here I should clear up.
The in-game timer in Majora's Mask uses a 16-bit integer to represent one day. That means that over the course of one in-game day, it counts to 65536. Normally, it counts up by 3 per frame, and there are 20 frames in one second. This means that one in-game day lasts 65536/(3*20) = 1092.27 seconds (18:26.27). If the Song of Inverted Time is played, it counts up by 1 per frame, making each day last exactly three times longer, or 3276.8 seconds (54:36.8). At the start of the game, before you get the Ocarina of Time, time indeed moves faster--the timer counts up 5 per frame. This means the total time of a single in-game day is 40% less, or 655.36 seconds (10:55.36).
Contrary to Auro's answer, this does not change during the last 6 hours. What he may be thinking of is that when you go to confront Skull Kid, the in-game timer stops. Regardless of how much time was left, 5 real minutes will be put on the clock, then it's game over. Oddly, this is actually 24 seconds longer than the 6 in-game hours that it would have taken for the moon to fall on its own.
In summary,
- Normal length of one in-game day is 18:26.27. (total time 54:36.80, 45.51 seconds per hour)
- Slowed length of one in-game day is 54:36.80. (total time 2:43:50.40, 2:16.53 per hour)
- Length of one in-game day in the first cycle is 10:55.36. (total time 32:46.08, 27.31 seconds per hour)
Lastly, the in-game timer stops during all cutscenes, loading zones, and the start menu, as well as inside the clock tower and in boss rooms after the boss is defeated. So your actual play time will be longer than this over the course of an in-game day.
answered Jan 30 at 17:58
eyeballfrogeyeballfrog
27515
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The Three Day Period lasts for 72 hours in-game, and it lasts about 54 minutes in our world. The Inverted Song of Time, however, can slow the time down just a pinch. Basically what everyone says simplified. One second in real life would be the equivalent of one minute is Majora's Mask. Time is also stopped when speaking or when in the clock tower basement.
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This doesn't add any new information to a question that was answered 3 years ago
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– Wondercricket
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add a comment |
The Three Day Period lasts for 72 hours in-game, and it lasts about 54 minutes in our world. The Inverted Song of Time, however, can slow the time down just a pinch. Basically what everyone says simplified. One second in real life would be the equivalent of one minute is Majora's Mask. Time is also stopped when speaking or when in the clock tower basement.
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FierceDeityLink is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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1
This doesn't add any new information to a question that was answered 3 years ago
– Wondercricket
7 hours ago
Apparently no one is giving me any tips on how to do anything right. Maybe someone can mentor me ?
– FierceDeityLink
7 hours ago
1
This site has a lot of rules, but you can check out the tour and help guide :)
– Wondercricket
7 hours ago
Ok, thanks you! I'm sorry for all of the trouble. I'll take a look at the tour.
– FierceDeityLink
7 hours ago
add a comment |
The Three Day Period lasts for 72 hours in-game, and it lasts about 54 minutes in our world. The Inverted Song of Time, however, can slow the time down just a pinch. Basically what everyone says simplified. One second in real life would be the equivalent of one minute is Majora's Mask. Time is also stopped when speaking or when in the clock tower basement.
New contributor
FierceDeityLink is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
The Three Day Period lasts for 72 hours in-game, and it lasts about 54 minutes in our world. The Inverted Song of Time, however, can slow the time down just a pinch. Basically what everyone says simplified. One second in real life would be the equivalent of one minute is Majora's Mask. Time is also stopped when speaking or when in the clock tower basement.
New contributor
FierceDeityLink is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
FierceDeityLink is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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answered 7 hours ago
FierceDeityLinkFierceDeityLink
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185
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New contributor
FierceDeityLink is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
FierceDeityLink is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
1
This doesn't add any new information to a question that was answered 3 years ago
– Wondercricket
7 hours ago
Apparently no one is giving me any tips on how to do anything right. Maybe someone can mentor me ?
– FierceDeityLink
7 hours ago
1
This site has a lot of rules, but you can check out the tour and help guide :)
– Wondercricket
7 hours ago
Ok, thanks you! I'm sorry for all of the trouble. I'll take a look at the tour.
– FierceDeityLink
7 hours ago
add a comment |
1
This doesn't add any new information to a question that was answered 3 years ago
– Wondercricket
7 hours ago
Apparently no one is giving me any tips on how to do anything right. Maybe someone can mentor me ?
– FierceDeityLink
7 hours ago
1
This site has a lot of rules, but you can check out the tour and help guide :)
– Wondercricket
7 hours ago
Ok, thanks you! I'm sorry for all of the trouble. I'll take a look at the tour.
– FierceDeityLink
7 hours ago
1
1
This doesn't add any new information to a question that was answered 3 years ago
– Wondercricket
7 hours ago
This doesn't add any new information to a question that was answered 3 years ago
– Wondercricket
7 hours ago
Apparently no one is giving me any tips on how to do anything right. Maybe someone can mentor me ?
– FierceDeityLink
7 hours ago
Apparently no one is giving me any tips on how to do anything right. Maybe someone can mentor me ?
– FierceDeityLink
7 hours ago
1
1
This site has a lot of rules, but you can check out the tour and help guide :)
– Wondercricket
7 hours ago
This site has a lot of rules, but you can check out the tour and help guide :)
– Wondercricket
7 hours ago
Ok, thanks you! I'm sorry for all of the trouble. I'll take a look at the tour.
– FierceDeityLink
7 hours ago
Ok, thanks you! I'm sorry for all of the trouble. I'll take a look at the tour.
– FierceDeityLink
7 hours ago
add a comment |
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