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How to spawn an entity with the same velocity as another entity?
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I want to summon an arrow with the same velocity as an egg that has just been thrown. I know about the NBT tag Motion:[x,y,z], but I have no idea how to match that with the velocity of another entity.
I tried to just have the arrow be constantly be teleported to the egg, but it doesn't land where the egg lands.
minecraft minecraft-commands
add a comment |
I want to summon an arrow with the same velocity as an egg that has just been thrown. I know about the NBT tag Motion:[x,y,z], but I have no idea how to match that with the velocity of another entity.
I tried to just have the arrow be constantly be teleported to the egg, but it doesn't land where the egg lands.
minecraft minecraft-commands
Teleporting does not copy velocity? Now I have to edit my answer to another question in this forum...
– Fabian Röling
Jun 22 '17 at 3:37
add a comment |
I want to summon an arrow with the same velocity as an egg that has just been thrown. I know about the NBT tag Motion:[x,y,z], but I have no idea how to match that with the velocity of another entity.
I tried to just have the arrow be constantly be teleported to the egg, but it doesn't land where the egg lands.
minecraft minecraft-commands
I want to summon an arrow with the same velocity as an egg that has just been thrown. I know about the NBT tag Motion:[x,y,z], but I have no idea how to match that with the velocity of another entity.
I tried to just have the arrow be constantly be teleported to the egg, but it doesn't land where the egg lands.
minecraft minecraft-commands
minecraft minecraft-commands
edited 1 hour ago
pppery
7125 silver badges16 bronze badges
7125 silver badges16 bronze badges
asked Jun 21 '17 at 21:29
SonicBlue22SonicBlue22
14311 bronze badges
14311 bronze badges
Teleporting does not copy velocity? Now I have to edit my answer to another question in this forum...
– Fabian Röling
Jun 22 '17 at 3:37
add a comment |
Teleporting does not copy velocity? Now I have to edit my answer to another question in this forum...
– Fabian Röling
Jun 22 '17 at 3:37
Teleporting does not copy velocity? Now I have to edit my answer to another question in this forum...
– Fabian Röling
Jun 22 '17 at 3:37
Teleporting does not copy velocity? Now I have to edit my answer to another question in this forum...
– Fabian Röling
Jun 22 '17 at 3:37
add a comment |
2 Answers
2
active
oldest
votes
The short answer is: you can't.
The longer answer is: You still can't, but here is why:
You can't transfer NBT data from one entity to another. Normally you might be able to work around that by detecting the NBT data in the first entity with a few hardcoded values, and then giving that same tag to the other entity.
This however won't work for the Motion tag since that incorporates three double values, and a typical Motion tag looks something like this: Motion[0.17361829472d,1.38572958294d,0.72483746234d] (good luck finding that one with hardcoded values)
1
Do you think that it will be possible to do the midair-replacement in 1.13 with the ^ ^ ^ coordinates?
– Fabian Röling
Jul 9 '17 at 13:37
1
form what it looks like now, you'll be able to copy the facing but not other NBT data. using^ ^ ^you could however teleport the arrows along the way they are supposed to, maybe that will help. But I really can't say anthing for sure yet.
– Plagiatus
Jul 11 '17 at 12:25
1
In 1.14 you can copy NBT.
– Fabian Röling
Apr 9 at 8:26
Thanks for the reminder. in 1.13 and 1.14 the answer above wouldn't be correct anymore. I'll try to find the time to edit in the current possibilities
– Plagiatus
Apr 10 at 9:09
add a comment |
You can transfer NBT data from one entity to another in newer versions of minecraft. To replace all eggs with arrows with the same Motion-tag, you could use these three commands, executed in a repeating command block and then two chain command blocks:
/execute at @e[type=egg] run summon minecraft:arrow ~ ~ ~
/execute as @e[type=minecraft:arrow] at @s run data modify entity @s Motion set from entity @e[type=egg,distance=0,limit=1] Motion
/kill @e[type=egg]
The first command summons an arrow at the position of every egg.
The second command sets the Motion-tag of every arrow to the same value as any egg that is in exactly the same position.
The third command kills all eggs.
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
The short answer is: you can't.
The longer answer is: You still can't, but here is why:
You can't transfer NBT data from one entity to another. Normally you might be able to work around that by detecting the NBT data in the first entity with a few hardcoded values, and then giving that same tag to the other entity.
This however won't work for the Motion tag since that incorporates three double values, and a typical Motion tag looks something like this: Motion[0.17361829472d,1.38572958294d,0.72483746234d] (good luck finding that one with hardcoded values)
1
Do you think that it will be possible to do the midair-replacement in 1.13 with the ^ ^ ^ coordinates?
– Fabian Röling
Jul 9 '17 at 13:37
1
form what it looks like now, you'll be able to copy the facing but not other NBT data. using^ ^ ^you could however teleport the arrows along the way they are supposed to, maybe that will help. But I really can't say anthing for sure yet.
– Plagiatus
Jul 11 '17 at 12:25
1
In 1.14 you can copy NBT.
– Fabian Röling
Apr 9 at 8:26
Thanks for the reminder. in 1.13 and 1.14 the answer above wouldn't be correct anymore. I'll try to find the time to edit in the current possibilities
– Plagiatus
Apr 10 at 9:09
add a comment |
The short answer is: you can't.
The longer answer is: You still can't, but here is why:
You can't transfer NBT data from one entity to another. Normally you might be able to work around that by detecting the NBT data in the first entity with a few hardcoded values, and then giving that same tag to the other entity.
This however won't work for the Motion tag since that incorporates three double values, and a typical Motion tag looks something like this: Motion[0.17361829472d,1.38572958294d,0.72483746234d] (good luck finding that one with hardcoded values)
1
Do you think that it will be possible to do the midair-replacement in 1.13 with the ^ ^ ^ coordinates?
– Fabian Röling
Jul 9 '17 at 13:37
1
form what it looks like now, you'll be able to copy the facing but not other NBT data. using^ ^ ^you could however teleport the arrows along the way they are supposed to, maybe that will help. But I really can't say anthing for sure yet.
– Plagiatus
Jul 11 '17 at 12:25
1
In 1.14 you can copy NBT.
– Fabian Röling
Apr 9 at 8:26
Thanks for the reminder. in 1.13 and 1.14 the answer above wouldn't be correct anymore. I'll try to find the time to edit in the current possibilities
– Plagiatus
Apr 10 at 9:09
add a comment |
The short answer is: you can't.
The longer answer is: You still can't, but here is why:
You can't transfer NBT data from one entity to another. Normally you might be able to work around that by detecting the NBT data in the first entity with a few hardcoded values, and then giving that same tag to the other entity.
This however won't work for the Motion tag since that incorporates three double values, and a typical Motion tag looks something like this: Motion[0.17361829472d,1.38572958294d,0.72483746234d] (good luck finding that one with hardcoded values)
The short answer is: you can't.
The longer answer is: You still can't, but here is why:
You can't transfer NBT data from one entity to another. Normally you might be able to work around that by detecting the NBT data in the first entity with a few hardcoded values, and then giving that same tag to the other entity.
This however won't work for the Motion tag since that incorporates three double values, and a typical Motion tag looks something like this: Motion[0.17361829472d,1.38572958294d,0.72483746234d] (good luck finding that one with hardcoded values)
answered Jun 22 '17 at 9:40
PlagiatusPlagiatus
9742 silver badges11 bronze badges
9742 silver badges11 bronze badges
1
Do you think that it will be possible to do the midair-replacement in 1.13 with the ^ ^ ^ coordinates?
– Fabian Röling
Jul 9 '17 at 13:37
1
form what it looks like now, you'll be able to copy the facing but not other NBT data. using^ ^ ^you could however teleport the arrows along the way they are supposed to, maybe that will help. But I really can't say anthing for sure yet.
– Plagiatus
Jul 11 '17 at 12:25
1
In 1.14 you can copy NBT.
– Fabian Röling
Apr 9 at 8:26
Thanks for the reminder. in 1.13 and 1.14 the answer above wouldn't be correct anymore. I'll try to find the time to edit in the current possibilities
– Plagiatus
Apr 10 at 9:09
add a comment |
1
Do you think that it will be possible to do the midair-replacement in 1.13 with the ^ ^ ^ coordinates?
– Fabian Röling
Jul 9 '17 at 13:37
1
form what it looks like now, you'll be able to copy the facing but not other NBT data. using^ ^ ^you could however teleport the arrows along the way they are supposed to, maybe that will help. But I really can't say anthing for sure yet.
– Plagiatus
Jul 11 '17 at 12:25
1
In 1.14 you can copy NBT.
– Fabian Röling
Apr 9 at 8:26
Thanks for the reminder. in 1.13 and 1.14 the answer above wouldn't be correct anymore. I'll try to find the time to edit in the current possibilities
– Plagiatus
Apr 10 at 9:09
1
1
Do you think that it will be possible to do the midair-replacement in 1.13 with the ^ ^ ^ coordinates?
– Fabian Röling
Jul 9 '17 at 13:37
Do you think that it will be possible to do the midair-replacement in 1.13 with the ^ ^ ^ coordinates?
– Fabian Röling
Jul 9 '17 at 13:37
1
1
form what it looks like now, you'll be able to copy the facing but not other NBT data. using
^ ^ ^ you could however teleport the arrows along the way they are supposed to, maybe that will help. But I really can't say anthing for sure yet.– Plagiatus
Jul 11 '17 at 12:25
form what it looks like now, you'll be able to copy the facing but not other NBT data. using
^ ^ ^ you could however teleport the arrows along the way they are supposed to, maybe that will help. But I really can't say anthing for sure yet.– Plagiatus
Jul 11 '17 at 12:25
1
1
In 1.14 you can copy NBT.
– Fabian Röling
Apr 9 at 8:26
In 1.14 you can copy NBT.
– Fabian Röling
Apr 9 at 8:26
Thanks for the reminder. in 1.13 and 1.14 the answer above wouldn't be correct anymore. I'll try to find the time to edit in the current possibilities
– Plagiatus
Apr 10 at 9:09
Thanks for the reminder. in 1.13 and 1.14 the answer above wouldn't be correct anymore. I'll try to find the time to edit in the current possibilities
– Plagiatus
Apr 10 at 9:09
add a comment |
You can transfer NBT data from one entity to another in newer versions of minecraft. To replace all eggs with arrows with the same Motion-tag, you could use these three commands, executed in a repeating command block and then two chain command blocks:
/execute at @e[type=egg] run summon minecraft:arrow ~ ~ ~
/execute as @e[type=minecraft:arrow] at @s run data modify entity @s Motion set from entity @e[type=egg,distance=0,limit=1] Motion
/kill @e[type=egg]
The first command summons an arrow at the position of every egg.
The second command sets the Motion-tag of every arrow to the same value as any egg that is in exactly the same position.
The third command kills all eggs.
add a comment |
You can transfer NBT data from one entity to another in newer versions of minecraft. To replace all eggs with arrows with the same Motion-tag, you could use these three commands, executed in a repeating command block and then two chain command blocks:
/execute at @e[type=egg] run summon minecraft:arrow ~ ~ ~
/execute as @e[type=minecraft:arrow] at @s run data modify entity @s Motion set from entity @e[type=egg,distance=0,limit=1] Motion
/kill @e[type=egg]
The first command summons an arrow at the position of every egg.
The second command sets the Motion-tag of every arrow to the same value as any egg that is in exactly the same position.
The third command kills all eggs.
add a comment |
You can transfer NBT data from one entity to another in newer versions of minecraft. To replace all eggs with arrows with the same Motion-tag, you could use these three commands, executed in a repeating command block and then two chain command blocks:
/execute at @e[type=egg] run summon minecraft:arrow ~ ~ ~
/execute as @e[type=minecraft:arrow] at @s run data modify entity @s Motion set from entity @e[type=egg,distance=0,limit=1] Motion
/kill @e[type=egg]
The first command summons an arrow at the position of every egg.
The second command sets the Motion-tag of every arrow to the same value as any egg that is in exactly the same position.
The third command kills all eggs.
You can transfer NBT data from one entity to another in newer versions of minecraft. To replace all eggs with arrows with the same Motion-tag, you could use these three commands, executed in a repeating command block and then two chain command blocks:
/execute at @e[type=egg] run summon minecraft:arrow ~ ~ ~
/execute as @e[type=minecraft:arrow] at @s run data modify entity @s Motion set from entity @e[type=egg,distance=0,limit=1] Motion
/kill @e[type=egg]
The first command summons an arrow at the position of every egg.
The second command sets the Motion-tag of every arrow to the same value as any egg that is in exactly the same position.
The third command kills all eggs.
answered 1 hour ago
bearb001bearb001
3,1271 gold badge5 silver badges29 bronze badges
3,1271 gold badge5 silver badges29 bronze badges
add a comment |
add a comment |
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Teleporting does not copy velocity? Now I have to edit my answer to another question in this forum...
– Fabian Röling
Jun 22 '17 at 3:37